• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:31
CEST 09:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12871 users

Post 1.3 Infestors - Really Too Strong? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 17 18 19 Next All
adelise
Profile Joined August 2010
85 Posts
April 26 2011 13:39 GMT
#61
On April 26 2011 22:37 Apolo wrote:
Show nested quote +
On April 26 2011 22:31 Topdoller wrote:
Protoss wont see much of a difference except Infesters may actually help deal with the 200 death ball by locking down Stalkers with Fungal.
I have seen a tactic that when used with Broodlords infested Terrans + fungal really can make a big difference to the outcome

The change to this unit is interesting and changes the dynamics of the match ups. Interesting times ahead


Offtopic but i see it as necessary, as this comes up again and again:

You shouldn't be able to deal with the Protoss 200 supply ball easily anyway. 200 Supply Protoss ball is worth much more in resources than Zerg 200 ball. It's only fair it should win and no one should expect any other outcome than a battle win for the Protoss in a 200 vs 200.


absolute nonsense, I am willing to bet that my infestor ultra broodlord ling army has atleast the same amount of tech and resources invested into it, and right now with proper micro it can stand up to the protoss ball
Holliday
Profile Joined April 2011
Germany30 Posts
April 26 2011 13:40 GMT
#62
well, protoss just a moves with there stupid mobile siege colossus. just one big deathball
Life's a B!tch and then you die
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
April 26 2011 13:43 GMT
#63
On April 26 2011 22:37 Apolo wrote:
Show nested quote +
On April 26 2011 22:31 Topdoller wrote:
Protoss wont see much of a difference except Infesters may actually help deal with the 200 death ball by locking down Stalkers with Fungal.
I have seen a tactic that when used with Broodlords infested Terrans + fungal really can make a big difference to the outcome

The change to this unit is interesting and changes the dynamics of the match ups. Interesting times ahead


Offtopic but i see it as necessary, as this comes up again and again:

You shouldn't be able to deal with the Protoss 200 supply ball easily anyway. 200 Supply Protoss ball is worth much more in resources than Zerg 200 ball. It's only fair it should win and no one should expect any other outcome than a battle win for the Protoss in a 200 vs 200.


Those deathball killing zerg armies cost a LOT of resources too, between all the Infestors, a few Ultras and bane/ling.
Hit me up ingame! ID: Markovian.126; Diamond@EU
gnutz
Profile Joined November 2010
Germany666 Posts
April 26 2011 13:44 GMT
#64
Infestors are not even tested enough yet with good builds (like every Zerg refuses to build them in ZvP, or just overmakes them and builds no other unit), why should you nerf them yet?

(PS: I'm the opinion FG is too strong against Protoss, but as long as the Zergs don't realize they need to play them (Morrow, Mondragon at least realized it but too late), Blizzard shouldn't nerf them until Zergs realize how good they are)
Arkless
Profile Joined April 2010
Canada1547 Posts
April 26 2011 13:47 GMT
#65
On April 26 2011 21:40 Potatisodlaren wrote:
IdrA said in the latest state of the game that he thought they were good but not as good as one would think.

I personally don't think enough time has passed to determine how good they are now from looking at vods and replays, every Zerg I've seen have absolutely terrible Infestor control compared to Jaedongs Defiler control which is the best benchmark I think.


Broodwar comparisons in sc2 are so ZZZZZZZ. Its a different game, and infestors are a different unit with different abilities. The only part of fungal I personally find to strong is the root effect. Zergs can effectively fungal an entire ball in place. wait 3 seconds a re fungal dropping umpteenth amount of supply. The opposing army has no ability to move, or escape. hence nullifying any micro. I think it should be either a ensnare effect, or a damage effect but not both. But if you must have both, then damage and a slow like effect like concussive shell i think is a fair compromise.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
April 26 2011 13:48 GMT
#66
On April 26 2011 22:37 Apolo wrote:
Show nested quote +
On April 26 2011 22:31 Topdoller wrote:
Protoss wont see much of a difference except Infesters may actually help deal with the 200 death ball by locking down Stalkers with Fungal.
I have seen a tactic that when used with Broodlords infested Terrans + fungal really can make a big difference to the outcome

The change to this unit is interesting and changes the dynamics of the match ups. Interesting times ahead


Offtopic but i see it as necessary, as this comes up again and again:

You shouldn't be able to deal with the Protoss 200 supply ball easily anyway. 200 Supply Protoss ball is worth much more in resources than Zerg 200 ball. It's only fair it should win and no one should expect any other outcome than a battle win for the Protoss in a 200 vs 200.



I never said it would deal with it easily but it may certainly help, please read correctly.

I have lost count of the number of pro games I have seen where Zergs 200 army gets steamrollered by Protoss 200 with losing barely any supply of units, then 1A into the base and finish the game in under 2 mins.

All I said was this change to Infesters may actually help Zerg, because if no answer is found to the Colossus i can see Blizz nerfing them in the future which would be bad for the game.
ket-
Profile Joined April 2010
97 Posts
April 26 2011 13:51 GMT
#67
Ewerstorm : it's absolutely not easier to survive with infestors than with HTs, ANY match you see at top level, infestors don't survive once they've cast because the spell has little range. HTs are protected by the ball and usually when they cast storms they either die if it was a lone storm to try and get tons of damage before engaging, or they stay alive - last option being morph into an archon.

That being said, I really don't think the new FG is too strong. It's good, but not overpowered. Infestors are really gas-heavy, and one of the issues with zerg is that all the cost-effective units are gas-bound. Unlike marines and zealots, lings very quickly become obsolete. Sure they help out a little to engage, but in a matter of 3 seconds you're gonna be left with everything but the lings. Marines, on the other hand, become stronger the further you are into the game and only a few things actually counter them pretty badly (basically any form of strong ae dmg but zerg doesn't have any - ultras get raped by marines and infestors well.. they're not bad, but they don't "rape" marines either as it takes time and the ae effect isnt that huge either. Would take 15'ish seconds and TONS of energy to own a big clump of marines). Zealots become SO good with charge, and I really think that's a good thing. They should be, they're a mineral sink but they still cost 100 of it.

I feel that's one of the biggest problems with zergs, if you want a cost efficient army you almost have to forget about lings while T/P can always rely on zealots/marines to play a major role in a fight (massive dps and/or tank). The new infestors+lings build is good midgame because there's still not THAT massive aoe damage but once you reach a certain numbers of colossi/tanks, no amount of fungal/lings will kill that.

Or am I completely wrong about this? I'm honestly trying to be objective but being zerg it's obviously a bit hard I guess.
HiyA is bestest.
Falcor
Profile Joined February 2010
Canada894 Posts
April 26 2011 13:56 GMT
#68
On April 26 2011 22:51 ket- wrote:
I feel that's one of the biggest problems with zergs, if you want a cost efficient army you almost have to forget about lings while T/P can always rely on zealots/marines to play a major role in a fight (massive dps and/or tank). The new infestors+lings build is good midgame because there's still not THAT massive aoe damage but once you reach a certain numbers of colossi/tanks, no amount of fungal/lings will kill that.


I think as a zerg you really cant think of a cost effective army. Zerg isnt suppose to be cost effective, and especially when it comes to minerals we float so much if lings were cost effective oh man :| But i personally still use a large section of my army as lings just for their mobility and fungal marines and run past them to tanks...sooo good.

Altho now i know that infestor and ling is amazing...kinda wish the fungal didnt change and was still a 8 second hold...so if my opponet pushes out to the middle of the map i just instant counter any of his bases while my infestors fungal their army forever lol
flodeskum
Profile Joined September 2010
Iceland1267 Posts
April 26 2011 13:58 GMT
#69
If anything there should be more extremely strong aoe abilities in the game since it forces people out of the unit ball mode of play.
IdrA: " my fans are kinda retarded"
ket-
Profile Joined April 2010
97 Posts
April 26 2011 14:01 GMT
#70
Good point Falcor. But yeah, I mean, althought I didn't mention it, I also wasn't trying to say that lings should be as cost effective as marines/zealots, but a little more than what they are now probably wouldn't hurt.

Considering the "engagement buffer" role they usually play in sc2 unlike bw where they were an insane damage deal, I'd much rather have a hp and/or armor boost at T3 as an upgrade than a 20% damage which, at this stage, really isnt that big a deal considering most units they're gonna engage will have at least +2 armor (in a normal game at least).

But yeah that's not on topic anymore so lets leave it at that, I just thought about it as I was thinking about the lings/infestors combination. It's not an endgame build though obviously as it's more of a midgame transitional build which is very very efficient, so my point doesn't really matter in the topic I guess
HiyA is bestest.
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 26 2011 14:02 GMT
#71
On April 26 2011 22:58 flodeskum wrote:
If anything there should be more extremely strong aoe abilities in the game since it forces people out of the unit ball mode of play.

good point - imagine plague in sc2 vs a clumped up tossball. I`ld love it
keep it deep! @zulison
Jayve
Profile Joined February 2009
155 Posts
April 26 2011 14:03 GMT
#72
Forcefields:

Can hold multiple units in place for 15 seconds and make sure they don't move so they're hit by Colossus AoE and Storms. Totals more damage and more control.
Arkless
Profile Joined April 2010
Canada1547 Posts
April 26 2011 14:04 GMT
#73
On April 26 2011 22:48 Topdoller wrote:
Show nested quote +
On April 26 2011 22:37 Apolo wrote:
On April 26 2011 22:31 Topdoller wrote:
Protoss wont see much of a difference except Infesters may actually help deal with the 200 death ball by locking down Stalkers with Fungal.
I have seen a tactic that when used with Broodlords infested Terrans + fungal really can make a big difference to the outcome

The change to this unit is interesting and changes the dynamics of the match ups. Interesting times ahead


Offtopic but i see it as necessary, as this comes up again and again:

You shouldn't be able to deal with the Protoss 200 supply ball easily anyway. 200 Supply Protoss ball is worth much more in resources than Zerg 200 ball. It's only fair it should win and no one should expect any other outcome than a battle win for the Protoss in a 200 vs 200.



I never said it would deal with it easily but it may certainly help, please read correctly.

I have lost count of the number of pro games I have seen where Zergs 200 army gets steamrollered by Protoss 200 with losing barely any supply of units, then 1A into the base and finish the game in under 2 mins.

All I said was this change to Infesters may actually help Zerg, because if no answer is found to the Colossus i can see Blizz nerfing them in the future which would be bad for the game.


That makes it sound like you think if toss gets up to 200 he should win no matter what. Which is rediculous, the 200/200 deathball is a rediculous unengageable army. And be honest man, having an omni army is not fair.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 26 2011 14:05 GMT
#74
I would take that idra quote off though. He's said since then that infestors weren't as good as he expected in ZvP and were actually slightly disappointing.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
April 26 2011 14:06 GMT
#75
On April 26 2011 21:40 Potatisodlaren wrote:
IdrA said in the latest state of the game that he thought they were good but not as good as one would think.


This is IdrA we're talking about.. 8D
I have a beard. I'm unprofessional.
toadyy
Profile Joined February 2011
United Kingdom179 Posts
April 26 2011 14:07 GMT
#76
Ling Infestor is borderline broken in ZvT and ZvP, high level zergs for some reason don't even consider Infestors they play Roach Hydra the whole game and wonder why they lose. In ZvT Infestor counters every Terran unit in the game, impossible to counter unless zerg herp derps and 1 control groups his infestors with his main army.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
April 26 2011 14:11 GMT
#77
On April 26 2011 23:07 toadyy wrote:
Ling Infestor is borderline broken in ZvT and ZvP, high level zergs for some reason don't even consider Infestors they play Roach Hydra the whole game and wonder why they lose. In ZvT Infestor counters every Terran unit in the game, impossible to counter unless zerg herp derps and 1 control groups his infestors with his main army.

1: Wrong
2: That's because you don't have the level they have so you don't know.
3:Sure infestor counter tanks... ho wait!
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 26 2011 14:12 GMT
#78
What you're doing is posting numbers and telling us what they feel like to you. I don't see anything objective about your post, to be honest. And you can't compare storm to fungal, really. I mean it would be one thing if psi storm pinned your units into the ground so that they couldn't move while doing AOE, against races that gain strength from having a limited surface area for enemies to attack them.
get rich or die mining
TL+ Member
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
April 26 2011 14:12 GMT
#79
People should not focus on single units being too strong, but if they really need to talk about balance they should consider the entire race, their strength and weaknesses, and see if those do not even out each other. I feel like the game needs some more tweaks for more creative or entertaining play but balancewise i view neither zerg nor the other two races as incredibly over or underpowered.
There is no unemployment amongst overlords-Artosis
Uhhmm
Profile Joined April 2011
Sweden19 Posts
April 26 2011 14:15 GMT
#80
On April 26 2011 22:37 Apolo wrote:
[
Offtopic but i see it as necessary, as this comes up again and again:

You shouldn't be able to deal with the Protoss 200 supply ball easily anyway. 200 Supply Protoss ball is worth much more in resources than Zerg 200 ball. It's only fair it should win and no one should expect any other outcome than a battle win for the Protoss in a 200 vs 200.


Only true if he's going roach/hydra. Zerg has some of the most supply efficient units in the game, they just haven't been used much against protoss up until now.

Broodlord: 300/250 - 4 supply
Colossus: 300/200 - 6 supply

Infestor: 100/150 - 2 supply
Void ray: 250/150 - 3 supply

Baneling: 50/25 - 0.5 supply
Stalker: 125/50 - 2 supply
Prev 1 2 3 4 5 6 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 48
StarCraft: Brood War
Sea 4451
ggaemo 489
Stork 382
Hm[arnc] 105
Leta 98
sSak 42
910 34
Rock 12
Bale 10
Noble 5
Dota 2
XaKoH 475
NeuroSwarm153
League of Legends
JimRising 664
Counter-Strike
Stewie2K779
Other Games
summit1g5339
C9.Mang0226
Mew2King44
ToD32
Organizations
Counter-Strike
PGL7636
Other Games
BasetradeTV110
StarCraft: Brood War
UltimateBattle 46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1211
• Stunt423
Upcoming Events
RSL Revival
2h 29m
Maru vs MaxPax
BSL
11h 29m
RSL Revival
23h 29m
Cure vs Rogue
uThermal 2v2 Circuit
1d 6h
BSL
1d 11h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.