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Tricks with pathfinding - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 All
papaz
Profile Joined December 2009
Sweden4149 Posts
May 03 2011 16:45 GMT
#161
great find, scary voice as hell!
Healedyou
Profile Joined May 2010
United States47 Posts
May 03 2011 16:56 GMT
#162
mhmm, well put together. I wonder how long the Koreans have been secretly using this exploit!!
BAN HAMMAAHHHHHH

I demand a recount of GSL S1.
D to the umbass, Dumbass.
JustPlay
Profile Joined September 2010
United States211 Posts
May 03 2011 16:57 GMT
#163
You don't need a perfectly straight line. You just need there to be no situation where your probe will hug a corner. The change is subtle depending on the angle you use, but if you practice it map specific it's definitely easy to tell spawn location.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 03 2011 16:59 GMT
#164
Wow, my mind is blown away
Faveokatro
Profile Joined August 2010
80 Posts
May 03 2011 17:04 GMT
#165
I don't see how this is OP, as someone said before you already can tell whether a base is there vs a Z just by creep. People also keep complaining there aren't small micro tricks in SC2... well there won't be if people clamor for them to be removed every time one gets discovered.
rickybobby
Profile Joined October 2010
United States405 Posts
May 03 2011 17:07 GMT
#166
wow those are really interesting little things but they could be quite useful
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 03 2011 17:10 GMT
#167
To the people saying it MUST be removed/fixed since cannon rushes and other such shit....Do you ever scout your own base?

Cause if you did regularly, it wouldn't matter if you didn't see his little probey, you still find it by knowing the timing that the pylon goes down, ezpz.

Grow up babies.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
FinestHour
Profile Joined August 2010
United States18466 Posts
May 03 2011 17:12 GMT
#168
That scrap station rock one....huge.
thug life.                                                       MVP/ex-
mordek
Profile Blog Joined December 2010
United States12705 Posts
May 03 2011 18:31 GMT
#169
Scrap station seems the most useful.

Voice was a little creepy though but good stuff
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
BigJoe
Profile Joined January 2011
United States210 Posts
May 04 2011 02:33 GMT
#170
holy crap this is awesome. i def want to see this at high level play
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2011 02:38 GMT
#171
this is really great :D

thx for sharing you sxc
Waiting for Protoss Jesus
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 04 2011 18:52 GMT
#172
Assuming it's not a bug exploit, which I hope it's not, scouting that last base on a 4 player map just got quicker. Could be the difference between getting in before that stalker / marine / wall-off happens, no ?
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