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Grandmaster League Info Thread - Page 7

Forum Index > SC2 General
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 12 2011 06:07 GMT
#121
On April 12 2011 15:06 sad.wish wrote:
Did they just did a server restart on SEA and china? or was it maintenance?


They released a patch that fixed some bugs, and grandmaster was added too.
When I think of something else, something will go here
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2011-04-12 06:09:25
April 12 2011 06:08 GMT
#122
On April 12 2011 13:23 Lysenko wrote:
Show nested quote +
On April 12 2011 13:15 ReketSomething wrote:
I feel bad for the REAL top 200 that can't get in once its locked...


I'm not sure why people are complaining about this, when GSL picks people for Code S & Code A and then they keep that status for a season even when they lose. The idea for GSL is that that season's Code S get to fight it out for the season -- some Code A guy who does really well can't knock a Code S competitor out until a new season starts.

Grandmaster league is exactly the same thing -- the best people on a certain day become the league for the next season. Someone below them who gets a lot better will just be in the league the following season.


the issue is, GSL lasts just under a month and then players have up/down and based on ability cycle through.

The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 12 2011 06:10 GMT
#123
On April 12 2011 15:08 KiF1rE wrote:
Show nested quote +
On April 12 2011 13:23 Lysenko wrote:
On April 12 2011 13:15 ReketSomething wrote:
I feel bad for the REAL top 200 that can't get in once its locked...


I'm not sure why people are complaining about this, when GSL picks people for Code S & Code A and then they keep that status for a season even when they lose. The idea for GSL is that that season's Code S get to fight it out for the season -- some Code A guy who does really well can't knock a Code S competitor out until a new season starts.

Grandmaster league is exactly the same thing -- the best people on a certain day become the league for the next season. Someone below them who gets a lot better will just be in the league the following season.


the issue is, GSL lasts just under a month and then players have up/down and based on ability cycle through.

The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


no it won't last that long, they plan on doing seasons that end every few months (I think 2-3 is their goal might be wrong though). The reason "season 1" lasted forever wasn't intentional. So it sounds like they plan on sticking with a shorter plan now from season 2 onwards.
When I think of something else, something will go here
kzn
Profile Blog Joined June 2007
United States1218 Posts
April 12 2011 06:10 GMT
#124
On April 12 2011 15:08 KiF1rE wrote:
The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


There is absolutely no evidence to suggest the GM league will last anywhere near that long.
Like a G6
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
April 12 2011 06:12 GMT
#125
On April 12 2011 15:10 kzn wrote:
Show nested quote +
On April 12 2011 15:08 KiF1rE wrote:
The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


There is absolutely no evidence to suggest the GM league will last anywhere near that long.


season 1, but there is also no evidence to my knowledge that it wont.
BankaiPwn
Profile Joined August 2010
Canada40 Posts
April 12 2011 06:44 GMT
#126
@ the people saying that if you keep tanking you'll get 1-2 bonus points per win. I'm sure when your MMR tanks to low masters/high diamonds you won't have any trouble winning games. Let's assume you get 3 points per win when one's MMR is that low, that means you just have to maintain 1 win every ~6h (against potentially much weaker players).

Why not just take the top 200 MMR's per week? The fluctuation should be motivation to improve for those top players I would think and it's not like it'd be entirely difficult to implement.
Silu
Profile Joined June 2010
Finland165 Posts
April 12 2011 06:47 GMT
#127
On April 12 2011 15:12 KiF1rE wrote:
Show nested quote +
On April 12 2011 15:10 kzn wrote:
On April 12 2011 15:08 KiF1rE wrote:
The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


There is absolutely no evidence to suggest the GM league will last anywhere near that long.


season 1, but there is also no evidence to my knowledge that it wont.


Except multiple very clear statements by Blizzard that the target time for a season is 3 months.

Still, far too long for a GM lockout... I mean constant rolling changes would be too much, but with some kind of slack it should work just fine. Just like the other league promotes, but a bit more conservative since someone has to fall out for someone to get in.
KOtical
Profile Joined January 2011
Germany451 Posts
April 12 2011 06:54 GMT
#128
2 weeks seems kind of shortly to me... imagine if someone is leaving for holidays for a few weeks, or at some tournaments in another country/server... but i dont mind i wont get there never anyways...
JoxxOr
Profile Blog Joined September 2007
Sweden1502 Posts
April 12 2011 07:07 GMT
#129
On April 12 2011 15:10 blade55555 wrote:
Show nested quote +
On April 12 2011 15:08 KiF1rE wrote:
On April 12 2011 13:23 Lysenko wrote:
On April 12 2011 13:15 ReketSomething wrote:
I feel bad for the REAL top 200 that can't get in once its locked...


I'm not sure why people are complaining about this, when GSL picks people for Code S & Code A and then they keep that status for a season even when they lose. The idea for GSL is that that season's Code S get to fight it out for the season -- some Code A guy who does really well can't knock a Code S competitor out until a new season starts.

Grandmaster league is exactly the same thing -- the best people on a certain day become the league for the next season. Someone below them who gets a lot better will just be in the league the following season.


the issue is, GSL lasts just under a month and then players have up/down and based on ability cycle through.

The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


no it won't last that long, they plan on doing seasons that end every few months (I think 2-3 is their goal might be wrong though). The reason "season 1" lasted forever wasn't intentional. So it sounds like they plan on sticking with a shorter plan now from season 2 onwards.


Give some facts to that or otherwise its just speculation and opinions on what you think would be logical.

The only history we have of sc2 seasons is that season 1 lasted from release of the game ---> march, thats around 8-9 months. What's saying that this season wouldn't last to, hmm, HoTS?
Gör om, gör rätt
Happy Frog
Profile Joined May 2010
Australia490 Posts
April 12 2011 07:09 GMT
#130
On April 12 2011 15:47 Silu wrote:
Show nested quote +
On April 12 2011 15:12 KiF1rE wrote:
On April 12 2011 15:10 kzn wrote:
On April 12 2011 15:08 KiF1rE wrote:
The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


There is absolutely no evidence to suggest the GM league will last anywhere near that long.


season 1, but there is also no evidence to my knowledge that it wont.


Except multiple very clear statements by Blizzard that the target time for a season is 3 months.



Source? Not disagreeing, just don't recall seeing that anywhere.
reprise
Profile Joined May 2010
Canada316 Posts
April 12 2011 07:13 GMT
#131
On April 12 2011 16:07 JoxxOr wrote:
Show nested quote +
On April 12 2011 15:10 blade55555 wrote:
On April 12 2011 15:08 KiF1rE wrote:
On April 12 2011 13:23 Lysenko wrote:
On April 12 2011 13:15 ReketSomething wrote:
I feel bad for the REAL top 200 that can't get in once its locked...


I'm not sure why people are complaining about this, when GSL picks people for Code S & Code A and then they keep that status for a season even when they lose. The idea for GSL is that that season's Code S get to fight it out for the season -- some Code A guy who does really well can't knock a Code S competitor out until a new season starts.

Grandmaster league is exactly the same thing -- the best people on a certain day become the league for the next season. Someone below them who gets a lot better will just be in the league the following season.


the issue is, GSL lasts just under a month and then players have up/down and based on ability cycle through.

The GM league will last around around 8 to 9 months with players having no way to get in purely on skill once the season has been set. and that time period is way to long.


no it won't last that long, they plan on doing seasons that end every few months (I think 2-3 is their goal might be wrong though). The reason "season 1" lasted forever wasn't intentional. So it sounds like they plan on sticking with a shorter plan now from season 2 onwards.


Give some facts to that or otherwise its just speculation and opinions on what you think would be logical.

The only history we have of sc2 seasons is that season 1 lasted from release of the game ---> march, thats around 8-9 months. What's saying that this season wouldn't last to, hmm, HoTS?


I distinctly remember reading somewhere that they intended for seasons to be 3-4 months long, but a quick search hasn't yielded a link. The initial WoW arena season lasted much longer than intended, and subsequent season were much shorter.
for graphs of passion, and charts of stars
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
April 12 2011 07:25 GMT
#132
Anyone knows what CET time grandmaster will be launched in EU?
750/750 emotions fully stacked
Ticcie
Profile Joined June 2010
Netherlands43 Posts
Last Edited: 2011-04-12 07:42:02
April 12 2011 07:35 GMT
#133
On April 12 2011 16:25 arew wrote:
Anyone knows what CET time grandmaster will be launched in EU?


Should be Wednesday around 11 CET iirc. Two weeks after the patch, which Europe always gets last.

The system seems pretty solid. Waiting two weeks before demotion is a nice period, especially considering the pro's may also need an occasional vacation, or travel to other continents to play etc.

Demotion based on skill dropping would also be a nice addition, but then again, a Grandmaster staying active, but dropping in skill and thus struggling to remain in the GM league would add some drama to the whole thing instead of seeing players constantly drop out of and enter GM ranks 100-200.
More lurking more better
Cent
Profile Joined August 2010
Canada155 Posts
April 12 2011 07:37 GMT
#134
On April 12 2011 09:09 Excalibur_Z wrote:
Show nested quote +
On April 12 2011 09:00 brotosterone wrote:
So if you don't get in on the first two weeks, and all players stay active, you can't get into GM even if you become #1 in NA in the third week?


If all of the top 200 players who have been preselected all play their games right when the league goes live, they will stay in that league for the entire season regardless of performance, as long as they are able to keep their bonus pool below 270. Basically this is to showcase the top 200 players on the server but the activity requirement is there to keep the league from stagnating.

If it were just the top 200 then the bottom ~70-80ish slots would probably be fluctuating constantly.


Thats what I figured when I read the official blue post. Unfortunately, this makes GM more like the FIRST 200, rather than TOP 200. =/. I'm sure the GM's still deserve their place, but it doesn't give a lot of incentive for those who are close and potentially better to catchup (the whole point of bonus pool). Hard to make a perfect system though.
Life is a lot like playing Terran. You can't win all your battles, but you gotta keep making good trades and maybe eventually possibly somehow you'll win.
noxn
Profile Joined December 2010
65 Posts
Last Edited: 2011-04-12 08:25:56
April 12 2011 08:24 GMT
#135
On April 12 2011 16:13 reprise wrote:
I distinctly remember reading somewhere that they intended for seasons to be 3-4 months long, but a quick search hasn't yielded a link. The initial WoW arena season lasted much longer than intended, and subsequent season were much shorter.


Actually the first season of WoW was one of the shorter ones, at 20 weeks. The shortest, I believe, was 17 weeks. Season 2 was 23, 3 was 29 and season 8 was 37 weeks.

Although, I believe them in SC2 if they say that they want future seasons to be shorter because they have no PvE content to balance around.

http://us.battle.net/sc2/en/forum/topic/2228179462?page=9#179

So how long does each season go for? Anything confirmed on that?


Ideally about three months with a two week lock before the reset. Three months allows for better division placement by the end, and a bonus pool that isn't so huge that unless you're constantly playing never have any hopes to churn through.

Season 1 ended up being about nine months, and in the hopes of simply not prolonging it any further, the lock is only one week.

There are variables that could dictate when new Seasons happen, but in general we're looking at new Seasons beginning approximately every three months.
blue001
Profile Joined January 2009
106 Posts
April 12 2011 09:45 GMT
#136
Guys, i want to brag about the fact that im the only random player in grandmasters SEA.
SovSov
Profile Joined September 2010
United States755 Posts
April 12 2011 10:02 GMT
#137
On April 12 2011 09:15 aLt)nirvana wrote:
A first glimpse of the GM league + new patch info (all bug fixes) as it has already been released on SEA. (plz dont direct embed the pic here, the site will die lol)
http://www.sc2sea.com/showthread.php?t=1168

My first thought - The Grandmaster icon looks way better then the masters icon.

My second thought - Wow even more hurdles for players if they want to get to the top of GM. For e.g if they ever fall out of GM and decide to start playing again, they have to wait a week to get promoted to GM(not sure about this). Then they lose all their points and have to start again climbing again from 200+. Not cool at all the "XP Decay" feels like too big of a obligation/commitment if you wanna maintain GM status.

Hey, kinda off topic, but is that the iceiceice from DotA? Do you know?
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
April 12 2011 10:03 GMT
#138
Does everyone not realize that your MMR was not reset at the end of season 1?

Therefore, the 200 players placed in GM will be the ones with the highest MMRs across every game of SC2 ever played.

Am I incorrect?
"En taro adun, Executor."
dtz
Profile Joined September 2010
5834 Posts
April 12 2011 10:04 GMT
#139
Yes i think that is iceiceice

He is sponsored by FXO now though i think.
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
April 12 2011 10:08 GMT
#140
On April 12 2011 19:03 Chriscras wrote:
Does everyone not realize that your MMR was not reset at the end of season 1?

Therefore, the 200 players placed in GM will be the ones with the highest MMRs across every game of SC2 ever played.

Am I incorrect?


This was probably the cause of top players facing low ranked players at the end of season 1. Since the season was so long they contracted the span of mmr so that the top players actually had to play games to get top200.
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
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