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Calling MULES On Close Patches is Bad - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 25 2011 22:56 GMT
#41
Wow, never knew this. Thanks!
Jaedong :3
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 25 2011 22:59 GMT
#42
On June 26 2011 07:45 Ketara wrote:
According to Liquipedia: http://wiki.teamliquid.net/starcraft2/Mule


Mules mine 270 (and lose 30) on close patches.

And 240 on far patches.


I assume the OP is going to provide some videos or screenshots or etc. to show that you always get 270 on every patch.


Since I'm bored and enjoy quoting myself, I did my own test.

On far patches you do in fact only mine 240 minerals, and still lose 30.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 25 2011 23:00 GMT
#43
Note quite true. charliemurphy made a thread near the beginning of beta showing that on some ladder maps there are patches that

1) mine 300 minerals
2) mine 270 minerals but mule dies on transit (so 30 minerals are lost)
3) mine 270 minerals, 30 minerals are not lost

so in theory you should know which patches on which maps satisfy #1 and always mine those.
ThatMoose
Profile Joined June 2011
1 Post
June 25 2011 23:00 GMT
#44
On June 26 2011 07:54 Kiarip wrote:
Show nested quote +
On June 26 2011 07:53 latan wrote:
On June 26 2011 07:48 dhe95 wrote:
It's also better to not constantly call upon on the same patch. Think about it, if you have 5 patches with 800 minerals each, you'll get only a total of 25 minerals per trip, since unless you have mules scvs will mine one at a time. If instead you had 8 patches with 500 minerals each, you'd get a total of 40 minerals per trip.


however, less patches means you can saturate with less workers. which gives saves you some workers to use in your expansion.

yeah I agree with this


Me too. As long as the worker is working does it really matter?
JamesJohansen
Profile Joined September 2010
United States213 Posts
June 25 2011 23:04 GMT
#45
Oh thank god, I'm always losing by a margin of 30 minerals. This is the answer to my prayers
Huggerz
Profile Joined May 2011
Great Britain919 Posts
June 25 2011 23:06 GMT
#46
STS17 dropping some knowledge, thanks
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 25 2011 23:06 GMT
#47
because mining from a closer location is worse..... give me a break. why dont you long distance mine to the natural expo off the start since those minerals will take longer to mine out!
Liquid`EliGE
Profile Joined October 2010
United States527 Posts
June 25 2011 23:07 GMT
#48
Cute find. Had to test it myself to believe it though I don't really think it matters though, its kind of like Worker splitting in the beginning of the game. It doesn't matter too much, but maybe just by a tiny bit.

So for those that want to do every little thing to try to get better, well, this is for you.
Team Liquid"I was wondering why people who that would never dream of laughing at a blind or a crippled man would laugh at a moron."
Angra
Profile Blog Joined May 2009
United States2652 Posts
June 25 2011 23:08 GMT
#49
I'm assuming that almost all minerals patches are slightly different considering that's how Blizzard tends to design their maps (uneven) and so everyone that is claiming anything in this thread is correct in some regard.
hoot00
Profile Blog Joined October 2010
United States77 Posts
June 25 2011 23:15 GMT
#50
On June 26 2011 07:54 Kiarip wrote:
Show nested quote +
On June 26 2011 07:53 latan wrote:
On June 26 2011 07:48 dhe95 wrote:
It's also better to not constantly call upon on the same patch. Think about it, if you have 5 patches with 800 minerals each, you'll get only a total of 25 minerals per trip, since unless you have mules scvs will mine one at a time. If instead you had 8 patches with 500 minerals each, you'd get a total of 40 minerals per trip.


however, less patches means you can saturate with less workers. which gives saves you some workers to use in your expansion.

yeah I agree with this


Would you rather have 8 patches with 1500 minerals each, or 1 patch with 12000 minerals? To get the same income you would have to have 7 other bases
LEGENDS NEVER GG
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
June 25 2011 23:18 GMT
#51
On June 26 2011 07:59 Ketara wrote:
Show nested quote +
On June 26 2011 07:45 Ketara wrote:
According to Liquipedia: http://wiki.teamliquid.net/starcraft2/Mule


Mules mine 270 (and lose 30) on close patches.

And 240 on far patches.


I assume the OP is going to provide some videos or screenshots or etc. to show that you always get 270 on every patch.


Since I'm bored and enjoy quoting myself, I did my own test.

On far patches you do in fact only mine 240 minerals, and still lose 30.


This is important, it suggests the OP is incorrect.
I'm a writer for TeamLiquid, you've probably heard of me
Protocon
Profile Joined February 2010
United States255 Posts
June 25 2011 23:18 GMT
#52
If op's findings are true, then this really only affects players at the pro level where small edges can make a difference. But for the majority average joes like myself, we should not be concerned with things like this and other stuff like splitting workers at the beginning. We should be working on micro/macro, decision-making etc.
asdf
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 25 2011 23:21 GMT
#53
um it is all dependend on where the mule lands and the patch itself. 240-300 can happen (300 is not in ladder maps i think, unless you do some mule micro). If you want to be super effectiv learn the point of no return for the mule. the point on the lifespan bar when the mule won't return minerals.
It only matter in macro games and there the terran in general plays either mech and doesn't need mules or will play bio and needs one of the bases of the opponent side to survive the complete mine out. (terrans will mine out earlier with bio, sooo if the opponent survived that point with the map still cut in half the terran effectivly lost)
But its always nice to watch your main and natural mules, every mineral in those counts as those will mine out probably in every game.

CheeC[h]
Profile Joined August 2009
United States137 Posts
June 25 2011 23:27 GMT
#54
On June 26 2011 08:00 AcrossFiveJulys wrote:
Note quite true. charliemurphy made a thread near the beginning of beta showing that on some ladder maps there are patches that

1) mine 300 minerals
2) mine 270 minerals but mule dies on transit (so 30 minerals are lost)
3) mine 270 minerals, 30 minerals are not lost

so in theory you should know which patches on which maps satisfy #1 and always mine those.


i made the thread, its quoted on liquipedia i believe. http://www.teamliquid.net/forum/viewmessage.php?topic_id=119738


this has been known since beta but it is map dependant
alepov
Profile Joined December 2010
Netherlands1132 Posts
June 25 2011 23:28 GMT
#55
haha thanks, i always call it down on the closest patches
ლ(ಠ益ಠლ)
tyCe
Profile Joined March 2010
Australia2542 Posts
Last Edited: 2011-06-25 23:31:22
June 25 2011 23:31 GMT
#56
You still get the 270 minerals faster.
Betrayed by EG.BuK
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
June 25 2011 23:32 GMT
#57
hmm good fact to know, you should add that to the 1000 tip thread =)) cheers for the info btw!
FlaShFTW
Profile Blog Joined February 2010
United States10540 Posts
June 25 2011 23:32 GMT
#58
excellent, thanks for the news. now i wont have to worry where like 1k of the mienrals went (lolz jokes dudes.)
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
Last Edited: 2011-06-25 23:34:14
June 25 2011 23:33 GMT
#59
Nice find. Guess this will be something I will just sprinkle onto my play and I guess the benifits of an extra 30 minerals a mule will multiply more and more over the course of the game. Thanks.
Spacely
Profile Joined March 2011
United States108 Posts
June 25 2011 23:35 GMT
#60
Oh man Terrans and their minerals..
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