• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:25
CET 14:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 799 users

[D] Zerg Detection - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 All
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 25 2011 09:20 GMT
#541
On October 23 2011 02:59 EdSlyB wrote:
Show nested quote +
On October 23 2011 02:54 Najda wrote:
On October 23 2011 02:42 Striding Strider wrote:
On October 23 2011 02:32 Najda wrote:
On October 23 2011 02:29 Striding Strider wrote:
On October 23 2011 02:26 Najda wrote:
On October 22 2011 23:16 ETisME wrote:
On October 22 2011 23:11 ToguRo wrote:
Viper should be OPTIONAL detection .....

no reason not to keep the overseer too

it's funny how everyone was so pro- "remove overseer" because it was boring and now people realise it is actually a really useful scouting unit (Especially after the cut in cost)


I always use the overseer He will be missed. I use them to scout very often and I keep one at every expansion for lategame DTs, because of too many times where the toss ran in with multiple DTs and just killed my spore(s).


Add spine crawlers with spores late game.


No shit I obviously do that. Two spines and two spores can easily be taken out by a couple DTs.

Did you think I just put a spore down and tried to kill the DTs with my drones or something?


Add more spines then?


I'm not here to discuss my gameplay as I already have a good way to deal with DTs. I was just saying the overseer isn't useless. It's also not the end of the world that it will be gone either because I can just cast the detector spell on an overlord and use it for the same purpose.

Maybe you can build two Vipers and cast Ocular Parasite in each other? Voilá!! Overseer 2.0


This is precisely what I envision myself doing for my mobile detection, and on my queens for my in-base detection.
Teamwork is awesome... As long as your team is doing all the work!
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 25 2011 09:37 GMT
#542
On October 25 2011 18:11 SwiftSpear wrote:
Show nested quote +
On October 23 2011 23:05 Jayjay54 wrote:
1. it is pretty much comfirmed that this is lair only. no spire needed

also, it is def NOT a detector by default. as u can see in this vid



this hovering eye is the detector, I also think it can't be casted on themselves

edit: @swiftspear:

zerg will still not really force detection. burrow baneling is hive tech and the swarm lord doesnt really force detection immediately.

imo it will be even easier to snipe "the overseer" now. it will be an overlord or an attacking unit with a huge hovering eye on it. I still can't think of any example where the viper detection should be any better than the overseer. maybe u guys can help me.

Burrow roach already forces detection and they can come out around the same time as DT. Infestors too. Late game I think you'll have to either have detection or be screwed, baneling bombs that can move are terrifying for any opponent.


Did u really just compare burrow roach to dark templar? Gtfo

If u have an army and no detection vs burrow roachs? np, vs just 1 dark templar? Yea gl with that.

U don't really need detection vs anything zerg has, atleast not in the same way u do vs dt or banshee, with those two your getting punished every second that goes by without detection, with burrow roach or infested terran you just need to know the opponent has the tech and then you can just keep your army in your base to fight it until you get detection np.
baba44713
Profile Joined October 2011
83 Posts
October 25 2011 10:23 GMT
#543
Agreed. One DT can potentially win you the game. One burrowed roach? He can..umm.... show off his fancy spikes?
Klystron
Profile Joined March 2010
United States99 Posts
October 25 2011 13:15 GMT
#544
On October 24 2011 23:06 Belial88 wrote:
Show nested quote +
On October 23 2011 22:44 Jayjay54 wrote:
On October 23 2011 17:33 Belial88 wrote:
On October 22 2011 19:37 Jayjay54 wrote:
On October 22 2011 18:53 Belial88 wrote:

Also, the detection parasite spell is available immediately, and it's very low energy cost, and the parasite lasts forever. You just put it on a couple units, I really dont think the whole 'babysit a random roach" is an issue. You just put detection on everything lol, its not a problem.



man you post like u read it all, but fail to read that the detection spell is a one use only spell.

so unless you invest like 1000 gas, you'll have to babysit the roach


man u post like u know something because you read it all, but you aware that I said in my post I actually PLAYED the new stuff at blizzcon right? And then there was the whole panel that talked about it for hours...

You are wrong, and I was right. The detection spell can be used as much as you want. You can only cast it once on the unit of choice, but obviously that is because it lasts forever.

It costs 25 energy. If you have 200 energy on the viper, you can put it on 8 units. So you don't have to babysit anything, you just cast it on multiple units.


I don't know if u REALLY played that unit or just talking shit. can someone confirm this? if you're right, then I'm sorry.

My statements were made because it says everywhere that it's a one time use ability. http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/

and some guy above me posted additional link.

I kind of feel that u didn't actually test it and just talk aggressively for no reason.


Great. I'm sure there's lots of wrong information out there. I don't know if the playable HOTS wasn't completely 'correct', or if there are planned changes yet to be implemented, but I'm telling you what I played. I even double checked on sunday.

The viper can cast ocular parasite as many times as it has energy. I played the game quite a few times, and I specifically checked that a single viper could cast it multiple times. Maybe what is being confused is that you can only do it once to another unit, as once it has the eye you can't cast the spell on it again, but practically that doesn't mean anything.

Its great you know how to read, but I actually played hots at blizzcon.

The Viper spawns with energy energy to cast Ocular Eye, but not enough for Blinding Cloud or Abduct. Abduct costs a lot of energy, I believe 100. Blinding Cloud I believe was 75, and Eye at 50 since you only had enough energy to cast it once when viper spawned. There is nowhere to research anything for vipers since it already comes with the ability to do all it's spells and there's no additional things for it (extra energy when spawned, etc).

Also, the Viper is NOT a detector.


I can confirm what this man has said.

Guys, what you have read on the new hots units can be wrong. At Blizzcon we were testing a build that had been updated since all of the new unit info was written down.

1) Ocular Eye is energy based and can be cast as many times as you feel like it. I remember turning more than half my army into detectors with only 2-4 vipers.

2) Vipers are not detectors, however, you can use one viper to make another a detector.

I know that sometimes the devs can make mistakes. However, as evidenced by all the pitch fork waving going around on every sc2 related forum, I'm pretty confident that they already spotted and fixed this problem by the time that we got to play the game at blizzcon.
justinpal
Profile Joined September 2010
United States3810 Posts
October 30 2011 18:43 GMT
#545
300 Gas for detection? Why do Zerg need to be nearly 2x as much a Protoss? And 5x more than a Terran to detect DTs, Banshees, etc?
Never make a hydralisk.
Sveet
Profile Joined November 2010
United States86 Posts
Last Edited: 2011-10-30 19:28:28
October 30 2011 19:28 GMT
#546
OP is flat out wrong, the viper is available at lair without another building, making it the fastest mobile detection to produce.

Also, i dont think zerg really has detection issues.
Mordoc
Profile Joined April 2011
United States162 Posts
October 30 2011 22:32 GMT
#547
OP is flat out wrong, the viper is available at lair without another building, making it the fastest mobile detection to produce.


Uh, that's actually slower (than any other race), and SIGNIFICANTLY slower than what it is now.

I suspect Viper will have a morph time of 40-50 seconds, while the overseer is 17 seconds; and the viper will cost an additional 150 gas (more than the overseer).

Think of it this way:

Right now, DT rushes are viable strats. Not to common, but they can easily give you a bunch of games on ladder, especially in the lower leagues (bronze-plat, and even diamond).

With vipers, it will take 150 gas longer (meaning you better cut even more drones and keep mining gas) and ~25 more seconds to get that precious detection, which will also not be available in two places (like said before, with a banshee or a DT at each base), which will cost you extra (a lot).
Vei
Profile Joined March 2010
United States2845 Posts
October 30 2011 23:14 GMT
#548
On October 31 2011 04:28 Sveet wrote:
OP is flat out wrong, the viper is available at lair without another building, making it the fastest mobile detection to produce.

Also, i dont think zerg really has detection issues.

our mobile detector costs 200 gas in hots...
www.justin.tv/veisc2 ~ 720p + commentary
zyzski
Profile Joined May 2010
United States698 Posts
October 30 2011 23:20 GMT
#549
i guess it doesn't hurt, but there's almost no reason to discuss something like this. the game is going to change SO much that it probably won't be an issue. nothing is final and i'm sure something like this would be addressed before release.
TYBG
idonthinksobro
Profile Joined December 2010
3138 Posts
October 30 2011 23:21 GMT
#550
the viper is not a detector - the viper is actually usefull because of his skills. I dont think of the viper as something to build because i need detection vs banshees or dts but rather because its a good spellcaster that can detect if needed.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 30 2011 23:22 GMT
#551
On October 31 2011 08:14 Vei wrote:
Show nested quote +
On October 31 2011 04:28 Sveet wrote:
OP is flat out wrong, the viper is available at lair without another building, making it the fastest mobile detection to produce.

Also, i dont think zerg really has detection issues.

our mobile detector costs 200 gas in hots...

You can make any unit a detector is the point though, so theoretically keeping the first one alive is 200 gas for any unit you decide to be your detection.
Artillery spawned from the forges of Hell
Maekchu
Profile Joined February 2011
140 Posts
October 30 2011 23:32 GMT
#552
I prefer the usage of DT's in BW, and I support detection on overlords from the start. Why would an overlord devolve anyway? Makes no sense :D

You use air to contain Zerg detection (Phoenix), while using Dt's to contain the Zerg from taking a third. At the same time you macro up and crush him with a superior army. If you are lucky and snipe some overlords at the natural, you can take Dt's in to shut that down as well.

I personally don't like the idea, that the Zerg has lost the game and have very small chances of making a comeback, if they fail to get detection in time. Instead I prefer, an approach where DT's will contain you, but the defending player is given an opportunity to make a comeback.
Haustka
Profile Joined August 2010
United States221 Posts
October 30 2011 23:36 GMT
#553
yes give detection on overlords, thanks blizzard
Power of Human Will
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 30 2011 23:43 GMT
#554
On October 31 2011 03:43 justinpal wrote:
300 Gas for detection? Why do Zerg need to be nearly 2x as much a Protoss? And 5x more than a Terran to detect DTs, Banshees, etc?


300 gas for infinite super versatile detection.... really must suck to be you... XD
A time to live.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 31 2011 02:33 GMT
#555
On October 31 2011 07:32 Mordoc wrote:
Show nested quote +
OP is flat out wrong, the viper is available at lair without another building, making it the fastest mobile detection to produce.


Uh, that's actually slower (than any other race), and SIGNIFICANTLY slower than what it is now.

I suspect Viper will have a morph time of 40-50 seconds, while the overseer is 17 seconds; and the viper will cost an additional 150 gas (more than the overseer).

Think of it this way:

Right now, DT rushes are viable strats. Not to common, but they can easily give you a bunch of games on ladder, especially in the lower leagues (bronze-plat, and even diamond).

With vipers, it will take 150 gas longer (meaning you better cut even more drones and keep mining gas) and ~25 more seconds to get that precious detection, which will also not be available in two places (like said before, with a banshee or a DT at each base), which will cost you extra (a lot).


Since when have has any zerg player used anything OTHER than a spore to stop 7:30 DT rushes? I for one would never get a lair that early.

If you're going to argue against a unit which comes out with lair tech (a la overseer), and has a host of new abilities (one of which is the ability to make ANY UNIT a detector as many times as desired) in addition to mobile detection and fulfills dual roles, use a different example than an early dt rush. There is NO reason why I cannot hold off a DT rush with three spores and be fine. I understand where you are coming from, though.

It's probably like, what, 50 energy for the ocular eye spell? One viper can go around and make each queen a detector, and you can easily make spores. I think there won't be that much of a gap at all. Also, even if you were to get early viper, that's only 100 more gas. Whoopty doo?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
vojnik
Profile Joined October 2010
Macedonia923 Posts
October 31 2011 03:30 GMT
#556
to be honest i think this will be an improvement to zerg detection, early detection is solvable with spores if needed, but viper is much better than overseer that its actually a good unit to have around, and you have the option for detection if u need one next to 2 other super cool spells, and i seriously doubt zergs will skip this unit often. I am really looking forward to integrating this cool unit in my games.
For the swarm!
SeeDLiNg
Profile Joined January 2010
United States690 Posts
October 31 2011 03:42 GMT
#557
On October 31 2011 11:33 [5th]Sybaris wrote:
Show nested quote +
On October 31 2011 07:32 Mordoc wrote:
OP is flat out wrong, the viper is available at lair without another building, making it the fastest mobile detection to produce.


Uh, that's actually slower (than any other race), and SIGNIFICANTLY slower than what it is now.

I suspect Viper will have a morph time of 40-50 seconds, while the overseer is 17 seconds; and the viper will cost an additional 150 gas (more than the overseer).

Think of it this way:

Right now, DT rushes are viable strats. Not to common, but they can easily give you a bunch of games on ladder, especially in the lower leagues (bronze-plat, and even diamond).

With vipers, it will take 150 gas longer (meaning you better cut even more drones and keep mining gas) and ~25 more seconds to get that precious detection, which will also not be available in two places (like said before, with a banshee or a DT at each base), which will cost you extra (a lot).


Since when have has any zerg player used anything OTHER than a spore to stop 7:30 DT rushes? I for one would never get a lair that early.

If you're going to argue against a unit which comes out with lair tech (a la overseer), and has a host of new abilities (one of which is the ability to make ANY UNIT a detector as many times as desired) in addition to mobile detection and fulfills dual roles, use a different example than an early dt rush. There is NO reason why I cannot hold off a DT rush with three spores and be fine. I understand where you are coming from, though.

It's probably like, what, 50 energy for the ocular eye spell? One viper can go around and make each queen a detector, and you can easily make spores. I think there won't be that much of a gap at all. Also, even if you were to get early viper, that's only 100 more gas. Whoopty doo?


Pretty sure viper can only make one unit a detector..

And I DO get lair extremely early vs protoss for overseers for scouting purposes, which can then double as my detector. So let's say we're on 3 base, make 3 queens your detectors. That's only 500 more gas. Whoopty doo?
Goldfish
Profile Blog Joined August 2010
2230 Posts
October 31 2011 08:29 GMT
#558
On October 25 2011 16:03 Giantt wrote:
I wouldnt mind to see some redundancy and have both viper and overseer as an option.
Cant really understand blizzard's notion that overseer is not cool - I consider it one of the cleaverly thought zerg units. Both changelings and contaminate are spells that have their application most of the games and it would be unfortunate to loose them.
If the issue is only detection - that both viper and overseer are going to have it - I would be quite happy to see overseer's detection replaced by something else and keep him in the game.


Agreed. Now I can see "maybe" why they wanted to remove Carrier (Carrier + Tempest army might become some crazy death ball... a flying death ball!) but I don't think removing Overseer is needed.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Prev 1 26 27 28 All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
13:00
PSC2L Finals - Playoffs
Percival vs NicoractLIVE!
NightMare vs Jumy
Krystianer vs Creator
Shameless vs Gerald
RotterdaM511
Liquipedia
OSC
13:00
World Championship: Challenger
WardiTV356
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 511
Lowko400
StarCraft: Brood War
Horang2 2355
PianO 1668
Jaedong 934
EffOrt 894
Shuttle 614
Stork 535
Soma 382
actioN 378
Larva 343
Light 311
[ Show more ]
Mini 284
firebathero 208
Hyuk 199
hero 153
Sharp 153
ZerO 144
ggaemo 127
Snow 125
Pusan 92
Barracks 90
sorry 86
Rush 77
Hyun 72
Killer 70
Mong 63
JYJ 55
ToSsGirL 50
Sea.KH 48
yabsab 21
ajuk12(nOOB) 21
zelot 20
soO 20
Terrorterran 20
HiyA 18
Rock 14
Sacsri 13
GoRush 13
Noble 10
scan(afreeca) 10
Shine 7
Dota 2
qojqva1208
syndereN647
League of Legends
C9.Mang0461
Counter-Strike
x6flipin765
Other Games
B2W.Neo1822
Fuzer 251
hiko151
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3008
Upcoming Events
Korean StarCraft League
13h 35m
OSC
22h 35m
IPSL
1d
Dewalt vs Bonyth
OSC
1d 4h
OSC
1d 22h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.