• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group B [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14278 users

Patch 1.3.3 PTR - Page 66

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 64 65 66 67 68 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
April 26 2011 11:26 GMT
#1301
New pylon radius actually looks like it makes a lot more sense. Like BW radius.

Also not sure why they're buffing ghosts. I guess T's been having problems with infestors, but . honestly a couple of ghosts can deal with it pretty well as is without eating into the tank count too much. There should be some tension there, but we'll see how it plays out.
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2011-04-26 11:26:54
April 26 2011 11:26 GMT
#1302
Could be that blinkstalker into Archons is now the best strategy in PvP, less coinflips. Let me hope ...
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
April 26 2011 11:27 GMT
#1303
What I really like about pylon nerf is that now cannon rush is a little weaker!
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
April 26 2011 11:27 GMT
#1304
On April 26 2011 20:06 Tef wrote:
Show nested quote +
On April 26 2011 20:02 IPS.Mardow. wrote:
"Fixed a bug where players were still able to stack flying units on top of each other."

Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X


It has nothing about mutalisks grouping while doing an a-move. I am certain it's about doing the patrol trick to create viking flowers. They intended to fix that in the last patch but never managed to get rid of it completely.


I hope so^^
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2011-04-26 11:29:50
April 26 2011 11:28 GMT
#1305
wrong thread lol
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 26 2011 11:29 GMT
#1306
More buffs please, meow. ^^
FlashDave.999 aka Star
ffadicted
Profile Joined January 2011
United States3545 Posts
April 26 2011 11:30 GMT
#1307
Honestly, as a protoss, I hated colossus wars more then 4 gate wars. I'm gonna just 2 gate every game now probably. Also, I think the changes make protoss once again vulnerable to terran timings. It's going to be so hard to get up an early expo with the delayed warp gate tech. And 100 gas ghosts seems really over powered, considering how much more powerful EMP is then Storm. MULEs make the mineral increase negligible honestly. I can see a lot of ghost rushes coming as well.

In fact, PvP and PvT have just basically been entirely changed. So many new timings to die to terran early game, and late game ghosts are going to be ridiculous to deal with. I don't understand the thought process behind 150 templars, 150 infestors, but 100 ghosts? Not to mention our late game composition is MUCH more gas heavy then terran's, yet they get the gas cheap spellcaster? I don't understand the thought process.

Archon and spore change is nice.
SooYoung-Noona!
IronBreaker
Profile Joined May 2010
Italy12 Posts
April 26 2011 11:30 GMT
#1308
I completely agree with shimarit's post, mech is already weak as it is in SC2 and tanks being massive would be a nice change I believe.
hadoken5
Profile Joined May 2010
Canada519 Posts
April 26 2011 11:30 GMT
#1309
2gating is going to kill zerg now
joxlaxi
Profile Joined March 2011
Sweden12 Posts
April 26 2011 11:32 GMT
#1310
On April 26 2011 11:20 Jimbo77 wrote:


Research Warp Gate time increased from 140 to 180.

Gateway

Sentry train time decreased from 42 to 37.

Stalker train time decreased from 42 to 37.

Zealot train time decreased from 38 to 33.

Warp Gate unit train times remain unchanged.




O_O I THINK that there will be alot of 2 gate proxys now, just my speculations.
rave master
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 26 2011 11:32 GMT
#1311
Interesting to see the gateway unit times decreased, I hope two gate doesn't become ridiculous again.
SlayerS Fighting!
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-26 11:37:15
April 26 2011 11:33 GMT
#1312
On April 26 2011 20:09 Mr.X wrote:
I do not know what type of dimensions used in Blizzard, but I can find the estimated reduction of the pylon using percentages.

[image loading]

If this is the reduction, I do not think a change as significant as many think.

Stating that it is only a simulation based on data.


New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the area is being reduced in almost 30%. How is it not significant?
Kokosaft
Profile Joined April 2010
Germany172 Posts
April 26 2011 11:35 GMT
#1313
its +40 seconds but you can spend at least one more chronoboost on warpgate making 20 gameseconds researching 30seconds of warpgate, but still, it look like 4warpgate wont be to huge anymore but earlier gatewayplay will become a matter (not necessarily balancewise) i think - not only 2gating
KaveX
Profile Joined February 2011
Germany59 Posts
Last Edited: 2011-04-26 11:37:31
April 26 2011 11:35 GMT
#1314
I don't understand why they haven't changed the Gateway production time of High Templars and Dark Templars, too. I was hoping that the Gateway buff would result in strategical decisions between Gateways and Warpgates, but the HT/DT issue implies that Gateways are supposed to only be a valid option in the early game.

And as for Ghosts, I feel like making them cost 100/150 might have been more appropriate than 200/100 - like others said, Ghosts are supposed to be gas-intensive, not mineral-intensive.
SC2: EU Master League (Season 1: 2900 Points) | Fan of White-Ra, ClouD, HasuObs, MarineKing, BoxeR
MacroKing
Profile Blog Joined January 2011
Canada298 Posts
April 26 2011 11:36 GMT
#1315
I don't really think warp gate needed a nerf. It will affect other matchups to much...
Member of the NEX Clan!
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
April 26 2011 11:36 GMT
#1316
Holy shit. 66 pages of knee jerk reactions so I'll add my own.

2 gate seems like it will be strong vs zerg. I would have liked to see the spine root timing reduced due to this too.

Archons will add interesting new timings before the colossus window opens.

The other changes I kind of like. Free salvage is out and the ghost may be more viable in tvz.

kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
April 26 2011 11:38 GMT
#1317
So now instead of PvP being all about 4 gates it will be about proxy gateways "Ha, you didn't scout the fact I was chronoing my secret gateway." Zerg instead of QQing over 4 gate will go back to QQing over 2 gate pressure, which if memory serves me - was alot more reliable than a probe cutting 4 gate.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 26 2011 11:38 GMT
#1318
i see no reason to revert back to 33s zealots
what is blizzard thinking?
http://www.twitch.tv/czelpredy
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
April 26 2011 11:38 GMT
#1319
On April 26 2011 20:36 Deja Thoris wrote:
Holy shit. 66 pages of knee jerk reactions so I'll add my own.

2 gate seems like it will be strong vs zerg. I would have liked to see the spine root timing reduced due to this too.

Archons will add interesting new timings before the colossus window opens.

The other changes I kind of like. Free salvage is out and the ghost may be more viable in tvz.



This 2 gate is the exact same as it was before a shitton of other patches, people held it fine.
secret - never again
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-04-26 11:42:22
April 26 2011 11:39 GMT
#1320
On April 26 2011 20:33 Apolo wrote:
Show nested quote +
On April 26 2011 20:09 Mr.X wrote:
I do not know what type of dimensions used in Blizzard, but I can find the estimated reduction of the pylon using percentages.

[image loading]

If this is the reduction, I do not think a change as significant as many think.

Stating that it is only a simulation based on data.


New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the area is being reduced in almost 30%. How is it not significant?


I reckon its huge difference. It'll be so much harder to place a proxy pylon that can warp in over ramps, and as a PvP enthusiast thats a pretty damn good fix to 4 gate. These Protoss changes seem to really address the over early game aggression of Protoss which in turn results in pretty significant changes to Gateway PvP.

-----

I don't understand why they haven't changed the Gateway production time of High Templars and Dark Templars, too. I was hoping that the Gateway buff would result in strategical decisions between Gateways and Warpgates, but the HT/DT issue implies that Gateways are supposed to only be a valid option in the early game.

And as for Ghosts, I feel like making them cost 100/150 might have been more appropriate than 200/100 - like others said, Ghosts are supposed to be gas-intensive, not mineral-intensive.


what r u trying to say about the Gateway lol? made no sense to me I might've misread or something.

-----

and as for 2 gate pressure maps are now alot bigger than previous (when will they get rid of the DQ) so it might not be the same nightmare. Proxy 2gate though, different story cheese be cheese.
Waiting for Protoss Jesus
Prev 1 64 65 66 67 68 221 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 2
IntoTheiNu 727
CranKy Ducklings SOOP68
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 110
MindelVK 38
Cure 31
Rogue 30
Rex 22
StarCraft: Brood War
Hyuk 776
Leta 318
actioN 301
Soma 237
firebathero 220
Last 159
ZerO 149
Dewaltoss 103
PianO 89
Sharp 49
[ Show more ]
Aegong 46
Mong 43
ToSsGirL 38
Sea.KH 37
sorry 33
Hm[arnc] 26
NaDa 26
zelot 24
HiyA 16
yabsab 15
JulyZerg 8
Noble 8
Dota 2
Gorgc6544
Dendi1244
Counter-Strike
byalli1779
x6flipin372
Heroes of the Storm
Trikslyr67
Other Games
singsing1595
Happy657
crisheroes255
XaKoH 234
Railgan17
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream7907
PGL Dota 2 - Secondary Stream3804
Other Games
gamesdonequick638
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH386
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV223
Upcoming Events
Shopify Rebellion Sundays
3h 39m
Spirit vs Mixu
BSL
7h 39m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
12h 39m
Afreeca Starleague
22h 39m
Shine vs Rush
WardiTV Weekly
23h 39m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Light vs EffOrt
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.