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GSTL May Teams - no IM - Page 22

Forum Index > SC2 General
806 CommentsPost a Reply
Prev 1 20 21 22 23 24 41 Next All
Laurence
Profile Joined October 2010
Ireland119 Posts
May 10 2011 16:06 GMT
#421
It's a TEAM league! SlayerS won last time, not because the individual players were better than IM, because they were a better team than IM. In the same vein I think GOM needs to sort out the system so good teams get to play in the Ro8, not just teams that have good individual players in them.
I pwn n00bs
War Horse
Profile Joined January 2011
United States247 Posts
May 10 2011 16:08 GMT
#422
Hopefully we have a full fledged proleague with matches every day, much like the BW proleague.
Why appeal to God when you can appeal to Apaches?
brentsen
Profile Joined November 2010
1252 Posts
May 10 2011 16:08 GMT
#423
It seems a little odd that the team with the best results in GSTL and some very good individual results (Finals in Code S and A) is excluded...

Apart from that the beach map looks cool, want to see that in action.
Lord_J
Profile Joined April 2011
Kenya1085 Posts
May 10 2011 16:09 GMT
#424
It's really disappointing that IM won't be in the GSTL May, but I don't think that GOM should change the format just to accommodate them. Hopefully IM's players will perform during the next qualifiers so their place in the GSTL will be secure...
No relation to Monsieur J.
absalom86
Profile Joined April 2010
Iceland1770 Posts
May 10 2011 16:10 GMT
#425
Silly that there is no IM, On another note ... that map looks absolutely stunning.
Thief @ #teamliquid @ Quakenet
I)etox
Profile Joined April 2011
1240 Posts
May 10 2011 16:12 GMT
#426
Very nice map. I like how the middle has a very small choke with the trees and anyone who is simply attack moving their army to the other base will be forced to siphon their troops through the choke and essentially leave themselves open for a devastation counterattack.

The small elevated portion in each main is rather interesting. It seems ideal for a place to hide hidden tech or even proxies. Can't wait to see BoxeR try to drop marines/scvs there and start a lategame bunker rush xD

Because the choke for the natural is so huge I don't think this map will encourage as big of a macro game as a map such as Tal'darim does but that in of itself isn't a terrible thing considering GSTL already has plenty large maps.
alch
Profile Joined November 2010
Canada17 Posts
May 10 2011 16:15 GMT
#427
That map looks really nice. I like the beach theme. It looks like it might be easier to take a gold third than what i can only assume would be your natural third.
brentsen
Profile Joined November 2010
1252 Posts
May 10 2011 16:16 GMT
#428
On May 11 2011 01:09 Lord_J wrote:
It's really disappointing that IM won't be in the GSTL May, but I don't think that GOM should change the format just to accommodate them. Hopefully IM's players will perform during the next qualifiers so their place in the GSTL will be secure...

Of course they can't change it for this season, that would be ridiculous.
But they definitely need to change it for the next season, it's kind of stupid that fOu is rated higher even though all their Code A players lost in the first round.
Asca
Profile Joined March 2011
Brazil14 Posts
May 10 2011 16:19 GMT
#429
I found it fair enough, even thought it'd be cool to see some NesTea pwnage. =o
Gogogogo SlayerS.

Hope some day Liquid get more players to bash those koreans <3
BaLoO-
Profile Joined January 2011
France318 Posts
Last Edited: 2011-05-10 16:21:34
May 10 2011 16:20 GMT
#430
I totally support Gom´s decision there, it wouldn´t be fair to change the rule just to get one team who didn´t ACHIEVE it by the performance of ALL their players.

The only change i could agree on, and definitely not for this season for obvious reason of fairness, would be to limit the number of players giving points to a team to a number like 6. 6 good players for a team league seems better than 10 barely code A. This would be useless at the moment though, and would only be really justified if the players taking part in the league were the players giving points to their team in the qualification process. They should nevertheless think about it before a really bad team gets in over a good one only because they had 12 players in code A against 4 code S and 4 code A (this is definitely not the situation at the moment, IM has just enough qualifying players to make a full line-up, their bad).

P.S. : once again, i know such a situation is very unliekly, but that would be really stupid.

EDIT : also for next year changing the moment when the points are counted to make it after up/down matches would make more sense, that is true.
FILM
Profile Joined September 2010
United States663 Posts
Last Edited: 2011-05-10 16:26:45
May 10 2011 16:26 GMT
#431
Whoa man! How does creep spread on open water?
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Kznn
Profile Joined March 2011
Brazil9072 Posts
May 10 2011 16:27 GMT
#432
this map is amazing, lol
taishiro
Profile Joined September 2010
51 Posts
May 10 2011 16:27 GMT
#433
oGs v SlayerS final, maybe oGs v TSL

IM please get more people in the gsl, I am not impressed with the MVP code a players.
Kaonis
Profile Blog Joined November 2010
United States243 Posts
May 10 2011 16:28 GMT
#434
That map is such beautiful eye candy...

Wish I could live somewhere like that, expos and all.
Nevermind.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
May 10 2011 16:29 GMT
#435
...Is that seriously an island map, or do my eyes deceive me? God I hope my eyes are lying...T_T
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
StatX
Profile Blog Joined April 2011
Canada343 Posts
May 10 2011 16:29 GMT
#436
On May 10 2011 14:06 Boblhead wrote:
whats the point in not letting IM join? isnt this supposed to support esports and have the "TOP" teams play?


I think TOP is fine but leaving this adjective aside from the important part TEAM is an error. 3-4 players does not make a team better than one who places 5-9 players in the same code A and S.
Can we snipe it? Yes we can!
sambo400
Profile Joined March 2011
United States378 Posts
May 10 2011 16:29 GMT
#437
seems like MVP just snatched up players who had qualified for code A. I'm probably wrong though.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 10 2011 16:34 GMT
#438
On May 11 2011 01:29 sambo400 wrote:
seems like MVP just snatched up players who had qualified for code A. I'm probably wrong though.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=205417

It seems MVP had 4 people qualifying that carried the MVP tag before. One of the few clanless people were snatched up by... IM. That's Nuts.
Bad manners are better than no manners at all.
tooPrime
Profile Joined March 2011
United States245 Posts
Last Edited: 2011-05-10 16:46:26
May 10 2011 16:34 GMT
#439
On May 10 2011 22:57 Liquid`Nazgul wrote:
Show nested quote +
On May 10 2011 22:16 tooPrime wrote:
But the rules aren't good. A major Code S player is not worth only 60% more than a Ro32 Code Aer.

What they should do is base it off total team gsl points.

MPV has 10504
Nestea has 4749
LosirA has 1030.

That's 16,283 for IM.

Team MVP has 2,211 from 10 different players.

This is just a horrible suggestion. It would mean any previously great team not being currently relevant anymore stays in GSTL forever. It also means that 1 code S player can be worth more points than 5 code S players. So a team with 1 good player would make it into GSTL opposed to a team with 5 good players.

I saw the suggestion that as a minor adjustment to the rule they can invite the two finalists as a default and then pick the 6 next highest teams. I think that's the best way to go about it in the future.


That would be easy enough to fix. You would just use the points from the last 2 or 3 tournaments, or have points deteriorate over time. There are a lot of better systems, I was just disputing your claim that the system was good enough and would be viable 99% of the time.

Regardless, Team MVP's 3 Ro32 Code A players should not be worth 3 points, while Nestea and MVP are worth 2.6.

Anyway, I appreciate everything you do Nazgul!

Zaffy
Profile Joined February 2011
United Kingdom128 Posts
May 10 2011 16:35 GMT
#440
dont see the problem with IM not being in it... the formulae is their, it was used previously, nobody complained then. IM needs to have more players peform in the gsl.
waffles
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