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pHelix Equilibria
Profile Joined August 2010
United States1134 Posts
June 07 2011 19:35 GMT
#181
Wow the high times for Terrans during Nov. 2010. Now that was ridiculous. Finally working out to the fair levels.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
June 07 2011 19:36 GMT
#182
On June 08 2011 04:02 Havefa1th wrote:
Show nested quote +
On June 08 2011 03:54 Thrombozyt wrote:
On June 08 2011 02:25 Hristiyan wrote:
On June 08 2011 02:01 Thrombozyt wrote:
On June 08 2011 01:37 Hristiyan wrote:
On June 08 2011 01:30 Thrombozyt wrote:

So you say that building defense instead of workers stopped all-in aggression? What a strange concept! But why do you call it blind? Don't you think that it might have something to do with Zergs sending out a worker just like the other 2 races in order to scout their opponents opening BO?


It doesn't work that way dude. There are situations in which, the chances to get any intel inside of a terran's base are entirely based on the skill level of the terran.

Playing a blind guessing game will not make your game play skill based and there will be many,many, many situations vs macro terrans in which you'll be like "Why did i loose ? I did everything right". And the answer is "Because you lost the macro game, while trying to win the guessing one".

I personally as a Master league zerg in EU server HIGHLY disagree win Day[9] and his "assumptions" but thats just me.

As i said, in that ZvT graphics, the blue and red lines will never cross paths, untill the guessing game is over and the result of the match up, actually becomes skill based.


Dude, there are situations where the chances to get any intel inside of a zerg base are entirely based on the skill level of the Zerg. Namely all situations after lings are out and where you cannot expend 3+ scans to check the Zerg tech..

Bulls**t! Even though i'm sure a terran player can determine the zerg tech route only with 2 scans ( one early game on the natural , to see the drone saturation and determine if he is all-ining or not and another to see if he is going mutas or infestors ), even if you needed more, many people are building macro orbitals nowadays just to scan, produce extra SCVs and drop mules. You are having reapers too, which are very hard to deny without leaving them with any intel , if the terran player is good.

Terran's scout is undeniable and your problems ( if there is any chance that you have any with that race ) comes from the fact that you are greedy. However it doesn't matter if i decide to sack overlords or not, since the amount of intel that i'm gonna be able to gain by sacking those overlords is entirely based on the skill level of the terran.



So to determine if Zerg goes muta or infestor, I cannot use scans, if the Zergs actually use their creep spread and put their tech not next to the main base. With the map awareness of Zerg coupled with the fact that speedlings are faster than any scout you cannot tell for sure until you are hit by one, and then it's too late. Also roach aggression can be done with quite a high drone count, so scanning the nat won't always help.

Zerg saying that Terran should expend 2 scans is like Terrans suggesting that Zerg should sack 4 overlords. Both is expensive and not guaranteed to net results. Later in the game, scouting gets better and better for Zerg (speed ovies plus the space requirements for Terran structures) while worse for Terran (as there is more of the map where Zerg could hide his tech).

Selective whining about Zerg scouting is just this - whining. It's just popularized by a certain Zerg figurehead.

Your math is not sound at all. 2 scans =! 4 overlords. You can't compare apples and oranges.

Regardless, the point remains that Zerg CANNOT prevent a Terran from scanning. When you scan, you get information. There's nothing a Zerg can do about it except move buildings, and if you don't get information from your scan, that's YOUR fault. Zerg has to sacrifice overlords, and if you stick marines around the edge of your base, that overlord isn't guaranteed to get information. It's a hope and pray situation for Zerg.

Apples and oranges, you can't compare them.

Also, if you don't know what tech he's going before 10 minutes into the game, you're playing Terran wrong. Turtle less, drop more, be more aggressive.


Hmm... Zerg ovverlord is hope and pray that you get the info you need but scans are not hope and pray? His tech could be ANYWHERE.

I never said anything about 'before 10 minutes' - quite the opposite and I never suggested that scans equal ovis, just that the suggestion to use more scans and not being greedy is the same. But apparently you didn't read that closely.
Anomalist0032
Profile Joined October 2010
United States47 Posts
June 07 2011 19:36 GMT
#183
I like how people bring up hallucinate and scan like their free, but then saccing an ovy is atrocious in the cost value.

As toss i know getting hallucinate not only delays my robo timing, but it also burns precious precious forcefields from my sentries, but its a price worth paying to actually be able to see whats happening on the map.

Tl:dr scouting is never free, but effective scouting is always worth it.
"Hope is the denial of reality, the carrot dangled in front of the draft horse to keep him plodding along in a vain attempt to reach it."
Raid
Profile Joined September 2010
United States398 Posts
June 07 2011 19:37 GMT
#184
On June 08 2011 04:26 Chaosvuistje wrote:
Show nested quote +
On June 08 2011 04:20 Havefa1th wrote:
On June 08 2011 04:19 DevanT wrote:
On June 08 2011 04:10 Hristiyan wrote:
On June 08 2011 04:02 Havefa1th wrote:
On June 08 2011 03:54 Thrombozyt wrote:
On June 08 2011 02:25 Hristiyan wrote:
On June 08 2011 02:01 Thrombozyt wrote:
On June 08 2011 01:37 Hristiyan wrote:
On June 08 2011 01:30 Thrombozyt wrote:

So you say that building defense instead of workers stopped all-in aggression? What a strange concept! But why do you call it blind? Don't you think that it might have something to do with Zergs sending out a worker just like the other 2 races in order to scout their opponents opening BO?


It doesn't work that way dude. There are situations in which, the chances to get any intel inside of a terran's base are entirely based on the skill level of the terran.

Playing a blind guessing game will not make your game play skill based and there will be many,many, many situations vs macro terrans in which you'll be like "Why did i loose ? I did everything right". And the answer is "Because you lost the macro game, while trying to win the guessing one".

I personally as a Master league zerg in EU server HIGHLY disagree win Day[9] and his '"assumptions" but thats just me.



As i said, in that ZvT graphics, the blue and red lines will never cross paths, untill the guessing game is over and the result of the match up, actually becomes skill based.


Dude, there are situations where the chances to get any intel inside of a zerg base are entirely based on the skill level of the Zerg. Namely all situations after lings are out and where you cannot expend 3+ scans to check the Zerg tech..

Bulls**t! Even though i'm sure a terran player can determine the zerg tech route only with 2 scans ( one early game on the natural , to see the drone saturation and determine if he is all-ining or not and another to see if he is going mutas or infestors ), even if you needed more, many people are building macro orbitals nowadays just to scan, produce extra SCVs and drop mules. You are having reapers too, which are very hard to deny without leaving them with any intel , if the terran player is good.

Terran's scout is undeniable and your problems ( if there is any chance that you have any with that race ) comes from the fact that you are greedy. However it doesn't matter if i decide to sack overlords or not, since the amount of intel that i'm gonna be able to gain by sacking those overlords is entirely based on the skill level of the terran.



So to determine if Zerg goes muta or infestor, I cannot use scans, if the Zergs actually use their creep spread and put their tech not next to the main base. With the map awareness of Zerg coupled with the fact that speedlings are faster than any scout you cannot tell for sure until you are hit by one, and then it's too late. Also roach aggression can be done with quite a high drone count, so scanning the nat won't always help.

Zerg saying that Terran should expend 2 scans is like Terrans suggesting that Zerg should sack 4 overlords. Both is expensive and not guaranteed to net results. Later in the game, scouting gets better and better for Zerg (speed ovies plus the space requirements for Terran structures) while worse for Terran (as there is more of the map where Zerg could hide his tech).

Selective whining about Zerg scouting is just this - whining. It's just popularized by a certain Zerg figurehead.

Your math is not sound at all. 2 scans =! 4 overlords. You can't compare apples and oranges.

Regardless, the point remains that Zerg CANNOT prevent a Terran from scanning. When you scan, you get information. There's nothing a Zerg can do about it except move buildings, and if you don't get information from your scan, that's YOUR fault. Zerg has to sacrifice overlords, and if you stick marines around the edge of your base, that overlord isn't guaranteed to get information. It's a hope and pray situation for Zerg.

Apples and oranges, you can't compare them.

Also, if you don't know what tech he's going before 10 minutes into the game, you're playing Terran wrong. Turtle less, drop more, be more aggressive.



Ok, Kim admits that there are scouting issues with the 3 races, but the other two races are not that much vulnerable az zerg is early game, cuz they can wall-in and force fields to protect them, and have scans and hallucinations to scout. In what rightful mind, do you know such an issue and say "well if players don't solve that till HotS, we're gonna address those issues then". Am i supposed to switch races till then, or just continue to rage when i get cheesed by terrans like hell ?

Jeasus Christ, is that balance team retarded or what ..... ?


build 1 spine crawler...terran "cheese" destroyed. collect free win.

6 rax makes one spine crawler look like a tooth pick on a spring. Just sayin.


Please stop.

6rax allins are really easy to stop. If you scout no gas for the terran, he is either 2 raxing( in which case he would have already been there ) 1rax FE or a mass rax allin. In any case, teching to banelings after the initial bunker rush timing is over without action when you're still in the dark will keep you safe from any non-gas terran push.

A spinecrawler deals well with 2rax pushes and scarying off hellions unless they go mass hellion. Infact, most terran allins can be dealt with correct control between queens, banelings, zerglings and spinecrawlers.




Sorry I had to get this off my chest it is incorrect to use =! because the proper way is to use !=... Sorry dude if your gonna use operators please at least use them right or its going to bug the crap out of me. You wouldn't say equals not would you? not equals sir not equals..

Going back on topic zerg should just send some lings to the front of terrans base and leave em at the expo and see how long it takes for them to expo and how many marines come out simple enough? Most maps are fairly large that depending on what comes out allows you to build 2-3 spines + several rounds of lings.

They really need to get rid of close positions on maps its just stupid thats why its imbalanced.
d.o.c
Profile Joined August 2010
United States49 Posts
June 07 2011 19:38 GMT
#185
On June 08 2011 04:10 Hristiyan wrote:
Show nested quote +
On June 08 2011 04:02 Havefa1th wrote:
On June 08 2011 03:54 Thrombozyt wrote:
On June 08 2011 02:25 Hristiyan wrote:
On June 08 2011 02:01 Thrombozyt wrote:
On June 08 2011 01:37 Hristiyan wrote:
On June 08 2011 01:30 Thrombozyt wrote:

So you say that building defense instead of workers stopped all-in aggression? What a strange concept! But why do you call it blind? Don't you think that it might have something to do with Zergs sending out a worker just like the other 2 races in order to scout their opponents opening BO?


It doesn't work that way dude. There are situations in which, the chances to get any intel inside of a terran's base are entirely based on the skill level of the terran.

Playing a blind guessing game will not make your game play skill based and there will be many,many, many situations vs macro terrans in which you'll be like "Why did i loose ? I did everything right". And the answer is "Because you lost the macro game, while trying to win the guessing one".

I personally as a Master league zerg in EU server HIGHLY disagree win Day[9] and his "assumptions" but thats just me.

As i said, in that ZvT graphics, the blue and red lines will never cross paths, untill the guessing game is over and the result of the match up, actually becomes skill based.


Dude, there are situations where the chances to get any intel inside of a zerg base are entirely based on the skill level of the Zerg. Namely all situations after lings are out and where you cannot expend 3+ scans to check the Zerg tech..

Bulls**t! Even though i'm sure a terran player can determine the zerg tech route only with 2 scans ( one early game on the natural , to see the drone saturation and determine if he is all-ining or not and another to see if he is going mutas or infestors ), even if you needed more, many people are building macro orbitals nowadays just to scan, produce extra SCVs and drop mules. You are having reapers too, which are very hard to deny without leaving them with any intel , if the terran player is good.

Terran's scout is undeniable and your problems ( if there is any chance that you have any with that race ) comes from the fact that you are greedy. However it doesn't matter if i decide to sack overlords or not, since the amount of intel that i'm gonna be able to gain by sacking those overlords is entirely based on the skill level of the terran.


You can easily hide your tech by using overlords to spread creep and building the spire or whatever it is away from your main hatchery, or you can put tech next to your macro hatch, there are many solutions that make it difficult for the terran player to scan your tech... that is unless you've convinced yourself that it's impossible.

So to determine if Zerg goes muta or infestor, I cannot use scans, if the Zergs actually use their creep spread and put their tech not next to the main base. With the map awareness of Zerg coupled with the fact that speedlings are faster than any scout you cannot tell for sure until you are hit by one, and then it's too late. Also roach aggression can be done with quite a high drone count, so scanning the nat won't always help.

Zerg saying that Terran should expend 2 scans is like Terrans suggesting that Zerg should sack 4 overlords. Both is expensive and not guaranteed to net results. Later in the game, scouting gets better and better for Zerg (speed ovies plus the space requirements for Terran structures) while worse for Terran (as there is more of the map where Zerg could hide his tech).

Selective whining about Zerg scouting is just this - whining. It's just popularized by a certain Zerg figurehead.

Your math is not sound at all. 2 scans =! 4 overlords. You can't compare apples and oranges.

Regardless, the point remains that Zerg CANNOT prevent a Terran from scanning. When you scan, you get information. There's nothing a Zerg can do about it except move buildings, and if you don't get information from your scan, that's YOUR fault. Zerg has to sacrifice overlords, and if you stick marines around the edge of your base, that overlord isn't guaranteed to get information. It's a hope and pray situation for Zerg.

Apples and oranges, you can't compare them.

Also, if you don't know what tech he's going before 10 minutes into the game, you're playing Terran wrong. Turtle less, drop more, be more aggressive.



Ok, Kim admits that there are scouting issues with the 3 races, but the other two races are not that much vulnerable az zerg is early game, cuz they can wall-in and force fields to protect them, and have scans and hallucinations to scout. In what rightful mind, do you know such an issue and say "well if players don't solve that till HotS, we're gonna address those issues then". Am i supposed to switch races till then, or just continue to rage when i get cheesed by terrans like hell ?

Jeasus Christ, is that balance team retarded or what ..... ?



User was warned for this post
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 07 2011 19:40 GMT
#186
Careful not to read into statistics too deeply. There are underlying factors that are not part of the equation.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Sakarabu
Profile Blog Joined April 2010
United Kingdom132 Posts
June 07 2011 19:40 GMT
#187
Am I reading this correctly? After these graphs Zerg is still the race whining in this thread? What is wrong with you people?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 07 2011 19:45 GMT
#188
On June 08 2011 04:32 Hristiyan wrote:
The guy is saying that one way or another that issue will be addressed for all 3 races. However if HotS is 1 year away and so is the solution, then this race is pointless right now or a coin-flip at best.
The other two races can wait, but not that one .... solution is needed right now!

Nestea doesn't need a solution, and if Nestea doesn't then no one does. You just have to figure out how he does it
Hristiyan
Profile Joined May 2011
99 Posts
June 07 2011 19:46 GMT
#189
On June 08 2011 04:36 Anomalist0032 wrote:
I like how people bring up hallucinate and scan like their free, but then saccing an ovy is atrocious in the cost value.

If the most imbalanced early game scout solution - pneomatized carapace required a spawning pool and now a Lair, zerg would be as much behind resource and tech wise as the protoss would be with getting a hallucination. On top of that i would loose a supply source and 100 minerals for a slower scout, and you would loose X sentry energy for a fast one. So please don't talk about that.
I'm not saying thats the proper solution, but i'm saying if that was true, the tosses and zergs would have an equal early game scouting and STILL the terrans would have by far the best one.
Hristiyan
Profile Joined May 2011
99 Posts
June 07 2011 19:47 GMT
#190
On June 08 2011 04:45 Yaotzin wrote:
Show nested quote +
On June 08 2011 04:32 Hristiyan wrote:
The guy is saying that one way or another that issue will be addressed for all 3 races. However if HotS is 1 year away and so is the solution, then this race is pointless right now or a coin-flip at best.
The other two races can wait, but not that one .... solution is needed right now!

Nestea doesn't need a solution, and if Nestea doesn't then no one does. You just have to figure out how he does it

No, nestea wins his games with revolutionary strats, not because they are mega strong, but because they are very "new" and they just havent seen it.
If neastea played a solid, standart games , he would never win a GSL.
rysecake
Profile Joined October 2010
United States2632 Posts
June 07 2011 19:48 GMT
#191
Zergs still complaining they suck? Hate to break it to you but zerg is fine.
The Notorious Winkles
bramapanzer
Profile Joined December 2010
83 Posts
June 07 2011 19:48 GMT
#192
On June 08 2011 04:40 Sakarabu wrote:
Am I reading this correctly? After these graphs Zerg is still the race whining in this thread? What is wrong with you people?


Whiners will be Whiners.... That being said, these stats about pro's don't mean much. KiwiKaki could probably beat vibe in bo7, but idra would probably beat kiwi in bo7. Which race is OP from these stats? At the pro level, the race doesn't matter as much as the sheer skill (or lack there of) of the players.
Murse
Profile Joined October 2010
United States3 Posts
June 07 2011 19:51 GMT
#193
Well done! Cool to see the month by month changes.
Voltaire
Profile Joined September 2010
United States1485 Posts
June 07 2011 19:54 GMT
#194
On June 08 2011 04:35 pHelix Equilibria wrote:
Wow the high times for Terrans during Nov. 2010. Now that was ridiculous. Finally working out to the fair levels.


That was during the era when zergs were still struggling to stop the 2 rax rush every game. That month was MKP's rise to fame. Fun times.
As long as people believe in absurdities they will continue to commit atrocities.
RemrafGrez
Profile Joined November 2010
United States180 Posts
June 07 2011 19:54 GMT
#195
On June 08 2011 04:40 Sakarabu wrote:
Am I reading this correctly? After these graphs Zerg is still the race whining in this thread? What is wrong with you people?


You aren't really surprised are you?
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2011-06-07 20:00:38
June 07 2011 19:55 GMT
#196
On June 08 2011 04:48 rysecake wrote:
Zergs still complaining they suck? Hate to break it to you but zerg is fine.
Zerg still has a disproportionately difficult time in the early game, and even top players can be killed by ridiculous all-ins because there's simply no way to tell.

When people are complaining about zerg scouting or zerg getting cheesed it has everything to do with the early game. You can't use 4 overlords to scout. You can use 1-2 depending on the map due to their speed and the terran being able to score free kills if you attempt to send your second or third in to a pre-scouting position.

On top of that if they have 2 marines at opposite sides of their base you will not see anything important inside if they are any good, but again this depends on the map and spawns. Close air benefits overlord scouting significantly on some maps. On shattered temple you 100% know what they are doing for the rest of the game if the terran spawns at 6 and you spawn at 9.

SC2 has a lot of problems for all races, and even if the races were at 50% those problems won't magically go away.
Sideburn
Profile Joined August 2010
United States442 Posts
June 07 2011 19:55 GMT
#197
It's really disappointing how many zerg still hang on to the "Terran is OP" of months past. So much has changed and zerg has had so much success that it's truly bizarre to me...
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-06-07 20:04:07
June 07 2011 19:56 GMT
#198
On June 07 2011 23:23 Grumblethorpe wrote:
great stats! nice to see Zergs finally breaking the 50% mark in zvp

More like smashing the crap out of 50%. Truly these graphs tell us one thing. Toss is OP!

Maybe this will help some players understand that winning and losing trends are established by the players and not the perceived balance of the game. Zergs are playing well right now, and I don't think balance will keep that from changing. Protoss players need to adapt . Though even in BW we we're the "cool, shiny" race that never seemed to win anything.

On June 08 2011 04:40 Sakarabu wrote:
Am I reading this correctly? After these graphs Zerg is still the race whining in this thread? What is wrong with you people?


I think those are the people who feel like they have been had, trying to defend themselves, and their own denial. Balance has sooo much less to do with skill at this point in Sc2. At least pro players are so good, and respectful to the community, that they don't whine about the balance so much, that their entire loyal following doesn't feel the need to speak out about it. Surely though, because of their skill, they have some better understanding of the balance.

I guess I will just keep playing games to get better, no amount of whining will help me be a better player.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Konsume
Profile Joined February 2010
Canada466 Posts
June 07 2011 20:01 GMT
#199
On June 07 2011 23:25 dani` wrote:
Good job. Every time a Zerg whines again after I defeat him about how "stupidly imbalanced" Protoss is I will point him to this so he can see it's all roughly equal so he can conclude he just played horribly =)


or that zerg has an horrible learning curve and that everytime you're fighting someone of your level he always seems to have the easiest way around?

it seems to me that some players are confusing "balanced" and "how hard is one race compared to another".... but that's just me
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
jHERO
Profile Joined August 2010
China167 Posts
Last Edited: 2011-06-07 20:03:16
June 07 2011 20:02 GMT
#200
On June 08 2011 04:55 JustPlay wrote:
Show nested quote +
On June 08 2011 04:48 rysecake wrote:
Zergs still complaining they suck? Hate to break it to you but zerg is fine.
Zerg still has a disproportionately difficult time in the early game, and even top players can be killed by ridiculous all-ins because there's simply no way to tell.

When people are complaining about zerg scouting or zerg getting cheesed it has everything to do with the early game. You can't use 4 overlords to scout. You can use 1-2 depending on the map due to their speed and the terran being able to score free kills if you attempt to send your second or third in to a pre-scouting position.

SC2 has a lot of problems for all races, and even if the races were at 50% those problems won't magically go away.


lol ridiculous argument, theres only two early game pressure from terran
1, 2 rax + bunker
2. reactored helion

on small maps like xel-naga caverns, you can assume a 2 rax, the safe build would be lings first, or good overlord placement to spot bunker and pull ~4 drones to kill scv building bunker

reactored helion can be easily stopped on any map, (except for taldarine (sp) ) where there is no ramp to block with queens, but otherwise 2 queens, or a couple of roaches completely shuts it down
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