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Stronger Team Color - Page 51

Forum Index > SC2 General
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SuperYo1000
Profile Joined July 2008
United States880 Posts
November 08 2011 19:30 GMT
#1001
On November 09 2011 04:05 Target2 wrote:
patch today seems to have broke it



wierd mine seems to be working fine
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 08 2011 19:33 GMT
#1002
On November 09 2011 04:05 Target2 wrote:
patch today seems to have broke it

How your mod is installed? You're replaced original files or created new base.sc2assets and put in new textures only?
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
November 08 2011 19:39 GMT
#1003
Wow definitely interested in this. Will download once I'm home from school
Target2
Profile Joined November 2011
10 Posts
November 08 2011 20:29 GMT
#1004
On November 09 2011 04:33 Existor wrote:
Show nested quote +
On November 09 2011 04:05 Target2 wrote:
patch today seems to have broke it

How your mod is installed? You're replaced original files or created new base.sc2assets and put in new textures only?

I just put the mpq file in Starcraft II/Mods/LibertyMulti.SC2Mod like the instructions say.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-11-08 20:57:45
November 08 2011 20:57 GMT
#1005
hmm mine stopped working too. They might have disabled the whole Multi having priority over the Liberty folder. Or maybe just disabled textures and models from Multi. So much for supporting it... lol. Well if this is the case it looks like the old way of installing it might be the only way to go. I'll check to make sure if there is no other way first though.
Kill the Deathball
neptunesak
Profile Joined May 2010
Canada113 Posts
November 08 2011 21:07 GMT
#1006
omg, wtf blizzard

t_t
Mysti_
Profile Joined May 2011
France185 Posts
November 08 2011 21:36 GMT
#1007
Hi i was thinking about installing the mod tomorrow after the patch hits europe, is the last version uploaded (1.6) working with 1.4.2 ?
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." - "Ability is of little account without opportunity." Napoléon
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 08 2011 21:47 GMT
#1008
doesn't work with patch
I just tried
moo...for DRG
Kodak
Profile Joined March 2011
United States157 Posts
November 08 2011 22:02 GMT
#1009
Is there any workaround for the patch? I haven't used any mods prior to this, so aside from the instructions in the OP I'm completely in the dark.
twitch.tv/crwnkodak [ Taeja | Huk | MMA ]
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 08 2011 22:14 GMT
#1010
Ok so were gonna go back to the old way of installing it. You need the MPQ editor found here:
(MPQEditor)

Here's the STC(Stronger Team Colors) Mod.
pzea STCMod

Start the MPQ editor up after installing, and locate the enUS.SC2Assets mpq, Located in your
Starcraft II/Mods/Liberty.SC2Mod (not the Multi this time). BACK IT UP PLEASE! Then open it.

Now you should be staring at a folder called Assets. If you open the STC mod you will see that after entering the enUSAssets folder, you also see a folder called Assets.

Go into both Assets folders. Now what you want to do is drag the STC related folders over to the MPQ. STC related folders are Textures, and Effects. The folders that you don't need are Battle.net, LocalizedData, and Sounds. This is my bad, I uploaded all my stuff i had there. Those 3 folders are a BW sound mod that I had installed. If you want to try those sounds out go ahead and drag them as well. I did NOT make that sound mod. Credit goes to Zelniq for that. His thread is here.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=117317

Sorry for uploading the sound mod along with the textures, but I'm sort of in a rush, and uploading took forever since my internet is acting up. I'll make sure to message Zelniq to let him know what I did. And when I have time and my internet recovers I will upload a version without the sound mod to make it easier for you guys.

Anyways, once that is done the mod should work. MAKE SURE: that you close the mpq editor before starting up SC2, or something funky will happen(nothing bad or permanent, so if you're curious, you can try it out.)

I wrote this pretty fast so I apologize for any mistakes or non clear instructions, hopefully there is no trouble installing it. Sorry it cannot be as simple as it was before since this last patch....
Kill the Deathball
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 08 2011 22:15 GMT
#1011
SO method with creating new MPQ archive and putting inside new files only, now this method not work?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 08 2011 22:24 GMT
#1012
On November 09 2011 07:15 Existor wrote:
SO method with creating new MPQ archive and putting inside new files only, now this method not work?


yeah it seems that way. Or maybe you know a way around that? But making a new mpq with only the new files and having it in the Multi doesn't work anymore for me since the patch.
Kill the Deathball
Mysti_
Profile Joined May 2011
France185 Posts
November 08 2011 22:25 GMT
#1013
Thank you for taking care of this and replying so quickly ! We really appreciate, keep it up !
Can't wait to play with it tomorrow; much love <3
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." - "Ability is of little account without opportunity." Napoléon
tadL
Profile Joined September 2010
Croatia679 Posts
November 08 2011 22:29 GMT
#1014
Lets hope Blizzard steals it and implements it. good work!
iloveAthene
Profile Joined June 2011
186 Posts
November 09 2011 00:10 GMT
#1015
thank you for the fix
MannerRev
Profile Joined August 2010
United States6 Posts
November 09 2011 02:10 GMT
#1016
The fix worked perfectly, thank you for the information.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 09 2011 06:04 GMT
#1017

...
Now you should be staring at a folder called Assets. If you open the STC mod you will see that after entering the enUSAssets folder, you also see a folder called Assets.
Go into both Assets folders. Now what you want to do is drag the STC related folders over to the MPQ
...


This step is confusing/frustrating to read.
Will need some screenshots.
Currently I cannot open both STC assets and original assets at the same time,
I cannot drag folders into the editor as easily as described.
Are you opening two instances of MPQeditor?
moo...for DRG
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
November 09 2011 06:10 GMT
#1018
These units look like skittles. Aside from the aesthetic fun this mod brings, I actually think this is a really cool idea. I'm terrified, however, that there is the slightest possibility that I could get banned for this.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 09 2011 06:23 GMT
#1019
Wow, didn't come across this until now, but it's definitely something I want to try out now. I don't think it's as big a problem as terran, but I'm sure it will still make a small difference. Thanks a bunch .
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Snake_Doc
Profile Joined July 2010
Australia98 Posts
Last Edited: 2011-11-09 07:30:54
November 09 2011 07:30 GMT
#1020
i cant seem to get it working even with the MPQ way of doing it, can you please do screen shots of a run thought how to do it.
Betty Blue, copy
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