• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:35
CET 23:35
KST 07:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)36Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker11PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Ladder maps - how we can make blizz update them? Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Path of Exile ZeroSpace Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2268 users

Stronger Team Color - Page 53

Forum Index > SC2 General
Post a Reply
Prev 1 51 52 53 54 55 74 Next
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-11-10 09:49:56
November 10 2011 09:43 GMT
#1041
I can't get it to work.

This is what I did:

1. Downloaded: http://www.zezula.net/en/mpq/download.html
2. Downloaded: http://www.mediafire.com/?s935o7s4t6vmgde
3. Unzipped both archives to separate folders
4. Booted up MPQ editor, first time bootup screen popped up, had no clue what it meant, just hit okay
5. In MPQ Editor: File -> Open MPQ -> Blahblahblah\Mods\Liberty.SC2mod\enUS.SC2assets
6. In the left pane of the MPQ editor I see just 2 folders (I think, from what I remember) Assets and Localized Data
7. In windows explorer, I navigate to where I unzipped the mod. pzea_STCmod\enUSassets\Assets\
8. In windows explorer in the Assets folder, I see the folders for Battle.net, Effects, Localized Data, Sounds, and Textures
9. I drag the two folders "Effects" and "Textures into the right pane of the MPQ editor. A prompt pops up, no clue what it means, just hit Ok
10. I now see the "Effects" and "Textures" folders listed in both panes of the MPQ editor.
11. I close the MPQ editor, and boot up SC2. The mod isn't applied. =(
12. I re-read the instructions and went through everything again. This time at the last step I was prompted that "assets are already there" or something like that, so I overwrote
13. Close MPQ editor again and boot up SC2 again. Still no mod =(

I am le sad because I actually installed this for the first time earlier today before the patch hit. So I was watching replays with it while the patch was happening, looking forward to playing with it, and now this happens =(

Halp!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 10 2011 11:15 GMT
#1042
On November 10 2011 18:43 RoboBob wrote:
I can't get it to work.

This is what I did:

1. Downloaded: http://www.zezula.net/en/mpq/download.html
2. Downloaded: http://www.mediafire.com/?s935o7s4t6vmgde
3. Unzipped both archives to separate folders
4. Booted up MPQ editor, first time bootup screen popped up, had no clue what it meant, just hit okay
5. In MPQ Editor: File -> Open MPQ -> Blahblahblah\Mods\Liberty.SC2mod\enUS.SC2assets
6. In the left pane of the MPQ editor I see just 2 folders (I think, from what I remember) Assets and Localized Data
7. In windows explorer, I navigate to where I unzipped the mod. pzea_STCmod\enUSassets\Assets\
8. In windows explorer in the Assets folder, I see the folders for Battle.net, Effects, Localized Data, Sounds, and Textures
9. I drag the two folders "Effects" and "Textures into the right pane of the MPQ editor. A prompt pops up, no clue what it means, just hit Ok
10. I now see the "Effects" and "Textures" folders listed in both panes of the MPQ editor.
11. I close the MPQ editor, and boot up SC2. The mod isn't applied. =(
12. I re-read the instructions and went through everything again. This time at the last step I was prompted that "assets are already there" or something like that, so I overwrote
13. Close MPQ editor again and boot up SC2 again. Still no mod =(

I am le sad because I actually installed this for the first time earlier today before the patch hit. So I was watching replays with it while the patch was happening, looking forward to playing with it, and now this happens =(

Halp!


on 6. Make sure to then go inside the Assets folder. So you open the mpq with the mpq editor. You see the Assets folder. Go inside it, and once inside, THEN drag textures and effects folders. Not sure if you did this, but it didn't sound like it from what you wrote. Let me know if that helped.
Kill the Deathball
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 10 2011 12:31 GMT
#1043
On November 10 2011 17:38 pzea469 wrote:
Show nested quote +
On November 10 2011 13:13 neoghaleon55 wrote:

then u see left got a file name Assets u starring it down, so now u go unzip pzea STCMod and u open the file u will see a folder named enUSAssets double click it then u see Assets double click again....


Again this instruction is so confusing.
I upziped pzea STCMod and I see enUSAssets.

If I double click it, windows will ask me what program it should use.
If I use MPQeditor...
NOW I HAVE TWO INSTANCES OF MPQ Editors!
I cannot drag files across the two instances!

could you please clarify the instruction once more.


So once you unzip STCMod, the folder is enUSAssets. Just open that by double clicking it, it's a regular folder. Then inside is another folder called Assets. And inside are the specific folders.

You only use the mpq editor to open your original enUS.SC2Assets in your Liberty.SC2Mod folder. When you open that you'll also see the Assets folder. You go inside that. Then drag the folders from the unziped STCMod into the mpq editor opened enUS.SC2Assets.

You shouldn't have two instances of MPQeditor. To open that enUS.SC2Assets, you should just start up the mpq editor. Then using that you locate the file.

Does that help at all? Sorry, for no video, I'm sort of busy until the weekend.


Thank you
I finally got it to work

Here's what I had to do
EXTRACT the Effects andTexture Folders and from the STCMod using MPQEdit
-this is because my computer sees the enUSAsset(custom) as an MPQ open only, and not just a regular folder

THEN I open the original enUSAsset, and drag those folders inside.



moo...for DRG
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
November 10 2011 13:33 GMT
#1044
On November 10 2011 21:31 neoghaleon55 wrote:
Show nested quote +
On November 10 2011 17:38 pzea469 wrote:
On November 10 2011 13:13 neoghaleon55 wrote:

then u see left got a file name Assets u starring it down, so now u go unzip pzea STCMod and u open the file u will see a folder named enUSAssets double click it then u see Assets double click again....


Again this instruction is so confusing.
I upziped pzea STCMod and I see enUSAssets.

If I double click it, windows will ask me what program it should use.
If I use MPQeditor...
NOW I HAVE TWO INSTANCES OF MPQ Editors!
I cannot drag files across the two instances!

could you please clarify the instruction once more.


So once you unzip STCMod, the folder is enUSAssets. Just open that by double clicking it, it's a regular folder. Then inside is another folder called Assets. And inside are the specific folders.

You only use the mpq editor to open your original enUS.SC2Assets in your Liberty.SC2Mod folder. When you open that you'll also see the Assets folder. You go inside that. Then drag the folders from the unziped STCMod into the mpq editor opened enUS.SC2Assets.

You shouldn't have two instances of MPQeditor. To open that enUS.SC2Assets, you should just start up the mpq editor. Then using that you locate the file.

Does that help at all? Sorry, for no video, I'm sort of busy until the weekend.


Thank you
I finally got it to work

Here's what I had to do
EXTRACT the Effects andTexture Folders and from the STCMod using MPQEdit
-this is because my computer sees the enUSAsset(custom) as an MPQ open only, and not just a regular folder

THEN I open the original enUSAsset, and drag those folders inside.





so every mods is ok?? for me only part of unit get the color mod, and some didn't get it done well =(
posepipi
Profile Joined February 2011
4 Posts
November 10 2011 13:35 GMT
#1045
Thx for the help , i noticed like someone in the thread forgot his name , that zergling doesnt be affected by stronger color team mod , anyways the rest is so freaky awsome good job !
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 10 2011 16:24 GMT
#1046
On November 10 2011 22:33 PokoPoko wrote:
Show nested quote +
On November 10 2011 21:31 neoghaleon55 wrote:
On November 10 2011 17:38 pzea469 wrote:
On November 10 2011 13:13 neoghaleon55 wrote:

then u see left got a file name Assets u starring it down, so now u go unzip pzea STCMod and u open the file u will see a folder named enUSAssets double click it then u see Assets double click again....


Again this instruction is so confusing.
I upziped pzea STCMod and I see enUSAssets.

If I double click it, windows will ask me what program it should use.
If I use MPQeditor...
NOW I HAVE TWO INSTANCES OF MPQ Editors!
I cannot drag files across the two instances!

could you please clarify the instruction once more.


So once you unzip STCMod, the folder is enUSAssets. Just open that by double clicking it, it's a regular folder. Then inside is another folder called Assets. And inside are the specific folders.

You only use the mpq editor to open your original enUS.SC2Assets in your Liberty.SC2Mod folder. When you open that you'll also see the Assets folder. You go inside that. Then drag the folders from the unziped STCMod into the mpq editor opened enUS.SC2Assets.

You shouldn't have two instances of MPQeditor. To open that enUS.SC2Assets, you should just start up the mpq editor. Then using that you locate the file.

Does that help at all? Sorry, for no video, I'm sort of busy until the weekend.


Thank you
I finally got it to work

Here's what I had to do
EXTRACT the Effects andTexture Folders and from the STCMod using MPQEdit
-this is because my computer sees the enUSAsset(custom) as an MPQ open only, and not just a regular folder

THEN I open the original enUSAsset, and drag those folders inside.





so every mods is ok?? for me only part of unit get the color mod, and some didn't get it done well =(


Everyone but the zerglings work.
Thanks a lot
I love these vibrant colors.
moo...for DRG
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
Last Edited: 2011-11-10 16:54:19
November 10 2011 16:50 GMT
#1047
@pzea469:

Just now i tested all the zerg unit and building and have take a print screen for Red & Green(alt+f)

[image loading]

[image loading]

[image loading]

[image loading]

everything seem ok, Only zergling don't have change
Moochlol
Profile Joined August 2010
United States456 Posts
November 10 2011 19:20 GMT
#1048
I tried moving the ling information from previous versions into their respective folders and tested after each attempt. Neither the information within 1.5 or 1.0 would bold the ling's color. I is a sad zergy, i miss my bold ass lings lol ><.
blaaaaaarghhhhh
RoboBob
Profile Blog Joined September 2010
United States798 Posts
November 10 2011 22:09 GMT
#1049
On November 10 2011 20:15 pzea469 wrote:
Show nested quote +
On November 10 2011 18:43 RoboBob wrote:
I can't get it to work.

This is what I did:

1. Downloaded: http://www.zezula.net/en/mpq/download.html
2. Downloaded: http://www.mediafire.com/?s935o7s4t6vmgde
3. Unzipped both archives to separate folders
4. Booted up MPQ editor, first time bootup screen popped up, had no clue what it meant, just hit okay
5. In MPQ Editor: File -> Open MPQ -> Blahblahblah\Mods\Liberty.SC2mod\enUS.SC2assets
6. In the left pane of the MPQ editor I see just 2 folders (I think, from what I remember) Assets and Localized Data
7. In windows explorer, I navigate to where I unzipped the mod. pzea_STCmod\enUSassets\Assets\
8. In windows explorer in the Assets folder, I see the folders for Battle.net, Effects, Localized Data, Sounds, and Textures
9. I drag the two folders "Effects" and "Textures into the right pane of the MPQ editor. A prompt pops up, no clue what it means, just hit Ok
10. I now see the "Effects" and "Textures" folders listed in both panes of the MPQ editor.
11. I close the MPQ editor, and boot up SC2. The mod isn't applied. =(
12. I re-read the instructions and went through everything again. This time at the last step I was prompted that "assets are already there" or something like that, so I overwrote
13. Close MPQ editor again and boot up SC2 again. Still no mod =(

I am le sad because I actually installed this for the first time earlier today before the patch hit. So I was watching replays with it while the patch was happening, looking forward to playing with it, and now this happens =(

Halp!


on 6. Make sure to then go inside the Assets folder. So you open the mpq with the mpq editor. You see the Assets folder. Go inside it, and once inside, THEN drag textures and effects folders. Not sure if you did this, but it didn't sound like it from what you wrote. Let me know if that helped.

Yup, that did it. The part that I missed was that I needed to expand the assets folder inside the MPQ editor before dragging over the mod folders.

Thanks!
shaaw
Profile Joined April 2010
Spain97 Posts
November 10 2011 22:54 GMT
#1050
On November 10 2011 21:31 neoghaleon55 wrote:
Show nested quote +
On November 10 2011 17:38 pzea469 wrote:
On November 10 2011 13:13 neoghaleon55 wrote:

then u see left got a file name Assets u starring it down, so now u go unzip pzea STCMod and u open the file u will see a folder named enUSAssets double click it then u see Assets double click again....


Again this instruction is so confusing.
I upziped pzea STCMod and I see enUSAssets.

If I double click it, windows will ask me what program it should use.
If I use MPQeditor...
NOW I HAVE TWO INSTANCES OF MPQ Editors!
I cannot drag files across the two instances!

could you please clarify the instruction once more.


So once you unzip STCMod, the folder is enUSAssets. Just open that by double clicking it, it's a regular folder. Then inside is another folder called Assets. And inside are the specific folders.

You only use the mpq editor to open your original enUS.SC2Assets in your Liberty.SC2Mod folder. When you open that you'll also see the Assets folder. You go inside that. Then drag the folders from the unziped STCMod into the mpq editor opened enUS.SC2Assets.

You shouldn't have two instances of MPQeditor. To open that enUS.SC2Assets, you should just start up the mpq editor. Then using that you locate the file.

Does that help at all? Sorry, for no video, I'm sort of busy until the weekend.


Thank you
I finally got it to work

Here's what I had to do
EXTRACT the Effects andTexture Folders and from the STCMod using MPQEdit
-this is because my computer sees the enUSAsset(custom) as an MPQ open only, and not just a regular folder

THEN I open the original enUSAsset, and drag those folders inside.





ty ty ty, that worked for me and now my sc2 is awesome :D:D
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 11 2011 02:35 GMT
#1051
My guess is that they made it so zerglings textures come from somewhere else that has priority. I'll have to look into it.
Kill the Deathball
madeyes
Profile Joined June 2011
Germany4 Posts
November 11 2011 09:57 GMT
#1052
works just fine again.

thank you for your work pzea469! much appreciated =))
PokoPoko
Profile Joined September 2011
Malaysia12 Posts
November 11 2011 11:58 GMT
#1053
On November 11 2011 18:57 madeyes wrote:
works just fine again.

thank you for your work pzea469! much appreciated =))


So did your lings also work fine? If work fine I think need reinstall sc2 and mod again see if it's wOrk fine
JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
November 11 2011 13:53 GMT
#1054
My lings are also wrong. I miss their colorful legs.
MinimalistSC2
Profile Joined April 2011
United States121 Posts
November 11 2011 16:14 GMT
#1055
I am confused by the MPQ editor part. When you say "drag the files over". I cant drag them...
There is no such thing as perfection, only improvement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-11-11 23:26:29
November 11 2011 23:26 GMT
#1056
On November 12 2011 01:14 MinimalistSC2 wrote:
I am confused by the MPQ editor part. When you say "drag the files over". I cant drag them...


You should be able to drag from your computer into the mpq editor. But you can't drag from mpq editor to mpq editor. So the STCMod should be unzipped on your computer, and you should be able to drag the folders from there into the mpq editor.

Sorry guys, I had a chance to make a vid, but I spent the time playing Tribes Ascend..... Looks like more of you guys are getting it to work though at least. Really sucks about the lings. I'll probably have to include special instructions JUST for the lings, which sucks since it makes things more complicated. Oh Blizz.... why? :/
Kill the Deathball
TheTurk
Profile Joined January 2011
United States732 Posts
November 11 2011 23:36 GMT
#1057
I think that this should definitely be a setting by Blizzard.
Someone set up a petition for it?
Starcraft is a lifestyle.
how2TL
Profile Joined August 2010
1197 Posts
November 12 2011 00:08 GMT
#1058
Does this work for low settings?
doomed
Profile Joined May 2010
Australia420 Posts
November 12 2011 02:23 GMT
#1059
On November 12 2011 09:08 how2TL wrote:
Does this work for low settings?


It does yes.
NaturalHacks
Profile Joined June 2010
New Zealand77 Posts
November 12 2011 02:34 GMT
#1060
On November 11 2011 22:53 JeosAdn wrote:
My lings are also wrong. I miss their colorful legs.


+1 on that for some reason the ling texture doesn't work anymore
Naturally
Prev 1 51 52 53 54 55 74 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 878
PiGStarcraft93
Nathanias 87
StarCraft: Brood War
Britney 11945
nyoken 106
Artosis 41
IntoTheRainbow 32
Dota 2
febbydoto9
LuMiX0
Counter-Strike
pashabiceps3023
fl0m1648
Super Smash Bros
hungrybox628
Mew2King59
Heroes of the Storm
Khaldor302
Other Games
gofns19463
tarik_tv15513
FrodaN6457
summit1g5825
Grubby3933
Liquid`RaSZi2161
Mlord683
KnowMe345
ViBE35
Maynarde30
Organizations
Other Games
EGCTV1770
gamesdonequick1253
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 66
• davetesta54
• Reevou 11
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• Airneanach32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2975
• WagamamaTV684
League of Legends
• Doublelift4985
• TFBlade1276
Other Games
• imaqtpie1864
• Shiphtur336
Upcoming Events
Replay Cast
1h 25m
Replay Cast
10h 25m
Wardi Open
13h 25m
Monday Night Weeklies
18h 25m
OSC
1d 1h
WardiTV Winter Champion…
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.