Calling MULES On Close Patches is Bad - Page 3
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ReketSomething
United States6012 Posts
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Ketara
United States15065 Posts
On June 26 2011 07:45 Ketara wrote: According to Liquipedia: http://wiki.teamliquid.net/starcraft2/Mule Mules mine 270 (and lose 30) on close patches. And 240 on far patches. I assume the OP is going to provide some videos or screenshots or etc. to show that you always get 270 on every patch. Since I'm bored and enjoy quoting myself, I did my own test. On far patches you do in fact only mine 240 minerals, and still lose 30. | ||
AcrossFiveJulys
United States3612 Posts
1) mine 300 minerals 2) mine 270 minerals but mule dies on transit (so 30 minerals are lost) 3) mine 270 minerals, 30 minerals are not lost so in theory you should know which patches on which maps satisfy #1 and always mine those. | ||
ThatMoose
1 Post
Me too. As long as the worker is working does it really matter? | ||
JamesJohansen
United States213 Posts
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Huggerz
Great Britain919 Posts
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WniO
United States2706 Posts
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Liquid`EliGE
United States527 Posts
![]() So for those that want to do every little thing to try to get better, well, this is for you. | ||
Angra
United States2652 Posts
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hoot00
United States77 Posts
Would you rather have 8 patches with 1500 minerals each, or 1 patch with 12000 minerals? To get the same income you would have to have 7 other bases | ||
confusedcrib
United States1307 Posts
On June 26 2011 07:59 Ketara wrote: Since I'm bored and enjoy quoting myself, I did my own test. On far patches you do in fact only mine 240 minerals, and still lose 30. This is important, it suggests the OP is incorrect. | ||
Protocon
United States255 Posts
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FeyFey
Germany10114 Posts
It only matter in macro games and there the terran in general plays either mech and doesn't need mules or will play bio and needs one of the bases of the opponent side to survive the complete mine out. (terrans will mine out earlier with bio, sooo if the opponent survived that point with the map still cut in half the terran effectivly lost) But its always nice to watch your main and natural mules, every mineral in those counts as those will mine out probably in every game. | ||
CheeC[h]
United States137 Posts
On June 26 2011 08:00 AcrossFiveJulys wrote: Note quite true. charliemurphy made a thread near the beginning of beta showing that on some ladder maps there are patches that 1) mine 300 minerals 2) mine 270 minerals but mule dies on transit (so 30 minerals are lost) 3) mine 270 minerals, 30 minerals are not lost so in theory you should know which patches on which maps satisfy #1 and always mine those. i made the thread, its quoted on liquipedia i believe. http://www.teamliquid.net/forum/viewmessage.php?topic_id=119738 this has been known since beta but it is map dependant | ||
alepov
Netherlands1132 Posts
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tyCe
Australia2542 Posts
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IIIOmegaIII
Sweden319 Posts
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FlaShFTW
United States10020 Posts
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Geordie
United Kingdom653 Posts
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Spacely
United States108 Posts
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