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Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.
DO NOT post any links to websites explaining how to install / use the crack. DO NOT explain in your post how to install / use the crack.
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This could bring up some interesting legal questions. Many countries have laws that make the EULA void when you buy the game before agreeing to it. So an end user who bought the game and then connects to a private server wouldn't be liable. The people running the server would be however, that's clearly copyright infringement. However piracy is wide spread in China, dvds, music, games and even clothes. The government their doesn't seem to care. If a server is setup somewhere that doesn't recognize or enforce international copyright laws and the player is in a nation that voids the EULA. It will be very difficult for Blizzard to do anything.
Honestly, I think Blizzard brought this on because of their approach to SC2. Their ladder is a joke. It ranks people up more so on massing games than actual skill. I was de-ranking a bit, I lost 20+ games in a row, then I started playing again. I'm now top diamond and all of my opponents are gold. Passing other diamond players on ladder by smashing golds game after game is imo a perfect example of a broken ladder. The system "forcing" you to a 50% ratio is really bad too imo. When you get 30 points for a win and -5 for a loss, playing lots of games is more determinate of your ladder position than actual skill. Also, I've seen so many major tournaments (even the finals) get screwed up because of the necessity of a live connection.
I am only really surprised it took this long to happen. I payed money for the game, I should be able to play it how and where I want. I'm not bypassing any monthly fee, so what is blizzards deal with having to control me? Battlenet has tons of issues that should have been worked out before release anyway. I can't watch or share replays with others, "input limit reached", no do not disturb mode, people can drag me into chat channels against my will, lag, server segregation, and plenty more.
I still remember when the Chinese players asked Browder why rushes were so strong and safe in SC2 and he proceeded to troll them. "Rushes are both strong and safe? I've never heard that." was his response with a sly grin on his face. Then he says"Chinese players must have some special knowledge of the game that I don't have" I guess he was right all along, except it's the Chinese who are wearing the grin now.
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Finally, now i hopefully lan with my friends on the other computers in my house
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On July 06 2011 01:29 whiteguycash wrote: people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked.
the reason people have pirated the game is for free single player. lots of people have pirated it just for that
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On July 05 2011 18:15 thepeonwhocould wrote:Show nested quote +On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.
much agreed. you sir win this thread
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On July 06 2011 01:16 GreEny K wrote:Show nested quote +On July 05 2011 01:39 arb wrote: While this is a good thing for the community.. I dont think Blizzard will have any part of it How is it even good for the community? It isn't LAN, it's just a custom server played over the peoples computers instead of BNET.
You're thinking of a peer-to-peer connection. The server can be ran in a LAN.
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Anyone else get the feeling that MLG, GSL etc are politely asking Blizzard if there is any way that they could use this in their tournaments? This would alleviate a lot of stress from tournament organizers and prevent a lot of big problems for them. LAN in SC2 is a dream come true for MLG, after what we have seen in some of their past events.
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finally i'll be able to ladder on normal maps , see my mmr && w/l ratio.
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I don't follow this facetious "Blizzard is a charity?" stuff. You can't stuff enough DRM into a game to stop it being pirated. Since the Chinese have come up with cracked multiplayer anyway, the result is just that the product we got is worse. If putting LAN in makes them a charity, I can be just as hyperbolic and say no competent business would release a product that was marinated in canine diarrhea and lacked basic and standard features. Yet you defend it by virtue of its name only. So I don't think the problem is that Blizzard would be a bad company if they had taken a different route with LAN, etc., but that you're a bad consumer because feed money into a vacuum because you believe the fact that it's a business validates all its business practices as being refined and perfect. In reality it's run by people, who are fallible.
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On July 06 2011 03:06 uzyszkodnik wrote: finally i'll be able to ladder on normal maps , see my mmr && w/l ratio. its not even close to that far along. It only supports 4 people at the moment, and is a pain to setup.
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Even the BETA got cracked, blizz can't stop pirates from getting what they want. As well if an english LAN is released (blizz or not) I will use it because lag while playing a friend in the same room is a joke.
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What is needed to make them understand that a LAN version wouldn't mean less sold versions of the game?
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On July 06 2011 01:48 StuBob wrote:Show nested quote +On July 06 2011 01:29 whiteguycash wrote: people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked. the reason people have pirated the game is for free single player. lots of people have pirated it just for that SC2 singleplayer isn't worth pirating imho. It's awfully mediocre.
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On July 06 2011 04:32 Dagobert wrote:Show nested quote +On July 06 2011 01:48 StuBob wrote:On July 06 2011 01:29 whiteguycash wrote: people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked. the reason people have pirated the game is for free single player. lots of people have pirated it just for that SC2 singleplayer isn't worth pirating imho. It's awfully mediocre.
That's true, but most of the pirates wouldn't even play the multiplayer, they just saw SC2 on their download site and loaded it to try it out.
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On July 06 2011 04:34 graNite wrote:Show nested quote +On July 06 2011 04:32 Dagobert wrote:On July 06 2011 01:48 StuBob wrote:On July 06 2011 01:29 whiteguycash wrote: people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked. the reason people have pirated the game is for free single player. lots of people have pirated it just for that SC2 singleplayer isn't worth pirating imho. It's awfully mediocre. That's true, but most of the pirates wouldn't even play the multiplayer, they just saw SC2 on their download site and loaded it to try it out. I agree. I think that a lot of people just DL'd it just because, well, its sc2.
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Glad to see this. I am 100% against any sort of walled garden crap. Especially when it prevents you from doing things like play the game you paid for on certain days of the week, or with lan latency when players are on the same lan, playing against friends in different regions, etc.
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On July 06 2011 05:14 artanis2 wrote: Glad to see this. I am 100% against any sort of walled garden crap. Especially when it prevents you from doing things like play the game you paid for on certain days of the week, or with lan latency when players are on the same lan, playing against friends in different regions, etc. I agree. It was so frustrating when games would lag/drop when my brother was 2 feet away from me!
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On July 06 2011 00:04 Spacedude wrote:Show nested quote +On July 05 2011 23:26 MichaelJLowell wrote:On July 05 2011 23:14 Spacedude wrote:On July 05 2011 23:00 MichaelJLowell wrote:On July 05 2011 21:55 Spacedude wrote:On July 05 2011 21:47 goiflin wrote:On July 05 2011 18:15 thepeonwhocould wrote:On July 05 2011 17:20 KingofHearts wrote: blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them. The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not. Companies who don't care about profit are generally end up bankrupt. It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games. You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games. Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me. Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase. Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else. The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular. You are ofcourse right about these things you listed here. It's very, very scary to me how little control we as users will have left if this trend continues grow and expand. Well, I guess there needs to be a concerted effort to educate people on the topic. However, it's quite difficult to do that when people still believe Blizzard got rid of the Local Area Network function because a bunch of kids in Vietnam who are lucky to see 100 dollars a month managed to download the game off the internet. It's an uphill battle. I do believe you make a strong point there. I never doubted that it all comes down to control, though, as I have stated in some of my other posts (not in this thread). But it's understandable that we tend to focus on LAN as that's what's close to us. I do hope most people can see the bigger picture than not - and care about it. It's such a tough call, though: How many people on this forums currently have their livelihood built around this model? If you attack the model, you're attacking the personalities and the players that make their money off of it. That's a very tough decision to make.
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"It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games."
And that is why you have to punish the people who actually buy it?
You guys think that if sc2 had LAN, no one would buy the game, because everyone would play on cracked servers etc. So why would you think that? Because the Bnet we paid for is shitty as hell and restricts the user in every possible way. Why does Blizz not create an infrastructure which is worth paying for?
I know a lot of multiplayer games you can play on cracked servers with a pirated copy, and on your private LAN, of course. Why do these games still exist? Why did the producers even sell more tham 20 copies of it, as it was pirated right at the release date? I hope you Blizz-Fanboys are smart enough to find the answers yourself.
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On July 06 2011 06:33 kekstier wrote: "It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games."
And that is why you have to punish the people who actually buy it?
You guys think that if sc2 had LAN, no one would buy the game, because everyone would play on cracked servers etc. So why would you think that? Because the Bnet we paid for is shitty as hell and restricts the user in every possible way. Why does Blizz not create an infrastructure which is worth paying for?
I know a lot of multiplayer games you can play on cracked servers with a pirated copy, and on your private LAN, of course. Why do these games still exist? Why did the producers even sell more tham 20 copies of it, as it was pirated right at the release date? I hope you Blizz-Fanboys are smart enough to find the answers yourself.
I agree, while pirates are bad, that is no reason to punish your whole user-base by not implementing LAN.
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On July 05 2011 12:26 Irrelevant wrote:Show nested quote +On July 05 2011 12:20 Mauldo wrote: So the drop hackers are bad, but these hackers are good? They did the same thing, only you guys actually get to profit off of this with an illegal LAN.
It'll get shut down anyway, Blizzard is going to kick the shit out of whoever is doing this. That is, unless the government throws a fit. Which they probably will. There is a big difference in downloading a script off google and double clicking it to take advantaged of flaws in the bnet0.2 to cheat someone out of pixel pts as opposed to reverse engineering the whole client/server relations and allowing people to play around the world lag free without even needing an internet connection.
That doesn't change a thing. They worked harder to break the law, so it's okay now?
This is illegal. Running this is the very definition of the word. It doesn't matter if Blizzard's BattleNet was nothing but a shittier version of AIM. Running this is illegal, and developing this is grounds of a multi-million dollar lawsuit on top of a prison sentence.
And yet, it's okay because it helps you guys. Everyone in the thread acknowledges that it's illegal or at least against the Terms and Conditions, but they don't care. They blame Blizzard for them breaking the law.
If any of you went into the Hack thread and pushed for Blizzard to sue the developer of the hack and ban the users and fix the loophole, and then came in here and lauded the Chinese developers of this, then you're trying to have your cake and eat it to. Either both hacks are okay, or none are.
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