• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:16
CET 02:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1151 users

[D] Zerg Detection - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 28 Next All
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
October 22 2011 17:08 GMT
#441
On October 23 2011 00:05 Huntz wrote:
Show nested quote +
It's on a completely different route of lair tech and FORCES an early infestation pit.
That's bad game design.


I agree... observer needs to be available at nexus after twilight/robo or stargate IMO.

Protoss... Zerg. Different races.
Troll elsewhere.
HOLY CHECK!
Wire
Profile Joined July 2009
United States494 Posts
October 22 2011 17:13 GMT
#442
idk it does seem a bit far up the tech tree to be honest, but I'm already starting to favor a playstyle that involves getting hive very quickly so I'm not sure this will be a significant problem. The timings and costs and w/e need to be established before we jump to conclusions.

it seems that more and more so the blizzard changes are favoring faster hive tech. the ultra charge, baneling move, and hydra speed are all hive tech upgrades, and the necessity of detection being from infestation pit means that hive availability is opened up much faster. Idk it just makes lair seem to be a stepping stone
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 22 2011 17:15 GMT
#443
On October 23 2011 02:08 Lonyo wrote:
Show nested quote +
On October 23 2011 00:05 Huntz wrote:
It's on a completely different route of lair tech and FORCES an early infestation pit.
That's bad game design.


I agree... observer needs to be available at nexus after twilight/robo or stargate IMO.

Protoss... Zerg. Different races.
Troll elsewhere.


Yeah, one race requires detection the other does not.

OWAIT
I have a beard. I'm unprofessional.
mistermetal
Profile Joined March 2010
Canada76 Posts
October 22 2011 17:18 GMT
#444
On October 23 2011 02:13 Wire wrote:
idk it does seem a bit far up the tech tree to be honest, but I'm already starting to favor a playstyle that involves getting hive very quickly so I'm not sure this will be a significant problem. The timings and costs and w/e need to be established before we jump to conclusions.

it seems that more and more so the blizzard changes are favoring faster hive tech. the ultra charge, baneling move, and hydra speed are all hive tech upgrades, and the necessity of detection being from infestation pit means that hive availability is opened up much faster. Idk it just makes lair seem to be a stepping stone


from the people who have play tested HotS the viper is available when lair finishes, and is built from the Lair itself like the queen.
DIRESTRAIT
Profile Blog Joined October 2010
Canada155 Posts
October 22 2011 17:20 GMT
#445
It's possible they make Viper hatch tech but with ONLY the detection spell, at that point it's also a scout cuz it can fly so that hits two birds with one stone, we get a good aerial scout and some detection. They can then make the rest of the spells more expensive on lair tech. So I think it's good overall
I'm an Animal
Najda
Profile Joined June 2010
United States3765 Posts
Last Edited: 2011-10-22 17:27:13
October 22 2011 17:26 GMT
#446
On October 22 2011 23:16 ETisME wrote:
Show nested quote +
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).

Question about the viper though.. Can he cast the spell on more than one unit or is it only once? And is the Viper a passive detector by itself?
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 22 2011 17:29 GMT
#447
On October 23 2011 02:26 Najda wrote:
Show nested quote +
On October 22 2011 23:16 ETisME wrote:
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).


Add spine crawlers with spores late game.
I have a beard. I'm unprofessional.
Najda
Profile Joined June 2010
United States3765 Posts
October 22 2011 17:32 GMT
#448
On October 23 2011 02:29 Striding Strider wrote:
Show nested quote +
On October 23 2011 02:26 Najda wrote:
On October 22 2011 23:16 ETisME wrote:
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).


Add spine crawlers with spores late game.


No shit I obviously do that. Two spines and two spores can easily be taken out by a couple DTs.

Did you think I just put a spore down and tried to kill the DTs with my drones or something?
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 22 2011 17:42 GMT
#449
On October 23 2011 02:32 Najda wrote:
Show nested quote +
On October 23 2011 02:29 Striding Strider wrote:
On October 23 2011 02:26 Najda wrote:
On October 22 2011 23:16 ETisME wrote:
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).


Add spine crawlers with spores late game.


No shit I obviously do that. Two spines and two spores can easily be taken out by a couple DTs.

Did you think I just put a spore down and tried to kill the DTs with my drones or something?


Add more spines then?
I have a beard. I'm unprofessional.
Najda
Profile Joined June 2010
United States3765 Posts
October 22 2011 17:54 GMT
#450
On October 23 2011 02:42 Striding Strider wrote:
Show nested quote +
On October 23 2011 02:32 Najda wrote:
On October 23 2011 02:29 Striding Strider wrote:
On October 23 2011 02:26 Najda wrote:
On October 22 2011 23:16 ETisME wrote:
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).


Add spine crawlers with spores late game.


No shit I obviously do that. Two spines and two spores can easily be taken out by a couple DTs.

Did you think I just put a spore down and tried to kill the DTs with my drones or something?


Add more spines then?


I'm not here to discuss my gameplay as I already have a good way to deal with DTs. I was just saying the overseer isn't useless. It's also not the end of the world that it will be gone either because I can just cast the detector spell on an overlord and use it for the same purpose.
AlgoFlash
Profile Joined October 2010
Canada96 Posts
October 22 2011 17:57 GMT
#451
On October 23 2011 02:18 mistermetal wrote:

from the people who have play tested HotS the viper is available when lair finishes, and is built from the Lair itself like the queen.


So you probably will be able to cast the spell as soon as the viper is on the field for the same timing as an overseer. Don't you think that blizzard had figured this out?

Thread can be closed.
"Fuck it, nerf rock and scissors." Paper
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
October 22 2011 17:59 GMT
#452
On October 23 2011 02:54 Najda wrote:
Show nested quote +
On October 23 2011 02:42 Striding Strider wrote:
On October 23 2011 02:32 Najda wrote:
On October 23 2011 02:29 Striding Strider wrote:
On October 23 2011 02:26 Najda wrote:
On October 22 2011 23:16 ETisME wrote:
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).


Add spine crawlers with spores late game.


No shit I obviously do that. Two spines and two spores can easily be taken out by a couple DTs.

Did you think I just put a spore down and tried to kill the DTs with my drones or something?


Add more spines then?


I'm not here to discuss my gameplay as I already have a good way to deal with DTs. I was just saying the overseer isn't useless. It's also not the end of the world that it will be gone either because I can just cast the detector spell on an overlord and use it for the same purpose.

Maybe you can build two Vipers and cast Ocular Parasite in each other? Voilá!! Overseer 2.0
aka Wardo
KingStuart
Profile Joined August 2010
England16 Posts
October 22 2011 18:00 GMT
#453
It seems to me that the viper is basically a better version of the overseer. Available at EXACTLY the same time, flying to help scout, can make any unit a detector, and has useful spells. IMO this is a great change.
'If only there was somewhere I could work out and pwn people at the same time'
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
October 22 2011 18:13 GMT
#454
On October 23 2011 02:15 Striding Strider wrote:
Show nested quote +
On October 23 2011 02:08 Lonyo wrote:
On October 23 2011 00:05 Huntz wrote:
It's on a completely different route of lair tech and FORCES an early infestation pit.
That's bad game design.


I agree... observer needs to be available at nexus after twilight/robo or stargate IMO.

Protoss... Zerg. Different races.
Troll elsewhere.


Yeah, one race requires detection the other does not.

OWAIT

Zerg detection timing and scouting timing isn't particularly related to or relevant to protoss scouting or detection timing. They are different races with different requirements and timings. Zergs can often barely squeak by as it is with regards to overseer timing vs cloaked units.
No one is suggesting changing Protoss scouting and detection timings, so it's totally irrelevant to even mention protoss.

It's not hard to understand.
HOLY CHECK!
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-10-22 18:22:06
October 22 2011 18:20 GMT
#455
On October 22 2011 23:16 ETisME wrote:
Show nested quote +
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)

What? It was only useful AFTER the cut in gas cost...

And I'm pretty sure by "remove overseer" people meant "give overlords the detection they used to have" >.>

On October 23 2011 02:57 AlgoFlash wrote:
Show nested quote +
On October 23 2011 02:18 mistermetal wrote:

from the people who have play tested HotS the viper is available when lair finishes, and is built from the Lair itself like the queen.


So you probably will be able to cast the spell as soon as the viper is on the field for the same timing as an overseer. Don't you think that blizzard had figured this out?

Thread can be closed.

Viper supposedly comes from infestation pit?
:)
zachMEISTER
Profile Joined December 2010
United States625 Posts
October 22 2011 18:22 GMT
#456
Why can't the viper give an overlord detection abilites?
psillypsybic!
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 22 2011 18:33 GMT
#457
overseer was imba. Anyway spores do the early game detection trick really fine. But i hope you can see if the zerg units have detection with this skill. (didn't watched any footage so far).
EnclaveUSA
Profile Joined August 2011
United States18 Posts
October 22 2011 18:50 GMT
#458
What the problem? Terran lose mule (270 minerals later), protoss only from photons and from Robotics Bay. Why not zerg can't get it from spire?

But I want it from separate building.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2011-10-22 18:56:42
October 22 2011 18:52 GMT
#459
On October 23 2011 03:50 EnclaveUSA wrote:
What the problem? Terran lose mule (270 minerals later), protoss only from photons and from Robotics Bay. Why not zerg can't get it from spire?

But I want it from separate building.

Timing, scouting and cost are the THREE problems with the change.

1) It comes later than overseers (50 secs to build an Infestation pit, plus the time taken to product the Viper, plus the time taken to give a unit detection and get said unit in the right place, vs 17 seconds to morph an overseer).
2) You can't use overseers to scout with, meaning your scouting is delayed (overlord speed takes 60 secs, morphing an overseer takes 17 secs)
3) Overlord speed is 100/100 (required in order to get a scout). Infestation pit is 100/100 (required for a Viper), and then you add the cost of the Viper. Now you have the equivalent of an overseer, and it's only cost you 4x the minerals and 4x the gas, PLUS the cost of a Viper.

So, what's the problem? All of the above.
Zerg already has on the edge detection, and they already have problems when it comes to scouting, and this change makes BOTH bigger problems due to the above.
HOLY CHECK!
ggahSoO
Profile Blog Joined May 2011
United States191 Posts
October 22 2011 18:56 GMT
#460
On October 23 2011 03:50 EnclaveUSA wrote:
What the problem? Terran lose mule (270 minerals later), protoss only from photons and from Robotics Bay. Why not zerg can't get it from spire?

But I want it from separate building.


Terran does not lose a mule by scanning though... There was a huge debate about this in the beta.
firebathero x bisu
Prev 1 21 22 23 24 25 28 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
CranKy Ducklings120
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 178
ProTech121
Ketroc 32
StarCraft: Brood War
Artosis 748
ZZZero.O 104
NaDa 22
Super Smash Bros
hungrybox1463
Other Games
summit1g7724
Grubby2699
fl0m584
Maynarde122
JuggernautJason12
Models0
Organizations
Other Games
gamesdonequick1373
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 80
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21200
League of Legends
• imaqtpie2706
Other Games
• Scarra816
Upcoming Events
OSC
7h 45m
Wardi Open
10h 45m
Wardi Open
14h 45m
Replay Cast
21h 45m
WardiTV Korean Royale
1d 10h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.