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Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.
DO NOT post any links to websites explaining how to install / use the crack. DO NOT explain in your post how to install / use the crack.
Thank you. |
On July 05 2011 18:15 thepeonwhocould wrote:Show nested quote +On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.
It's actually how computers work and then the internet's fault. The internet is nothing but copies. Like this post is when you read it form your end. Ever piece of code in your computer is a copy. Blaming pirates is as dumb and illogical as blaming the local weather guy when the weather doesn't go your way. But I'm sure subtle, social manipulation/programming implanted by movers and shakes can make you think so.
This is the nature of computering, even if you don't like. The sooner the corporate world accepts this fact of nature, and start making products thereafter, the better.
But whatever makes your would spin, buddy.
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On July 05 2011 18:15 thepeonwhocould wrote:Show nested quote +On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.
There is a difference between making profit and maximizing profit.
SC2 with LAN would have surely made about the same money as without it, just a little less. But because a little less is not acceptable they excluded it.
The problem lies in the greediness of companies listed at the stock market.
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On July 05 2011 20:50 Morta wrote: Nah,after Legacy of the Void i think.When all the money is made. It will be the one feature LotV adds to multiplayer :p
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On July 05 2011 13:34 Ryder. wrote:Show nested quote +On July 05 2011 13:22 mmdmmd wrote:On July 05 2011 13:17 Ryder. wrote:On July 05 2011 13:13 mmdmmd wrote:On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious. You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead. No, I'm not. There are plenty of people in this very thread complaining about the problems with Bnet 2.0, saying that they would be fixed by 3rd party servers. If you want me to look through this thread and spoon feed them to you I will. You are not seeing the true potential of this hack. Just go back and read the posts that's by mod/admin/contributors. If you want me to look through this thread and spoon feed them to you I will. Your attempts to be witty seems to result in you completely ignoring what I said in the first place. I wasn't even referring to the 'true potential' of this hack, it had nothing to do what I was talking about... I asked a specific question and you decided to answer it with something completely unrelated, so thanks! Edit: The bloke above me actually decided to help answer my question, so props to him
That's because what you are talking about is actually unrealistic/unrelated. Being able to emulate bnet protocols does not mean they have also magically gain the source code for blizz's bnet abuse detection system.
And regarding the witty comment. Let me be a kid and said: You started it! And it was unnecessary in the first place. You simple misunderstood/over estimated this hack. I was merely pointing that out to you.
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On July 05 2011 18:15 thepeonwhocould wrote:Show nested quote +On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.
Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.
Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.
On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious?
Also I never used ICCup, but how is their ranking system better than Bnet 2.0s? I'm sorry but any system that puts 95% of the player base in one group is NOT a good system, regardless of how much nostalgic tingling you get from thinking about BW.
Well, you are missing something completely obvious. Back in the day, blizzard was even shittier at stopping hackers, so the community made anti-hacks. This programs would kick the other opponent off of the game if a hack was detected, and since the community is much quicker to react to these situations than blizzard is, they generally were 1000000x better than any solutions blizzard came up with. iCCup still uses anti-hacks, and they work. I wouldn't see any reason why they couldn't implement something like this.
Now, as for iCCup's rankings, it's just a different taste. It's a perfectly fine system, in that it doesn't lie to you to make you feel better, and give you bullshit stats like points to make you think you're progressing, when you are in fact stagnating. In iCCup, if you're bad, you're stuck at D. If you're bad on bnet 2.0, don't worry! You're the top of your bronze ladder! Everyone's a champion, timmy!
ICCup is not catering to a casual crowd, and I'm pretty sure a hacked bnet server wouldn't be too worried about getting a casual crowd of gamers over there to play. So you're just making points against the server when they actually have no basis in reality. What you should be saying, is that can they make the servers run well? Most WoW private servers don't run well at all. I wouldn't be suprised if this takes a couple of years to iron out kinks.
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On July 05 2011 21:24 TehForce wrote:Show nested quote +On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. There is a difference between making profit and maximizing profit. SC2 with LAN would have surely made about the same money as without it, just a little less. But because a little less is not acceptable they excluded it. The problem lies in the greediness of companies listed at the stock market.
One of the biggest problem with this business model is that it threats all buyers as criminals and thus expands a massive void between the buyers and the business. Why should the buyers respect and want to support a company that threats you as such? I do hope this greedy business model backfires on them and that the future business model is more of a 'mutual respect model' thus making the buyers want to buy your product and feel good about it. I sure didn't feel good about buying SCII from Blizzard and might not do it again.
Edit: Also, we'd have to substrat the potential buyers that didn't buy SCII becuase of the lack of lan, from the equation.
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Show nested quote +On July 05 2011 21:48 Spacedude wrote:On July 05 2011 21:24 TehForce wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. There is a difference between making profit and maximizing profit. SC2 with LAN would have surely made about the same money as without it, just a little less. But because a little less is not acceptable they excluded it. The problem lies in the greediness of companies listed at the stock market. One of the biggest problem with this business model is that it threats all buyers as criminals and thus expands a massive void between the buyers and the business. Why should the buyers respect and want to support a company that threats you as such? I do hope this greedy business model backfires on them and that the future business model is more of a 'mutual respect model' thus making the buyers want to buy your product and feel good about it. I sure didn't feel good about buying SCII from Blizzard and might not do it again. Edit: Also, we'd have to substrat the potential buyers that didn't buy SCII becuase of the lack of lan, from the equation.
This is totally true. I know a couple of people who would have bought the game had it been released with LAN support.
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On July 05 2011 21:47 goiflin wrote:Show nested quote +On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.
Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.
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This is inevitable and unstoppable; I only wonder why it took so long. Well, there were some previous shut down attempts. Perhaps Blizz will shut this down too, but on the long run it can't be prevented. So yeah, LAN-latency will be able to achieve soon, by anyone when needed. I don't think it will hurt Blizzard financially, because battle.net offers many useful services, so people will use both.
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On July 05 2011 21:55 Spacedude wrote:Show nested quote +On July 05 2011 21:47 goiflin wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense.
Well, it makes sense from a shareholders POV. It increases chances to be pirated, and that's not good, because in their minds, a pirated version of the game = a bought version of the game, which just isn't true.
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cool thing, maybe this will encourage blizzard too improve the latancy between different regions and finally unlock them
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once there is an english version I doubt blizz can do much about it. They could change all the crypt routines and that would require hackers to reverse everything again, but the game is fairly balanced at the moment and the pirates would just stick to the hacked version. Once the server is out, they can sue as long as they want. I own the game, but I'd be happy if I could play it at LAN parties with my friends, cause where we hold LANs, there generally is no internet. I'm actually surprised it took that long to reverse engineer it.
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On July 05 2011 21:55 Spacedude wrote:Show nested quote +On July 05 2011 21:47 goiflin wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else. The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.
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On July 05 2011 21:47 goiflin wrote:Show nested quote +On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Show nested quote +On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious?
Also I never used ICCup, but how is their ranking system better than Bnet 2.0s? I'm sorry but any system that puts 95% of the player base in one group is NOT a good system, regardless of how much nostalgic tingling you get from thinking about BW. Well, you are missing something completely obvious. Back in the day, blizzard was even shittier at stopping hackers, so the community made anti-hacks. This programs would kick the other opponent off of the game if a hack was detected, and since the community is much quicker to react to these situations than blizzard is, they generally were 1000000x better than any solutions blizzard came up with. iCCup still uses anti-hacks, and they work. I wouldn't see any reason why they couldn't implement something like this.
I would like to point out that the community made anti after blizz "gave up" on bw. But with SC2 we are dealing with a slightly different scenario here. ATM blizz still cares about SC2, so if I ever have to pick a side, I would say blizzard has the best anti hack tech atm.
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On July 05 2011 23:00 MichaelJLowell wrote:Show nested quote +On July 05 2011 21:55 Spacedude wrote:On July 05 2011 21:47 goiflin wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else. The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.
You are ofcourse right about these things you listed here.
It's very, very scary to me how little control we as users will have left if this trend continues grow and expand.
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On July 05 2011 23:14 Spacedude wrote:Show nested quote +On July 05 2011 23:00 MichaelJLowell wrote:On July 05 2011 21:55 Spacedude wrote:On July 05 2011 21:47 goiflin wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else. The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular. You are ofcourse right about these things you listed here. It's very, very scary to me how little control we as users will have left if this trend continues grow and expand. Well, I guess there needs to be a concerted effort to educate people on the topic. However, it's quite difficult to do that when people still believe Blizzard got rid of the Local Area Network function because a bunch of kids in Vietnam who are lucky to see 100 dollars a month managed to download the game off the internet. It's an uphill battle.
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This is great news, hopefully it will spread out in NA and Europe regions as well.
Things like PVPGN and Garena helped to build popularity of multiplayer titles like Dota and created major fan bases.
SC2 community is already suffering with massive decline of active players, mostly in 1v1.
Btw discussion on Blizzard's greed made me use my leet mspaint skills http://imageshack.us/photo/my-images/221/mojblizzard2.jpg/
will they wake up soon enough ?
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On July 05 2011 23:26 MichaelJLowell wrote:Show nested quote +On July 05 2011 23:14 Spacedude wrote:On July 05 2011 23:00 MichaelJLowell wrote:On July 05 2011 21:55 Spacedude wrote:On July 05 2011 21:47 goiflin wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else. The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular. You are ofcourse right about these things you listed here. It's very, very scary to me how little control we as users will have left if this trend continues grow and expand. Well, I guess there needs to be a concerted effort to educate people on the topic. However, it's quite difficult to do that when people still believe Blizzard got rid of the Local Area Network function because a bunch of kids in Vietnam who are lucky to see 100 dollars a month managed to download the game off the internet. It's an uphill battle.
I do believe you make a strong point there. I never doubted that it all comes down to control, though, as I have stated in some of my other posts (not in this thread). But it's understandable that we tend to focus on LAN as that's what's close to us. I do hope most people can see the bigger picture than not - and care about it.
That's kinda cute.
Businesses is about making money, naturally, but there's many models of during so. I don't actually think people mind businesses making lots of money. Blizzard's model is questionable, though.
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On July 06 2011 00:04 Spacedude wrote: Blizzard's model is questionable, though.
I know right? Selling lots of things for money is madness.
Better to give it away and hope real hard.
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On July 05 2011 12:26 Irrelevant wrote:Show nested quote +On July 05 2011 12:20 Mauldo wrote: So the drop hackers are bad, but these hackers are good? They did the same thing, only you guys actually get to profit off of this with an illegal LAN.
It'll get shut down anyway, Blizzard is going to kick the shit out of whoever is doing this. That is, unless the government throws a fit. Which they probably will. There is a big difference in downloading a script off google and double clicking it to take advantaged of flaws in the bnet0.2 to cheat someone out of pixel pts as opposed to reverse engineering the whole client/server relations and allowing people to play around the world lag free without even needing an internet connection. lolwut? LAN =/= playing with someone around the world. The L in LAN stands for local. In a literal sense. Like two computers next to each other. Or maybe in the house over. Or maybe 300 feet away with ethernet cable. If you're playing around the world, it's not going to be lag free. And if you're playing around the world, you need an internet connection. I'm so confused by your statements. You say these things with such conviction, like you actually know what you're talking about. Please stop doing that.
And you do realize you can't hack something without knowing how it works first, right? This usually means reverse-engineering to get an understanding of it...
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