• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:44
CEST 23:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4731 users

The Problem with Korea - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 30 Next All
adeezy
Profile Blog Joined May 2010
United States1428 Posts
May 17 2011 21:54 GMT
#121
I feel like the OP was very pessimistic and cynical about the whole MLG and GSL trade thing. Even if it's inconvenient to go to korea or not worth it because of the drive, it should be because of the prestige. The first foreigner to win a GSL will be considered the best, will be venerated, and so on. Just imagine if it did happen.

There isn't a lot of propose solutions to your criticisms. Code A online would be horrible, I just don't see that working at all. And the your proposed solution to direct invite to code S is already a reality with the first place in MLG getting a spot.

I think GOM is thinking of and doing everything possible to have more foreigners in the GSL and other leagues (besides IPL and EG stuff) is doing what they can to have koreans in their leagues. It's however up to the players to make that stride and jump. The thing is foreigners aren't willing to make that leap, and I would attribute that to their lack of confidence.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
btxmonty
Profile Joined April 2010
Panama80 Posts
May 17 2011 21:55 GMT
#122
On May 18 2011 06:43 LegendaryZ wrote:
I do wish more people would see that there is another side to this story-the one of the Korean progamer. Koreans have to bust their ass to grind their way into and through Code A, full of the best players in the world. Why should a bunch of foreigners get a free pass into those spots? Just because they're not Korean, they should get some sort of affirmative action as if it were a disability? Is there some sort of lack of sacrifice on the part of Korean progamers that warrants this kind of slap in the face?

Foreigners so far have shown that despite generously being given Code A spots, they'll cut and run as soon as things start to look bleak or challenging. Why give a spot to someone that's going to pack it up and go home as soon as he's knocked out of Code S or Code A because he's unwilling to fight for that spot back? What about everyone else that's grinding through each round without being given rewards or freebies? What kind of message does that send to them? Obviously it's a difficult life, but the point is that it's difficult for everyone and I don't think people appreciate how much these kids actually sacrifice (more often than not, their entire futures) for that one opportunity that you want these foreigners get for just not being Korean. Sure they may be good and they may even be champions, but competitively, they're big fish in small ponds. How can you expect the ocean to care for them?

I'd love to see more foreign players playing in Korea, but giving out Code S (or even Code A) spots shouldn't be the way it needs to be encouraged, particularly when it's the same exact people competing over and over again in the foreign tournaments. I don't think it's fair to put the responsibility for this solely on the Koreans when they've already done so much to try to make it work.


I totally agree with you. I understand why a player like Idra who has the potential to win Code S would leave Korea, yeah there are many tournaments in which he could probably enter the prize bubble and get paid without practicing as much as he would to get paid in Korea. He is a progamer, he does this for a living.

I think in the future the Korean scene is going to be the same as BW, the standard practice schedules will be the same as BW, which is what all foreigners hated. And since SC2 will be global, code A players will travel to other countries to win those tournaments having the advantage of the Korean scene.
It is only the dead who have seen the end of war - Plato
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 17 2011 21:57 GMT
#123
Why can't there be separate scenes? The Korean scene is based around leagues with a rigid framework while the NA/EU scene is based around big LAN events and on-line cups/leagues. The Korean scene is also very localized in comparison to the vast space that occupy non-Korean land. OP wants these very different scenes to interact even more in particular from the foreign to the Korean scene. The recent GOM-MLG agreements aren't as good as the OP wants but the underlying conflict lies in how good the foreigners are in comparison to the Korean players. Therefore, in my opinion, should a world ranking be introduced.

If e-sports are going to get somewhere an international body must be created so that the world ranking ranking becomes fact. However the problem with a world ranking is that if the current two scenes continue to see very little interaction the original underlined question remains but the Koreans are getting out of their native land to play tournaments and they have their own ranking. If the the Koreans continue to take part of the foreigner scene and if a foreigner/world ranking will see the light of the day we will then be able to answer whether a foreigner should play code A or code S.

I'm Quotable (IQ)
Pies
Profile Joined December 2010
33 Posts
May 17 2011 21:58 GMT
#124
unfortunately for you, korea does not care what you think, they will run their tournament the way they want with the format they want. What gives you the audacity to believe you could manage the worlds best sc2 tournament.
illsick
Profile Joined March 2011
United States1770 Posts
May 17 2011 21:58 GMT
#125
With the haypro example, it just shows that he can be better off winning small online cups. But that's just the point, GSL wants the best players (no offense to haypro); they take playing sc2 to a professional level and it's not for everyone.

People keep saying that you can make more money outside of Korea but truth is that you can potentially make the most money from GSL. They are cutting themselves short by not aiming high and settling for what is easier for lesser. People are willing to make trips to MLG which nets $5,000 for the winner (the cost of EU players to fly back and forth is also huge). If you are not in the top two in MLG you don't really make any profit aswell, just like being in code A.

You are already sacrificing a lot to be a progamer. If you are the best, the GSL allows you to be paid well; like an actual career but you have to keep up and be at the top. Online cups and small tournaments don't cut it when you can be working a normal job and get paid more. Even if you make like $20,000 this year from progaming that's not that much, but if you making what MC is making then that is high in any standards ($160,000 and can be $250,000 if he wins the super tournament).

It's like the foreigners say to themselves that they don't want to be able to qualify or try to win code S but rather try for the smaller prize pools outside Korea. You already invested in being a progamer, why not invest in being a progamer in Korea where you can make more potentially? GSL is more than fair, they try to work with the foreigners and work with MLG and making attempts to accommodate them.
you live and you learn
Tryxtira
Profile Joined November 2010
Sweden572 Posts
May 17 2011 22:00 GMT
#126
It's actually amazing to get to see this from a team manager's point of view, I want to start with that statement.

Regarding the problem, I agree completely with that the MLG champion (heck, even the finalists) should get directly into Code S. This would be very attractive due to the fact that you're guaranteed a chance in the next GSL (may this be in code A). I believe that the length of the GSL, lasting 3-4 weeks is another solvable issue. However, this is probably against the will of Gretech who wants as much sponsor time out of the event as humanly possible. Question is, what will happen when a similar league as GSL awakens in the west? The obvious answer to that is that we will have an actual chance of competing against Korea. If MLG for example went to become a similar event, hosted every 2 months, lasting for a month and so on, whereever that was held would be "the place to be" for all the proteams of Europe and NA. Question is, is this really desirable? I don't know. I would on one hand see the Europeans and NAcans improve even more, on the other hand, it would without any doubt lead to a split between the Korean scene and the western scene.

The solution to this though, would be for the 2 tournaments to, for example every 4 months, host a tournaments for both the Koreans (GSL player) and the western (MLG players). If this event can be held every second time in Korea and every second time in whereever the MLG was being held. If the two tournaments could then help fund the trips for the players, I think this solution would be great. I see it kind of depends on the money it takes to transfer 16/32 players from Korea/the West to Korea/the West...

I think it's an intriguing idea none the less...
Nerdslayer
Profile Joined April 2011
Denmark1130 Posts
May 17 2011 22:01 GMT
#127
On May 18 2011 06:50 skrzmark wrote:
Foreigners got seeded into Code A for a season and the majority of them lost in the first round. Why should they take away from the koreans qualifying from the tournament that actually have proof that they can compete in Code A by making it through the qualifiers, the foreigners they gave seeds to were disappointments and is surely why they stopped with the seeds for Code A.



Well same reason why Dreamhack invites korean players into there tournaments. There is qualify tournaments also there however they chose to give koreans invites instead.

And there has been many western tournaments like that.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
May 17 2011 22:02 GMT
#128
Thanks for your great writeup. The scene is so busy outside of Korea that there is little reason to really be over there at the moment. It's the mecca, and it is an amazing place full of amazing players who treat StarCraft 2 very differently than the foreigners. In the end, however, it's not the best place to be for players to see the best return on their investment. The foreign scene is just flooded with cash at the moment and there's just no good reason to be in Korea where that's not the case. Without the cross-server latency? Definitely. With it? No real compelling reason to be so far away from home and familiar surroundings.

Appreciate the thoughts, Xeris.
Gee gee gee gee baby baby baby
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
May 17 2011 22:05 GMT
#129
Hey -- you guys are right! I totally forgot that 4 foreign players were invited to Code A. However, I think my point generally still stands.

"There isn't a lot of propose solutions to your criticisms. Code A online would be horrible, I just don't see that working at all. And the your proposed solution to direct invite to code S is already a reality with the first place in MLG getting a spot."

How would Code A online be horrible? If you want to make an outlandish claim like that you should at least explain it...
twitter.com/xerislight -- follow me~~
Kyouya
Profile Joined January 2008
Mexico318 Posts
Last Edited: 2011-05-17 22:07:58
May 17 2011 22:07 GMT
#130
Oh PLEASE not, leave the Code A as "offline" tourney, if GOMTV change that i'll definitely lost interest in competitive SC2...
Strike First, Strike Hard, Show No Mercy.
genius_man16
Profile Joined February 2011
United States749 Posts
May 17 2011 22:07 GMT
#131
What a great write-up! It's pretty sweet to hear some of the background stuff that goes on with stuff like this.

I feel that if, as others have suggested, GOM simply re-worked Code A to not be as long (like maybe a week or something) then there would be a lot more foreign players that would put in the effort to do it.

As it is now if you go for a month and don't get into Code S you essentially 'wasted' a month of foreign tournaments, but if it were only a week or so and it didn't work out then the time invested isn't seen as much of a 'waste'.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
May 17 2011 22:12 GMT
#132
Only to the foreign scene GSL qualifiers is a bad thing. Simply because foreigners don`t think they are good enough. Lets not beat around the bush, if a player is good enough, a tournament with a ridiculous prize pool at the top is a no brainer to compete in.


With qualifiers everyone has equal chance, but in tournaments that are invite only....pro players that don`t have the name of like MC or Boxer has no chance to even compete, so I have a hard time believing koreans would give a damn if they had to go through qualifiers especially the ones who would never get invites to the foreign tournaments or the ones who aren`t even in the GSL.
antelope591
Profile Joined October 2007
Canada820 Posts
May 17 2011 22:15 GMT
#133
On May 18 2011 06:43 LegendaryZ wrote:
I do wish more people would see that there is another side to this story-the one of the Korean progamer. Koreans have to bust their ass to grind their way into and through Code A, full of the best players in the world. Why should a bunch of foreigners get a free pass into those spots? Just because they're not Korean, they should get some sort of affirmative action as if it were a disability? Is there some sort of lack of sacrifice on the part of Korean progamers that warrants this kind of slap in the face?

Foreigners so far have shown that despite generously being given Code A spots, they'll cut and run as soon as things start to look bleak or challenging. Why give a spot to someone that's going to pack it up and go home as soon as he's knocked out of Code S or Code A because he's unwilling to fight for that spot back? What about everyone else that's grinding through each round without being given rewards or freebies? What kind of message does that send to them? Obviously it's a difficult life, but the point is that it's difficult for everyone and I don't think people appreciate how much these kids actually sacrifice (more often than not, their entire futures) for that one opportunity that you want these foreigners get for just not being Korean. Sure they may be good and they may even be champions, but competitively, they're big fish in small ponds. How can you expect the ocean to care for them?

I'd love to see more foreign players playing in Korea, but giving out Code S (or even Code A) spots shouldn't be the way it needs to be encouraged, particularly when it's the same exact people competing over and over again in the foreign tournaments. I don't think it's fair to put the responsibility for this solely on the Koreans when they've already done so much to try to make it work.


True...GOM themselves have done more than enough for the foreign community. How many code S spots do we want given out before it becomes unfair to the thousands of Koreans busting their ass just to make it to code A, never mind code S. The only thing they can realistically do is raise Code A price pool to make it more attractive and spread out Code S prize money to make it less top heavy. Other than that what more can you ask of GOM that hasn't already been done? The fact that there's no other tourneys in Korea is not GOM's fault but rather the cause of the Kespa/Blizzard thing. GOM has done and amazing job of running THEIR tourney and making it as foreigner friendly as possible. They still provide the highest quality, by far highest paying tourney in the world. I'm all for ideas such as advanced communication and making code A more attractive but giving out more free code S spots is definitely NOT the answer.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
May 17 2011 22:16 GMT
#134
On May 18 2011 07:05 Xeris wrote:
Hey -- you guys are right! I totally forgot that 4 foreign players were invited to Code A. However, I think my point generally still stands.

"There isn't a lot of propose solutions to your criticisms. Code A online would be horrible, I just don't see that working at all. And the your proposed solution to direct invite to code S is already a reality with the first place in MLG getting a spot."

How would Code A online be horrible? If you want to make an outlandish claim like that you should at least explain it...
because although the whole battle.net fiasco prevents it from being a true lan environment, KR to KR latency is quite good

the entire setup of GSL is based around a live tournament structure and it would be very strange to the spectator for one of the booths to be empty, and yes, in most people's eyes it would cause the tournament to lose prestige

this analysis also makes the assumption that the code A prize pool will never increase

you might be right that it does not make much sense to accept the code A invitation as of now but it is a long term deal and at the rate the scene is exploding in 2012 it might be a more financially sound decision
aaaaa
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-17 22:17:00
May 17 2011 22:16 GMT
#135
I agree that Code S and Code A formats are not optimal, but it's getting there. With a few tweaks it can become even better. I believe that imitating BW proleague and starleague formats could be the right move.

But moreso I'm tired of reading the same bullshit everytime there's a scheduling conflict. Korea is not the problem, but as you are from the NA scene, you can't understand that.

I'll tell you, the FOREIGN SCENE GOT A PROBLEM ! What's up with these shitty 3 day tournaments every once in a while? Looks more like a fucking fun fair than a serious tournament.
Also what's up with these shitty online tournaments? You think NASL and EG Masters cup are the real deal?

There's one thing you don't seem to understand, Korea is doing it RIGHT. Koreans KNOW how to set up esports events and tournaments. BW starleague and proleague format are the BEST formats for competitive RTS.

Is it the koreans' fault that foreign teams and foreign tournament organizers failed to set up a regular scene, featuring regular offline tournaments? Is it the koreans' fault that the foreign scene is too scattered?

The more I read this forums, the more I feel that foreign scene is all about the MONEY, the EASY MONEY. Making the most money with the least dedication needed. That's just too sad.

Also online tournaments are NOT THE WAY TO GO. Wake up, dude! Korea is the #1 esports country, maybe they're doing something right, aren't they?
o choro é livre
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
May 17 2011 22:17 GMT
#136
Why don't we just invite all bronze league player from all over the world to Code S as well then?
神は乗り越えられる試練しか与えない
Jiddra
Profile Joined October 2010
Sweden2685 Posts
May 17 2011 22:19 GMT
#137
On May 18 2011 07:16 AlBundy wrote:
The more I read this forums, the more I feel that foreign scene is all about the MONEY, the EASY MONEY. Making the most money with the least dedication needed. That's just too sad.


Or perhaps making sure it survives?
I am not young enough to know everything.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
May 17 2011 22:19 GMT
#138
On May 18 2011 07:16 AlBundy wrote:
I agree that Code S and Code A formats are not optimal, but it's getting there. With a few tweaks it can become even better. I believe that imitating BW proleague and starleague formats could be the right move.

But moreso I'm tired of reading the same bullshit everytime there's a scheduling conflict. Korea is not the problem, but as you are from the NA scene, you can't understand that.

I'll tell you, the FOREIGN SCENE GOT A PROBLEM ! What's up with these shitty 3 day tournaments every once in a while? Looks more like a fucking fun fair than a serious tournament.
Also what's up with these shitty online tournaments? You think NASL and EG Masters cup are the real deal?

There's one thing you don't seem to understand, Korea is doing it RIGHT. Koreans KNOW how to set up esports events and tournaments. BW starleague and proleague format are the BEST formats for competitive RTS.

Is it the koreans' fault that foreign teams and foreign tournament organizers failed to set up a regular scene, featuring regular offline tournaments? Is it the koreans' fault that the foreign scene is too scattered?

The more I read this forums, the more I feel that foreign scene is all about the MONEY, the EASY MONEY. Making the most money with the least dedication needed. That's just too sad.

Also online tournaments are NOT THE WAY TO GO. Wake up, dude! Korea is the #1 esports country, maybe they're doing something right, aren't they?


Do you realize how different it is to have the GSL in Korea and how unrealistic it is to do that in Europe or America? They're MUCH bigger (geographically) than Korea.
twitter.com/xerislight -- follow me~~
EnderCraft
Profile Joined December 2010
United States1746 Posts
May 17 2011 22:19 GMT
#139
Yeah, there really is no reason for a progamer to drop whatever their doing, stay a month in Korea, and then most likely lose... One tournament a month is NOT good for a progamer... It also vastly lowers the odds of winning anything at all. Unless your one of the best players in the world, there is absolute no reason to go to Korea...
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
legaton
Profile Joined December 2010
France1763 Posts
May 17 2011 22:20 GMT
#140
There is no "korean" problem, but a "foreign" one. Foreigners are growing used to play tournaments with sizable prize-pool and mediocre competition. As you say, an average player can make a living just by grinding small weekly tournaments. Good players know that with the volatility of SC2, they all have a shot at winning a huge tournament from time to time. The "foreign" problem is a mix between greediness and laziness. Of course, all pro-gamers want to win some money, but athletes should also try to become the best. GomTV is offering a huge opportunity to play against the best players in the world (without lag, koreans player dominate). But here we are, asking for even more: no risk online-only tournaments (more farming) and direct access to code S.
No GG, No Skill - Jaedong <3
Prev 1 5 6 7 8 9 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 593
ProTech135
JuggernautJason43
StarCraft: Brood War
firebathero 93
Shine 16
Bale 13
Dota 2
XaKoH 453
monkeys_forever188
NeuroSwarm74
LuMiX1
League of Legends
Doublelift5197
JimRising 357
Counter-Strike
minikerr51
Super Smash Bros
Mew2King108
Other Games
gofns15117
Grubby2356
Liquid`RaSZi2329
White-Ra212
ToD203
Livibee94
Nathanias26
Organizations
Other Games
gamesdonequick1218
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 35
• RyuSc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21525
Other Games
• imaqtpie1898
Upcoming Events
Afreeca Starleague
12h 16m
hero vs ggaemo
Larva vs Mong
The Patches Monday
18h 16m
Afreeca Starleague
1d 12h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.