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[Show] Inside The Game - Official Thread - Page 70

Forum Index > SC2 General
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Prev 1 68 69 70 71 72 496 Next
Zeevo
Profile Joined June 2011
148 Posts
July 27 2011 02:20 GMT
#1381
Why did they laugh at that kid asking the question?


He probably felt horrible being laughed at by proffesionals (Not really?) in front of 5,000+ viewers.
RedBack
Profile Joined March 2011
Australia102 Posts
July 27 2011 03:15 GMT
#1382
Ahhrg why do people take everything so seriously.
This is a frothy entertainment show, lighten up.
Who cares if they laugh at a stupid question, and i bet the people complaining about them
not taking the show "seriously" enough are the same people complaining SOTG is now boring.
Some people complain no matter what.
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 27 2011 03:36 GMT
#1383
Believe it or not, Nazi zombies actually had a competitive community. Telixion and I were the best players in the world and won all the small tourneys hosted by wethegamerz.com. I even got a signed copy of the game from the treyarch devs for getting first place (: We got so good that we couldn't die, so the tourneys developed into "vs" mode where 2 players would try to kill the other player or just outlast the other. There was actually lots of mindgames that would go on.

One of the biggest draws besides tourneys was the leaderboard, but sadly modders and glitchers got the better of that. It was fun for a while though, since it was always me or telix on top (:

Anyways, if you want to get to a new high round let me know, but its been a good year since i actually played.
Goatlust88
Profile Joined May 2011
Australia69 Posts
July 27 2011 05:04 GMT
#1384
I thought it was one of the better shows this week apart from all the shitty background noise.
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
July 27 2011 13:48 GMT
#1385
On July 27 2011 08:59 jmbthirteen wrote:
How awesome is it that a $10,000 prize pool is now considered low?


I think it's partially because prize pools have DECREASED over the past 10 years instead of increasing (like you'd think they would with growth. The prize pools we saw in 2002-2006 were sick compared to what's being handed out now. Rightfully so, when the whole scene goes through a rough patch... it makes quite a bit of sense that organizations awarding this prize money would increase it over time. Which sucks for the players, but is probably much better for the stability of these organizations.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Boraz
Profile Joined February 2011
United States361 Posts
July 27 2011 13:56 GMT
#1386
Hey djwheat when is the vod of last nights episode gonna be up? Had basketball and didn't get to watch like any of it.
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
July 27 2011 14:00 GMT
#1387
On July 27 2011 22:56 Boraz wrote:
Hey djwheat when is the vod of last nights episode gonna be up? Had basketball and didn't get to watch like any of it.


VOD up at http://InsideTheGame.blip.tv (Direct Link: http://blip.tv/insidethegame/inside-the-game-e10-7-26-2011-5415350)
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
July 27 2011 14:02 GMT
#1388
For those expressing concern, we are really looking at good call screening solutions. There is obviously some fun to having random callers, but there's also lots of time sucked up due to malformed questions, repeated topics, etc.

However, we're also not going to half-ass some solution, so we're taking a Blizzard stance: "We'll get call screening when we're ready". Obviously none of us can call screen and do the show at the same time, so it means we have to get another body involved (on top of a technology solution).
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Latty
Profile Joined October 2010
Germany567 Posts
July 27 2011 14:04 GMT
#1389
watched ITG last night and thought : meh the new maps will somehow be cool. BUT NO they suck so bad its no fun at all .... why does blizzard do this?!?!? just use maps who every competitive player is fine with and casuals do not even care like said on the show...

these maps are soooo bad i want to throw up ...
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
July 27 2011 14:08 GMT
#1390
What about a different skype account also in the call, but mutted, that people have to call to.
And then the person behind it forwards the callers into the big call.
Boraz
Profile Joined February 2011
United States361 Posts
July 27 2011 14:09 GMT
#1391
Djwheat you thought I was a troll on the show a few weeks back? I was mw2zombie. Re-watched the part of me talking to Geoff and noticed you calling me a troll beforehand xD

Then you said I was alright so I guess it's all cool.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
July 27 2011 14:51 GMT
#1392
On July 27 2011 10:35 iNcontroL wrote:
+ Show Spoiler +
just try and not take this stuff so serious guys >_< We love producing content and have fun doing that.. if you look at us having fun as us "not taking it serious" and giving "2 of 10 effort" then you are going about this the wrong way.

We are not at a black tie event or something. We are in the midst of a boot camp where people are shouting around us and asking us for autographs etc... it's relaxed, fun and casual. We will have these episodes AND we will have episodes where greg and I are sitting at our progamer house dressed and focused. Enjoy both please!

bad questions, good questions.. who cares? Enjoy the interaction/content and it's good! That isn't to say there isn't room for improvement/constructive criticism but some idiot saying he almost called just to tell me to "stfu" or w/e is dumb and not needed. If you REALLY have that attitude then please avoid shows I do.. I am who I am and if that is bad for you then be rational and stop attending my events.

I was hoping this show will be different from SotG. But since you obviously laugh at IdrA's concern with imbalance I'm starting to think this is going to be another SotG.
Aside from the mocking around I'd rather if you took the time to find a quiet place in the area or just didn’t do the show at all. A lot of shouting, echoes and such.

On the topic of maps, I'm amazed that after all the experience with SC:BW they almost said to them selves "let's make SC2 maps even more space-constricting and allow Protoss to constrict it some more. Maps were bad and are getting even worse. I honestly understand IdrA when it comes to exaggerating his concerns, it must be extremely frustrating. More to the point, it’s not getting any better and I don’t expect Blizzard to suddenly start considering players’ ideas.
Really Blizz, really? - Darnell
Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 27 2011 14:55 GMT
#1393
Incontrol was wrong. There were 3 zergs in teh Ro8, Losira, Nestea and Coca. I think a more worrying problem is that I don't see a single Zerg making into code S (maybe Leenock) and so far it has been 4/4 Terrans. I think slowly, the Terran race will take over the GSL, despite being on maps considered bad for Terran.
jere
Profile Joined September 2010
United States121 Posts
July 27 2011 15:34 GMT
#1394
I know I am in the minority about maps but, there is no reason to remove close positions or other things for ladder. I like seeing a few new maps per season. Also the ladder is for casual players, you know people that just play for fun. NOT for pro players getting ready for a major tournament. If EG players are using ladder for practice I expect they will fall behind faster. I am sure they all have some practice partners they can work with on tournament maps. So iNcontroL should not have to waste his time playing close positions on Mettal.

Pro players have some different maps than what is on ladder. The ladder should not have to conform to the super small percent of pros but should work for the majority of all SC2 players. Pros can have an opinion on the map pool, and can say the maps are bad, but should not say that they are bad for them to practice on.
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
July 27 2011 16:41 GMT
#1395
On July 27 2011 23:00 djWHEAT wrote:
Show nested quote +
On July 27 2011 22:56 Boraz wrote:
Hey djwheat when is the vod of last nights episode gonna be up? Had basketball and didn't get to watch like any of it.


VOD up at http://InsideTheGame.blip.tv (Direct Link: http://blip.tv/insidethegame/inside-the-game-e10-7-26-2011-5415350)


Seems like Blip is acting up again, it doesn't load the video for me, the 'loading circle' just keeps on spinning indefinitely. Could be me, but if someone else can confirm that would be great. I just used the raw jtv vod. Mr. Graham you're a boss that you do it this way, so people can watch it almost instantly after it's finished. And in sweet HD for the people who want eyecandy via Blip.
How can you kill, that which has no life?
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 27 2011 16:50 GMT
#1396
On July 27 2011 23:55 Micket wrote:
Incontrol was wrong. There were 3 zergs in teh Ro8, Losira, Nestea and Coca. I think a more worrying problem is that I don't see a single Zerg making into code S (maybe Leenock) and so far it has been 4/4 Terrans. I think slowly, the Terran race will take over the GSL, despite being on maps considered bad for Terran.


What's even more concerning on top of that is Blizzard's reasoning for getting rid of Metalopolis was that it was TOO GOOD for Zerg. -.-
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 27 2011 16:55 GMT
#1397
good show yesterday

i for one am happy that prize money isnt super huge in every tourney but those tourneys like mlg seem to be stable and thats far more important than a 100000000 prize pool and as long as the competition in those tourneys is top notch too as a spectator i really dont care.
The only virgins in kpop left are the fans
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 27 2011 16:59 GMT
#1398
With ladder being so different then the competitive pool it is pretty shitty for non pro players trying to break into the scene.
#1 Kwanro Fan
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 27 2011 17:00 GMT
#1399
On July 28 2011 01:50 nvs. wrote:
Show nested quote +
On July 27 2011 23:55 Micket wrote:
Incontrol was wrong. There were 3 zergs in teh Ro8, Losira, Nestea and Coca. I think a more worrying problem is that I don't see a single Zerg making into code S (maybe Leenock) and so far it has been 4/4 Terrans. I think slowly, the Terran race will take over the GSL, despite being on maps considered bad for Terran.


What's even more concerning on top of that is Blizzard's reasoning for getting rid of Metalopolis was that it was TOO GOOD for Zerg. -.-



Was that really their reason? I thought it was good to remove it because it's old and it's time. Zerg imba is pretty ridiculous, especially since it has close spawns on ladder.
#1 Kwanro Fan
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 27 2011 17:08 GMT
#1400
On July 28 2011 02:00 Bosu wrote:
Show nested quote +
On July 28 2011 01:50 nvs. wrote:
On July 27 2011 23:55 Micket wrote:
Incontrol was wrong. There were 3 zergs in teh Ro8, Losira, Nestea and Coca. I think a more worrying problem is that I don't see a single Zerg making into code S (maybe Leenock) and so far it has been 4/4 Terrans. I think slowly, the Terran race will take over the GSL, despite being on maps considered bad for Terran.


What's even more concerning on top of that is Blizzard's reasoning for getting rid of Metalopolis was that it was TOO GOOD for Zerg. -.-



Was that really their reason? I thought it was good to remove it because it's old and it's time. Zerg imba is pretty ridiculous, especially since it has close spawns on ladder.



Ya, here's the quote from Blizzard. Sorry for hijacking the direction of conversation, just thought I'd provide you their statement.

+ Show Spoiler +
Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.
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