• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:10
CET 14:10
KST 22:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2170 users

Tricks with pathfinding

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
Last Edited: 2011-05-03 05:57:37
May 02 2011 13:57 GMT
#1
I found a couple of tricks with Starcraft's pathfinding (probably I'm not first but anyway ^_^). They allows you to:

- sneaky check opponents location and expansion
- in some circumstance know about destructible rocks fall

[image loading]

updates

- you can use any unit (not only worker) to do any of this
- "closed areas" include walled-in Terran's base, so you can know when supply depot is down
- difference in worst case (when I find opponent on 3th possible location) on Delta Quadrant is about 15 seconds compared to "normal" way to scout.
sc2drill.com
ch4ppi
Profile Joined July 2010
Germany802 Posts
May 02 2011 14:02 GMT
#2
Wow wtf 0.o

This is a great find, especially with the exe.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-05-02 14:04:27
May 02 2011 14:03 GMT
#3
Yes, units having "perfect" pathfinding even though you haven't scouted has been known for a while.

Your trick of using waypoints to see if the worker paths slightly "off track" however is new to me, nice find!
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Binabik
Profile Joined January 2011
Germany686 Posts
May 02 2011 14:05 GMT
#4
OMG blind ProxyGates incoming
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
May 02 2011 14:05 GMT
#5
I must say, his voice is quite sultry.

Iv been waiting for someone to put up a good video like this. Im sure pros could gain some cool advantages with this.
Every sunday a nun lays from my gunplay
Despicatus
Profile Joined January 2011
34 Posts
Last Edited: 2011-05-02 14:08:38
May 02 2011 14:05 GMT
#6
Well, this is pretty evil for cannon rushes and just scouting in General, I really hope Blizzard updates the path finding engine to fix this.
I don't think that this is meant to be, nor that it should be in the game.

Uhm wait 1 sec, so how much faster can you actually scout your opponent on a 4 player map like tal darim with this?
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 02 2011 14:07 GMT
#7
Wow, sweet. That is really nice and quite ingenuitive.
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 02 2011 14:07 GMT
#8
Wow, finding the expansion and main is pretty unbelievable. It takes a keen eye to notice the slight change in direction, but it will definitely be used in games if its not patched. Time to start using it myself!
https://liquipedia.net/starcraft2/Monitor
gondolin
Profile Blog Joined September 2007
France332 Posts
May 02 2011 14:08 GMT
#9
Knowing that the opponent walled according to the scouting path of your drone is quite evident, but I had not thought at all about the other uses of the pathing system you describe, they are really clever!
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
May 02 2011 14:10 GMT
#10
Really cool, thanks for the video. I knew that the pathfinding could be exploited in terms of ramp blocks, but didn't think of the other applications brought up in the video. I'm not entirely sure which side of the fence I'm on in terms of if this should be changed or not, for I think it's kind of neat that players can use little tricks like this (BW was filled of random tricks itself, as we all know), but at the same time it's a bit... Broken.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Dny
Profile Joined December 2010
Netherlands23 Posts
May 02 2011 14:10 GMT
#11
Imagine some pro using this trick in a tournamentgame.. Ppl that dont know this trick will be hella confused and blame the pro for hacking.

Hope Blizzard will fix this.
Please hold your applause until my next post.
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
May 02 2011 14:12 GMT
#12
On May 02 2011 23:05 Despicatus wrote:
Well, this is pretty evil for cannon rushes and just scouting in General, I really hope Blizzard updates the path finding engine to fix this.
I don't think that this is meant to be, nor that it should be in the game.

Uhm wait 1 sec, so how much faster can you actually scout your opponent on a 4 player map like tal darim with this?


I'm not sure. Probably difference is not large. But sometimes 3 seconds is a difference between "I'm in" and "marine is out".
sc2drill.com
hugman
Profile Joined June 2009
Sweden4644 Posts
May 02 2011 14:15 GMT
#13
This only works when there's a clear path between you and the obstacle you're trying to find, and that's not the case on a lot of maps. What I mean is that you need line of sight to your opponent's expo to "proxy scout" it.
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
May 02 2011 14:15 GMT
#14
Wow needs to be patched ASAP, great find =>.
Sleight
Profile Blog Joined May 2009
2471 Posts
May 02 2011 14:15 GMT
#15
Incredible find. Just incredible.
One Love
Binabik
Profile Joined January 2011
Germany686 Posts
May 02 2011 14:15 GMT
#16
The great thing about this trick is that your opponent won't be able to notice that he's been scouted unless he places a building near the ramp.

Terran and Protoss will be as easily spotted as Zerg.
Keype
Profile Joined March 2010
Sweden455 Posts
May 02 2011 14:16 GMT
#17
Really cool tricks u have find , stuff like that will probably get patched tho.
Tornado Terran Fighting!
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
Last Edited: 2011-05-02 14:21:24
May 02 2011 14:16 GMT
#18
On May 02 2011 23:15 hugman wrote:
This only works when there's a clear path between you and the obstacle you're trying to find, and that's not the case on a lot of maps. What I mean is that you need line of sight to your opponent's expo to "proxy scout" it.


Definitely. Any ramp on path nullifies the difference in patches "with" and "without" Nexus.
sc2drill.com
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
May 02 2011 14:17 GMT
#19
nice find
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Talho
Profile Joined August 2010
Belgium592 Posts
May 02 2011 14:18 GMT
#20
Program wise this might be very hard to fix without bugging other pathfinding stuff :/
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV707
TKL 170
Rex107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 356
TKL 170
Harstem 131
ProTech116
Rex 107
StarCraft: Brood War
Britney 45172
Calm 10059
Horang2 1602
Jaedong 761
Soma 734
EffOrt 649
Stork 440
firebathero 377
Larva 340
Rush 237
[ Show more ]
Pusan 190
ZerO 180
Zeus 152
Killer 80
Mind 79
ToSsGirL 77
yabsab 63
Liquid`Ret 41
scan(afreeca) 28
Icarus 22
Noble 14
Hm[arnc] 14
ivOry 9
NaDa 9
Dota 2
Dendi1088
qojqva263
XcaliburYe209
Counter-Strike
olofmeister2086
x6flipin717
allub213
oskar145
Other Games
B2W.Neo744
Pyrionflax438
crisheroes359
Fuzer 308
hiko140
Sick93
QueenE24
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream10370
PGL Dota 2 - Secondary Stream4933
StarCraft: Brood War
UltimateBattle 70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1675
Upcoming Events
Monday Night Weeklies
3h 50m
Replay Cast
9h 50m
ChoboTeamLeague
11h 50m
WardiTV Korean Royale
22h 50m
BSL: GosuLeague
1d 7h
The PondCast
1d 20h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.