On June 27 2011 05:43 KazaDooM wrote:
Actually it is quite big considering the amount of mules used in a game. It could easily add up to 300 Minerals.
Even on 1 Base Vs 1 Base this can be huge if you loose like 120 minerals.
On the same notion I don't get why zergs would ever build buildings with drones that carry minerals or workers with minerals are sent to harvest vespene.
Actually it is quite big considering the amount of mules used in a game. It could easily add up to 300 Minerals.
Even on 1 Base Vs 1 Base this can be huge if you loose like 120 minerals.
On the same notion I don't get why zergs would ever build buildings with drones that carry minerals or workers with minerals are sent to harvest vespene.
Also: workers with minerals are sent to scout.
I always assume they bind workers to a group beforehand (at any given time when they feel they have "free time") so they can execute the transfer/build command faster.
I does make sense, you know... "time is money", and wasting precious seconds to micro in your base might cause you to lose your scout or something. Although I feel in the early early game those 5 or so minerals can delay things meaningfully at high levels of play.