http://www.sc2ranks.com/ranks/all/grandmaster
Grandmaster League Info Thread - Page 6
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Jumbled
1543 Posts
http://www.sc2ranks.com/ranks/all/grandmaster | ||
lazydino
Canada331 Posts
On April 12 2011 13:16 kzn wrote: After thinking this through, I don't think this is possible. If you lose more than 50% of your games, your MMR will fall over time. As soon as it falls far below your displayed rating, you're going to be gaining like 1-2 points per win. If the system works consistently, and you kept losing more than 50% of your games your MMR would eventually fall so low that you'd get 0 points for wins and like -17 for a loss to MC himself - at that point, almost no matter what you do you couldn't blow your bonus pool fast enough to stay in the league. It really turns on how MMR interacts with displayed rating in GM leagues - if GM leagues start at 0 and there's no modifier applied to the MMR to determine "desired" displayed rating, you pretty much will have to actually try to fall out of GM league, but if it starts at, say, 4000 or something it would be a lot harder to stay there. This guy knows his stuff ![]() | ||
Lysenko
Iceland2128 Posts
On April 12 2011 13:15 ReketSomething wrote: I feel bad for the REAL top 200 that can't get in once its locked... I'm not sure why people are complaining about this, when GSL picks people for Code S & Code A and then they keep that status for a season even when they lose. The idea for GSL is that that season's Code S get to fight it out for the season -- some Code A guy who does really well can't knock a Code S competitor out until a new season starts. Grandmaster league is exactly the same thing -- the best people on a certain day become the league for the next season. Someone below them who gets a lot better will just be in the league the following season. | ||
duckyR
United States93 Posts
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L.F.Haunt
United States47 Posts
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Lysenko
Iceland2128 Posts
On April 12 2011 13:24 alphaducky wrote: How long are season? :/ It's not clear, but I think I remember them saying that they were figuring a few months. The first season was extremely long because they were working on getting the ladder features they needed for grandmaster league implemented. | ||
Flameling
United States413 Posts
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starcraft911
Korea (South)1263 Posts
Ladder is just a grind fest. It's great to use as a tool to practice builds and maybe meet new people, but the guy who is #1 on the ladder is very rarely (never?) the #1 player in the region. | ||
whatthefat
United States918 Posts
On April 12 2011 09:45 Excalibur_Z wrote: When I say "fluctuating constantly" I mean constantly. Like, the person you see at #200 may not be the person who's there 5 minutes later. That would be enough change to get confusing and make it difficult to keep track of who is actually in GM. I think that might be what they were trying to sidestep by simply locking the league and adding the activity requirement. Personally, I don't see that as a real problem. But even if it is, it would be easily circumvented by using a moving average of MMR over the last n games to determine rank. Or use some sort of flexible threshold, e.g., you only get kicked out if you fall below rank 250 MMR. I would much prefer to see a dynamic GM league, otherwise it just seems like a first come first served list. | ||
Kelethius
Canada187 Posts
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Terranium
Turkmenistan144 Posts
On April 12 2011 14:21 Kelethius wrote: But at the same time, only people in GM are those that deserve it, so I accept my fate. Not essentially. The No.1 guy may not be available to play tomorrow when GM is up. In that case, the No.201 guy can take his place and when the No.1 guy comes back the day after there will be no more slots left. Stupid. I'm observing China's grandmaster league through SC2ranks. The first 100 slots are already filled within a couple of hours. So I'm worried that when GM is up on NA tomorrow, the 200 slots will quickly get filled up by people without jobs or just kids skipping school instead of the truely good players. | ||
droxe
Germany95 Posts
On April 12 2011 14:41 Terranium wrote: Not essentially. The No.1 guy may not be available to play tomorrow when GM is up. In that case, the No.201 guy can take his place and when the No.1 guy comes back the day after there will be no more slots left. Stupid. That's totally not true, since the no.1 guy only loses his slot if 200 people can get a higher moving mmr than him, which probably won't happen if he's active at all. | ||
Kelethius
Canada187 Posts
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Terranium
Turkmenistan144 Posts
On April 12 2011 14:47 droxe wrote: That's totally not true, since the no.1 guy only loses his slot if 200 people can get a higher moving mmr than him, which probably won't happen if he's active at all. Problem is the MMR difference between No.150-250 is most probably very small, given the huge player pool on NA. So if the No.201 guy plays alot of games tomorrow theres a good chance he can break the MMR threadshold and get promoted. So there's also a good chance many truely good players can be missed. | ||
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Excalibur_Z
United States12235 Posts
On April 12 2011 14:41 Terranium wrote: Not essentially. The No.1 guy may not be available to play tomorrow when GM is up. In that case, the No.201 guy can take his place and when the No.1 guy comes back the day after there will be no more slots left. Stupid. I'm observing China's grandmaster league through SC2ranks. The first 100 slots are already filled within a couple of hours. So I'm worried that when GM is up on NA tomorrow, the 200 slots will quickly get filled up by people without jobs or just kids skipping school instead of the truely good players. They would have to raise their MMR higher than the top 200 players in order to take their spots, so the likelihood of that happening is fairly low. It's possible that could happen for the #201 and #200 player though (say if the #200 player doesn't play tomorrow). | ||
Kelethius
Canada187 Posts
On April 12 2011 14:57 Excalibur_Z wrote: They would have to raise their MMR higher than the top 200 players in order to take their spots, so the likelihood of that happening is fairly low. It's possible that could happen for the #201 and #200 player though (say if the #200 player doesn't play tomorrow). I'm counting on it so i can secure my spot :D | ||
AmishNukes
United States98 Posts
On April 12 2011 14:47 droxe wrote: That's totally not true, since the no.1 guy only loses his slot if 200 people can get a higher moving mmr than him, which probably won't happen if he's active at all. I was going to post, now I can pretty much say, "What he said." In order to lose your reserved spot you have to be passed by at least 200 people in mmr. | ||
Faze.
Canada285 Posts
Get a hold of yourselves, everyone who's good enough to make top 200 is aware of the GM leagues, and will be playing when it's time to get promoted, because that's what they do, they just play and play while playing after and before playing. Playing players play to play. Play. That is all. Or not. If you think you should make it, but you didn't.... well guess what, you thought wrong. Thank you try again. | ||
Hoju
United States449 Posts
On April 12 2011 09:45 Excalibur_Z wrote: When I say "fluctuating constantly" I mean constantly. Like, the person you see at #200 may not be the person who's there 5 minutes later. That would be enough change to get confusing and make it difficult to keep track of who is actually in GM. I think that might be what they were trying to sidestep by simply locking the league and adding the activity requirement. It seems kind of dumb that rising players may have a hard time getting into GM, when the requirements to stay in GM are fairly low. Sure, there will be some turn over, but if they did promotions/relegations once a week based on MMR, that would be more fair. They basically already do that with their Top 200 list. | ||
teaCher
Canada521 Posts
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