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GSTL May Teams - no IM - Page 24

Forum Index > SC2 General
806 CommentsPost a Reply
Prev 1 22 23 24 25 26 41 Next All
Daniri
Profile Joined May 2007
387 Posts
May 10 2011 16:59 GMT
#461
On May 11 2011 01:56 Deapht wrote:
as mentioned before the map reminds me of wc3. looks pretty cool but no watch towers?



There's one that blocks the path in the middle.
"you guys are silly lol thats why i hate you people" berserkboar
mikyaJ
Profile Joined April 2011
1834 Posts
Last Edited: 2011-05-10 17:02:14
May 10 2011 17:01 GMT
#462
I'd just like to point out that TSL and IM have around the same number of players (both small teams), but TSL has almost all of there players in GSL, and most of those in Code S. IM's lesser players need to stop being carried by the trifecta : /

In a Proleague format (as opposed to Winner's League) I don't think IM would do nearly as well.
MKP||TSL
Zane
Profile Joined January 2011
Romania3916 Posts
Last Edited: 2011-05-10 17:07:37
May 10 2011 17:03 GMT
#463
On May 11 2011 01:59 GeorgeForeman wrote:
Instead of blaming GOM for putting together a reasonable tournament structure, why not give some hate to IM for not having more than 3 players in the GSL? All they needed was someone to make it into Code A last season and they'd have qualified. IM didn't make it in because IM doesn't have a deep enough roster. I have no problem with the placement.

All that said, I'm really looking forward to the team league. I'll be done with finals, so I'll have plenty of time to watch! :-D

It seems that the players they have now are enough for winning 1 GSTL and being in the other GSTL finals. They also have 2 GSL champions, 1 World Champion, 1 Code A winner, 1 Code A Runner-up and very likely another Code S win. Why would they need more players?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
May 10 2011 17:04 GMT
#464
On May 11 2011 02:01 mikyaJ wrote:
I'd just like to point out that TSL and IM have around the same number of players (both small teams), but TSL has almost all of there players in GSL, and most of those in Code S. IM's lesser players need to stop being carried by the trifecta : /

In a Proleague format (as opposed to Winner's League) I don't think IM would do nearly as well.


Why? They have the equivalent of FBB (Fantasy / Bisu / Best) with LMN (Losira / MVP / Nestea).
And SKT does fairly well in Pro League lol
wat
Grezzz
Profile Joined January 2011
United Kingdom78 Posts
May 10 2011 17:04 GMT
#465
The first thing that jumps out is obviously the lack of IM. I have to say that I'm disapointed, because MVP and Nestea are two of the main reasons I watch GSL. HOWEVER - I do have to say it's justified. This is a team league, and so far the IM team just aren't performing well enough besides their top two players.

The second thing that jumps out is the ST vs oGs match in the first round. It seems a little bizarre that if you're going to use a point system to determine qualifying teams that you would then put the 1st and 4th highest teams in terms of points against eachother in round 1.

Those issues aside, I'm looking forward to it. GSTL has proved to be an entertaining league and format and will definately be worth watching.
theMiNUS
Profile Joined January 2011
United States333 Posts
May 10 2011 17:06 GMT
#466
i love the lighting on the new map, but the third seems a little too well protected, idk...

can't wait to see how the matches play out on it!
not idly do the leaves of lorien fall...
OPL3SA2
Profile Joined April 2011
United States378 Posts
May 10 2011 17:06 GMT
#467
On May 11 2011 02:03 Zane wrote:
Show nested quote +
On May 11 2011 01:59 GeorgeForeman wrote:
Instead of blaming GOM for putting together a reasonable tournament structure, why not give some hate to IM for not having more than 3 players in the GSL? All they needed was someone to make it into Code A last season and they'd have qualified. IM didn't make it in because IM doesn't have a deep enough roster. I have no problem with the placement.

All that said, I'm really looking forward to the team league. I'll be done with finals, so I'll have plenty of time to watch! :-D

It seems that the players they have now are enough for winning 1 GSTL and being in the other GSTL finals. They also have 2 GSL champions, 1 World Champion, 1 Code A winner, 1 Code A Runner-up and very likely another Code S win. Why would they more players?


It seems pretty straightforward the reasons why they were not included in the GSTL. Last GSTL, they got spanked by `SlayerS`, and it's a shame they were even allowed to play because all they ended up doing was knocking out other teams that actually had a chance at beating SlayerS.

See what I did there?
Playoffs? You're talking about playoffs?
mikyaJ
Profile Joined April 2011
1834 Posts
May 10 2011 17:06 GMT
#468
On May 10 2011 14:10 Belisarius wrote:
Also, totally ignoring the IM thing because it's pretty obviously retarded; what the heck is up with the brackets?
oGs (1st) plays ST (4th) in the first round. Seriously, guys, seeds. Seeds are good. At least SlayerS is on the other side of the bracket.

They randomize them because you could end up having the same bracket over and over.
MKP||TSL
KillerPenguin
Profile Joined June 2004
United States516 Posts
May 10 2011 17:08 GMT
#469
The formula they use doesn't account that only 4 people get to play, the previous season, and that there is a difference between the code S group. Having 9 code A players is certainly worse than 4 code S players in a bo7.

The formula should take the top 5 players and add their GSL points together.
http://www.escapeintolife.com/
tooPrime
Profile Joined March 2011
United States245 Posts
Last Edited: 2011-05-10 17:10:06
May 10 2011 17:09 GMT
#470
On May 11 2011 02:06 mikyaJ wrote:
Show nested quote +
On May 10 2011 14:10 Belisarius wrote:
Also, totally ignoring the IM thing because it's pretty obviously retarded; what the heck is up with the brackets?
oGs (1st) plays ST (4th) in the first round. Seriously, guys, seeds. Seeds are good. At least SlayerS is on the other side of the bracket.

They randomize them because you could end up having the same bracket over and over.

Its based of the point system which is flawed. The first seed is the previous championship team and the the rest of the seeds is based on quantity of players in the GSL. That's why Ogs is always the second seed yet have never won a series in the GSTL.
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
May 10 2011 17:10 GMT
#471
On May 10 2011 14:21 0neder wrote:
Naming yourself MVP doesn't guarantee your team a GSTL seed, you have to win, and he's been choking lately. I for one am excited to see more undiscovered talent.

Choking? Are you in the same universe as the rest of us?
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
May 10 2011 17:10 GMT
#472
I really like IM but I think it's ok. There has to be a system that decides who gets to play. Since you need 7 competent players for the Team League, having the seeding be based on the number of players in the GSL where Code S weighs heavier seems fine.

When you look at IM they have 4 players in the GSL and thus at least 3 who could get to play in the Team League who aren't. Does that mean those 3 players are bad? No ofcourse not.

But what if we sent my fictional team in and I'd have 3 player who are, that would be like a forfeit. So taking the ability of the players on a team from the GSL seems like one of the most fair. Also because now we get to see a different team! Maybe they are gonna stomp, who knows. And to note, the GSL doesn't use ranking which I think is good, it only counts the amount and the Code.

Maybe a carry over could be used where the placing in previous Team Leagues grants a few points for the next but I wouldn't even know how that would be fair, that could make it much harder for teams to rotate. So I don't think it's really possible to have a system where you remember the results of the past.

In the end for a best case scenario solution I can only agree with many before me. A proleague, winners league thing where there doesn't have to be a cap on the number of teams. To help advance that we just need to enjoy the GSTL and show our support and interest. Tasteless has already hinted at to be revealed GOM plans. Who knows what the future will hold.

That new maps looks ice cool, I've been waiting for a snowy map since forever and this seems to come close. I'm really excited.
JayDee_
Profile Joined June 2010
548 Posts
May 10 2011 17:13 GMT
#473
It would be cool if Liquid picked up some more top foreigners and sent them to Korea. Naniwa, Thorzain, Nerchio, Hasu, Sen, Strelock. I know they all have teams just wish full thinking.
karpo
Profile Joined October 2010
Sweden1998 Posts
May 10 2011 17:15 GMT
#474
I'll buy the ticket, teamleague is great. Too bad about IM but if the rules are set in advance you can't just change them. Also IM need to beef up their force, i think this experience will do just that for them. Might be good, right?
brentsen
Profile Joined November 2010
1252 Posts
May 10 2011 17:15 GMT
#475
On May 11 2011 02:04 Grezzz wrote:
The first thing that jumps out is obviously the lack of IM. I have to say that I'm disapointed, because MVP and Nestea are two of the main reasons I watch GSL. HOWEVER - I do have to say it's justified. This is a team league, and so far the IM team just aren't performing well enough besides their top two players.

The second thing that jumps out is the ST vs oGs match in the first round. It seems a little bizarre that if you're going to use a point system to determine qualifying teams that you would then put the 1st and 4th highest teams in terms of points against eachother in round 1.

Those issues aside, I'm looking forward to it. GSTL has proved to be an entertaining league and format and will definately be worth watching.

It seems that brackets are based on previous GSTLs because Slayers and Startale are on different sides of the bracket and OGS had rather poor performances.
Fus
Profile Joined August 2010
Sweden1112 Posts
May 10 2011 17:17 GMT
#476
No IM =( i bet SlayerS or oGs will take this then.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
akaname
Profile Joined July 2010
United Kingdom599 Posts
May 10 2011 17:18 GMT
#477
IM failed the qualification, brutal but fair. don't blame the system now and say it's stupid... hindsight is 20:20. Hopefully this will motivate IM to up their game even more. I want Seed in code A!

i really wish that new map was on EU, it's beautiful.
There can be only none
OPL3SA2
Profile Joined April 2011
United States378 Posts
May 10 2011 17:23 GMT
#478
Real quickly, does anyone know the prize pool for the GSTL? I am intimately familiar with the prize pools that were published about the GSL Code-S and Code-A, but I haven't seen any numbers regarding the teamleague. Thanks in advance
Playoffs? You're talking about playoffs?
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
May 10 2011 17:25 GMT
#479
I hope SlayerS owns again! Too sad not too many of them will be able to make it to Code S, but fair enough if they take another team league ^^
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 10 2011 17:25 GMT
#480
On May 11 2011 01:57 ReaperX wrote:
I feel so bad about IM not being able to play... Although I respect GOM, they should do something like total the player's GSL points in total



so one gsl champion player can carry a whole team?
Kevmeister @ Dota2
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