• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:10
CEST 19:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters2[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[ASL22] Ro16 Preview: Rough Waters BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro16 Group A [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3978 users

Crack: Custom Bnet2 server by chinese modders? - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 22 Next All
Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.

DO NOT post any links to websites explaining how to install / use the crack.
DO NOT explain in your post how to install / use the crack.

Thank you.
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-05 13:56:22
July 05 2011 12:08 GMT
#301
On July 05 2011 18:15 thepeonwhocould wrote:
Show nested quote +
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


It's actually how computers work and then the internet's fault. The internet is nothing but copies. Like this post is when you read it form your end. Ever piece of code in your computer is a copy. Blaming pirates is as dumb and illogical as blaming the local weather guy when the weather doesn't go your way. But I'm sure subtle, social manipulation/programming implanted by movers and shakes can make you think so.

This is the nature of computering, even if you don't like. The sooner the corporate world accepts this fact of nature, and start making products thereafter, the better.

But whatever makes your would spin, buddy.

Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
TehForce
Profile Joined July 2010
1072 Posts
July 05 2011 12:24 GMT
#302
On July 05 2011 18:15 thepeonwhocould wrote:
Show nested quote +
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


There is a difference between making profit and maximizing profit.

SC2 with LAN would have surely made about the same money as without it, just a little less. But because a little less is not acceptable they excluded it.

The problem lies in the greediness of companies listed at the stock market.
NesTea <3
clusen
Profile Joined May 2010
Germany8702 Posts
July 05 2011 12:27 GMT
#303
On July 05 2011 20:50 Morta wrote:
Nah,after Legacy of the Void i think.When all the money is made.

It will be the one feature LotV adds to multiplayer :p
mmdmmd
Profile Joined June 2007
722 Posts
July 05 2011 12:36 GMT
#304
On July 05 2011 13:34 Ryder. wrote:
Show nested quote +
On July 05 2011 13:22 mmdmmd wrote:
On July 05 2011 13:17 Ryder. wrote:
On July 05 2011 13:13 mmdmmd wrote:
On July 05 2011 13:11 Ryder. wrote:
Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious.


You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead.

No, I'm not. There are plenty of people in this very thread complaining about the problems with Bnet 2.0, saying that they would be fixed by 3rd party servers. If you want me to look through this thread and spoon feed them to you I will.


You are not seeing the true potential of this hack. Just go back and read the posts that's by mod/admin/contributors. If you want me to look through this thread and spoon feed them to you I will.

Your attempts to be witty seems to result in you completely ignoring what I said in the first place. I wasn't even referring to the 'true potential' of this hack, it had nothing to do what I was talking about... I asked a specific question and you decided to answer it with something completely unrelated, so thanks!

Edit: The bloke above me actually decided to help answer my question, so props to him


That's because what you are talking about is actually unrealistic/unrelated. Being able to emulate bnet protocols does not mean they have also magically gain the source code for blizz's bnet abuse detection system.

And regarding the witty comment. Let me be a kid and said: You started it! And it was unnecessary in the first place. You simple misunderstood/over estimated this hack. I was merely pointing that out to you.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-07-05 12:55:25
July 05 2011 12:47 GMT
#305
On July 05 2011 18:15 thepeonwhocould wrote:
Show nested quote +
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


On July 05 2011 13:11 Ryder. wrote:
Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious?

Also I never used ICCup, but how is their ranking system better than Bnet 2.0s? I'm sorry but any system that puts 95% of the player base in one group is NOT a good system, regardless of how much nostalgic tingling you get from thinking about BW.



Well, you are missing something completely obvious. Back in the day, blizzard was even shittier at stopping hackers, so the community made anti-hacks. This programs would kick the other opponent off of the game if a hack was detected, and since the community is much quicker to react to these situations than blizzard is, they generally were 1000000x better than any solutions blizzard came up with. iCCup still uses anti-hacks, and they work. I wouldn't see any reason why they couldn't implement something like this.

Now, as for iCCup's rankings, it's just a different taste. It's a perfectly fine system, in that it doesn't lie to you to make you feel better, and give you bullshit stats like points to make you think you're progressing, when you are in fact stagnating. In iCCup, if you're bad, you're stuck at D. If you're bad on bnet 2.0, don't worry! You're the top of your bronze ladder! Everyone's a champion, timmy!

ICCup is not catering to a casual crowd, and I'm pretty sure a hacked bnet server wouldn't be too worried about getting a casual crowd of gamers over there to play. So you're just making points against the server when they actually have no basis in reality. What you should be saying, is that can they make the servers run well? Most WoW private servers don't run well at all. I wouldn't be suprised if this takes a couple of years to iron out kinks.
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-05 12:51:27
July 05 2011 12:48 GMT
#306
On July 05 2011 21:24 TehForce wrote:
Show nested quote +
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


There is a difference between making profit and maximizing profit.

SC2 with LAN would have surely made about the same money as without it, just a little less. But because a little less is not acceptable they excluded it.

The problem lies in the greediness of companies listed at the stock market.


One of the biggest problem with this business model is that it threats all buyers as criminals and thus expands a massive void between the buyers and the business. Why should the buyers respect and want to support a company that threats you as such? I do hope this greedy business model backfires on them and that the future business model is more of a 'mutual respect model' thus making the buyers want to buy your product and feel good about it. I sure didn't feel good about buying SCII from Blizzard and might not do it again.

Edit: Also, we'd have to substrat the potential buyers that didn't buy SCII becuase of the lack of lan, from the equation.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
ShaPeLesS
Profile Joined September 2010
Bulgaria87 Posts
July 05 2011 12:54 GMT
#307
Show nested quote +
On July 05 2011 21:48 Spacedude wrote:
On July 05 2011 21:24 TehForce wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


There is a difference between making profit and maximizing profit.

SC2 with LAN would have surely made about the same money as without it, just a little less. But because a little less is not acceptable they excluded it.

The problem lies in the greediness of companies listed at the stock market.


One of the biggest problem with this business model is that it threats all buyers as criminals and thus expands a massive void between the buyers and the business. Why should the buyers respect and want to support a company that threats you as such? I do hope this greedy business model backfires on them and that the future business model is more of a 'mutual respect model' thus making the buyers want to buy your product and feel good about it. I sure didn't feel good about buying SCII from Blizzard and might not do it again.


Edit: Also, we'd have to substrat the potential buyers that didn't buy SCII becuase of the lack of lan, from the equation.


This is totally true. I know a couple of people who would have bought the game had it been released with LAN support.
"Nothing is true, everything is permitted"
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-05 12:57:50
July 05 2011 12:55 GMT
#308
On July 05 2011 21:47 goiflin wrote:
Show nested quote +
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
figq
Profile Blog Joined May 2010
12519 Posts
July 05 2011 12:57 GMT
#309
This is inevitable and unstoppable; I only wonder why it took so long. Well, there were some previous shut down attempts. Perhaps Blizz will shut this down too, but on the long run it can't be prevented. So yeah, LAN-latency will be able to achieve soon, by anyone when needed. I don't think it will hurt Blizzard financially, because battle.net offers many useful services, so people will use both.
If you stand next to my head, you can hear the ocean. - Day[9]
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 05 2011 12:58 GMT
#310
On July 05 2011 21:55 Spacedude wrote:
Show nested quote +
On July 05 2011 21:47 goiflin wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense.


Well, it makes sense from a shareholders POV. It increases chances to be pirated, and that's not good, because in their minds, a pirated version of the game = a bought version of the game, which just isn't true.
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
Last Edited: 2011-07-05 13:20:37
July 05 2011 13:20 GMT
#311
cool thing, maybe this will encourage blizzard too improve the latancy between different regions and finally unlock them
TLT07 ===> *winner* <===TLT08
MaGariShun
Profile Joined May 2010
Austria305 Posts
July 05 2011 13:28 GMT
#312
once there is an english version I doubt blizz can do much about it. They could change all the crypt routines and that would require hackers to reverse everything again, but the game is fairly balanced at the moment and the pirates would just stick to the hacked version. Once the server is out, they can sue as long as they want.
I own the game, but I'd be happy if I could play it at LAN parties with my friends, cause where we hold LANs, there generally is no internet. I'm actually surprised it took that long to reverse engineer it.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2011-07-05 14:03:19
July 05 2011 14:00 GMT
#313
On July 05 2011 21:55 Spacedude wrote:
Show nested quote +
On July 05 2011 21:47 goiflin wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.

The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
mmdmmd
Profile Joined June 2007
722 Posts
July 05 2011 14:07 GMT
#314
On July 05 2011 21:47 goiflin wrote:
Show nested quote +
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Show nested quote +
On July 05 2011 13:11 Ryder. wrote:
Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious?

Also I never used ICCup, but how is their ranking system better than Bnet 2.0s? I'm sorry but any system that puts 95% of the player base in one group is NOT a good system, regardless of how much nostalgic tingling you get from thinking about BW.



Well, you are missing something completely obvious. Back in the day, blizzard was even shittier at stopping hackers, so the community made anti-hacks. This programs would kick the other opponent off of the game if a hack was detected, and since the community is much quicker to react to these situations than blizzard is, they generally were 1000000x better than any solutions blizzard came up with. iCCup still uses anti-hacks, and they work. I wouldn't see any reason why they couldn't implement something like this.


I would like to point out that the community made anti after blizz "gave up" on bw. But with SC2 we are dealing with a slightly different scenario here. ATM blizz still cares about SC2, so if I ever have to pick a side, I would say blizzard has the best anti hack tech atm.
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-05 14:20:46
July 05 2011 14:14 GMT
#315
On July 05 2011 23:00 MichaelJLowell wrote:
Show nested quote +
On July 05 2011 21:55 Spacedude wrote:
On July 05 2011 21:47 goiflin wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.

The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.


You are ofcourse right about these things you listed here.

It's very, very scary to me how little control we as users will have left if this trend continues grow and expand.

Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
July 05 2011 14:26 GMT
#316
On July 05 2011 23:14 Spacedude wrote:
Show nested quote +
On July 05 2011 23:00 MichaelJLowell wrote:
On July 05 2011 21:55 Spacedude wrote:
On July 05 2011 21:47 goiflin wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.

The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.


You are ofcourse right about these things you listed here.

It's very, very scary to me how little control we as users will have left if this trend continues grow and expand.

Well, I guess there needs to be a concerted effort to educate people on the topic. However, it's quite difficult to do that when people still believe Blizzard got rid of the Local Area Network function because a bunch of kids in Vietnam who are lucky to see 100 dollars a month managed to download the game off the internet. It's an uphill battle.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Pitrocelli
Profile Blog Joined November 2010
Slovakia127 Posts
July 05 2011 14:37 GMT
#317
This is great news, hopefully it will spread out in NA and Europe regions as well.

Things like PVPGN and Garena helped to build popularity of multiplayer titles like Dota and created major fan bases.

SC2 community is already suffering with massive decline of active players, mostly in 1v1.

Btw discussion on Blizzard's greed made me use my leet mspaint skills http://imageshack.us/photo/my-images/221/mojblizzard2.jpg/

will they wake up soon enough ?



Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-05 15:15:45
July 05 2011 15:04 GMT
#318
On July 05 2011 23:26 MichaelJLowell wrote:
Show nested quote +
On July 05 2011 23:14 Spacedude wrote:
On July 05 2011 23:00 MichaelJLowell wrote:
On July 05 2011 21:55 Spacedude wrote:
On July 05 2011 21:47 goiflin wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.

The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.


You are ofcourse right about these things you listed here.

It's very, very scary to me how little control we as users will have left if this trend continues grow and expand.

Well, I guess there needs to be a concerted effort to educate people on the topic. However, it's quite difficult to do that when people still believe Blizzard got rid of the Local Area Network function because a bunch of kids in Vietnam who are lucky to see 100 dollars a month managed to download the game off the internet. It's an uphill battle.


I do believe you make a strong point there. I never doubted that it all comes down to control, though, as I have stated in some of my other posts (not in this thread). But it's understandable that we tend to focus on LAN as that's what's close to us. I do hope most people can see the bigger picture than not - and care about it.

On July 05 2011 23:37 Pitrocelli wrote:Btw discussion on Blizzard's greed made me use my leet mspaint skills http://imageshack.us/photo/my-images/221/mojblizzard2.jpg/

will they wake up soon enough ?


That's kinda cute.

Businesses is about making money, naturally, but there's many models of during so. I don't actually think people mind businesses making lots of money. Blizzard's model is questionable, though.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
Rossweazel
Profile Joined August 2010
United Kingdom135 Posts
July 05 2011 15:32 GMT
#319
On July 06 2011 00:04 Spacedude wrote:
Blizzard's model is questionable, though.


I know right? Selling lots of things for money is madness.

Better to give it away and hope real hard.
sky`380
Profile Joined January 2011
United States49 Posts
July 05 2011 15:47 GMT
#320
On July 05 2011 12:26 Irrelevant wrote:
Show nested quote +
On July 05 2011 12:20 Mauldo wrote:
So the drop hackers are bad, but these hackers are good? They did the same thing, only you guys actually get to profit off of this with an illegal LAN.

It'll get shut down anyway, Blizzard is going to kick the shit out of whoever is doing this. That is, unless the government throws a fit. Which they probably will.


There is a big difference in downloading a script off google and double clicking it to take advantaged of flaws in the bnet0.2 to cheat someone out of pixel pts as opposed to reverse engineering the whole client/server relations and allowing people to play around the world lag free without even needing an internet connection.


lolwut? LAN =/= playing with someone around the world. The L in LAN stands for local. In a literal sense. Like two computers next to each other. Or maybe in the house over. Or maybe 300 feet away with ethernet cable. If you're playing around the world, it's not going to be lag free. And if you're playing around the world, you need an internet connection. I'm so confused by your statements. You say these things with such conviction, like you actually know what you're talking about. Please stop doing that.

And you do realize you can't hack something without knowing how it works first, right? This usually means reverse-engineering to get an understanding of it...
Prev 1 14 15 16 17 18 22 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
Berry Patch Open #3
RotterdaM346
Liquipedia
Shopify Rebellion Sundays
15:00
#12
Spirit vs YoungYakovLIVE!
Clem vs herO
Harstem458
IndyStarCraft 239
TKL 210
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 458
RotterdaM 346
ByuN 244
IndyStarCraft 239
TKL 210
mouzHeroMarine 154
BRAT_OK 56
Trap 36
StarCraft: Brood War
Britney 26041
Calm 3380
Shuttle 1680
Mini 720
EffOrt 468
actioN 227
ggaemo 128
Snow 105
firebathero 103
PianO 84
[ Show more ]
Liquid`Ret 80
Sharp 68
hero 60
Sea.KH 51
Hyun 48
Mong 38
Yoon 25
JYJ 25
Rock 18
soO 18
Free 5
Dota 2
Gorgc5740
qojqva2600
Counter-Strike
fl0m5677
dupreeh171
Super Smash Bros
hungrybox498
Heroes of the Storm
Liquid`Hasu457
Khaldor449
Other Games
gofns8187
Grubby2080
Liquid`RaSZi1478
singsing1185
Mlord478
KnowMe199
mouzStarbuck100
Mew2King60
Organizations
Other Games
EGCTV1339
BasetradeTV92
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH261
• Hinosc 16
• Reevou 4
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 11
• Azhi_Dahaki7
• FT.aCt)Sony3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2137
• Nemesis1248
Other Games
• Shiphtur233
• imaqtpie122
Upcoming Events
OSC
6h 50m
Afreeca Starleague
16h 50m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
17h 50m
Monday Night Weeklies
22h 50m
Afreeca Starleague
1d 16h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 17h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.