• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:40
CEST 20:40
KST 03:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors1Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? [ASL21] Ro8 Preview Pt2: Progenitors BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1672 users

Calling MULES On Close Patches is Bad - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 25 2011 22:56 GMT
#41
Wow, never knew this. Thanks!
Jaedong :3
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 25 2011 22:59 GMT
#42
On June 26 2011 07:45 Ketara wrote:
According to Liquipedia: http://wiki.teamliquid.net/starcraft2/Mule


Mules mine 270 (and lose 30) on close patches.

And 240 on far patches.


I assume the OP is going to provide some videos or screenshots or etc. to show that you always get 270 on every patch.


Since I'm bored and enjoy quoting myself, I did my own test.

On far patches you do in fact only mine 240 minerals, and still lose 30.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 25 2011 23:00 GMT
#43
Note quite true. charliemurphy made a thread near the beginning of beta showing that on some ladder maps there are patches that

1) mine 300 minerals
2) mine 270 minerals but mule dies on transit (so 30 minerals are lost)
3) mine 270 minerals, 30 minerals are not lost

so in theory you should know which patches on which maps satisfy #1 and always mine those.
ThatMoose
Profile Joined June 2011
1 Post
June 25 2011 23:00 GMT
#44
On June 26 2011 07:54 Kiarip wrote:
Show nested quote +
On June 26 2011 07:53 latan wrote:
On June 26 2011 07:48 dhe95 wrote:
It's also better to not constantly call upon on the same patch. Think about it, if you have 5 patches with 800 minerals each, you'll get only a total of 25 minerals per trip, since unless you have mules scvs will mine one at a time. If instead you had 8 patches with 500 minerals each, you'd get a total of 40 minerals per trip.


however, less patches means you can saturate with less workers. which gives saves you some workers to use in your expansion.

yeah I agree with this


Me too. As long as the worker is working does it really matter?
JamesJohansen
Profile Joined September 2010
United States213 Posts
June 25 2011 23:04 GMT
#45
Oh thank god, I'm always losing by a margin of 30 minerals. This is the answer to my prayers
Huggerz
Profile Joined May 2011
Great Britain919 Posts
June 25 2011 23:06 GMT
#46
STS17 dropping some knowledge, thanks
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 25 2011 23:06 GMT
#47
because mining from a closer location is worse..... give me a break. why dont you long distance mine to the natural expo off the start since those minerals will take longer to mine out!
Liquid`EliGE
Profile Joined October 2010
United States527 Posts
June 25 2011 23:07 GMT
#48
Cute find. Had to test it myself to believe it though I don't really think it matters though, its kind of like Worker splitting in the beginning of the game. It doesn't matter too much, but maybe just by a tiny bit.

So for those that want to do every little thing to try to get better, well, this is for you.
Team Liquid"I was wondering why people who that would never dream of laughing at a blind or a crippled man would laugh at a moron."
Angra
Profile Blog Joined May 2009
United States2652 Posts
June 25 2011 23:08 GMT
#49
I'm assuming that almost all minerals patches are slightly different considering that's how Blizzard tends to design their maps (uneven) and so everyone that is claiming anything in this thread is correct in some regard.
hoot00
Profile Blog Joined October 2010
United States77 Posts
June 25 2011 23:15 GMT
#50
On June 26 2011 07:54 Kiarip wrote:
Show nested quote +
On June 26 2011 07:53 latan wrote:
On June 26 2011 07:48 dhe95 wrote:
It's also better to not constantly call upon on the same patch. Think about it, if you have 5 patches with 800 minerals each, you'll get only a total of 25 minerals per trip, since unless you have mules scvs will mine one at a time. If instead you had 8 patches with 500 minerals each, you'd get a total of 40 minerals per trip.


however, less patches means you can saturate with less workers. which gives saves you some workers to use in your expansion.

yeah I agree with this


Would you rather have 8 patches with 1500 minerals each, or 1 patch with 12000 minerals? To get the same income you would have to have 7 other bases
LEGENDS NEVER GG
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
June 25 2011 23:18 GMT
#51
On June 26 2011 07:59 Ketara wrote:
Show nested quote +
On June 26 2011 07:45 Ketara wrote:
According to Liquipedia: http://wiki.teamliquid.net/starcraft2/Mule


Mules mine 270 (and lose 30) on close patches.

And 240 on far patches.


I assume the OP is going to provide some videos or screenshots or etc. to show that you always get 270 on every patch.


Since I'm bored and enjoy quoting myself, I did my own test.

On far patches you do in fact only mine 240 minerals, and still lose 30.


This is important, it suggests the OP is incorrect.
I'm a writer for TeamLiquid, you've probably heard of me
Protocon
Profile Joined February 2010
United States255 Posts
June 25 2011 23:18 GMT
#52
If op's findings are true, then this really only affects players at the pro level where small edges can make a difference. But for the majority average joes like myself, we should not be concerned with things like this and other stuff like splitting workers at the beginning. We should be working on micro/macro, decision-making etc.
asdf
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 25 2011 23:21 GMT
#53
um it is all dependend on where the mule lands and the patch itself. 240-300 can happen (300 is not in ladder maps i think, unless you do some mule micro). If you want to be super effectiv learn the point of no return for the mule. the point on the lifespan bar when the mule won't return minerals.
It only matter in macro games and there the terran in general plays either mech and doesn't need mules or will play bio and needs one of the bases of the opponent side to survive the complete mine out. (terrans will mine out earlier with bio, sooo if the opponent survived that point with the map still cut in half the terran effectivly lost)
But its always nice to watch your main and natural mules, every mineral in those counts as those will mine out probably in every game.

CheeC[h]
Profile Joined August 2009
United States137 Posts
June 25 2011 23:27 GMT
#54
On June 26 2011 08:00 AcrossFiveJulys wrote:
Note quite true. charliemurphy made a thread near the beginning of beta showing that on some ladder maps there are patches that

1) mine 300 minerals
2) mine 270 minerals but mule dies on transit (so 30 minerals are lost)
3) mine 270 minerals, 30 minerals are not lost

so in theory you should know which patches on which maps satisfy #1 and always mine those.


i made the thread, its quoted on liquipedia i believe. http://www.teamliquid.net/forum/viewmessage.php?topic_id=119738


this has been known since beta but it is map dependant
alepov
Profile Joined December 2010
Netherlands1132 Posts
June 25 2011 23:28 GMT
#55
haha thanks, i always call it down on the closest patches
ლ(ಠ益ಠლ)
tyCe
Profile Joined March 2010
Australia2542 Posts
Last Edited: 2011-06-25 23:31:22
June 25 2011 23:31 GMT
#56
You still get the 270 minerals faster.
Betrayed by EG.BuK
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
June 25 2011 23:32 GMT
#57
hmm good fact to know, you should add that to the 1000 tip thread =)) cheers for the info btw!
FlaShFTW
Profile Blog Joined February 2010
United States10393 Posts
June 25 2011 23:32 GMT
#58
excellent, thanks for the news. now i wont have to worry where like 1k of the mienrals went (lolz jokes dudes.)
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
Last Edited: 2011-06-25 23:34:14
June 25 2011 23:33 GMT
#59
Nice find. Guess this will be something I will just sprinkle onto my play and I guess the benifits of an extra 30 minerals a mule will multiply more and more over the course of the game. Thanks.
Spacely
Profile Joined March 2011
United States108 Posts
June 25 2011 23:35 GMT
#60
Oh man Terrans and their minerals..
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
14:00
Season 2 - May 2026
RotterdaM693
uThermal483
mouzHeroMarine427
IndyStarCraft 243
SteadfastSC200
elazer112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 693
uThermal 483
mouzHeroMarine 427
IndyStarCraft 243
SteadfastSC 200
elazer 112
StarCraft: Brood War
Britney 23432
Shuttle 735
Mini 204
firebathero 154
Dewaltoss 124
ToSsGirL 42
Pusan 18
Sacsri 13
Dota 2
Gorgc5496
monkeys_forever431
Counter-Strike
fl0m9541
olofmeister4110
Heroes of the Storm
Khaldor285
Liquid`Hasu262
MindelVK15
Other Games
Grubby3459
FrodaN1533
Liquid`RaSZi1335
B2W.Neo703
KnowMe203
mouzStarbuck197
Organizations
Other Games
gamesdonequick1031
BasetradeTV557
Dota 2
PGL Dota 2 - Main Stream64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• maralekos21
• Adnapsc2 17
• Reevou 4
• Response 3
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV964
• lizZardDota283
Other Games
• imaqtpie1145
• Shiphtur280
Upcoming Events
BSL
20m
IPSL
20m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
5h 20m
Replay Cast
14h 20m
Wardi Open
15h 20m
Afreeca Starleague
15h 20m
Jaedong vs Light
Monday Night Weeklies
21h 20m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 15h
Afreeca Starleague
1d 15h
Snow vs Flash
[ Show More ]
WardiTV Invitational
1d 16h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.