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Stronger Team Color - Page 54

Forum Index > SC2 General
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doomed
Profile Joined May 2010
Australia420 Posts
November 12 2011 05:11 GMT
#1061
Maybe they renamed the zergling texture files, so that the files copied across actually doesn't match the new ones.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-11-12 08:42:04
November 12 2011 08:26 GMT
#1062
I hope this mod comes back. It really helps the partially colorblind folks like myself.
Thank God and gunrun.
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
November 12 2011 10:03 GMT
#1063
Any news or update about the lings?
doomed
Profile Joined May 2010
Australia420 Posts
November 12 2011 12:30 GMT
#1064
If you copy the "zergling_diffuse.dds" and the "zergling_specular.dds" files into the big roughly 2.5 GB "base.SC2Assets" under "Assets / Textures" and overwrite, exactly as you are instructed to do with the "enUS.SC2Assets" file.

Im pretty sure it will work. Basically the "base.SC2Assets" holds everything, and the asset files and like was used as overwrite files for the "base.SC2Assets" without actually changing the file. After patch 1.4.2 it seems those files no longer overwrites as intended.

NOTE: REMEMBER TO BACKUP THE 2.5GB "base.SC2Assets" before you do this.

I had to overwrite the files for my Terran UI for Zerg mod as well to make it work.

Anyway, hope it helps some of you.
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
November 12 2011 13:54 GMT
#1065
On November 12 2011 21:30 doomed wrote:
If you copy the "zergling_diffuse.dds" and the "zergling_specular.dds" files into the big roughly 2.5 GB "base.SC2Assets" under "Assets / Textures" and overwrite, exactly as you are instructed to do with the "enUS.SC2Assets" file.

Im pretty sure it will work. Basically the "base.SC2Assets" holds everything, and the asset files and like was used as overwrite files for the "base.SC2Assets" without actually changing the file. After patch 1.4.2 it seems those files no longer overwrites as intended.

NOTE: REMEMBER TO BACKUP THE 2.5GB "base.SC2Assets" before you do this.

I had to overwrite the files for my Terran UI for Zerg mod as well to make it work.

Anyway, hope it helps some of you.



if like this how about we just drag texture+effect folder into "base.SC2Assets"? this look like more easy...

so we don't need touch the "enUS.SC2Assets" file, just drag it to "base.SC2Assets"... how's this idea? =x
doomed
Profile Joined May 2010
Australia420 Posts
November 12 2011 14:01 GMT
#1066
You are absolutely right.

I think you are better off by only using base.SC2Assets.



The reason I didn't say that was for people only trying to fix the zergling problem.


On November 12 2011 22:54 PokoPoko wrote:
Show nested quote +
On November 12 2011 21:30 doomed wrote:
If you copy the "zergling_diffuse.dds" and the "zergling_specular.dds" files into the big roughly 2.5 GB "base.SC2Assets" under "Assets / Textures" and overwrite, exactly as you are instructed to do with the "enUS.SC2Assets" file.

Im pretty sure it will work. Basically the "base.SC2Assets" holds everything, and the asset files and like was used as overwrite files for the "base.SC2Assets" without actually changing the file. After patch 1.4.2 it seems those files no longer overwrites as intended.

NOTE: REMEMBER TO BACKUP THE 2.5GB "base.SC2Assets" before you do this.

I had to overwrite the files for my Terran UI for Zerg mod as well to make it work.

Anyway, hope it helps some of you.



if like this how about we just drag texture+effect folder into "base.SC2Assets"? this look like more easy...

so we don't need touch the "enUS.SC2Assets" file, just drag it to "base.SC2Assets"... how's this idea? =x
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
Last Edited: 2011-11-12 15:03:15
November 12 2011 14:45 GMT
#1067
On November 12 2011 23:01 doomed wrote:
You are absolutely right.

I think you are better off by only using base.SC2Assets.



The reason I didn't say that was for people only trying to fix the zergling problem.


Show nested quote +
On November 12 2011 22:54 PokoPoko wrote:
On November 12 2011 21:30 doomed wrote:
If you copy the "zergling_diffuse.dds" and the "zergling_specular.dds" files into the big roughly 2.5 GB "base.SC2Assets" under "Assets / Textures" and overwrite, exactly as you are instructed to do with the "enUS.SC2Assets" file.

Im pretty sure it will work. Basically the "base.SC2Assets" holds everything, and the asset files and like was used as overwrite files for the "base.SC2Assets" without actually changing the file. After patch 1.4.2 it seems those files no longer overwrites as intended.

NOTE: REMEMBER TO BACKUP THE 2.5GB "base.SC2Assets" before you do this.

I had to overwrite the files for my Terran UI for Zerg mod as well to make it work.

Anyway, hope it helps some of you.






if like this how about we just drag texture+effect folder into "base.SC2Assets"? this look like more easy...

so we don't need touch the "enUS.SC2Assets" file, just drag it to "base.SC2Assets"... how's this idea? =x



okay =D i will try it later

edit: i have tried keep the "enUS.SC2Assets" orignal (which is no mods on it) and only drag the file into "base.SC2Assets", but the result still same, the ling have no work fine...

here is the screen:

[image loading]
doomed
Profile Joined May 2010
Australia420 Posts
November 12 2011 15:37 GMT
#1068
You are right... it still doesn't work.. Hmmmm I will have a think and a play around.
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
November 13 2011 13:17 GMT
#1069
Dear OP.

I really like your initiative and i think it is a really great idea! :D
I myself used this "mod" for some time and i really think its cool.

But the other day i had an idea, like, would it be possible to change the default colour of friend / ally when using that toggle?
I personally like the consistency in 1v1 always having the same colours every game, but i really dont like green/red

is this possible? If it is, how hard would it be to make? It would be fun with a lot of cool variations like orange vs blue, red vs blue, green vs yellow, purple vs orange, black vs white ect ect.

Thanks a lot for your efforts so far!

doomed
Profile Joined May 2010
Australia420 Posts
November 13 2011 14:25 GMT
#1070
On November 13 2011 22:17 TWIX_Heaven wrote:
Dear OP.

I really like your initiative and i think it is a really great idea! :D
I myself used this "mod" for some time and i really think its cool.

But the other day i had an idea, like, would it be possible to change the default colour of friend / ally when using that toggle?
I personally like the consistency in 1v1 always having the same colours every game, but i really dont like green/red

is this possible? If it is, how hard would it be to make? It would be fun with a lot of cool variations like orange vs blue, red vs blue, green vs yellow, purple vs orange, black vs white ect ect.

Thanks a lot for your efforts so far!



What he is doing has nothing to do with the actual colour the game assigns, he is only adjusting the masks that controls where the colour is shown on the different textures.

Achieving what you are after is a completely different type of mod which im not sure is even possible without actually knowing how things are put together.

The .dds files that controls the textures are strait forward as they are just a map with an alpha channel, but nothing to do with the colour options themselves.
zmansman17
Profile Joined March 2011
United States2567 Posts
November 13 2011 17:46 GMT
#1071
Is there a reason that you are SO HANDSOME?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Oerbaa
Profile Joined October 2011
Scotland184 Posts
November 13 2011 22:49 GMT
#1072
Does anyone have a link to a guide or something showing an exact guide on how to install the STC thing to your game :O, having trouble finding stuff =(
I came here to kick as and drink milk, and ive finished my milk
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 13 2011 23:01 GMT
#1073
On November 14 2011 07:49 Oerbaa wrote:
Does anyone have a link to a guide or something showing an exact guide on how to install the STC thing to your game :O, having trouble finding stuff =(

First post with new instructions
pm_squad
Profile Joined April 2010
Mexico180 Posts
November 14 2011 01:17 GMT
#1074
Are there any new instructions yet for MAC users? My last post got completely ignored...
SkimGuy
Profile Joined December 2010
Canada709 Posts
November 14 2011 01:23 GMT
#1075
I love the Baneling bulbs xd
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 14 2011 02:26 GMT
#1076
On November 14 2011 10:17 pm_squad wrote:
Are there any new instructions yet for MAC users? My last post got completely ignored...


I would think it would be the same as windows. But i'm not sure if the mpq editor works on macs or not. I'm really not sure though. I'm sorry. Can anyone else help, or have info on this?
Kill the Deathball
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
November 14 2011 03:15 GMT
#1077
On November 14 2011 11:26 pzea469 wrote:
Show nested quote +
On November 14 2011 10:17 pm_squad wrote:
Are there any new instructions yet for MAC users? My last post got completely ignored...


I would think it would be the same as windows. But i'm not sure if the mpq editor works on macs or not. I'm really not sure though. I'm sorry. Can anyone else help, or have info on this?



i miss my bold color lings =( have any update for lings??
MaKaReL
Profile Joined December 2010
France3 Posts
November 14 2011 17:15 GMT
#1078
On November 14 2011 07:49 Oerbaa wrote:
Does anyone have a link to a guide or something showing an exact guide on how to install the STC thing to your game :O, having trouble finding stuff =(


Yep, I think that a video will be great for people like me (and you) who have trouble to install this mod.

I use the Strong Colors Team mod since the first release and I never have problem until now so. Actually, the only way I find it's to copy the mod in the the LibertyMulti.SC2Mod folder....and in the Liberty.SC2Mod folder too ! If I just put it in the LibertyMulti.SC2Mod folder as explain in the OP, the mod just don't work.

So, hope a vid yep.
Oerbaa
Profile Joined October 2011
Scotland184 Posts
Last Edited: 2011-11-14 20:36:31
November 14 2011 20:36 GMT
#1079
Got the mod working, its really great, on low detail(i have a bad comp) some of the stuff is abit too bright even for my eyes but i picked out a few stuff i had problems with and put them in the game, tyvm! :D
I came here to kick as and drink milk, and ive finished my milk
TheRealzz
Profile Joined November 2010
150 Posts
November 14 2011 21:26 GMT
#1080
Bro THANK YOU!!

I like this game alot, but found that the mental concentration + the dull colors was causing more stress than fun!!!

ENTER your MOD - OMFG mind = Blown I now play more games 15-20 a night. I can concentrate better all from your mod ..Cheers!!!

One-base play is aggression ?
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