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Patch 1.3.3 PTR - Page 70

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 68 69 70 71 72 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-04-26 12:24:09
April 26 2011 12:22 GMT
#1381
On April 26 2011 21:18 SnuggleZhenya wrote:
Does anyone else feel a little uncomfortable that the Protoss changes show that Blizzard is willing to make changes solely to change the meta game? 4gate in PvP wasn't my favorite thing, in fact I've downright hated it from time to time, but it was at the very least balanced. I wish Blizzard would keep their patches balance oriented, if they have to make changes at all. Balance patches all the time are tricky enough to get right, now if they are willing to patch things to "correct" the meta game, that makes it pretty damned difficult to see long term meta game evolution. Now, maybe I'm over reacting, and from a player stand point I'm just going to buck up and get back to the drawing board for builds, but it still makes me feel uneasy for the precedent it sets.


Lets be fair. 4 gate is viable in all matchups... [Enter rant about how early game Protoss affects the entire game here].

On the note of fixing the meta game - Blizzard want people to play their games, they have their vision on how they want SC2 to be and its obvious they aren't happy (like everyone else) with the state of PvP. Let's say you can make the game better without affecting balance at all - of course you would. There are small balance changes but the game overall isn't ruined and I don't believe this to be a negative thing.. However... [revert back to earlier rant on how early game Protoss affects entire game].
Waiting for Protoss Jesus
features
Profile Blog Joined July 2010
Ireland160 Posts
April 26 2011 12:22 GMT
#1382
Have to laugh at the Zergs complaining about the return of 2gate, when they still have the option to steal a game with an early pool. Not a garantee of a win by any stretch but at least they have an option.

In recent patches, Toss had no real chance to pressure a fast expanding zerg, without dodgey proxies.

btw ARCHONS are massive! That alone made my day :3
Conveyor belt star
weiliem
Profile Joined January 2008
2071 Posts
April 26 2011 12:22 GMT
#1383
the zealot change is lame..... they fixed 2 gate in the earlier patches, and now bringinf it back again??? wtf???
Oppa feeding style
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
April 26 2011 12:23 GMT
#1384
Love the ghost change! I may finally be able to oprn up woth ghosts in tvt
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Mr.X
Profile Joined July 2010
Spain115 Posts
April 26 2011 12:24 GMT
#1385
On April 26 2011 21:07 Apolo wrote:
Show nested quote +
On April 26 2011 20:56 Mr.X wrote:
On April 26 2011 20:33 Apolo wrote:
New radius is aprox 0.85% of old one like shown on the pic. However,

[image loading]

[image loading]


So the new area will be reduced in almost 30%. How is it not significant?


You're right.

What I did was measure the radius in millimeters (which marked 389mm) and match that measured 7.5, which is 100%. The new measure is 6.5, which is almost 87% of 7.5.

So the reduction would total, 23% ... not as much as 30% as you say, but a bit more than that marked the previous image.

New here!

[image loading]

So now the change seems more relevant.

Thanks for the correction!




Yes that looks better. But then, if we're being nit pickky, it's actually 25% less.

(new radius 86.(6)% of old --> new area 0.75%) =p

It's quite a bit :/ I don't think this is necessary. If the objective is to stop 4g, the increase of WG research and reduction of gate times should be more than enough.


25% in effect. Millimeters have betrayed the 2%, but it would be almost nil ^ _ ^.
Tacoss23
Profile Joined April 2011
United States23 Posts
April 26 2011 12:24 GMT
#1386
I can't belive what I'm reading, these changes are so...so...far from what the community has been asking.

It seems that someone in the developer team is a protoss player by these changes, looking at how much effort is being done to fix PvP, yet the most broken aspect of the game (ZvP) remains untouched or actually worst, even more favored to Protoss thanks to these gateway changes and the archon change.

I hope these are not all the notes, because if they are I've lost officially any kind of respcet for this game, and SC2 will lose total credibility as an E-sport very soon.
features
Profile Blog Joined July 2010
Ireland160 Posts
April 26 2011 12:24 GMT
#1387
Terrans also crying that they will have to wall in again, haha

Terrans should have to wall at the start, just how i feel
Conveyor belt star
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-04-26 12:26:59
April 26 2011 12:24 GMT
#1388
Bigger maps, stronger roaches, and the acceptance that hatch first is unviable against Protoss all killed 2gate better than a 5second nerf ever could. It'll make no difference being back down to 33.


It seems that someone in the developer team is a protoss player by these changes, looking at how much effort is being done to fix PvP, yet the most broken aspect of the game (ZvP) remains untouched or actually worst, even more favored to Protoss thanks to these gateway changes and the archon change.

Since you know better than Blizzard how to balance their game, perhaps you could inform us how the archon change affects ZvP at all?
VvyzZ
Profile Joined December 2010
United States26 Posts
April 26 2011 12:26 GMT
#1389
On April 26 2011 21:08 aXa wrote:
Hey can someone tell me what it will concretely change for archon ?

Archons will now crush force fields, can't be lifted by Phoenix, and can't be slowed by concussive shells (probably the main reason for the change).
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
April 26 2011 12:26 GMT
#1390
I actually like all those changes .
Sephiroth380
Profile Joined April 2011
Australia4 Posts
April 26 2011 12:27 GMT
#1391
Whwn does the new patch come out?
Dont do anything i wouldn't do.. but if you do call me
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
April 26 2011 12:28 GMT
#1392
On April 26 2011 21:08 Naniwa wrote:
zzz.. so now impossible to practice for tsl since there is a possibility of a patch randomly popping.

The patch won't probably be official for at least a month, by then your PvP will be over and it'll be PvT time
the farm ends here
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 26 2011 12:28 GMT
#1393
It's interesting to think how UTTERLY BAFFLING the pylon change and warp gate/gateway changes would seem if Blizz didn't tell us they were trying to fix 4gates.

I hope we get a situation report for this patch soon. Blizz's decisions make a LOT more sense when explained. I'd love to know the logic behind the ghost change, but at least there's nothing here I disagree with.

The lack of anything about Colossi or ZvP confuses me, though.
features
Profile Blog Joined July 2010
Ireland160 Posts
April 26 2011 12:28 GMT
#1394
On April 26 2011 21:24 Tacoss23 wrote:
even more favored to Protoss thanks to these gateway changes and the archon change.

The archon change doesnt affect PvZ at all, in fact it could be considered a nerf in that matchup

I foresee many clumsey Archons walking through forcefields in the future lol
Conveyor belt star
Darneck
Profile Joined September 2010
Sweden1394 Posts
April 26 2011 12:29 GMT
#1395
The vision a pylon gives won't be changed by this at least right? that would just be stupid and lame.
Blackk
Profile Joined November 2010
South Africa226 Posts
April 26 2011 12:29 GMT
#1396
Bunkers should be able to walk around then.
hah.
Lurk
Profile Joined December 2010
Germany359 Posts
April 26 2011 12:31 GMT
#1397
On April 26 2011 21:18 ffadicted wrote:
Show nested quote +
On April 26 2011 20:57 Lurk wrote:
On April 26 2011 20:53 ffadicted wrote:
On April 26 2011 20:48 Lurk wrote:

Templars are 50/150 (=200 total resources), infestors are 100/150 (=250 total resouces), ghosts are 300 total resources (150/150 or 200/100) - so they are the most expensive spellcaster.

I'd rather have them 50/150 (like templars) or 100/150 (like infestors) instead.


You can't compare gas and minerals like that, especially not when terran has MULEs. Gas is worth more and is much more important, and when you're talking about a spellcaster unit, you might as well ignore minerals because you're only going to get a handful, and not mass them.

Give me 200 / 100 HTs any day over 50 / 150


MULEs only make up for chronoboosted probes or powerdroning, a terran doesn't have more minerals than other races because of it. If you make such a claim, you better prove it.

Also, since you stated we might as well ignore mineral costs, i'd gladly take those 0/150 ghosts (hell, i'd even take 100/150 like i said earlier).



I'm sorry but no matter how you want to spin it, minerals =/= gas. That's just an aspect of the game. Gas is more scarse and important. This is a Ghost buff, I don' think anyone is going to try to deny that. Having 100 gas ghosts over 150 gas ghosts is a buff, doesn't matter on the minerals side unless minerals went up to like 500


I never said it wasn't a buff - i certainly consider it as one.

However, i disagreed with you stating that ghosts are now the cheapest caster since while 150 minerals are certainly not worth 150 gas, they're certainly worth 50 ... (to make ghost cost equal templar cost).

Also, my personal experience is that the main reason i don't get ghosts as often as i need them is their high cost in general, not in particular their gas cost - so making them cost 50/150 instead of 200/100 would make me get more ghosts. Other players may differ here though.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-04-26 12:34:18
April 26 2011 12:31 GMT
#1398
On April 26 2011 21:24 Yaotzin wrote:
Bigger maps, stronger roaches, and the acceptance that hatch first is unviable against Protoss all killed 2gate better than a 5second nerf ever could. It'll make no difference being back down to 33.

Show nested quote +

It seems that someone in the developer team is a protoss player by these changes, looking at how much effort is being done to fix PvP, yet the most broken aspect of the game (ZvP) remains untouched or actually worst, even more favored to Protoss thanks to these gateway changes and the archon change.

Since you know better than Blizzard how to balance their game, perhaps you could inform us how the archon change affects ZvP at all?

It does not change a thing, use your brain a bit ? It's still a patch that favor protoss overall, which is funny considering the state of the game.
Blizz is always one train late.

On April 26 2011 21:22 features wrote:
Have to laugh at the Zergs complaining about the return of 2gate, when they still have the option to steal a game with an early pool. Not a garantee of a win by any stretch but at least they have an option.

In recent patches, Toss had no real chance to pressure a fast expanding zerg, without dodgey proxies.

btw ARCHONS are massive! That alone made my day :3

That's because protoss were lazy. You had 4gate since the beginning, you had proxy but no protoss use it because it is not a freewin, you had canon since the beginning.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
April 26 2011 12:33 GMT
#1399
Goodbye 20min+ games; hello mass cheese PvZ
Zerg - because Browders sons hate 'em
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-04-26 12:34:26
April 26 2011 12:33 GMT
#1400
On April 26 2011 21:31 WhiteDog wrote:
Show nested quote +
On April 26 2011 21:24 Yaotzin wrote:
Bigger maps, stronger roaches, and the acceptance that hatch first is unviable against Protoss all killed 2gate better than a 5second nerf ever could. It'll make no difference being back down to 33.


It seems that someone in the developer team is a protoss player by these changes, looking at how much effort is being done to fix PvP, yet the most broken aspect of the game (ZvP) remains untouched or actually worst, even more favored to Protoss thanks to these gateway changes and the archon change.

Since you know better than Blizzard how to balance their game, perhaps you could inform us how the archon change affects ZvP at all?

It does not change a thing, use your brain a bit ? Read what he said again.

Maybe you should read what he said. He said ZvP might be more favoured to Protoss because of the gateways change and the archon change. I know it changes nothing.
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