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Tricks with pathfinding - Page 7

Forum Index > SC2 General
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Mithriel
Profile Joined November 2010
Netherlands2969 Posts
May 02 2011 22:08 GMT
#121
Holy shit, amazing find, wonder if this will catch ik and if it will get patched.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
zeru
Profile Blog Joined September 2010
8156 Posts
May 02 2011 22:11 GMT
#122
--- Nuked ---
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
May 02 2011 22:16 GMT
#123
Awesome find. To be honest, I hope they don't change this. I like the implications that it has, and to see it utilized in my opinion would be a beautiful thing.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 02 2011 22:17 GMT
#124
Doesn't need to be patched, but great find
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 02 2011 22:20 GMT
#125
scrap station rock is really nice esp in matchups without zerg (ovie).
PM me if you want random korean images translated.
ScythedBlade
Profile Joined May 2010
308 Posts
May 02 2011 22:33 GMT
#126
I think there was a thread 4 months ago already detailing a few of these tricks. Especially with finding out if Scrap's rocks are broken.
Moonling
Profile Blog Joined May 2010
United States987 Posts
May 02 2011 22:34 GMT
#127
This is so awesome
1% of koreans control 99% of starcraft winnings. #occupykorea.
Penke
Profile Joined October 2010
Sweden346 Posts
May 02 2011 22:42 GMT
#128
Nice find, especially with the expansion checking thing
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
May 02 2011 23:00 GMT
#129
On May 03 2011 07:00 asdfjh wrote:
In your video you said that spam clicking actually will cause the selected units to move slower because the path has to be constantly recalculated. How much slower are we talking about? Because I haven't been able to notice the difference.


He's right about that and it's a pretty well known fact. You'll notice it if you're trying to worker scout and you have an enemy worker right on your tail or if you are trying to run a worker across the map with zerglings behind it. They get a hit in every time you spam the move command.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
May 02 2011 23:04 GMT
#130
Interesting stuff. I actually knew some of them, like the patrol on Scrap Station. But yeah i wonder what blizzard will do in response to this. Maybe nothing?
Aka XephyR/Shaneyesss
BaronFel
Profile Joined July 2009
United States155 Posts
May 02 2011 23:23 GMT
#131
Brilliant
mavsfan0041
Profile Joined February 2011
United States306 Posts
May 03 2011 00:42 GMT
#132
Holy cow :3 you're a genius!!!
R.I.P. CheckSix
alert
Profile Joined April 2011
Russian Federation3 Posts
May 03 2011 07:26 GMT
#133
Wow. Nice!
Eeeegor
Profile Joined April 2005
Australia809 Posts
May 03 2011 07:33 GMT
#134
This is pretty neat - good find!
Day9 Made Me Do It
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
May 03 2011 07:35 GMT
#135
That Scrap Station one made me go HOLY SHIT! :O
(☞/  ̄ヮ ̄) ☞/
Philip2110
Profile Joined April 2010
Scotland798 Posts
May 03 2011 07:38 GMT
#136
Wow i knew about that scrap station one and the walling off but being able to tell if someone has expanded?! I hope they patch this but insane find
Master Sc2 - Diamond LoL - Eu W
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 03 2011 08:10 GMT
#137
after reading the nexus thing i still dont understand why he has to shift+click the minerals and move back??
nkwd
Profile Blog Joined February 2010
United States99 Posts
Last Edited: 2011-05-03 08:24:32
May 03 2011 08:17 GMT
#138
nvm, found the video on youtube. good find, maybe proxy gate will be popluar...
Team MnM http://mnmsc2.com http://www.sc2ranks.com/c/823/
Trang
Profile Joined October 2009
Australia324 Posts
May 03 2011 08:18 GMT
#139
On May 03 2011 17:10 justiceknight wrote:
after reading the nexus thing i still dont understand why he has to shift+click the minerals and move back??


To create a line that won't move according to the position of the worker, so you have something to compare the worker's movement to.
Perplex
Profile Joined March 2011
United States1693 Posts
May 03 2011 08:18 GMT
#140
amazing.. bookmarked on youtube. gonna try this out tomorrow in-game.
http://www.lolking.net/summoner/na/24238059
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