• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:47
CET 07:47
KST 15:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1098 users

[D] Zerg Detection - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 28 Next All
Frozenserpent
Profile Joined September 2007
United States143 Posts
October 22 2011 19:28 GMT
#461
On October 23 2011 03:50 EnclaveUSA wrote:
What the problem? Terran lose mule (270 minerals later), protoss only from photons and from Robotics Bay. Why not zerg can't get it from spire?

But I want it from separate building.


Because spire is actually kind of slow to tech to.
In fact, it's faster to tech to dt's than to tech to spire. That seems strange if mobile detection require spire tech. It's faster to tech to thors than it is to spire. And, of course, it's faster to tech to ravens than to mutas.

Imagine if terran's scan can't detect units. The raven would be rather slow to tech to, no? It would be a similar position for zerg, but only the detector would be even slower to tech to.

Consider that a lair takes 100 seconds to morph, and a spire takes another 100 seconds to morph, you can see that when a zerg spawning pool finishes, and when a protoss gateway finishes, the time it takes for a protoss to get a cybercore and then a robo and then a robotics facility is faster than it takes for zerg to get lair and spire up. Of course, making observers require robo-bay would be absurd not just in the resources required, but also in the time necessary. In fact, the cost to get the tech available for a muta and for a colossus is fairly equivalent. Spire costs 250/200, compared to 200/100 and 200/200, and then you have lair cost of 150/100. 400/300 in tech costs from spawning pool/gateway. Pretty absurd, no?
HiTeK532
Profile Joined March 2011
Canada171 Posts
October 22 2011 19:50 GMT
#462
I think the biggest problem will come ZvZ with burrowed move banelings .
I play games not girls
rd
Profile Blog Joined July 2010
United States2586 Posts
October 22 2011 20:00 GMT
#463
On October 23 2011 04:50 HiTeK532 wrote:
I think the biggest problem will come ZvZ with burrowed move banelings .


Burrow is lair tech, though. I doubt banelings will be as relevant as they are in the early game when roaches hit the field. Unless you mean harassment, in which case spores.
Roxy
Profile Joined November 2010
Canada753 Posts
October 22 2011 20:08 GMT
#464
If the change is not implemented, starcraft HOTS is doomed to be nigh unplayable.

Viper should be renamed Scoprion:



Also, probably shouldn't be able to pudge massive units, but that is much less important
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Antares777
Profile Joined June 2010
United States1971 Posts
October 22 2011 20:23 GMT
#465
This change doesn't harm Zerg in detection at all. It helps them late game and barely affects them early game. Like you said, Overseers are easy to deny. The Ocular Parasite can give any unit detection, meaning you don't have to make multiple Overseers, and you could use the ability on units that don't stick out much. You could even use it on a drone at an expansion with some Spine Crawlers for defense. Late game, detection is much better. Early game the only change is that the Spore Crawler went from highly recommended to necessary. It's not a big deal though, one Spore Crawler at the choke and you're set 'til Vipers hit the battlefield.
Jayrod
Profile Joined August 2010
1820 Posts
October 22 2011 20:53 GMT
#466
If zergs will have to now wait longer to take their third then I'm happy about it for the sake of balancing the game.
IBeta
Profile Joined July 2007
United States77 Posts
October 22 2011 20:57 GMT
#467
YOu can't possibly be having a conversation about worrying about Protoss detection units. We have TWO. Like thats it! As opposed to you're 3, which you can kill our observer with.. Look at Terran.. They shouldn't EVER lose to cloaked units or take near as much damage as any other race because they have an object that can SCAN a section of the map with a HUGE radius. This thread is so pointless.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
Last Edited: 2011-10-22 20:59:07
October 22 2011 20:58 GMT
#468
On October 23 2011 05:23 Antares777 wrote:
This change doesn't harm Zerg in detection at all. It helps them late game and barely affects them early game. Like you said, Overseers are easy to deny. The Ocular Parasite can give any unit detection, meaning you don't have to make multiple Overseers, and you could use the ability on units that don't stick out much. You could even use it on a drone at an expansion with some Spine Crawlers for defense. Late game, detection is much better. Early game the only change is that the Spore Crawler went from highly recommended to necessary. It's not a big deal though, one Spore Crawler at the choke and you're set 'til Vipers hit the battlefield.


ok so because overseers are easily denied and zerg looses them the scouting options are better??

it's kinda obvious that the scouting options get worse. a drone between spine crawlers to deny expansion might as well be a spore. so I can really think of any examples were the viper provides better scouting. none at all
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 22 2011 21:18 GMT
#469
On October 23 2011 05:23 Antares777 wrote:
This change doesn't harm Zerg in detection at all. It helps them late game and barely affects them early game. Like you said, Overseers are easy to deny. The Ocular Parasite can give any unit detection, meaning you don't have to make multiple Overseers, and you could use the ability on units that don't stick out much. You could even use it on a drone at an expansion with some Spine Crawlers for defense. Late game, detection is much better. Early game the only change is that the Spore Crawler went from highly recommended to necessary. It's not a big deal though, one Spore Crawler at the choke and you're set 'til Vipers hit the battlefield.

2 port banshee.

make 3 banshees. go to opponents base, burst the 1-2 spores really quickly.

All the queens now can't attack the banshee

o;?
Twitter: @zhurai | Site: http://zhurai.com
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
October 22 2011 21:21 GMT
#470
holy cow why was this bumped? u guys need to chill with the theory crafting. For god sakes the game doesnt even have a release date and you are all ready to jump all over it. You know how many patch and balance changes / units that will be added or removed in the game by the time it launches? Just chill and wait
JD, need I say more? :D
SC.Shifty
Profile Joined August 2010
Canada135 Posts
October 22 2011 22:13 GMT
#471
On October 23 2011 06:21 BloodThirsty wrote:
holy cow why was this bumped? u guys need to chill with the theory crafting. For god sakes the game doesnt even have a release date and you are all ready to jump all over it. You know how many patch and balance changes / units that will be added or removed in the game by the time it launches? Just chill and wait



But...but.. but that's all the low level players have left when they can't play the game at a high level. Don't take that away from them, please.
We require more MINERAWLZZzz.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 22 2011 22:28 GMT
#472
On October 23 2011 07:13 SC.Shifty wrote:
Show nested quote +
On October 23 2011 06:21 BloodThirsty wrote:
holy cow why was this bumped? u guys need to chill with the theory crafting. For god sakes the game doesnt even have a release date and you are all ready to jump all over it. You know how many patch and balance changes / units that will be added or removed in the game by the time it launches? Just chill and wait



But...but.. but that's all the low level players have left when they can't play the game at a high level. Don't take that away from them, please.


I don't even play starcraft. still I like to talk about it.

I also don't play soccer and talk about it all the time, how good players are and stuff.

what's wrong with that?

and this thread was bumped because the zerg detection is changed significantly and now comes later. that's a fact and not theory crafting. or is that in any kind argueable?
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-10-23 08:41:30
October 23 2011 08:33 GMT
#473
On October 22 2011 19:37 Jayjay54 wrote:
Show nested quote +
On October 22 2011 18:53 Belial88 wrote:

Also, the detection parasite spell is available immediately, and it's very low energy cost, and the parasite lasts forever. You just put it on a couple units, I really dont think the whole 'babysit a random roach" is an issue. You just put detection on everything lol, its not a problem.



man you post like u read it all, but fail to read that the detection spell is a one use only spell.

so unless you invest like 1000 gas, you'll have to babysit the roach


man u post like u know something because you read it all, but you aware that I said in my post I actually PLAYED the new stuff at blizzcon right? And then there was the whole panel that talked about it for hours...

You are wrong, and I was right. The detection spell can be used as much as you want. You can only cast it once on the unit of choice, but obviously that is because it lasts forever.

It costs 25 energy. If you have 200 energy on the viper, you can put it on 8 units. So you don't have to babysit anything, you just cast it on multiple units.

Edit: Wow, it sounds like a LOT of people simply don't understand the new units. I don't know if the info hasn't been posted or people don't read, but I was at blizzcon and I'll clear some things up:

1. Viper is available as soon as lair done. It's very slow, and hatches from larva. It builds fairly quickly. There is a concern that, because of the 200 gas cost and having to hatch it, you can't scout in the early midgame with a prepositioned overlord. No idea what they plan to do about it, but right now zerg has no midgame scouting options. Flying an extremely slow viper of 200 gas over the opponents base is really dumb, and you'd have to slowly fly across the whole map. I get that overseer is bad, but they shouldn't completely remove the role, they should replace it. it DOES NOT need spire.

2. Burrow move banes are hivetech. Just like hydra speed. While these changes are super cool, it's not going to change the game dynamics. The viper, for example, may force ghosts, different play styles, more bunkers, et cetera. But hive tech is super late game, it gives options to zerg but this stuff comes too late to alter the course of a game, it only makes them more dynamic in end-game.

Which was never an issue. While I guess Ultra vs BL may be bland, Zerg's late game is mostly fine.

What I think Zerg needs:

1. As evidenced in Nestea vs MVP final game, zerg needs a way to deal with drops once mutas become less viable (thors, aoe, crazy lategame armies, need to have t3 units instead of t2, etc) and zerg is less mobile. Spines just absolutely don't cut it. I really hope we see something like what protoss got with the nexus (i've 'nexus-cannon' rushed so many people. You make a gateway like normal, then get a far pylon. Then make another pylon closer. You can now cannon rush witohut a forge rofl).

2. Lair tech. Zerg's problem is early and mid-game diversity and options (like what terran has i suppose), not end game. Make the hive stuff lair tech (obviously nerfs necessary) or make new stuff. I don't have any suggestions, it's just weird late game was buffed when late game z isn't the prob
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Bayyne
Profile Joined January 2011
United States1967 Posts
October 23 2011 08:41 GMT
#474
Can someone who has tested HOTS at blizzcon please confirm or deny this:

Once lair is complete, is there a specific building required to make the Viper?

If yes, what building?

If no additional buildings required, then holy shit! =)
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Xapti
Profile Joined April 2010
Canada2473 Posts
October 23 2011 08:42 GMT
#475
How about giving the lair the changeling ability, and making changelings detectors?
That way changelings can be used as early game detection, but not really viable late-game, which is where the viper comes in.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 23 2011 08:43 GMT
#476
^NO ADDITIONAL BUILDINGS NEEDED FOR VIPER. AVAILABLE IMMEDIATELY AFTER LAIR IS DONE.

Swarm host = infestation pit. 2 units! (infestor) for the price of 1 tech building!

The point of the swarm host is to apply mild pressure to hardcore 2/3 base turtles. If you are owning the map, you put crappy swarm hosts out front. They won't do much, but annoying and the opponent has to deal with them somehow, as in move out or waste more in defense.

Why did zerg only get 2 units and the other races get 3, and protoss even get additional base abilities. wtf. no creep or base or queen stuff?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-23 08:51:31
October 23 2011 08:47 GMT
#477
On October 23 2011 17:33 Belial88 wrote:
You are wrong, and I was right. The detection spell can be used as much as you want. You can only cast it once on the unit of choice, but obviously that is because it lasts forever.


*blinks* There's some summary out there which says the Viper "gives its ocular eye" or whatever to a unit and that it's a one time cast. Where'd they pull that from I wonder...

Edit: Found it in a few places. Unfortunately none of them I've heard of.

E.g. (1) http://gamerant.com/starcraft-2-heart-swarm-new-units-johnj-111473/3/: "Ocular Parasite: The handy spy-attack can only be used once per Viper, which detaches its eye stalk and melds it onto any friendly, non-massive unit."

(2) http://www.vg247.com/2011/10/23/blizzcon-2011-scii-heart-of-the-swarm-panels-reveal-new-and-existing-unit-changes/ "Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector."
斗 シ ツ ♪ ♡
wOks
Profile Joined May 2011
Scotland4 Posts
October 23 2011 08:55 GMT
#478
On October 23 2011 17:41 Bayyne wrote:
Can someone who has tested HOTS at blizzcon please confirm or deny this:

Once lair is complete, is there a specific building required to make the Viper?

If yes, what building?

If no additional buildings required, then holy shit! =)



No, you just need Lair and that's it.
justinpal
Profile Joined September 2010
United States3810 Posts
October 23 2011 09:00 GMT
#479
On October 23 2011 17:55 wOks wrote:
Show nested quote +
On October 23 2011 17:41 Bayyne wrote:
Can someone who has tested HOTS at blizzcon please confirm or deny this:

Once lair is complete, is there a specific building required to make the Viper?

If yes, what building?

If no additional buildings required, then holy shit! =)



No, you just need Lair and that's it.


Where do you upgrade its abilities?
Never make a hydralisk.
Unnamed Player
Profile Joined March 2011
Australia89 Posts
October 23 2011 09:04 GMT
#480
On October 23 2011 18:00 justinpal wrote:
Show nested quote +
On October 23 2011 17:55 wOks wrote:
On October 23 2011 17:41 Bayyne wrote:
Can someone who has tested HOTS at blizzcon please confirm or deny this:

Once lair is complete, is there a specific building required to make the Viper?

If yes, what building?

If no additional buildings required, then holy shit! =)



No, you just need Lair and that's it.


Where do you upgrade its abilities?


It is probably spawned with them.
Prev 1 22 23 24 25 26 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 243
sorry 147
NotJumperer 12
Dota 2
NeuroSwarm102
League of Legends
JimRising 953
Counter-Strike
fl0m1713
Stewie2K540
Heroes of the Storm
Khaldor106
Other Games
summit1g13857
WinterStarcraft453
ViBE101
goatrope55
kaitlyn41
Organizations
Counter-Strike
PGL79
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1484
• HappyZerGling187
Upcoming Events
Sparkling Tuna Cup
3h 13m
WardiTV Korean Royale
5h 13m
LAN Event
8h 13m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
11h 13m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
13h 13m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 2h
Wardi Open
1d 5h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.