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Patch 1.3.3 PTR - Page 65

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 63 64 65 66 67 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
dissimulation
Profile Joined March 2010
United States17 Posts
April 26 2011 11:08 GMT
#1281
TyCe You could always just make sentries out of the normal gateways while your research is researching...
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 26 2011 11:09 GMT
#1282
hoped for a bigger change to warpgates. yeah it makes the timing window smaller still i think the mechanic will continue to create problems. such a low tech to ignore rushdistance is just super hard to really balance on big maps.


pylon radius is a VERY good change. a very very simple and small change to make the "pylon warpin into your base" harder.


rest nothing special. all quite ok i guess.


Also, building excessive bunkers at your natural to blind counter baneling busts will also be punished.


this is the only thing i dont like about the bunker change. you pretty much have to blindly build tons of defensive bunkers to not die vs a bust since there usually is pretty much no way to scout it if the Z is smart.
but i dont think that 100 mins / game will matter that much so whatever..
life of lively to live to life of full life thx to shield battery
Mr.X
Profile Joined July 2010
Spain115 Posts
Last Edited: 2011-04-26 11:54:50
April 26 2011 11:09 GMT
#1283
I do not know what type of dimensions used in Blizzard, but I can find the estimated reduction of the pylon using percentages.

[image loading]

If this is the reduction, I do not think a change as significant as many think.

Stating that it is only a simulation based on data.

EDIT: Image correction
Supamang
Profile Joined June 2010
United States2298 Posts
April 26 2011 11:09 GMT
#1284
interesting that you dont have to get colossi to counter FFs now. not to mention no more marauder slow on archons
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
April 26 2011 11:09 GMT
#1285
spore crawlers get a buff but spines dont? the way i see it they should have the same root time as spines, because theyr very similar
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DusTerr
Profile Blog Joined January 2011
2520 Posts
April 26 2011 11:09 GMT
#1286
nerf to cannon rush, buff to 2 gate proxy
Wahla
Profile Joined July 2010
11 Posts
April 26 2011 11:10 GMT
#1287
As expected they change something about the bunker :D
cocosoft
Profile Joined May 2010
Sweden1068 Posts
April 26 2011 11:10 GMT
#1288
On April 26 2011 20:07 Tofugrinder wrote:
Show nested quote +
On April 26 2011 20:03 cocosoft wrote:
On April 26 2011 20:00 Alpina wrote:
On April 26 2011 19:59 cocosoft wrote:
Can someone tell me why the archon change is good for PvP?


Can crush FFs, can't be lifted.

Aaah right! Of course! Yeah that's really good!

and I guess, correct me if I'm wrong, archons are really powerful against gateway units
Well yes, I wonder this too...
¯\_(ツ)_/¯
Ciddass
Profile Joined April 2010
Germany149 Posts
April 26 2011 11:12 GMT
#1289
great. now protoss get their sentries even faster to stack up their energy
bunker nerf was way overdue.
let's just hope and see. :S
but looks like an interesting way to mix up PvP.
dani`
Profile Joined January 2011
Netherlands2402 Posts
April 26 2011 11:12 GMT
#1290
On April 26 2011 20:09 Cyber_Cheese wrote:
spore crawlers get a buff but spines dont? the way i see it they should have the same root time as spines, because theyr very similar

How are they similar? They both root in the ground, that's it lol. By that logic all plants and trees are the same to you (and whatever else roots into the ground)

You could easily argue, for example, the Spine Crawler requires a longer rooting time because it is *much* taller, and thus requires to root deeper to be as stable as the Spore. Fixed
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 26 2011 11:13 GMT
#1291
It is a good way to fix PvP 4-gates but it introduces probelms in the other matchups. Fast chrono-bosted gateway zealots will be too good on smaller maps. I think it would be better to keep zealot build time at is is, but go ahead with the other changes.
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 26 2011 11:20 GMT
#1292
overall I think these are all pretty good changes! can't wait to see them live.

but why make the 2 proxy-gate zealot rush so good once more?
tetracycloide
Profile Joined July 2010
295 Posts
April 26 2011 11:21 GMT
#1293
Spore crawler change isn't active. They still take 12 seconds to burrow.
My vanity is justified
dissimulation
Profile Joined March 2010
United States17 Posts
April 26 2011 11:22 GMT
#1294
On the ptr none of the changes are active yet.
Noitomenon
Profile Joined January 2011
Germany2 Posts
April 26 2011 11:22 GMT
#1295
I think about playing Mech + Ghost now.
Just 100 Gas for Ghosts makes is even stronger. Lets watch some GoOdy games.

To the spores: I played 1/1/2 Mass Banshee heavy to scout and very strong IMO.
But after the patch Banshees are this useful anymore.
Zorkmid
Profile Joined November 2008
4410 Posts
April 26 2011 11:24 GMT
#1296
I think that this is going to weaken the quick 4gates. As a Zerg, I can see 6 gates becoming a little harder to hold off.
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
April 26 2011 11:24 GMT
#1297
it wont be extremely hard to deal with 2gate with current map pool ....
shinarit
Profile Joined May 2010
Hungary900 Posts
April 26 2011 11:25 GMT
#1298
One question: if archon is massive, siege tanks why not? Its a bit funny that phoenix can lift a tank thats bigger than the whole flier. Meh. Though recently i didnt see anything like this, probably because TvP mech is not based on tanks.
T for BoxeR, Z for IdrA, P because i have no self-respect
Ipp
Profile Blog Joined March 2010
United States456 Posts
April 26 2011 11:25 GMT
#1299
On April 26 2011 20:02 IPS.Mardow. wrote:
"Fixed a bug where players were still able to stack flying units on top of each other."

Just read that? What the hell? You aren't able to stuck mutas anymore? wtf, is Blizzard doing x_X


Pretty sure this is mainly for "Viking Flowers" -- Muta's will probably remain unaffected.
http://youtube.com/RageQuitTV
toast1337
Profile Joined April 2011
Norway3 Posts
April 26 2011 11:26 GMT
#1300
PPle say that Protoss is so OP. As a fellow brotoss i hate this changes. Only the archon is good. And the pylon radius wtf?! Guess I should start to play terran then...
Dont play with me b'cause i play better!
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