Patch 1.3.3 PTR - Page 65
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
dissimulation
United States17 Posts
| ||
BeMannerDuPenner
Germany5638 Posts
pylon radius is a VERY good change. a very very simple and small change to make the "pylon warpin into your base" harder. rest nothing special. all quite ok i guess. Also, building excessive bunkers at your natural to blind counter baneling busts will also be punished. this is the only thing i dont like about the bunker change. you pretty much have to blindly build tons of defensive bunkers to not die vs a bust since there usually is pretty much no way to scout it if the Z is smart. but i dont think that 100 mins / game will matter that much so whatever.. | ||
Mr.X
Spain115 Posts
![]() If this is the reduction, I do not think a change as significant as many think. Stating that it is only a simulation based on data. EDIT: Image correction | ||
Supamang
United States2298 Posts
| ||
Cyber_Cheese
Australia3615 Posts
| ||
DusTerr
2520 Posts
| ||
Wahla
11 Posts
| ||
cocosoft
Sweden1068 Posts
On April 26 2011 20:07 Tofugrinder wrote: Well yes, I wonder this too...and I guess, correct me if I'm wrong, archons are really powerful against gateway units | ||
Ciddass
Germany149 Posts
![]() bunker nerf was way overdue. let's just hope and see. :S but looks like an interesting way to mix up PvP. | ||
dani`
Netherlands2402 Posts
On April 26 2011 20:09 Cyber_Cheese wrote: spore crawlers get a buff but spines dont? the way i see it they should have the same root time as spines, because theyr very similar How are they similar? They both root in the ground, that's it lol. By that logic all plants and trees are the same to you (and whatever else roots into the ground) ![]() You could easily argue, for example, the Spine Crawler requires a longer rooting time because it is *much* taller, and thus requires to root deeper to be as stable as the Spore. Fixed ![]() | ||
MockHamill
Sweden1798 Posts
| ||
CursedFeanor
Canada539 Posts
but why make the 2 proxy-gate zealot rush so good once more? ![]() | ||
tetracycloide
295 Posts
| ||
dissimulation
United States17 Posts
| ||
Noitomenon
Germany2 Posts
![]() Just 100 Gas for Ghosts makes is even stronger. Lets watch some GoOdy games. ![]() To the spores: I played 1/1/2 Mass Banshee heavy to scout and very strong IMO. But after the patch Banshees are this useful anymore. | ||
Zorkmid
4410 Posts
| ||
Homeless666
Czech Republic50 Posts
| ||
shinarit
Hungary900 Posts
| ||
Ipp
United States456 Posts
On April 26 2011 20:02 IPS.Mardow. wrote: "Fixed a bug where players were still able to stack flying units on top of each other." Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X Pretty sure this is mainly for "Viking Flowers" -- Muta's will probably remain unaffected. | ||
toast1337
Norway3 Posts
| ||
| ||