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Stronger Team Color - Page 56

Forum Index > SC2 General
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Pwere
Profile Joined April 2010
Canada1556 Posts
November 18 2011 07:50 GMT
#1101
On November 18 2011 14:50 CounterOrder wrote:
I guess im the in minority here but i dont like how these color mods look. Why is everything so vibrant and neon like.
It helps a lot for colorblind people, at least. Plus the shiny doesn't really look the same with lower graphic settings.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
November 18 2011 07:53 GMT
#1102
On November 18 2011 16:50 Pwere wrote:
Show nested quote +
On November 18 2011 14:50 CounterOrder wrote:
I guess im the in minority here but i dont like how these color mods look. Why is everything so vibrant and neon like.
It helps a lot for colorblind people, at least. Plus the shiny doesn't really look the same with lower graphic settings.

It also really helps when people do retarded stuff like very similar color ZvZs. From a spectator point of view I really like it because there's not ambiguity in those situations. Sometimes lings vs lings is hard to tell who's up, not now.
stimtokolos
Profile Joined June 2010
Australia77 Posts
November 18 2011 09:10 GMT
#1103
On November 18 2011 14:50 CounterOrder wrote:
I guess im the in minority here but i dont like how these color mods look. Why is everything so vibrant and neon like. I dont think making everything shiny is the way to fix the color i think just having more parts of a unit that represents the player color would be cool. As a random ex: Rather than having all Zealots look the same besides having different color blades they could also have color on a part of their armor. Making the color stand out more without it punching you in the face is what i would like. lol

Its weird, before people were complaining about sc2 being cartoony and not "gritty" enough and now the game is being modded even more so in that direction.

Having said that, im not a fan of the way the colors are atm so i really do thank anyone working on finding a change!



For me it is the same reason that a huge portion of Quake players play with fullbright skins, picmip 10 and simple items.
PyroN
Profile Joined November 2011
Sweden53 Posts
November 19 2011 01:09 GMT
#1104
Wow ! This "pack" looks Awesome ! The Banelings look really cool. But I wonder how does it work on battle.net ? Any complaints from blizzard. Is it safe to use?
"That trade didn´t went good for huk,I Mean look at the supply depots now" - Copa América Caster
doomed
Profile Joined May 2010
Australia420 Posts
November 19 2011 01:13 GMT
#1105
On November 19 2011 10:09 PyroN wrote:
Wow ! This "pack" looks Awesome ! The Banelings look really cool. But I wonder how does it work on battle.net ? Any complaints from blizzard. Is it safe to use?


Safe to use, been around for aaaages by now and Blizz approves of the general idea.
PyroN
Profile Joined November 2011
Sweden53 Posts
November 19 2011 01:21 GMT
#1106
On November 19 2011 10:13 doomed wrote:
Show nested quote +
On November 19 2011 10:09 PyroN wrote:
Wow ! This "pack" looks Awesome ! The Banelings look really cool. But I wonder how does it work on battle.net ? Any complaints from blizzard. Is it safe to use?


Safe to use, been around for aaaages by now and Blizz approves of the general idea.


Ok Thx very much for the quick answer, I will download it.
"That trade didn´t went good for huk,I Mean look at the supply depots now" - Copa América Caster
Genesis Brood
Profile Blog Joined May 2007
United States193 Posts
November 19 2011 01:57 GMT
#1107
The zergling modification also works fine. Just tested it.
I'll love you like I love the palm of my hand.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 19 2011 02:21 GMT
#1108
On November 19 2011 10:57 pinktemplar wrote:
The zergling modification also works fine. Just tested it.


Sweet, glad it's all figured out now.
Can't wait for Hots Tools
Kill the Deathball
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
November 19 2011 19:12 GMT
#1109
On November 19 2011 11:21 pzea469 wrote:
Show nested quote +
On November 19 2011 10:57 pinktemplar wrote:
The zergling modification also works fine. Just tested it.


Sweet, glad it's all figured out now.
Can't wait for Hots Tools

Any chance you could just upload the complete file (+zergling fix) so we could just shove it straight into our folders? I think a lot more people would use it when there's no messing around necessary.
Sometimes I sits and thinks, and sometimes I just sits
Lega-
Profile Joined August 2011
Canada141 Posts
November 19 2011 19:16 GMT
#1110
Anyone know how to get this mod on a mac?
Sorenlol
Profile Joined April 2011
12 Posts
November 20 2011 07:36 GMT
#1111
Pzea is it just me or does the Fungal Growth spell texture last longer than it should when it's on units? It's a bit off it seems. Like the spell texture ends bit later then when the actual spell ends. It makes it a bit more difficult to time chain fungals using just the texture models. Any chance you could try to look into it? I may be wrong but from what I've seen and tested it seems true.
Your best days are still out in front of you.
doomed
Profile Joined May 2010
Australia420 Posts
November 20 2011 08:04 GMT
#1112
On November 20 2011 16:36 Sorenlol wrote:
Pzea is it just me or does the Fungal Growth spell texture last longer than it should when it's on units? It's a bit off it seems. Like the spell texture ends bit later then when the actual spell ends. It makes it a bit more difficult to time chain fungals using just the texture models. Any chance you could try to look into it? I may be wrong but from what I've seen and tested it seems true.


Have you tested it with the normal textures as well? That sounds very unlikely to me. as the textures themselves has nothing to do with when they are displayed and for how long.
Limelights
Profile Blog Joined February 2010
United States219 Posts
November 20 2011 08:12 GMT
#1113
Blizzard should put the mod directly into the game via a patch or at least change the colors themselves. I have friends who can't distinguish the colors very easily, especially in ZvZ.
DDKz
Profile Joined October 2010
Australia188 Posts
Last Edited: 2011-11-20 08:41:25
November 20 2011 08:30 GMT
#1114
Edit: nevermind I'm freaking retarded, added the patch Zerglings are fixed, nice job dude.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
November 20 2011 09:21 GMT
#1115
On November 18 2011 14:50 CounterOrder wrote:
I guess im the in minority here but i dont like how these color mods look. Why is everything so vibrant and neon like. I dont think making everything shiny is the way to fix the color i think just having more parts of a unit that represents the player color would be cool. As a random ex: Rather than having all Zealots look the same besides having different color blades they could also have color on a part of their armor. Making the color stand out more without it punching you in the face is what i would like. lol

Its weird, before people were complaining about sc2 being cartoony and not "gritty" enough and now the game is being modded even more so in that direction.

Having said that, im not a fan of the way the colors are atm so i really do thank anyone working on finding a change!



Imo, it's the design of the units/buildings which are 'cartoony'. The colours were never the problem, it was just an easy thing to point the finger at. Things like tanks still look like little toys and many of the models are very very WoW style to me at least. Doesn't matter what colour they are. This idea just makes it nice and completely clear and vibrant for multiplayer.
Robertxtrem
Profile Joined October 2011
United Kingdom3 Posts
November 20 2011 11:01 GMT
#1116
Does this work for EU SC?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 21 2011 10:38 GMT
#1117
On November 20 2011 20:01 Robertxtrem wrote:
Does this work for EU SC?


Yes it does, but I'm not sure if the mpq file name is different. So if you can't find the exact file name, look for one that has EU instead of US, or maybe other letters.
Kill the Deathball
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
November 24 2011 04:33 GMT
#1118
How do you uninstall?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 24 2011 05:47 GMT
#1119
On November 24 2011 13:33 Zeromadcowz wrote:
How do you uninstall?


to uninstall, just replace your mpq back with your backup.
Kill the Deathball
Huitzi
Profile Joined November 2011
United States33 Posts
November 26 2011 03:07 GMT
#1120
I tried installing this with the install instructions provided but the team colors didn't work, before the 1.4.2 patch update I had this working well, so I tried to install this again and it's not working . This is the best mod out there! T_T
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