Tricks with pathfinding - Page 7
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On May 03 2011 07:00 asdfjh wrote: In your video you said that spam clicking actually will cause the selected units to move slower because the path has to be constantly recalculated. How much slower are we talking about? Because I haven't been able to notice the difference. He's right about that and it's a pretty well known fact. You'll notice it if you're trying to worker scout and you have an enemy worker right on your tail or if you are trying to run a worker across the map with zerglings behind it. They get a hit in every time you spam the move command. | ||
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alert
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On May 03 2011 17:10 justiceknight wrote: after reading the nexus thing i still dont understand why he has to shift+click the minerals and move back?? To create a line that won't move according to the position of the worker, so you have something to compare the worker's movement to. | ||
Perplex
United States1693 Posts
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