• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:09
CEST 21:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-225Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The ShoWTimE Fan Club The herO Fan Club! The Clem Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5361 users

Patch 1.3.3 PTR - Page 68

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 66 67 68 69 70 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
ffadicted
Profile Joined January 2011
United States3545 Posts
April 26 2011 11:53 GMT
#1341
On April 26 2011 20:48 Lurk wrote:

Templars are 50/150 (=200 total resources), infestors are 100/150 (=250 total resouces), ghosts are 300 total resources (150/150 or 200/100) - so they are the most expensive spellcaster.

I'd rather have them 50/150 (like templars) or 100/150 (like infestors) instead.


You can't compare gas and minerals like that, especially not when terran has MULEs. Gas is worth more and is much more important, and when you're talking about a spellcaster unit, you might as well ignore minerals because you're only going to get a handful, and not mass them.

Give me 200 / 100 HTs any day over 50 / 150
SooYoung-Noona!
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-04-26 11:56:20
April 26 2011 11:53 GMT
#1342
On April 26 2011 20:49 RouaF wrote:
I'm quite sure this "nerf" will open a whole new lot of early pressure strategies for protoss that will eventually lead them to follow up with a 4 gate. Against Terran you can easily imagine pressuring with proxy zealot or with a chronoed stalker getting a second gate and continuing pressuring then waiting for the warpgate research to finish to actually 4 gate. I'm really unsure this patch will really affect 4 gate. I like the pylon change tho which should make warp-ins less abusable. Time will tell for the rest.


Can I just say... I don't mean to insult. But. 40 seconds. early game is pretty goddamn huge. 4 gate is a strong early push which helps us Protoss eliminate run distance. now with a huge 40 second delay, yeah we have chronoboost but we've always had chronoboost so best believe this really affects 4 gate. no doubt about it.

imagine all those 4 gates. if I only had 40 more seconds. or even 20 more seconds. pretty big difference. We've seen in PvP simply losing the early probe affects a 4 gate, so 40 second delay. huge.

but im interested in the early aggression that this gives us Protoss. I'm also imagining being able to sneak out more probes so there might be some sustainable 4 gate that'll pop around Time will tell.
Waiting for Protoss Jesus
Mr.X
Profile Joined July 2010
Spain115 Posts
Last Edited: 2011-04-26 11:57:56
April 26 2011 11:56 GMT
#1343
On April 26 2011 20:33 Apolo wrote:
New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the new area will be reduced in almost 30%. How is it not significant?


You're right.

What I did was measure the radius in millimeters (which marked 389mm) and match that measured 7.5, which is 100%. The new measure is 6.5, which is almost 87% of 7.5.

So the reduction would total, 23% ... not as much as 30% as you say, but a bit more than that marked the previous image.

New here!

[image loading]

So now the change seems more relevant.

Thanks for the correction!


Snickersnee
Profile Blog Joined October 2010
United States241 Posts
April 26 2011 11:56 GMT
#1344
I think some of these changes are good, but I think the 2 gate rush will come back.... sadly... O well
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
Tokay
Profile Joined July 2010
Sweden115 Posts
April 26 2011 11:57 GMT
#1345
What if you use all your CB on units from the gateways during the upgrade time of warpgate. Will you have more units out by the time warpgate is done, or is it worth more to CB the warpgate?
Lurk
Profile Joined December 2010
Germany359 Posts
April 26 2011 11:57 GMT
#1346
On April 26 2011 20:53 ffadicted wrote:
Show nested quote +
On April 26 2011 20:48 Lurk wrote:

Templars are 50/150 (=200 total resources), infestors are 100/150 (=250 total resouces), ghosts are 300 total resources (150/150 or 200/100) - so they are the most expensive spellcaster.

I'd rather have them 50/150 (like templars) or 100/150 (like infestors) instead.


You can't compare gas and minerals like that, especially not when terran has MULEs. Gas is worth more and is much more important, and when you're talking about a spellcaster unit, you might as well ignore minerals because you're only going to get a handful, and not mass them.

Give me 200 / 100 HTs any day over 50 / 150


MULEs only make up for chronoboosted probes or powerdroning, a terran doesn't have more minerals than other races because of it. If you make such a claim, you better prove it.

Also, since you stated we might as well ignore mineral costs, i'd gladly take those 0/150 ghosts (hell, i'd even take 100/150 like i said earlier).
Meldrath
Profile Joined June 2010
United States620 Posts
April 26 2011 11:57 GMT
#1347
On April 26 2011 20:41 Qzy wrote:
Salvage resource return reduced from 100% to 75%.

Try this blizz:

Salvage resource return reduced from 100% to 15%.

75% is still way too much.


Nice balance suggestion while were at it lets make immortals warpin units again? Please refrain from making bad balance suggestions. What you said = Bad.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
plainsane
Profile Joined September 2010
Germany98 Posts
April 26 2011 11:58 GMT
#1348
What kind of people are suggesting that terran is not a gas intensive race? i find myself more gas blocked than mineral blocked, esp when going ghost early.

Not every Terran goes mass marine!
I'm going, i'm going!
Scruff
Profile Joined May 2010
Singapore509 Posts
April 26 2011 11:58 GMT
#1349
Awesome changes. Long overdue but welcomed nonetheless.
I astonish myself everyday
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
Last Edited: 2011-04-26 12:31:49
April 26 2011 11:59 GMT
#1350
Wow lol, these changes are quite interesting.

I gotta say the gateway changes all the time are really funny lol
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
April 26 2011 12:00 GMT
#1351
i dont like the ghost change. gas was never the problem in tvp. maybe some can play mech/ghost now, but let me say you, that its a fuckin difficult strat and your average below gm player will never pull that off.
Velr
Profile Blog Joined July 2008
Switzerland10939 Posts
April 26 2011 12:02 GMT
#1352
I think a Bunker not being able to get salvaged while being attacked or you only getting a % amount according to the DMG it has taken on top to the 75% standard would be "fair".
DoXXaN
Profile Joined November 2010
Sweden7 Posts
April 26 2011 12:04 GMT
#1353
I think these changes will be pretty interesting for the protoss players. I think they can come up with some really nice new tactics in early games....
DoXXeR ftw!!!
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
April 26 2011 12:05 GMT
#1354
Archons are now massive.. AWESOME
Gateway's build faster then Warp Gates.. AWESOME
Bunkers no longer free.. AWESOME
Warp Gates in Twilight Council.. I'll keep hope for.

GOOD PATCH
I have a beard. I'm unprofessional.
Binabik
Profile Joined January 2011
Germany686 Posts
April 26 2011 12:05 GMT
#1355
On April 26 2011 20:56 Mr.X wrote:
[image loading]

I'm so gonna focus fire every Pylon I see ^_^
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 26 2011 12:06 GMT
#1356
Protoss will now have easier time against 6 pool )
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2011 12:07 GMT
#1357
On April 26 2011 21:05 Striding Strider wrote:
Archons are now massive.. AWESOME
Gateway's build faster then Warp Gates.. AWESOME
Bunkers no longer free.. AWESOME
Warp Gates in Twilight Council.. I'll keep hope for.

GOOD PATCH

Gates and WGs now take the same amount of time to build a unit, gates aren't faster.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-26 12:11:17
April 26 2011 12:07 GMT
#1358
On April 26 2011 20:56 Mr.X wrote:
Show nested quote +
On April 26 2011 20:33 Apolo wrote:
New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the new area will be reduced in almost 30%. How is it not significant?


You're right.

What I did was measure the radius in millimeters (which marked 389mm) and match that measured 7.5, which is 100%. The new measure is 6.5, which is almost 87% of 7.5.

So the reduction would total, 23% ... not as much as 30% as you say, but a bit more than that marked the previous image.

New here!

[image loading]

So now the change seems more relevant.

Thanks for the correction!




Yes that looks better. But then, if we're being nit pickky, it's actually 25% less.

(new radius 86.(6)% of old --> new area 0.75%) =p

It's quite a bit :/ I don't think this is necessary. If the objective is to stop 4g, the increase of WG research and reduction of gate times should be more than enough.
aXa
Profile Blog Joined July 2010
France748 Posts
April 26 2011 12:08 GMT
#1359
Hey can someone tell me what it will concretely change for archon ?
Naniwa
Profile Blog Joined December 2010
Sweden477 Posts
April 26 2011 12:08 GMT
#1360
zzz.. so now impossible to practice for tsl since there is a possibility of a patch randomly popping.
Progamer
Prev 1 66 67 68 69 70 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech124
BRAT_OK 95
EmSc Tv 12
StarCraft: Brood War
Britney 18006
actioN 411
firebathero 271
Hyun 32
scan(afreeca) 21
Dota 2
qojqva2901
Fuzer 179
Counter-Strike
kRYSTAL_43
Super Smash Bros
C9.Mang01493
Mew2King143
Chillindude48
Heroes of the Storm
Liquid`Hasu375
Khaldor174
Other Games
Grubby2548
FrodaN2002
singsing1352
Liquid`RaSZi1195
Beastyqt881
Mlord577
JimRising 530
PiGStarcraft399
Lowko353
IndyStarCraft 256
TKL 232
Hui .149
XaKoH 125
JuggernautJason76
UpATreeSC74
Nathanias34
XcaliburYe22
Organizations
Other Games
WardiTV1070
gamesdonequick745
StarCraft 2
EmSc Tv 12
EmSc2Tv 12
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 93
• Reevou 3
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 17
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV532
• masondota2303
League of Legends
• Shiphtur1000
Upcoming Events
OSC
4h 51m
WardiTV Weekly
15h 51m
The Patches Monday
20h 51m
Sparkling Tuna Cup
1d 14h
PiG Sty Festival
1d 16h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.