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Tricks with pathfinding - Page 3

Forum Index > SC2 General
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rO_Or
Profile Joined October 2010
United States306 Posts
May 02 2011 15:00 GMT
#41
Sweet find... And I don't see any reason why this should be patched out, it's not game breaking in any manner. People should already have learned that they need to thoroughly scout their base in the early game.
On August 19 2011 00:04 Larryx wrote: The thing is that EU events are so much Difficultier than NA ones.
Hoon
Profile Joined December 2010
Brazil891 Posts
May 02 2011 15:00 GMT
#42
That scrap station one is really awesome.
You can foresee an attack without scouting at all. :O
Expect some 'L0L YOU HAX' rages. lol
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
May 02 2011 15:00 GMT
#43
This falls under a bug because information used that is not available and that shouldn't be possible.
Inex
Profile Joined October 2010
Bulgaria443 Posts
May 02 2011 15:01 GMT
#44
Very interesting stuff, especially with the destructible rocks on scrap station. The expo scout is great though, since you can pretty much have a very clear idea if a zerg/toss is starting an expansion. Awesome find, man, but I agree that this needs to be fixed.
biomech
Profile Joined April 2010
Germany380 Posts
May 02 2011 15:02 GMT
#45
nifty stuff right there :D nice find.
mizU
Profile Blog Joined April 2010
United States12125 Posts
May 02 2011 15:06 GMT
#46
Oh. My. Gawd. Scouting without scouting.
if happy ever afters did exist <3 @watamizu_
I)etox
Profile Joined April 2011
1240 Posts
May 02 2011 15:07 GMT
#47
This is cool but I don't think that it will be severe enough to warrant a fix by blizzard. Maybe in the lower leagues there will be an increase in cheese, but at least at the highest levels of play it won't matter that much.
Herper
Profile Joined January 2011
501 Posts
May 02 2011 15:08 GMT
#48
well time to break ladder.. brb
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
Last Edited: 2011-05-02 15:12:14
May 02 2011 15:11 GMT
#49
That's very interesting. Thanks for the find, brother.

EDIT:

For the scrap station rock scouting thing, can we use patrol? Or does it have to be shift move commands?
"If you don't give a shit which gum you buy, get stride" - Tyler
merz
Profile Blog Joined July 2004
Sweden2760 Posts
May 02 2011 15:11 GMT
#50
I'm not really sure I like this or not. There's so much valueable information that can be gathered for free now. Mindgames such as cancelling an expo, or faking an expo by being very dedicated to deny any scouting would most likely be eliminated if this is executed properly no?
Winners never quit, quitters never win.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 02 2011 15:12 GMT
#51
Im so doing the destructible rock patrol trick every map now!

Blind cannon rushes are also gonna be a lot more dangerous now on 4 player maps.

One possible solution is to add a 'scouted' boolean to every object and only update the pathing once it gets set to true but this is gonna eat into the fps.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
bobbingmatt
Profile Joined June 2010
Australia224 Posts
May 02 2011 15:12 GMT
#52
Wow, i knew that you could use this to see of they had a wall in, but the other stuff is crazy! I hope this is fixed.
no
banana
Profile Joined January 2009
Netherlands1189 Posts
May 02 2011 15:13 GMT
#53
my mouth: :OOOOOOO
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-05-02 15:17:25
May 02 2011 15:15 GMT
#54
clearly should be fixed, u r getting information you shouldnt get (fog of war). The ramp block is minor thing and it doenst affect gameplay THAT much.

well sackfolding and flowers on lost temple was fixed so expect this to be fixed
Stork[gm]
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
Last Edited: 2011-05-02 15:19:07
May 02 2011 15:17 GMT
#55
On May 03 2011 00:12 iHirO wrote:
Im so doing the destructible rock patrol trick every map now!

Blind cannon rushes are also gonna be a lot more dangerous now on 4 player maps.

One possible solution is to add a 'scouted' boolean to every object and only update the pathing once it gets set to true but this is gonna eat into the fps.


Nobody (except for dev team ofc) knows how this engine was implemented. Anyway, this is not going to be big change as a unit can avoid another units. So if buildings becomes "units" and not a "part of map" it's probably will be fine.
sc2drill.com
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-05-02 15:29:15
May 02 2011 15:25 GMT
#56
On May 02 2011 23:35 Tiazi wrote:
Show nested quote +
On May 02 2011 23:15 PaPoolee wrote:
Wow needs to be patched ASAP, great find =>.


why?

Nice find!

becasue your opponent is getting way more information then he should?

Im very happy for every bug people find, more work for lazy blizzard ^^
Stork[gm]
Scribble
Profile Blog Joined March 2011
2077 Posts
May 02 2011 15:28 GMT
#57
Whoa, a new trick was found? That impossible, we have the entire game figured out already!

Sorry, had to take a dig at the "the game is doomed to failure because it's too simple and there's nothing left to discover," crowd. Very cool discovery.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
May 02 2011 15:29 GMT
#58
I did notice the wall off scout bug previously... I'd send a drone to middle of a base and I'd check and it was busy skirting along the cliffs and I'm thinking "why did it do tha.... ohhhh" Didn't think about the path finding thing though but now that I see it, i'm surprised no one noticed this sooner.
戦いの中に答えはある
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-05-02 15:32:45
May 02 2011 15:30 GMT
#59
On May 03 2011 00:28 Scribble wrote:
Whoa, a new trick was found? That impossible, we have the entire game figured out already!

Sorry, had to take a dig at the "the game is doomed to failure because it's too simple and there's nothing left to discover," crowd. Very cool discovery.

Too bad the only things we discover are mostly non-intended (read they are mistakes).

I would be much more happy if someone would discover how to micro zerg units.
Stork[gm]
mapleleafs791
Profile Joined September 2010
United States225 Posts
May 02 2011 15:32 GMT
#60
lol this is pretty epic. untill halfway through i was like... nothing new, maybe for a newbie but the difference in pathing for an unblocked ramp due to a nexus/CC is pretty sick
Spor.534 Master Zerg NA
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