PTR 1.3.3 Cannon Placement with new Pylon Radius - Page 8
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iversonjack
Australia69 Posts
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The KY
United Kingdom6252 Posts
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Talin
Montenegro10532 Posts
Now precision with Pylon placement will matter a lot, which I like. | ||
vojnik
Macedonia923 Posts
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evsky
United Kingdom61 Posts
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iNbluE
Switzerland674 Posts
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nMarkz
Norway3 Posts
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narcissus
Denmark53 Posts
I actually think this will, when people get use to new radius, make Protoss win more, because they not going to warp in random pylons when supply blocked, but are forced to play smarter. + Show Spoiler + On April 30 2011 10:52 RemrafGrez wrote: Here are some examples where pros need all that 1.3.2 pylon range, and please don't tell me they could spare 100 minerals for another pylon at this point in the game. ![]() Most of these are from recent tournies like recent GSL or MLG. If it's not OK to do screenshots of GSL someone please delete this post if you have to. GSL, Alicia vs Losira- Trying to wall from ramp to nexus, no spare pylons. ![]() GSL, Coca vs Squirtle- No pylons to spare, trying to wall off and cover two distant sides with 1 pylon. ![]() GSL, July vs Huk - he put pylon in middle of minerals because he moved all his probes already, but an example of 1 pylon and 2 cannons - ![]() Root vs EG, KiwiKaki vs Idra - notice how he puts cannons at max distance so he has more room to warp-in and cannons can cover each other, and no one pylon taken out unpowers a cannon- ![]() Root vs EG, Kiwikaki vs Idra - he puts buildings at max distance to semi wall off with forge and better protect and hide robo bay- ![]() MC vs Check - Notice how he needs to wall of his natural from nexus to ramp, no spare pylons for other side of natural nexus. ![]() I really don't get the picture you are posting, they're extremely being taking out of context, since 3 of them are with the players being in a engagement, so we can't tell if the protoss had more pylons there, but they just got destroyed before the screenshot was taking, so see no real reason why people should response to them. And I bet you, if you're taking a look in the Protoss main, there will be some random placed pylon that could have been placed better. Also, if pylons are being used to make some sort of a wall, which has absolutely nothing to do with the power radius, they're in a big risk of being destroyed, so most players will have some sort of backup pylons anyway, to power the buildings, otherwise, the fault is on the Protoss, not the patch. | ||
RemrafGrez
United States180 Posts
On April 30 2011 22:09 loveeholicce wrote: Roach ling all ins are better because theres an extra pylon in the natural? O_O And no, protoss have sentries for fast expand. Sentries. You live and die by forcefields in the early game, not pylon radius Fast expands need walls, cannons, then sentries. Some maps already kill p for trying just look at the pro screenshots... Sentries are not enough for some builds. As for ling roach allins, you need some sort of wall to have a chance. Some maps are going to be impossible to wall on with first natura area pylon worse than before. | ||
threepsuedo
2 Posts
![]() screenshots taken on scrapstation | ||
loveeholicce
Korea (South)785 Posts
On May 01 2011 01:50 RemrafGrez wrote: Fast expands need walls, cannons, then sentries. Some maps already kill p for trying just look at the pro screenshots... Sentries are not enough for some builds. As for ling roach allins, you need some sort of wall to have a chance. Some maps are going to be impossible to wall on with first natura area pylon worse than before. I don't know what roach ling all ins you're running into but I've never heard of any that hit before toss gets a chance to place their 2nd or 3rd pylon lol. On May 01 2011 03:05 threepsuedo wrote: big ramps: ![]() screenshots taken on scrapstation Move the cyber core up 1 square, walling off the middle area and making the hole in the bottom rather than middle of the map. Problem solved. Or, scout after pylon like every other Protoss and make a full wall or something when you see a 6 pool. | ||
SilverPotato
United States560 Posts
On May 01 2011 03:25 loveeholicce wrote: I don't know what roach ling all ins you're running into but I've never heard of any that hit before toss gets a chance to place their 2nd or 3rd pylon lol. Move the cyber core up 1 square, walling off the middle area and making the hole in the bottom rather than middle of the map. Problem solved. Or, scout after pylon like every other Protoss and make a full wall or something when you see a 6 pool. Yeah Seriously :D Also, you get a second pylon before the core anyway right? Problem solved again. | ||
shammythefox
United Kingdom286 Posts
On May 01 2011 03:25 loveeholicce wrote: I don't know what roach ling all ins you're running into but I've never heard of any that hit before toss gets a chance to place their 2nd or 3rd pylon lol. Move the cyber core up 1 square, walling off the middle area and making the hole in the bottom rather than middle of the map. Problem solved. Or, scout after pylon like every other Protoss and make a full wall or something when you see a 6 pool. That wouldnt be walled off against zerglings, they could get between gateway & core. | ||
threepsuedo
2 Posts
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covetousrat
2109 Posts
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eviltomahawk
United States11135 Posts
On May 01 2011 03:36 threepsuedo wrote: you can't put it up one hex either. ![]() Put it up two hexes? In that pic, the diagonal between the corners of the Core and Gateway doesn't do a full block. | ||
Jayrod
1820 Posts
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Grezzz
United Kingdom78 Posts
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PowerDes
United States520 Posts
This is a significant change to fast expands and good sim city builds vs possible hellion harass, drops, etc. | ||
biggestnoob
35 Posts
And as some1 said if you have 10 canons on 1 pylon, nuff said. | ||
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