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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. |
On April 26 2011 11:46 sAfuRos wrote: I dont understand why blizzard hasn't considered the SIMPLE fuckin idea of just increasing the cost for warpgate. If it was 150/100 instead of 50/50, that would be a significant nerf to 4 warpgate while not making it impossible to do and while giving non-4 warpgaters a unit/tech advantage
And increase stim to 250/200 while you're at it too will you.
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I am liking the ghost change as it makes ghost + mech play a bit easier late game in TvZ and TvP. Buffing the 2gate proxy zealots sounds like a low league nightmare but not too important at high levels. The biggest change to gameplay should be the decreased pylon range, lowering the amount of warp-in abuse. Very interesting all round.
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"Fixed a bug where players were still able to stack flying units on top of each other."
Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X
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I find it hilarious that they're STILL playing with bunkers. Maybe one day they'll find out exactly what to do with bunkers, and the game will be perfect.
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i thikn 4gate will still be very viable. the protoss just has to make 1 round of units from their gateways before warpgate is done..
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On April 26 2011 20:00 Alpina wrote:Show nested quote +On April 26 2011 19:59 cocosoft wrote: Can someone tell me why the archon change is good for PvP? Can crush FFs, can't be lifted. Aaah right! Of course! Yeah that's really good!
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On April 26 2011 19:17 TrANCE, wrote: I just feal sad...blizz should just sit back and see how the game evolves all these patches are becoming someone of a annoyance Lol pvp cant further evolve (on maps like taldarim anywayz).
On April 26 2011 19:17 Iblis wrote:Show nested quote +On April 26 2011 19:09 Thezzy wrote:On April 26 2011 18:32 iNbluE wrote: God, the ghosts are like free now :/ 200 minerals and 100 gas every 45 seconds is free? A whole factory or starport is cheaper and you still won't get enough gas to produce two Ghosts off one base. I do like the change as it makes a Ghost mix more viable (Ghosts ate every scrap of gas) but they are hardly free. 200 minerals is a lot, even for Terran. Protoss can constantly produce sentries from 3 gateway on one base and Terran can't produce the same amount of gas related unit on one base? I think one of us is not seeing how that could be possible. You cant produce sentries constantly off 3 base unless you have a massive stockpile.
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Unlike some of the recent bunker changes, I like this salvage change.
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On April 26 2011 19:52 Barty wrote: Why didnt anyone talk about the 3g expand being delayed by 40sec? How am i supposed to fast expand in Pvz? Only do forge expand and get outmacro'd?
I don't think the timing will change much. Just build gateways at usual time and churn out the sentries while expanding at the usual time.
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On April 26 2011 20:02 IPS.Mardow. wrote: "Fixed a bug where players were still able to stack flying units on top of each other."
Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X
Mutas now have magic box on autocast. Good bye Thors i guess.
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On April 26 2011 20:02 IPS.Mardow. wrote: "Fixed a bug where players were still able to stack flying units on top of each other."
Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X I think they're fixing a bug where you could press Stop while Patrolling and it created a Viking Flower. (there's a topic on TL about it)
Stacking flying units while attacking should still be possible.
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I know what I am going to do against lategame protoss VR/Colossus deathball:
Mass proxy sporecrawlers
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Wow! Best patch in sc2 so far. Awesome shit
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On April 26 2011 19:59 cocosoft wrote: Can someone tell me why the archon change is good for PvP? It's good for PvT so now Toss can't lose their precious Archons to those nasty slowing Marauders anymore.
PvP wise the only unit that deals additional damage on Massive units is the Void Ray.
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On April 26 2011 11:37 windsupernova wrote: Hmmm, I don't think I like the warpgate change too much. 4Gate was never an issue and I really think that the pylon radius change will help on PvP.
One thing I hate is that Blizzard is just nerfing and nerfing early game. They might as well make a nr 20 mins rule now. I don't see how this is a nerf to early game tbh..
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
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On April 26 2011 20:03 dc302 wrote: i thikn 4gate will still be very viable. the protoss just has to make 1 round of units from their gateways before warpgate is done..
You can't warp on high ground as easily (pylon range nerf), stalkers will snipe any pylons you make. Forcefields will become very hard to get around.
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On April 26 2011 20:02 IPS.Mardow. wrote: "Fixed a bug where players were still able to stack flying units on top of each other."
Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X
It has nothing about mutalisks grouping while doing an a-move. I am certain it's about doing the patrol trick to create viking flowers. They intended to fix that in the last patch but never managed to get rid of it completely.
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On April 26 2011 19:52 Barty wrote: Why didnt anyone talk about the 3g expand being delayed by 40sec? How am i supposed to fast expand in Pvz? Only do forge expand and get outmacro'd? This was my first thought when I saw the patch notes. 3gate expand is my favoured build and it is made practically unviable with this patch. However, I am thinking that a new safe FE build will revolve around getting earlier gates and just continuously pumping units in the early game. This allows more opportunity for early game pressure as well. I think we'll see 2gate FE and FFE becoming the standard openings vs Zerg IMO.
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On April 26 2011 20:04 qui wrote: I know what I am going to do against lategame protoss VR/Colossus deathball:
Mass proxy sporecrawlers
Hell yeah, or back up broodlords with sporecrawlers haha ^^
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On April 26 2011 20:03 cocosoft wrote:Show nested quote +On April 26 2011 20:00 Alpina wrote:On April 26 2011 19:59 cocosoft wrote: Can someone tell me why the archon change is good for PvP? Can crush FFs, can't be lifted. Aaah right! Of course! Yeah that's really good! and I guess, correct me if I'm wrong, archons are really powerful against gateway units
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