• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:31
CET 11:31
KST 19:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12612 users

Calling MULES On Close Patches is Bad - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
June 25 2011 23:46 GMT
#61
wow thanks.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
June 25 2011 23:50 GMT
#62
I'm not a Terran player, but this is nice to know. Thanks.
말크 : ^_^~ NeO)GabuAt, vGODieN
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-06-25 23:51:09
June 25 2011 23:50 GMT
#63
So many bad replies and misinformation in this thread, and people not even taking the time to read the OP to figure out what this thread is about.

The OP is right and is beneficial in almost every way, besides maybe taking a split second longer per MULE return. Your base isn't mined out as quickly, and you get back the same minerals.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 26 2011 00:16 GMT
#64
This. Changes. EVERYTHING.

Great now I have to change my mule dropping habits...
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 26 2011 00:22 GMT
#65
On June 26 2011 08:31 tyCe wrote:
You still get the 270 minerals faster.

BARELY

like the OP said it dies on its way back so you save maybe like 3 seconds if that for 30 minerals by the end?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-06-26 00:33:08
June 26 2011 00:25 GMT
#66
On June 26 2011 08:00 ThatMoose wrote:
Show nested quote +
On June 26 2011 07:54 Kiarip wrote:
On June 26 2011 07:53 latan wrote:
On June 26 2011 07:48 dhe95 wrote:
It's also better to not constantly call upon on the same patch. Think about it, if you have 5 patches with 800 minerals each, you'll get only a total of 25 minerals per trip, since unless you have mules scvs will mine one at a time. If instead you had 8 patches with 500 minerals each, you'd get a total of 40 minerals per trip.


however, less patches means you can saturate with less workers. which gives saves you some workers to use in your expansion.

yeah I agree with this


Me too. As long as the worker is working does it really matter?

if you're constantly training scvs you'll need those extra patches to be fully saturated with all your workers in use

it's not about saturating bases, it's about how many workers you can use effectively and how can you say that having 40 workers to fully saturate your base vs. 50 is not worse?

If it still doesn't make sense at this point, just think about why 3 base vs. 2 base is such an advantage. You just have more mineral patches available.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 26 2011 00:26 GMT
#67
I thought close patches = 300 mins, middle patches = 300 with 30 dropped, and far = 270?
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 26 2011 00:26 GMT
#68
Truthfully, I dont think this is going to make a huge deal anyway, but nice find
Artillery spawned from the forges of Hell
x6Paramore
Profile Joined April 2011
Canada130 Posts
June 26 2011 00:27 GMT
#69
No wonder Terrans all around the world seem to be running out of minerals on one-base.

HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
June 26 2011 00:30 GMT
#70
Those calcualtions may be correct, taken the patch you callthe mule down on is actually unoccupied and the mule doesn't have to change.
oh, hai
yiodee
Profile Joined February 2011
United States137 Posts
June 26 2011 00:30 GMT
#71
Yeah what about the middle patches? any information on those?
Rabbitmaster
Profile Joined August 2010
1357 Posts
June 26 2011 00:31 GMT
#72
Cool find, i really had no idea. So thank you, sir!
God is dead.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
June 26 2011 00:37 GMT
#73
Talk about the most minuscule of calculations but an interesting find none the less.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 26 2011 00:37 GMT
#74
huh really? i thought it made the extra trip back.. interesting
When they see MC Probe, all the ladies disrobe.
ptell
Profile Joined October 2009
United States103 Posts
June 26 2011 01:31 GMT
#75
Nice find.

But consider this: If you MULE from a close patch you do get your money coming in very slightly faster. This might be desirable in early game. The detrimental effect of losing 30 minerals forces you to expand slightly earlier. That means if you play on a map where it is easy to expand, its not really an issue.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
June 26 2011 01:35 GMT
#76
Well thank you for that useful information. I shall use that in the future!
Never say die
roymarthyup
Profile Joined April 2010
1442 Posts
June 26 2011 01:36 GMT
#77
the best way to use mules is one time on each of your mineral patches so your entire mineral line as a whole mines out at the same time, thus maximizing your income speed for that base


the 30 mineral lost per patch is of zero importance compared to making sure you drop a mule on different patches to have dispersed mining
HaIf
Profile Joined January 2010
Canada234 Posts
June 26 2011 01:37 GMT
#78
Or you put it on the closer patch, get 270 minerals faster, and stop it before the last trip.
life of lively to live to life of full life thx to shield battery
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 26 2011 01:38 GMT
#79
I realised this when I played Terran but have since forgotten. Nice tip!
Commentatorhttp://twitter.com/proxywolf
TL+ Member
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 26 2011 01:41 GMT
#80
Excellent tip, I've seen it happen but it doesn't register in my mind
How devious | http://anartisticanswer.blogspot.com.au/
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #155 (PatchesSC Mod)
CranKy Ducklings100
CranKy Ducklings SOOP11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 189
Codebar 45
Rex 25
StarCraft: Brood War
Calm 3391
Rain 2081
Shuttle 891
FanTaSy 616
Hyuk 361
Larva 347
hero 282
firebathero 272
Light 201
Soulkey 195
[ Show more ]
actioN 130
Killer 103
Mind 94
Mini 85
Pusan 78
ggaemo 73
Last 57
ToSsGirL 34
Free 29
ZerO 27
NaDa 22
Sharp 22
Creator 20
910 20
ajuk12(nOOB) 19
sorry 18
Aegong 17
Barracks 16
HiyA 15
yabsab 15
BeSt 11
soO 8
Yoon 6
Dota 2
Gorgc377
monkeys_forever11
Counter-Strike
fl0m5727
SPUNJ433
kennyS350
Other Games
singsing555
Fuzer 170
ViBE37
ZerO(Twitch)7
Organizations
StarCraft: Brood War
UltimateBattle 15
[ Show 10 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Invitational
1h 29m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
6h 29m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
9h 29m
Artosis vs Dewalt
Ret vs Tech
SOOP
23h 29m
soO vs FanTaSy
WardiTV Weekly
1d 1h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
4 days
Replay Cast
4 days
[ Show More ]
KCM Race Survival
4 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.