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Stronger Team Color - Page 55

Forum Index > SC2 General
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JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
November 17 2011 02:55 GMT
#1081
any updates on the zerglinggate scandal?
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
November 17 2011 03:20 GMT
#1082
i decided to install this today, but the new install instructions don't have links! sorry if this is a stupid and easily remedied problem, i don't want to risk messing up my sc2 if i try an older version. thanks~~~~~
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-11-17 10:40:26
November 17 2011 10:37 GMT
#1083
On November 17 2011 12:20 intrigue wrote:
i decided to install this today, but the new install instructions don't have links! sorry if this is a stupid and easily remedied problem, i don't want to risk messing up my sc2 if i try an older version. thanks~~~~~


whoops, sorry the links messed up. Fixed, links should work now.
Kill the Deathball
prutz
Profile Joined October 2010
Netherlands52 Posts
November 17 2011 13:18 GMT
#1084
wow so easy to spot the banelings in a big mix,
though i think sooner or later u will get banned for it
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
November 17 2011 14:25 GMT
#1085
I've had this on for months, but now it requires MPQ editing I don't know if I'm willing to use it anymore
Sometimes I sits and thinks, and sometimes I just sits
Moochlol
Profile Joined August 2010
United States456 Posts
November 17 2011 16:48 GMT
#1086
Every time this post gets updated I think, yay pzea fixed the lings, but every time it's someone derping around. New thread rule you cannot post in here until lings are fixed k?
blaaaaaarghhhhh
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-11-18 06:29:55
November 17 2011 21:09 GMT
#1087
On November 18 2011 01:48 Moochlol wrote:
Every time this post gets updated I think, yay pzea fixed the lings, but every time it's someone derping around. New thread rule you cannot post in here until lings are fixed k?


Haha, I'm sorry man.

Ok so here's what happened. I couldn't figure out where the zergling texture file was, which means I didn't know how to overwrite it, or have the game prioritize it. So what I ended up doing, is editing the 3d model itself, and then telling the model to get its diffuse texture from a different file that I named zergling_diffuse2.dds

So basically it should make sense that I have to upload both the texture and the edited 3d model to fix it. It seemed to have worked for me. Let me know if it works for you guys too.

Zergling Fix

So download that, open the rar. There will be two folders, Units and Textures. Both of these go into your Assets folder of enUS.SC2Assets located in Starcraft II/Mods/Liberty.SC2Mod. So for the Units folder you can just drag it since there shouldn't be a Units folder there. I'm not sure how MPQ editor handles just dragging a folder that's already present. I would think it would merge it, which is what we want, but just in case, for the Textures folder, go inside both of them and just drag the new zergling_diffuse2.dds over to the mpq editor.

Close the mpq editor before launching SC2. And let me know if it worked.
Kill the Deathball
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
November 17 2011 21:13 GMT
#1088
What exactly is the problem with the Zerglings atm? I didn't really notice any problem...
AKA: TelecoM[WHITE] Protoss fighting
Greyhawk
Profile Blog Joined December 2010
Australia110 Posts
November 18 2011 00:51 GMT
#1089
dayum those green banelings look radioactive :D
ShoCk-
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2011-11-18 07:47:27
November 18 2011 04:43 GMT
#1090
Edit; Double post.
blaaaaaarghhhhh
Sorenlol
Profile Joined April 2011
12 Posts
Last Edited: 2011-11-20 07:39:06
November 18 2011 05:11 GMT
#1091
Any news on the Fungal Growth animation? Seems a bit off...
Your best days are still out in front of you.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
November 18 2011 05:14 GMT
#1092
hurray thanks everything works
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
AntiSleep
Profile Joined April 2010
Canada91 Posts
November 18 2011 05:24 GMT
#1093
Very nice mod, I'm sure blizzard will implement this into the game in a few patches or so? Something that you can enable/disable.
TALegion
Profile Joined October 2010
United States1187 Posts
November 18 2011 05:28 GMT
#1094
This looks SO MUCH BETTER than the actual game. I'd love it if every game I played/watched used this
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Moochlol
Profile Joined August 2010
United States456 Posts
November 18 2011 05:42 GMT
#1095
Actually Pzea, the lings are not ok. When they don't have zergling speed they are bolded, but as soon as speed finishes they loose the bold team color and go back to un modded texture ><
blaaaaaarghhhhh
CounterOrder
Profile Joined August 2010
Canada457 Posts
November 18 2011 05:50 GMT
#1096
I guess im the in minority here but i dont like how these color mods look. Why is everything so vibrant and neon like. I dont think making everything shiny is the way to fix the color i think just having more parts of a unit that represents the player color would be cool. As a random ex: Rather than having all Zealots look the same besides having different color blades they could also have color on a part of their armor. Making the color stand out more without it punching you in the face is what i would like. lol

Its weird, before people were complaining about sc2 being cartoony and not "gritty" enough and now the game is being modded even more so in that direction.

Having said that, im not a fan of the way the colors are atm so i really do thank anyone working on finding a change!

pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 18 2011 06:07 GMT
#1097
On November 18 2011 14:42 Moochlol wrote:
Actually Pzea, the lings are not ok. When they don't have zergling speed they are bolded, but as soon as speed finishes they loose the bold team color and go back to un modded texture ><


dammit :/ lol. Lets see what I can do...
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 18 2011 06:26 GMT
#1098
K figured it out. Upgraded Zergling uses a different model so I just had to do the same. Silly mistake.

Zergling Fix

So same instructions as the last upload. I'll update the OP with this one. This includes the fixes for both regular ling and speed ling.
Kill the Deathball
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
November 18 2011 06:35 GMT
#1099
So why wouldn't someone at Blizzard see this thread and get this type of vibrancy and color implemented into the actual game? Hell, put this mod into the actual game. It looks like 5 million times better than normal..in fact now I can't look at normal SC2 without thinking "oh god this shit is duller..than shit"
Moochlol
Profile Joined August 2010
United States456 Posts
November 18 2011 07:46 GMT
#1100
My pretty zerglings are back! Thanks for all the work Pzea u da man!
blaaaaaarghhhhh
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