• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:46
CEST 15:46
KST 22:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202568RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Google Play ASL (Season 20) Announced7BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
What tournaments are world championships? Server Blocker #1: Maru - Greatest Players of All Time THE BEST CRYPTOCURRENCY RECOVERY EXPERTS/GOTO WIZA Power Rank - Esports World Cup 2025
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Post Pic of your Favorite Food!
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 588 users

Calling MULES On Close Patches is Bad

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2011-06-26 06:38:53
June 25 2011 22:14 GMT
#1
Not sure if this is public knowledge or not but I often see players calling MULES on the closest mineral patches instead of the farther ones. I wanted to know if doing this was necessarily better or just a false truth, so I did an experiment.

Calling a MULE on a close mineral patch will return 270 minerals, but the MULE will actually mine 300 minerals, and die in transit to the command center, thereby causing you to lose these 30 minerals. Calling it on a far patch will still yield 270 minerals over its lifespan but the MULE dies on its way back to the mineral patch so you don't lose anything.

Just wanted to let everyone know if they didn't already that calling a MULE on a closer patch actually harms you as the game goes longer and your bases begin to mine out.

MOD EDIT:
To clear up all the misinformation flying around here..
On June 26 2011 12:20 Xapti wrote:
Show nested quote +
On June 26 2011 07:24 Xxazn4lyfe51xX wrote:
I was under the impression that the opposite was true. By calling down a mule on a far patch, he dies on the way back from returning a load, thus you lose 30 minerals.
Yes, this. I heard that a long time ago, and it was by quite well-respected people as far as I remember.

Something like 240 and a wasted trip if you went on far patch, 270 and no wasted trip if you went on a close one.

Maybe Blizzard did some sort of hidden update? or is someone just mistaken?

One thing I do know though... it's it is not as simple as close patch and far patch... there are close patches and far patches, but there are also patches inbetween, some which are more shorter, others which are more further, and probably some (not sure how many) that are truely in between them both.

EDIT: OK this makes perfect sense and it's what I remember
Show nested quote +
LIQUIPEDIA: MULE
It has been noted that depending on the mineral patch a MULE has been ordered to mine, it may make eight or nine trips. Specifically, on mineral patches with optimal efficiency (usually the ones closest to the Command Center) the MULE will mine and return its cargo nine times providing the largest possible income. On the farthest mineral patches, the MULE will only make eight trips returning a total of 240 minerals before being destroyed. The last (and worse) case are mineral patches that have an average distance from the main building. When mining these minerals, the MULE will gather nine times but will be destroyed before it returns its last cargo, wasting 30 minerals completely.
Therefore it is recommended that players take note of which mineral patches are "optimal" on each map to ensure maximum efficiency from the use of MULEs.


So It is MEDIUM distance patches that will cause this problem. Far distance patches will only make 8 trips and die, which is still very bad. Close distance patches will yield 9 trips and should not be dying with minerals in their arms.

Take a look at this link:
http://www.teamliquid.net/forum/viewpost.php?post_id=5015816
Look at the pictures of the mineral positions. The map screen shots are old, so they may not be accurate (aside from many of the maps not even being used anymore), but it is not very intuitive as to which patches are close and which are far.

Maybe... there are actually FOUR distances...
  1. 270 with wasted 30
  2. 270 (no waste)
  3. 240 with wasted 30
  4. 240 (no waste)

I find this somewhat hard to believe though, because liquipedia doesn't pick up on it, nor do those other people who peopled about this long ago. You'd think if they picked up on the 240+30 they would have picked up on the 270+30.

Maybe all that information is so old, it was before the patch that fixed worker micro trick to speed up mining time, which was enough to affect the mules from mining extra (or missing a trip) to being able to return that trip, or mining extra. This seems like the most probably explanation, but I'm suprized that no one would have picked up on it long ago. Maybe it's just that I don't play terran and hence don't follow this as much as others.
Platinum Level Terran - Take my advice from that perspective
Janar
Profile Joined February 2011
Netherlands96 Posts
June 25 2011 22:15 GMT
#2
Interesting I never knew this thanks for sharing.
Only the fittest of the fittest shall survive, stay alive.
ShrikeG
Profile Joined August 2010
Canada75 Posts
June 25 2011 22:16 GMT
#3
On top of that the closer patches naturally mine out faster anyways so by calling mules on the farther ones it should even it out more.
But only the weak, they lack the passion to prevail, but not us, only the weak.
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 25 2011 22:16 GMT
#4
What? Your saying that calling mules on close patches is bad because it mines the same as calling on any other patch? People will still do this out of habit.
"All war is based on deception" - Sun Tzu
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
June 25 2011 22:16 GMT
#5
wait a mule mines 30 mins in one trip?
Make Moar Roaches
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
June 25 2011 22:18 GMT
#6
Good to know, thanks for this.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-06-25 22:19:34
June 25 2011 22:18 GMT
#7
On June 26 2011 07:16 seefour wrote:
What? Your saying that calling mules on close patches is bad because it mines the same as calling on any other patch? People will still do this out of habit.

Minerals are limited at a patch. Calling MULEs on close spots gains nothing more except wasting minerals at your patches (30 are never returned after being harvested)

Calling MULES at the further spots gets the same amount of minerals, but it never has time to mine the 30 additional minerals that get wasted. Which is better.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
Last Edited: 2011-06-25 22:19:45
June 25 2011 22:19 GMT
#8
Maybe a strategy forum post, I really don't know where this fits... Actually, simple question, simple answers or some form of simplistic thread. I don't really think this warranted a thread though, since common sense isn't that hard to come by, I could be wrong. That's why theres mods active, : P.

Good point though, but should be obvious, even without the 30minerals, theres less movement time so you want those to stay around longest.
"A bullet to the head will solve your problems."
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 25 2011 22:19 GMT
#9
wow, nice find! you should post this in 1000 tips thread
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
June 25 2011 22:20 GMT
#10
On June 26 2011 07:19 Chocolate wrote:
wow, nice find! you should post this in 1000 tips thread


Exactly, thats the thread I was thinking of, couldn't put a name to it. Day saver Chocolate.
"A bullet to the head will solve your problems."
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
June 25 2011 22:20 GMT
#11
By calling down mules on a close patch you are essentially destroying 30 of your own minerals. wow, that's pretty cool. I think i'm going to test this out myself.
Proud member of the LGA-1366 Core-i7 4Ghz Club
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
June 25 2011 22:22 GMT
#12
WOOT, I have never noticed =o Thank you!
This is where we begin. Show your true self, Battosai.
Keype
Profile Joined March 2010
Sweden455 Posts
June 25 2011 22:22 GMT
#13
thats pretty cool tbh. Will defineately try to get that into my habit! Big thanks!
Tornado Terran Fighting!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 25 2011 22:22 GMT
#14
Well this is certainly good to know! Thanks!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
roflcopter420
Profile Joined July 2009
Sweden168 Posts
June 25 2011 22:22 GMT
#15
I just tried this and I found it not to be true
Its much the same as milking a cow
AxelTVx
Profile Joined May 2010
Canada916 Posts
June 25 2011 22:23 GMT
#16
Oh wow..... I always saw my MULES always dying half-way, but I forgot that they'd lose minerals! Great find!
Axel 145 Masters Protoss
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 25 2011 22:24 GMT
#17
I was under the impression that the opposite was true. By calling down a mule on a far patch, he dies on the way back from returning a load, thus you lose 30 minerals.
rickybobby
Profile Joined October 2010
United States405 Posts
June 25 2011 22:26 GMT
#18
wow i never knew that i totally thought you were supposed to call it to the near ones
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
Last Edited: 2011-06-25 22:30:49
June 25 2011 22:26 GMT
#19
I think it depends on how saturated the base is, meaning that the Mule does not switch patches

Edit: missinformation nvm
"hopefully swing the favor in your advantage." - Day[9]
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
June 25 2011 22:28 GMT
#20
On June 26 2011 07:26 FinnGamer wrote:
I think it depends on how saturated the base is, meaning that the Mule does not switch patches


The mule will never "switch" patches unless you que 2 mules on 1 patch, it runs out, or you personally move it...

I dont understand what your trying to say.
"A bullet to the head will solve your problems."
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .274
BRAT_OK 82
ProTech65
MindelVK 33
StarCraft: Brood War
Britney 57039
Horang2 3346
Shuttle 2707
Bisu 2582
Barracks 1624
Flash 1578
Jaedong 1462
EffOrt 896
BeSt 682
firebathero 404
[ Show more ]
Larva 338
ToSsGirL 248
Soma 220
sorry 154
Last 144
Soulkey 128
Hyun 88
Rush 86
Light 71
Sea.KH 56
ZerO 55
JYJ52
sas.Sziky 51
Shinee 48
JulyZerg 46
Aegong 46
Free 37
scan(afreeca) 21
sSak 20
zelot 18
Terrorterran 8
IntoTheRainbow 8
Dota 2
Gorgc5107
qojqva2360
XaKoH 492
XcaliburYe421
420jenkins130
LuMiX1
Counter-Strike
fl0m2567
sgares230
Heroes of the Storm
Khaldor253
Other Games
singsing2202
B2W.Neo1946
Beastyqt1212
crisheroes372
Fuzer 251
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH353
• Adnapsc2 26
• Dystopia_ 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2932
League of Legends
• Nemesis1625
Upcoming Events
BSL20 Non-Korean Champi…
15m
CSO Cup
2h 15m
BSL20 Non-Korean Champi…
4h 15m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
19h 15m
BSL20 Non-Korean Champi…
1d
BSL20 Non-Korean Champi…
1d 4h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.