• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:29
CET 18:29
KST 02:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1617 users

Patch 1.3.3 PTR - Page 66

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 64 65 66 67 68 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
RogerChillingworth
Profile Joined March 2010
Chad3070 Posts
April 26 2011 11:26 GMT
#1301
New pylon radius actually looks like it makes a lot more sense. Like BW radius.

Also not sure why they're buffing ghosts. I guess T's been having problems with infestors, but . honestly a couple of ghosts can deal with it pretty well as is without eating into the tank count too much. There should be some tension there, but we'll see how it plays out.
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2011-04-26 11:26:54
April 26 2011 11:26 GMT
#1302
Could be that blinkstalker into Archons is now the best strategy in PvP, less coinflips. Let me hope ...
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
April 26 2011 11:27 GMT
#1303
What I really like about pylon nerf is that now cannon rush is a little weaker!
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
April 26 2011 11:27 GMT
#1304
On April 26 2011 20:06 Tef wrote:
Show nested quote +
On April 26 2011 20:02 IPS.Mardow. wrote:
"Fixed a bug where players were still able to stack flying units on top of each other."

Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X


It has nothing about mutalisks grouping while doing an a-move. I am certain it's about doing the patrol trick to create viking flowers. They intended to fix that in the last patch but never managed to get rid of it completely.


I hope so^^
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2011-04-26 11:29:50
April 26 2011 11:28 GMT
#1305
wrong thread lol
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 26 2011 11:29 GMT
#1306
More buffs please, meow. ^^
FlashDave.999 aka Star
ffadicted
Profile Joined January 2011
United States3545 Posts
April 26 2011 11:30 GMT
#1307
Honestly, as a protoss, I hated colossus wars more then 4 gate wars. I'm gonna just 2 gate every game now probably. Also, I think the changes make protoss once again vulnerable to terran timings. It's going to be so hard to get up an early expo with the delayed warp gate tech. And 100 gas ghosts seems really over powered, considering how much more powerful EMP is then Storm. MULEs make the mineral increase negligible honestly. I can see a lot of ghost rushes coming as well.

In fact, PvP and PvT have just basically been entirely changed. So many new timings to die to terran early game, and late game ghosts are going to be ridiculous to deal with. I don't understand the thought process behind 150 templars, 150 infestors, but 100 ghosts? Not to mention our late game composition is MUCH more gas heavy then terran's, yet they get the gas cheap spellcaster? I don't understand the thought process.

Archon and spore change is nice.
SooYoung-Noona!
IronBreaker
Profile Joined May 2010
Italy12 Posts
April 26 2011 11:30 GMT
#1308
I completely agree with shimarit's post, mech is already weak as it is in SC2 and tanks being massive would be a nice change I believe.
hadoken5
Profile Joined May 2010
Canada519 Posts
April 26 2011 11:30 GMT
#1309
2gating is going to kill zerg now
joxlaxi
Profile Joined March 2011
Sweden12 Posts
April 26 2011 11:32 GMT
#1310
On April 26 2011 11:20 Jimbo77 wrote:


Research Warp Gate time increased from 140 to 180.

Gateway

Sentry train time decreased from 42 to 37.

Stalker train time decreased from 42 to 37.

Zealot train time decreased from 38 to 33.

Warp Gate unit train times remain unchanged.




O_O I THINK that there will be alot of 2 gate proxys now, just my speculations.
rave master
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 26 2011 11:32 GMT
#1311
Interesting to see the gateway unit times decreased, I hope two gate doesn't become ridiculous again.
SlayerS Fighting!
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-26 11:37:15
April 26 2011 11:33 GMT
#1312
On April 26 2011 20:09 Mr.X wrote:
I do not know what type of dimensions used in Blizzard, but I can find the estimated reduction of the pylon using percentages.

[image loading]

If this is the reduction, I do not think a change as significant as many think.

Stating that it is only a simulation based on data.


New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the area is being reduced in almost 30%. How is it not significant?
Kokosaft
Profile Joined April 2010
Germany172 Posts
April 26 2011 11:35 GMT
#1313
its +40 seconds but you can spend at least one more chronoboost on warpgate making 20 gameseconds researching 30seconds of warpgate, but still, it look like 4warpgate wont be to huge anymore but earlier gatewayplay will become a matter (not necessarily balancewise) i think - not only 2gating
KaveX
Profile Joined February 2011
Germany59 Posts
Last Edited: 2011-04-26 11:37:31
April 26 2011 11:35 GMT
#1314
I don't understand why they haven't changed the Gateway production time of High Templars and Dark Templars, too. I was hoping that the Gateway buff would result in strategical decisions between Gateways and Warpgates, but the HT/DT issue implies that Gateways are supposed to only be a valid option in the early game.

And as for Ghosts, I feel like making them cost 100/150 might have been more appropriate than 200/100 - like others said, Ghosts are supposed to be gas-intensive, not mineral-intensive.
SC2: EU Master League (Season 1: 2900 Points) | Fan of White-Ra, ClouD, HasuObs, MarineKing, BoxeR
MacroKing
Profile Blog Joined January 2011
Canada298 Posts
April 26 2011 11:36 GMT
#1315
I don't really think warp gate needed a nerf. It will affect other matchups to much...
Member of the NEX Clan!
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
April 26 2011 11:36 GMT
#1316
Holy shit. 66 pages of knee jerk reactions so I'll add my own.

2 gate seems like it will be strong vs zerg. I would have liked to see the spine root timing reduced due to this too.

Archons will add interesting new timings before the colossus window opens.

The other changes I kind of like. Free salvage is out and the ghost may be more viable in tvz.

kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
April 26 2011 11:38 GMT
#1317
So now instead of PvP being all about 4 gates it will be about proxy gateways "Ha, you didn't scout the fact I was chronoing my secret gateway." Zerg instead of QQing over 4 gate will go back to QQing over 2 gate pressure, which if memory serves me - was alot more reliable than a probe cutting 4 gate.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 26 2011 11:38 GMT
#1318
i see no reason to revert back to 33s zealots
what is blizzard thinking?
http://www.twitch.tv/czelpredy
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
April 26 2011 11:38 GMT
#1319
On April 26 2011 20:36 Deja Thoris wrote:
Holy shit. 66 pages of knee jerk reactions so I'll add my own.

2 gate seems like it will be strong vs zerg. I would have liked to see the spine root timing reduced due to this too.

Archons will add interesting new timings before the colossus window opens.

The other changes I kind of like. Free salvage is out and the ghost may be more viable in tvz.



This 2 gate is the exact same as it was before a shitton of other patches, people held it fine.
secret - never again
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-04-26 11:42:22
April 26 2011 11:39 GMT
#1320
On April 26 2011 20:33 Apolo wrote:
Show nested quote +
On April 26 2011 20:09 Mr.X wrote:
I do not know what type of dimensions used in Blizzard, but I can find the estimated reduction of the pylon using percentages.

[image loading]

If this is the reduction, I do not think a change as significant as many think.

Stating that it is only a simulation based on data.


New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the area is being reduced in almost 30%. How is it not significant?


I reckon its huge difference. It'll be so much harder to place a proxy pylon that can warp in over ramps, and as a PvP enthusiast thats a pretty damn good fix to 4 gate. These Protoss changes seem to really address the over early game aggression of Protoss which in turn results in pretty significant changes to Gateway PvP.

-----

I don't understand why they haven't changed the Gateway production time of High Templars and Dark Templars, too. I was hoping that the Gateway buff would result in strategical decisions between Gateways and Warpgates, but the HT/DT issue implies that Gateways are supposed to only be a valid option in the early game.

And as for Ghosts, I feel like making them cost 100/150 might have been more appropriate than 200/100 - like others said, Ghosts are supposed to be gas-intensive, not mineral-intensive.


what r u trying to say about the Gateway lol? made no sense to me I might've misread or something.

-----

and as for 2 gate pressure maps are now alot bigger than previous (when will they get rid of the DQ) so it might not be the same nightmare. Proxy 2gate though, different story cheese be cheese.
Waiting for Protoss Jesus
Prev 1 64 65 66 67 68 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 653
Livibee 111
BRAT_OK 77
MindelVK 39
UpATreeSC 31
StarCraft: Brood War
Jaedong 1141
GuemChi 1066
Light 366
Mini 272
Barracks 163
Rush 117
Leta 103
zelot 39
JYJ36
Aegong 35
[ Show more ]
Backho 28
soO 20
scan(afreeca) 15
Terrorterran 12
Bale 9
HiyA 7
Dota 2
qojqva3206
syndereN317
420jenkins279
Counter-Strike
ScreaM755
oskar111
Other Games
Beastyqt383
Lowko257
Liquid`VortiX152
KnowMe146
Hui .130
QueenE50
Trikslyr43
Organizations
Counter-Strike
PGL178
Other Games
BasetradeTV92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3615
• lizZardDota229
League of Legends
• Nemesis3935
• TFBlade1025
Other Games
• WagamamaTV348
• Shiphtur256
• tFFMrPink 12
Upcoming Events
LAN Event
31m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
ComeBackTV 533
Korean StarCraft League
9h 31m
CranKy Ducklings
16h 31m
IPSL
1d
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
1d
BSL 21
1d 2h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 16h
WardiTV Korean Royale
1d 18h
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
[ Show More ]
LAN Event
2 days
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.