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On May 11 2011 02:23 OPL3SA2 wrote: Real quickly, does anyone know the prize pool for the GSTL? I am intimately familiar with the prize pools that were published about the GSL Code-S and Code-A, but I haven't seen any numbers regarding the teamleague. Thanks in advance The first 2 GSTL's were prized as such
Place Prize (KRW) Prize (USD) Prize (EUR) Champions ₩ 10,000,000 $ 8,700 € 6,600 Runner-up ₩ 5,000,000 $ 4,350 € 3,300
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Although this is disappointing to not have the team with 2 GSL champions and a top 5 in the world zerg (Losira) I think that this is only fair that the groups with the better team performance get in. You could definatly make an argument for MVP or fOU to not be in, given there recent poor performances but all told I think that this is fair.
Additionallly I am excited to see this new map get integrated, I looks like a macro map but its only a 2 player map making it smaller. We may see some interesting engagements when people figure this new map out.
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Won't the points change after up and down matches...
They probably should of waited
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I would sooo put a 2 modifier instead of 1.6 for Code S players.
Or add something when you reach top 4 last season... like 2.2 or something...
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On May 11 2011 02:01 mikyaJ wrote: I'd just like to point out that TSL and IM have around the same number of players (both small teams), but TSL has almost all of there players in GSL, and most of those in Code S. IM's lesser players need to stop being carried by the trifecta : /
In a Proleague format (as opposed to Winner's League) I don't think IM would do nearly as well. Actually, IM players outside the trifecta have 10-5 stats in GSTL, and the trifecta has 15-7. The trifecta outsiders are being carried by Yonghwa(7-2) and Seed(3-1) though. They have overall good players in the teamleague, they just need more players to get into code A.
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On May 11 2011 02:25 FliedLice wrote:Show nested quote +On May 11 2011 01:57 ReaperX wrote: I feel so bad about IM not being able to play... Although I respect GOM, they should do something like total the player's GSL points in total so one gsl champion player can carry a whole team?
Like oGs?
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thats unfortunate, but the only right decision if oyu wanna keep your integrity.
If a sport changes its rules simply to accomodate what seems to be the most intriguing, it looses its credibility.
That doesnt mean you cant learn from it and change the rules for future tournaments, especially in such a young game.
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On May 10 2011 14:08 stangstang wrote:Show nested quote +On May 10 2011 14:06 Boblhead wrote: whats the point in not letting IM join? isnt this supposed to support esports and have the "TOP" teams play? and they only had 3 players in the GSL, while the team that replaced them (MVP) had more
two of their three players are in the finals of their respective tournaments.
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I really dislike the new map for pvz early game. The nat is too wide open to fe and there is no ramp into the main so the wall in can easily be taken out by a bust.
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On May 11 2011 02:25 FliedLice wrote:Show nested quote +On May 11 2011 01:57 ReaperX wrote: I feel so bad about IM not being able to play... Although I respect GOM, they should do something like total the player's GSL points in total so one gsl champion player can carry a whole team? Fun fact: A team could have 16 people qualify for code A and get knocked out in RO32, along with 12 people in Code S going to up/down matches, and they would still not have as many points as the one player that won code S (4960 points vs 5000). 16 people in code S RO32 would be worth 200 points less than code S winner.
On May 11 2011 02:31 Steel wrote: Won't the points change after up and down matches...
They probably should of waited Points won't change for this GSTL, but the results of the up/down matches will affect GSTL 4. That's because you have the standings at the beginning of the season instead of the end, you get the up/down of previous GSL along with the code A qualifiers.
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Oh my god I LOVE that map!
It looks amazing and the middle will be really interesting playground. Oh god. I NEED to play that on the ladder. I wish blizzard would swap ladder maps every month or something.
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they should improve a minor team league for the other teams.
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What Craziness is this no IM whatttt. and that map looks amazing love it . Cant wait for this to start off best of luck to MVP I see them going far
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I dont like IMMvp anyway so I glad I see him less but its unfortunate that top zergs like Losira and Nestea lost their chances to play cuz of him. whatanab
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On May 11 2011 02:59 Ciel wrote: I dont like IMMvp anyway so I glad I see him less but its unfortunate that top zergs like Losira and Nestea lost their chances to play cuz of him. whatanab
I find it hilarious you're calling a 2 time GSL champion a "nab"
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Rules are rules, IM didn't make it, and that was because imMVP fell to code A. Their loss.
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I'm kind of surprised that the two best teams of the previous team league don't get +2 or +1 to their score in addition to the Code S + Code A points. That way IM would be in, and it would assure that the most deserving team competes in the league.
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To sum the things up: 1) IM is top heavy with low level of the bench. 2) They fail at training their code B players 3) They arent very active at headhunting. I know they got Nuts but why didnt they "buy" a code A/S player from other team. Team changes happen all the time in western SC2 (FX and mous for example ). Why cant koreans do it? GOM made it even easy for them. All players playing are required to omit the Team tag from their player account so players transfers are easy.
So in conclusion: IM coaches didnt focus on helping their code B players to improve. Their managers failed the aggressive headhunting. Dont see any fail on GOM part.
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I feel like the best system would have been to take the sum of the GSL2011 points of all the players in a given team, and use that to compare each team. Players that go far in the tournament would actually weight more, like I feel it should be...
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On May 11 2011 03:10 Frankon wrote:To sum the things up: 1) IM is top heavy with low level of the bench. 2) They fail at training their code B players 3) They arent very active at headhunting. I know they got Nuts but why didnt they "buy" a code A/S player from other team. Team changes happen all the time in western SC2 (FX and mous for example  ). Why cant koreans do it? GOM made it even easy for them. All players playing are required to omit the Team tag from their player account so players transfers are easy. So in conclusion: IM coaches didnt focus on helping their code B players to improve. Their managers failed the aggressive headhunting. Dont see any fail on GOM part.
Hate to agree, partially, but of course it's not always the coaches fault.
But to be quite honest, I do agree with others also who state that the "Champion, and second place" should get extra points so they are automatically in the GSTL, all the good games last season weren't just played with the stars of IM.
It's either top 2 should get extra points, or points shouldn't even be considered.
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