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so if a player gets a new account and is half decent with being mid master on the old account the mmr fluctuation will get him into grandmaster (just remember how many new accounts appeared when master league was introduced) and all he has to do is stay active and even if the mmr drops to the real skill level of this player he will remain there
i just checked sc2ranks come and discovered players with 40% and even lower win percentage being into grandmaster and they will remain there unless they go inactive - pretty hilarious if you ask me
if this league should reflect the best players in the world then it definitely should constantly promote/demote instead of being tricked
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On April 12 2011 09:41 Alphasquad wrote: so if a player gets a new account and is half decent with being mid master on the old account the mmr fluctuation will get him into grandmaster (just remember how many new accounts appeared when master league was introduced) and all he has to do is stay active and even if the mmr drops to the real skill level of this player he will remain there
i just checked sc2ranks come and discovered players with 40% and even lower win percentage being into grandmaster and they will remain there unless they go inactive - pretty hilarious if you ask me
SEA has a much smaller playerbase, keep that in mind.
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United States12235 Posts
Oh looks like they changed it from 180/270 to 90/180. I'll make the edit.
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On April 12 2011 09:42 Excalibur_Z wrote:Oh looks like they changed it from 180/270 to 90/180. I'll make the edit. A bit better at least... Oh well it will be a nice list for sure.
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United States12235 Posts
On April 12 2011 09:40 Stosh wrote:Show nested quote +On April 12 2011 09:09 Excalibur_Z wrote:On April 12 2011 09:00 brotosterone wrote: So if you don't get in on the first two weeks, and all players stay active, you can't get into GM even if you become #1 in NA in the third week? If it were just the top 200 then the bottom ~70-80ish slots would probably be fluctuating constantly. What exactly is the problem with having a fluctuating bottom half of the league? For the most part, the general public is only going to be focused on the top half of the league to see who the "best players" are. Besides the players themselves, who is going to care if somebody is ranked 198 or 157? In my opinion people would pay more attention to the bottom half of the league if you had to fight to survive. It would be far more interesting to me to track a player to see if he remained in the top 200, rather then vacillating between rank 180 and 200.
When I say "fluctuating constantly" I mean constantly. Like, the person you see at #200 may not be the person who's there 5 minutes later. That would be enough change to get confusing and make it difficult to keep track of who is actually in GM. I think that might be what they were trying to sidestep by simply locking the league and adding the activity requirement.
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On April 12 2011 09:42 Flashback- wrote:Show nested quote +On April 12 2011 09:41 Alphasquad wrote: so if a player gets a new account and is half decent with being mid master on the old account the mmr fluctuation will get him into grandmaster (just remember how many new accounts appeared when master league was introduced) and all he has to do is stay active and even if the mmr drops to the real skill level of this player he will remain there
i just checked sc2ranks come and discovered players with 40% and even lower win percentage being into grandmaster and they will remain there unless they go inactive - pretty hilarious if you ask me
SEA has a much smaller playerbase, keep that in mind.
sure i know but i guess there will be more than 200 players with 50% or higher win percentage
come one - top200 players with 40% win
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Shouldn't someone be able to get demoted for poor performance, and not just bonus pool? It would make sense that the bonus pool would be an addition to the regular league features.
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that goes back to the same question then of what to do with fluctuating bottom half players as excalibur discussed
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On April 12 2011 09:45 Excalibur_Z wrote: I think that might be what they were trying to sidestep by simply locking the league and adding the activity requirement.
I agree as far as you go with this, but as for the question of why they'd care about the list changing constantly:
I think they envision the grandmaster league as a focus for attention for people who play the game casually but have taken an interest in top level play, so, for example, a player who follows the pro scene might regularly sign on to see how their favorite players in the grandmaster league are doing with respect to others in the league.
Locking the list of names makes this more appealing, because you aren't going to scratch your head wondering if the player that you were following will be there now, as long as they're playing.
At some level, MMR is a shaky enough measure of skill that the "best 200" has a certain degree of arbitrariness to it anyway, so locking the league won't really reduce the interest that much. Yes, it's a snapshot of the top 200 MMR players as of tonight, or whenever, but really for the rest of the season they're going to be 200 excellent players whose movements up or down in the league will hopefully have interest for the rest of the community.
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On April 12 2011 09:47 Terin wrote: Shouldn't someone be able to get demoted for poor performance, and not just bonus pool? It would make sense that the bonus pool would be an addition to the regular league features.
Poor performance in the grandmaster league will simply result in their sinking to the bottom of the list. I'm not sure whether there's really that effective a semantic difference between being #200 in the GM league and being demoted to master league. Bottom is still the bottom.
"But what about a new up-and-coming player who's suddenly doing well?" They'll be able to make it in in season 3, and I gather that season 2 will be a lot shorter than season 1 for exactly this reason.
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interesting, i hope spots for grandmasters are truly justified.
and i hope we dont see multiple ppl with gm accounts.
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and this is going live on NA/LA in how many hours?
and about having to win a game to get in (even if ure eligible with your mmr) is true?
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hm, im #100 due to points in eu with like 53,3%... hope ill make it
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On April 12 2011 09:45 Excalibur_Z wrote:Show nested quote +On April 12 2011 09:40 Stosh wrote:On April 12 2011 09:09 Excalibur_Z wrote:On April 12 2011 09:00 brotosterone wrote: So if you don't get in on the first two weeks, and all players stay active, you can't get into GM even if you become #1 in NA in the third week? If it were just the top 200 then the bottom ~70-80ish slots would probably be fluctuating constantly. What exactly is the problem with having a fluctuating bottom half of the league? For the most part, the general public is only going to be focused on the top half of the league to see who the "best players" are. Besides the players themselves, who is going to care if somebody is ranked 198 or 157? In my opinion people would pay more attention to the bottom half of the league if you had to fight to survive. It would be far more interesting to me to track a player to see if he remained in the top 200, rather then vacillating between rank 180 and 200. When I say "fluctuating constantly" I mean constantly. Like, the person you see at #200 may not be the person who's there 5 minutes later. That would be enough change to get confusing and make it difficult to keep track of who is actually in GM. I think that might be what they were trying to sidestep by simply locking the league and adding the activity requirement.
That doesn't really matter, as was said people are especially interested in the top top players (top 50 or 100)and besides if it was fluid, it would encourage alot of battling for placement which i think is good for the competitive scene.
In regards to it being confusing or hard to keep track of, thats the whole point of introducing the real time grandmaster list in-game. You can always just check from your profile whos moved into the top 200 or out of it.
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On April 12 2011 09:59 PhiliBiRD wrote: interesting, i hope spots for grandmasters are truly justified.
and i hope we dont see multiple ppl with gm accounts.
you will see 200 ppl with gm accounts. oO
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You technically do get punished for poor performance, although not very hard - bonus pool does not decrease with losses, so if you lost everything for 2 weeks you'd be out.
(I'm pretty sure even I could manage 1 win per 2 weeks in GM league, and I'm terrible >_>)
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On April 12 2011 10:01 DiaBoLuS wrote:Show nested quote +On April 12 2011 09:59 PhiliBiRD wrote: interesting, i hope spots for grandmasters are truly justified.
and i hope we dont see multiple ppl with gm accounts. you will see 200 ppl with gm accounts. oO he probably meant ppl with multiple gm accounts
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On April 12 2011 09:46 Alphasquad wrote:Show nested quote +On April 12 2011 09:42 Flashback- wrote:On April 12 2011 09:41 Alphasquad wrote: so if a player gets a new account and is half decent with being mid master on the old account the mmr fluctuation will get him into grandmaster (just remember how many new accounts appeared when master league was introduced) and all he has to do is stay active and even if the mmr drops to the real skill level of this player he will remain there
i just checked sc2ranks come and discovered players with 40% and even lower win percentage being into grandmaster and they will remain there unless they go inactive - pretty hilarious if you ask me
SEA has a much smaller playerbase, keep that in mind. sure i know but i guess there will be more than 200 players with 50% or higher win percentage come one - top200 players with 40% win
What exactly is wrong with 40% win? Why would that disqualify a player from Grandmasters? How do people STILL not understand how matchmaking works???
Let's say SEA has two players that are far and away BETTER than everyone else in the region. One player is substantially better than the other; let's say he wins 70% of their matchups. Guy #2 only wins 30% of those games, but of course he will win 90%+ of his games against everyone else. But because he's so good and Guy #1 is closer to his skill than anyone else, the ladder will try and match them up together whenever possible. In this situation, Guy #2 might well have an overall 40% win rate despite being quite clearly the second best player in the entire region.
Scale that up, and that's why (and how) these players are in Grandmasters. If you STILL don't understand it you probably can't contribute to the thread - Excalibur_Z has written some excellent stuff on matchmaking in the past that may help, go look there.
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On April 12 2011 09:45 Excalibur_Z wrote:Show nested quote +On April 12 2011 09:40 Stosh wrote:On April 12 2011 09:09 Excalibur_Z wrote:On April 12 2011 09:00 brotosterone wrote: So if you don't get in on the first two weeks, and all players stay active, you can't get into GM even if you become #1 in NA in the third week? If it were just the top 200 then the bottom ~70-80ish slots would probably be fluctuating constantly. What exactly is the problem with having a fluctuating bottom half of the league? For the most part, the general public is only going to be focused on the top half of the league to see who the "best players" are. Besides the players themselves, who is going to care if somebody is ranked 198 or 157? In my opinion people would pay more attention to the bottom half of the league if you had to fight to survive. It would be far more interesting to me to track a player to see if he remained in the top 200, rather then vacillating between rank 180 and 200. When I say "fluctuating constantly" I mean constantly. Like, the person you see at #200 may not be the person who's there 5 minutes later. That would be enough change to get confusing and make it difficult to keep track of who is actually in GM. I think that might be what they were trying to sidestep by simply locking the league and adding the activity requirement.
Also visually, can you imagine the nightmare that would be. Every few games you see promoted/demoted from GM -> M.
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I think that locking the top 200 is pretty dumb.
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