PTR 1.3.3 Cannon Placement with new Pylon Radius - Page 10
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0neder
United States3733 Posts
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Carpenter
126 Posts
On May 01 2011 06:14 kyophan wrote: Any problems with this? Not zergling tight i fear. Probe is slightly bigger than zergling | ||
kyophan
United States113 Posts
On May 01 2011 06:22 Carpenter wrote: Not zergling tight i fear. Probe is slightly bigger than zergling I didn't know they were bigger. Nonetheless, I also tested it with zerglings and it seems to work just fine. | ||
Schnullerbacke13
Germany1199 Posts
On May 01 2011 05:30 DragonDefonce wrote: While I wanna rage and say no one 4 gates anymore above mid diamond, then I realize blizz cares (understandably so) more about the guy who gets the game just cause he heard its pretty good than people who play sc as a lifelong hobby, or competitive level plays. Considering they put nitro pack to factory, cut out voidray speed, and admit people aint gonna use mothership in competitive play, I think its pretty safe to assume they will go through with this change and theres nothing we can do to stop David Kim. MC? | ||
Torpedo.Vegas
United States1890 Posts
On April 30 2011 14:48 Scarecrow wrote: -.- it will have 0 effect, anyone who builds excess pylons early game is clueless. There'll still be plenty of space. Just think about it and you'll realise how stupid this question is. Im not the best player, but its sounds legitimate. The increased warpgate time change in combination with decrease in the amount of buildings able to be powered per pylon would force a later 4gate and the increase in supply capacity with due to more pylons could lead to a stronger albeit later 4gate. Unless you build everything super tight around 1 pylon, which is bad because it both makes them an easy target and easy to scout, you would need more pylons to space everything out properly and get at least similar coverage. Even 1 more pylon could be significant if it was the earliest possible with the new warpgate timing. Or will the effectiveness be deflated due to the time the enemy get to scout and build up. If its way off, then sorry, but it sounds like a legitimate questions. | ||
loveeholicce
Korea (South)785 Posts
On May 01 2011 04:42 Jayrod wrote: Yea, but to have to put the 2nd instead of the third pylon into your wall off means you don't have the option to keep your tech hidden at all or the number of gateways etc. It just limits a couple more builds, say an ultra fast twilight council, because protoss can't deny scouting as easily as the other races (marines with range, cheap and fast cost efficient lings).. you literally have to just kind of stand there with the zealot. Putting 2nd pylon in the wall isn't a massive deal, but it does limit a few options to do riskier plays and is generally not where you want to have to put a 2nd one. Its map dependent of course Sorry, what? What kind of a twilight council comes before the 3rd pylon lol O_O. where are u getting these examples | ||
iPlaY.NettleS
Australia4329 Posts
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KevinIX
United States2472 Posts
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BushidoSnipr
United States910 Posts
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ampson
United States2355 Posts
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sleigh bells
United States358 Posts
like the endless debate about t1/2/3 units lol. why are terran t1 units good? why do terran t3 units kind of suck? womp womp | ||
aksfjh
United States4853 Posts
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Maximumraver
Netherlands123 Posts
On May 01 2011 14:56 ampson wrote: I'm not going to comment on the balance of the thing since I only play protoss at diamond, but I find something off here. In the op, he presents a decent argument, and though he says he hates it, he does not say that it puts protoss in an unwinnable situation or something like that. Yet he still gets a bunch of hate and people telling him things that they don't actually know about (by not playing protoss). To any zergs reading this thread and thinking protoss posts that argue against this are complete bullshi*, there are at any time at least 3 times this many threads made by zergs, and a bunch of good protoss players get extreme amounts of unjustified hate despite doing nothing wrong. Not even to mention the whining in the LR threads. Perhaps this gives you some perspective. (I know not all zergs are this way, but some of you are guilty) This x2 You pretty muched summed up what I wanted to say, as a Protoss player I get tons of heat on ladder, and if I win my race is OP, whenever protoss gets nerfed, I hear lots (not all but lots) of zergs saying now you need more skill instead of easy mode and toss nerfs are always justified blah blah, but if zerg gets even a slight nerf OMG IMBA UNFAIR <_< I actually think zerg is the currently the strongest race (inb4 flaming the hell out of me), and with players like Spanishiwa showing others how it can be done, if it continues this way I am curious how long it is before the zergs will dominate the top of ladder/tournaments. But I'm going way off topic, so I'll end my post now ^^. | ||
Vei
United States2845 Posts
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Techno
1900 Posts
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Dommk
Australia4865 Posts
On May 01 2011 16:16 Vei wrote: Cool now protoss will have to have smart building placement ![]() Lines like these confuse me, Protoss already puts more effort into building placement than any other race, if you are saying building placement is easy as Protoss then shouldn't you be rallying to inconvenience other races too? I can't remember the amount of times where I've had to use the edges of my Pylon range to put down Cannons to defend a six pool/proxy gate. In terms of balance ramifications, this just fixes the issues of being able to Warp-in DT's/Zealots from areas that are not possible to be hit by 6 range units. Other than that, it just conveniences Protoss--which is dumb. | ||
shizna
United Kingdom803 Posts
you have to put your building one grid square closer to a pylon. ONE SQUARE... stop trying to get sympathy or blizzards attention or whatever. it's nothing. it would be like zerg complaining about the fungal growth change or terran complaining about the bunker change... oh wait. in conclusion - there are too many whining scrubs playing blizzard games. do these guys actually play the game with any seriousness? i doubt it, they wouldn't have enough time after the forum camping waiting to see the new patchnotes for more potential moan fodder. | ||
Lochat
United States270 Posts
This is an annoying nerf. Really annoying. It's not the end of the world, but it's a significant change simply for building and cannon placement. Wall-ins, sim-city and cannon placement, particularly when you desire to over-lap pylon power zones in order to prevent a single pylon being a crippling blow due to power loss is all changing. Protoss is uniquely annoyed by this pylon power feature, as creep spread is not particularly game-changing (Hatch creep extends to cover the mineral line, so placement of defensive structures isn't a problem, and tech structures are limited so there is no space problems, so you cannot claim an analogy) Terran, obviously, can build anywhere. That being said, I wish they simply make it so you cannot warp in from the low ground to higher elevations, it would be the best fix to warpgates. | ||
Dommk
Australia4865 Posts
guys, guys, guys.... you have to put your building one grid square closer to a pylon. ONE SQUARE... The way you make it sound, why make the change at all? It is only one square right? It is fine that some people don't quite feel the change is as big as others are making it, but don't downplay it to that level of absurdity. The Pylon area is reduced to 85% of what it is now, it is like increasing the cost of stim by 5HP. There isn't that big of a difference at face value, but over a long period of time--there is a noticeable effect. | ||
AnalThermometer
Vatican City State334 Posts
Anyways, I've found this change makes cannon rushes much more effective in PvP. As you can't cover your nexus with a single pylon anymore the defender is much more vulnerable from at least one side. | ||
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