Post 1.3 Infestors - Really Too Strong? - Page 6
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ehalf
408 Posts
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heishe
Germany2284 Posts
In smaller battles they die pretty easily because they get focused. Not to mention the fact that they're a considerable risk to be taken if you get them. If you get 4 infestors, you really have to make them be worth it, otherwise you just blew away 600 gas (potentially +150 for upgrade +150 for building) for nothing, plus you're leaving a rather huge timing window where you're more vulnerable than usual in your play (they do take a pretty long time to spawn). They do have their purpose though: They're pretty sick drop and otherwise marine harass defenders, plus they rock against tank-light mech play. But in my opinion they are in no way the solution to the Protoss death ball like so many people (including me) expected. By the way, IdrA has already taken back his statement that you quoted in the OP. | ||
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WhiteDog
France8650 Posts
On April 26 2011 23:22 Arkless wrote: He is actually fairly correct. Fungals are far to strong vs bio. And burrow'd infestor infested marine drops on tank line add to their current strength. With the recent gas nerf on ghosts next patch though I think it will even it out. As of right now though..... its kind of rediculous. Going ghosts in tvz is so very far away and so very gas intesive you basically need to commit two gysers to constantly produce 1 ghost. leaving you tank and thorless more or less. No he is wrong, infestor are not broken in ZvP, high level zerg are not idiots that "wonder why they lose". In ZvT infestor don't counter tanks. Period, you have nothing else to add. Just don't bio, or play better / split them / advance slowly with your tank line. Go ghost when you have 6+ gaz geyser ? | ||
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Griffith`
714 Posts
TvZ: infestor + blord = death infestor + ultra = death There is absolutely nothing that can counter the above combinations. (Masters Terran) | ||
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Beef Noodles
United States937 Posts
On April 27 2011 00:07 Griffith` wrote: Biggest problem with infestors is not so much the unit by itself, but rather the INSANE synergy it has with all late game zerg units. TvZ: infestor + blord = death infestor + ultra = death There is absolutely nothing that can counter the above combinations. (Masters Terran) Agree that those compositions are good, but saying nothing can counter them is pretty bold. Not that this is a common or always realistic example, but have you seen mass raven vs that? It's pretty funny. (Masters Zerg). | ||
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bearjuice
United States98 Posts
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Griffith`
714 Posts
On April 27 2011 00:12 Beef Noodles wrote: Agree that those compositions are good, but saying nothing can counter them is pretty bold. Not that this is common or always realistic, but have you seen mass raven vs that? It's pretty funny. (Masters Zerg). You can't use ravens and get HSMs in TvZ. NP a misplaced raven and you end up HSMing your own army. NP range (9) >>> HSM range (6) It TAKES THREE SNIPES to kill an infestor. Christ. Can people stop saying "omg use snipe". It's an absolutely worthless skill. | ||
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Lafonzo
Canada26 Posts
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Beef Noodles
United States937 Posts
On April 27 2011 00:14 Griffith` wrote: You can't use ravens and get HSMs in TvZ. NP a misplaced raven and you end up HSMing your own army. NP range (9) >>> HSM range (6) It TAKES THREE SNIPES to kill an infestor. Christ. Can people stop saying "omg use snipe". It's an absolutely worthless skill. Yeah, in a vacuum NP>HSM, but in the game you will have tanks on the ground. If they try to NP, they will pop. A good marine, tank, raven, medivac army is really hard to crack with any late game composition as zerg. But I guess its equally difficult for the terran to push into the zerg. I think late game ZvT is harder for Terran but still balanced. | ||
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Jermstuddog
United States2231 Posts
Now this comes as a shock to most Protoss and Terran because they've been fighting against Zerg with no useful units what-so-ever since release, so in comparison to the rest of the Zerg army, they feel way OP, but when you sit back and look at it objectively, the new infestor is more on-level than anything. Fungal feels just as good as EMP or Storm. NP feels about as useful as snipe or feedback, but in a different way. IT is something that you usually don't WANT to do, but will throw in there to add utility, much like cloak or archon morphing. Overall, I am quite happy with where the infestor is at this point in time. Oddly enough, the biggest benefit of the fungal change is I don't feel retarded for getting NP now. Funny how that works. | ||
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ander
Canada403 Posts
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epoc
Finland1190 Posts
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Batch
Sweden692 Posts
On April 27 2011 00:14 Lafonzo wrote: The problem with infestor as terran is they counter every thing . And to counter them You need, ghost,raven and tank . It's a lot of gaz for a unit . Another factor is Zerg player just have to A move and fungal and terran to spam apm like shit to survive . The problem with ghosts as protoss is they counter every thing. And to counter them You need, sentry, observer and colossos. It's a lot of gaz for a unit . Another factor is Terran player just have to stim, A move and EMP and protoss to spam apm like shit to survive . See, this could be done for your race as well. ![]() Siege tanks got 4 units longer range than infestors. Ghosts can snipe for 45 damage (infestors got 90 health). Cloaked banshees can snipe infestors fast. Battlecruiser can probably take down one or two infestors as well... | ||
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loveeholicce
Korea (South)785 Posts
On April 27 2011 00:07 Griffith` wrote: Biggest problem with infestors is not so much the unit by itself, but rather the INSANE synergy it has with all late game zerg units. TvZ: infestor + blord = death infestor + ultra = death There is absolutely nothing that can counter the above combinations. (Masters Terran) For infestor brood lord ghosts? For ultras try Thors with strike cannon. Have you really tried everything? I don't see how you can say "absolutely nothing counters them" without exhausting all possibilities first | ||
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freetgy
1720 Posts
as of now Infestors are Strong vs. Protoss but Protoss has to learn to deal with it, i say it to close to call it overpowered. when both side haven't figured out how to play perfectly with/against them. | ||
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JiYan
United States3668 Posts
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CidO
United States695 Posts
On April 27 2011 00:07 Griffith` wrote: Biggest problem with infestors is not so much the unit by itself, but rather the INSANE synergy it has with all late game zerg units. TvZ: infestor + blord = death infestor + ultra = death There is absolutely nothing that can counter the above combinations. (Masters Terran) Have you tried building units from a starport? Blords and ultras can't look up? | ||
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Griffith`
714 Posts
On April 27 2011 00:31 Batch wrote: The problem with ghosts as protoss is they counter every thing. And to counter them You need, sentry, observer and colossos. It's a lot of gaz for a unit . Another factor is Terran player just have to stim, A move and EMP and protoss to spam apm like shit to survive . See, this could be done for your race as well. ![]() Siege tanks got 4 units longer range than infestors. Ghosts can snipe for 45 damage (infestors got 90 health). Cloaked banshees can snipe infestors fast. Battlecruiser can probably take down one or two infestors as well... Except ghosts never actually kill anything. Ghosts's EMP is a one time deal and half your units have less than 70 shields. Fungals can be chained endlessly. Siege tanks have 4 range extra range only if they have spotting vision. Otherwise its plus 2 range. This means your real leeway is only about 2 range. PS. Can you fucking READ? We've stated over and over again that it takes 3 snipes (75 energy) to kill an infestor because of the +1 health regen. On April 27 2011 00:37 CidO wrote: Have you tried building units from a starport? Blords and ultras can't look up? Fungals + Infested Terrans OWN vikings (remember infested terran benefit from zerg evolution chamber upgrades). Banshees take the same time as a Thor to make. Air TvZ is just not viable. | ||
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Kira__
Sweden2672 Posts
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Lafonzo
Canada26 Posts
On April 27 2011 00:31 Batch wrote: The problem with ghosts as protoss is they counter every thing. And to counter them You need, sentry, observer and colossos. It's a lot of gaz for a unit . Another factor is Terran player just have to stim, A move and EMP and protoss to spam apm like shit to survive . See, this could be done for your race as well. ![]() Siege tanks got 4 units longer range than infestors. Ghosts can snipe for 45 damage (infestors got 90 health). Cloaked banshees can snipe infestors fast. Battlecruiser can probably take down one or two infestors as well... These units are all counter by fungul . and cost a shit load of gaz. Raven should be a good counter to these if seeker missile would be better. well infestor had just get an Hp boost anyway .At the end you can survive and manage to counter them but in my opinion you need to much of an investment to counter them. Another point is to scout them to .You see an infestation pit it doesn't mean He goes for infestor He maybe just tech up so often your taken off guard by them . Emp don't do any damage like storm or fungul. and no terran dont have to just A moove vs Toss. You have to postion you viking,using emp, pdd,stim and spread your units in an arc to survive . | ||
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