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6-7 Pool to Top 400 NA - Your Thoughts? - Page 5

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ManyCookies
Profile Joined December 2010
1164 Posts
April 10 2011 23:08 GMT
#81
Having gotten past the bronze-level 6-pool, I was stunned when I lost three times in a row to it on ladder. I then asked a Zerg friend to do nothing but 6/7 pool me for an hour and a half, eventually getting to "worst case" scenarios (4 player map, scouted the wrong direction, he "guesses" the right spawn location). On the worst case on most maps, the probe would generally arrive right as Zerglings were 1/4-1/2 way done, which was pretty much always enough time to react and at least hold. The main difference was playability afterward; my Zerg buddy was generally at a disadvantage, but this ranged from "absolutely dead" to "an awkward but still playable spot" depending on how much damage he managed to do. I could see it being very potent on large maps like Tal Darim if the Zerg gets lucky, however.
AndAgain
Profile Joined November 2010
United States2621 Posts
April 10 2011 23:09 GMT
#82
So what's the best way to stop this as protoss? I know you can put a forge and completely wall off+ cannon, but that sometimes backfires as it allows the zerg to get even or close in economy.
All your teeth should fall out and hair should grow in their place!
proxY_
Profile Joined July 2010
United States1561 Posts
Last Edited: 2011-04-10 23:12:44
April 10 2011 23:10 GMT
#83
On April 11 2011 07:55 TurtlePerson2 wrote:
Show nested quote +
On April 11 2011 07:30 Treadmill wrote:
I knew that as a terran its relatively easier for me to hold off a 6-pool, but I hadn't realized HOW much easier. Any particular reason that you were being so unsuccessful versus T? Were you not trying to drone-block the wall-in then?

Terrans wall off better against zerg with a hard wall in. If the terran scouts, then it's up by the time zerg gets there.

Terrans are very weak against baneling bust. Jinro lost to it twice in the TSL. Personally, I don't know why zergs don't bling bust more often.


The busts that Jinro lost to in tsl weren't cheesy one base baneling busts, Morrow saw that Jinro went cc first or rax cc (forget which) and decided to go all-in baneling on two base with like 35 drones. It's a reactive build that takes into account that your opponent really can't have siege tech done in time (because of the gas delay) and likely won't have enough bunkers in time to stop it. I never start a zvt saying that I'm going to go all-in baneling on two base but if my drone sees no gas and I sack that overlord and see they're going rax cc rax rax and delaying gas then it's a no brainer to do that, you'll win 95% of the time. This style first got popular with kyrix in gsl season 2 and I believe Nestea won finals games doing it. The build that was popular in the beta was (I believe) like a 14 gas, 14 pool, fast ling speed straight into banelings on one base. It's really not a very good build as early pressure builds like 2 rax or reactored hellion (probably the two most popular tvz openings) do well against it.

6 pool is bad against terran because if terran has even a little warning they can depot wall off (90% of terrans wall themselves initially against z anyway) and then they can indefinitely repair the wall while marines trickle out of the rax and shoot the lings from behind the safety of the wall.
BadWolf0
Profile Joined September 2010
United States300 Posts
April 10 2011 23:11 GMT
#84
In my experience of rage 6pooling (going on a losing streak or being frustrated and not wanting to play a macro game), is that it is even more frustrating when you 6pool and it gets held. I'd rather lose a macro game and feel like that loss was a real loss, rather than sit there and wonder if I could've beat that guy in a macro game. Basically what I'm saying is the satisfaction from a successful 6pool is not equivalent to the frustration of an unsuccessful one.


this. That's why I stopped doing these and the wzp build. When they don't work and you watch the replay sometimes your like woooow why didn't I just play him.
All hail the Queen!!!
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
April 10 2011 23:14 GMT
#85
Very interesting way to go about spending your bonus pool. I would have never thought about it.
To unpathed waters, undreamed shores. - Shakespeare
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 10 2011 23:14 GMT
#86
On April 11 2011 08:09 AndAgain wrote:
So what's the best way to stop this as protoss? I know you can put a forge and completely wall off+ cannon, but that sometimes backfires as it allows the zerg to get even or close in economy.


1. You need to scout at 9 no matter what.
2. On 4 player maps like Shattered Temple/Metalopolis, you need to position your probe at the right timing to see his overlord fly toward your nexus. He's not going to let you know if he's close by air if he can help it. If you don't know he's close-by-air, he's going to be the last place you scout (because of Battle.Net ladder maps not removing close-by-ground positions). This knowledge he has vs the knowledge you have already gives him a 95% chance to win.
3. You basically need a forge. You need a forge and to chrono your first zealot hard. Not only that, but you need to have your zealot come out on the inside of your base and protect that cannon. If the cannon finishes and you have a zealot and a few probes, he can't break it(If this happens, I left. There were a few instances when photons did finish and I kept streaming/killing them and came out ahead, but they were few and far between)

Kiwikaki was the only Protoss able to hold it off without a forge. Granted I found him last and he scouted it early, he bested me. We ended up base-racing with him killing my base with zealots and kiting my ...~16 lings with 1 stalker. Nothing I could do about that one
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 10 2011 23:14 GMT
#87
On April 11 2011 07:26 Whiplash wrote:
Show nested quote +
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.

User was warned for this post
Tatari
Profile Blog Joined January 2011
United States1179 Posts
April 10 2011 23:15 GMT
#88
Dunno how a Protoss would lose to a 6 pool (unless they went for a forward Gateway at the nat instead of the main ramp). The second I see and confirm that a 6 pool just popped up, I throw down 2 gateways when I have the minerals and save up all chrono boosts for zealots and finish up my wall.
A fed jungler is no longer a jungler, but a terrorist.
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 10 2011 23:16 GMT
#89
On April 11 2011 08:14 wherebugsgo wrote:
Show nested quote +
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.


It's really not. It's very, very hard to hold off, if not impossible, if all you have is workers.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 10 2011 23:20 GMT
#90
On April 11 2011 08:14 wherebugsgo wrote:
Show nested quote +
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.


Lemme just call you out on that. You're completely incorrect. Allow me to show you why with the 14/14 build order.

9 Overlord
14 Gas
14 Pool

Oh wait, what was that? It seems you built an Overlord. Whoops! Looks like that puts you at a count of two Overlords before the gas and pool went down. Only way you're doing 14/14 with one Overlord is if you build Extractors at your main and nat and then cancel them all. Not even sure if that will work, you'll have to have a larva spawn before you cancel the Extractors.

Now, I see the mistake you made. You were thinking "second Ovie BUILT," not "second Ovie TOTAL." Please be courteous when you're trying to correct someone's error, otherwise you end up looking like a jerk if you're right and stupid and uninformed if you're wrong.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
SONE
Profile Joined May 2010
Canada839 Posts
April 10 2011 23:21 GMT
#91
On April 11 2011 08:14 wherebugsgo wrote:
Show nested quote +
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.



??? He means the second overlord, not the second built overlord. (meaning you can't do a 6-10 pool). I'm not saying I'm for or against it, but I think you read it completely wrong.
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-04-10 23:23:35
April 10 2011 23:22 GMT
#92
Action Jesus proved that the six pool can win games vs pros at dream hack, even when scouted 2nd. I'm not sure why people like to insist that it is trivial to hold off and only a noob would lose to it, maybe they are used to seeing it done by players with poor micro? Vs protoss in particular it is solid cheese to have at your disposal.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2011-04-10 23:24:40
April 10 2011 23:23 GMT
#93
On April 11 2011 08:16 rottenpotato wrote:
Show nested quote +
On April 11 2011 08:14 wherebugsgo wrote:
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.


It's really not. It's very, very hard to hold off, if not impossible, if all you have is workers.


Rofl. You are misinformed. Worker drills make 6 pools a joke. While it was an 8 pool, Tosyad vs Fruitdealer demonstrates this. Fruitdealer had only 14 drones, cause he went hatch first. I don't believe he lost a single drone.

I've done it plenty of times myself. You can do one of two things: you can go for a surround using a worker drill, or you can just run in circles until your zealot/cannon completes. If the opponent attacks the probes, you run. If he attacks the gateway/cannon/pylon, you poke and run as soon as he changes targets.

EDIT:

On April 11 2011 08:21 SONE wrote:
Show nested quote +
On April 11 2011 08:14 wherebugsgo wrote:
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.



??? He means the second overlord, not the second built overlord. (meaning you can't do a 6-10 pool). I'm not saying I'm for or against it, but I think you read it completely wrong.


My mistake. I see now.

I still think it's an incredibly dumb proposition, however.
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 10 2011 23:23 GMT
#94
On April 11 2011 08:22 tarath wrote:
Action Jesus proved that the six pool can win games vs pros at dream hack, even when scouted 2nd. I'm not sure why people like to insist that it is trivial to hold off and only a noob would lose to it, maybe they are used to seeing it done by players with poor micro?


This could be it. It's definitely not an a-move strat. I've had 6pools last up to 9-10 minutes, believe it or not.
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 10 2011 23:24 GMT
#95
On April 11 2011 08:23 wherebugsgo wrote:
Show nested quote +
On April 11 2011 08:16 rottenpotato wrote:
On April 11 2011 08:14 wherebugsgo wrote:
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.


It's really not. It's very, very hard to hold off, if not impossible, if all you have is workers.


Rofl. You are misinformed. Worker drills make 6 pools a joke. While it was an 8 pool, Tosyad vs Fruitdealer demonstrates this. Fruitdealer had only 14 drones, cause he went hatch first. I don't believe he lost a single drone.

I've done it plenty of times myself. You can do one of two things: you can go for a surround using a worker drill, or you can just run in circles until your zealot/cannon completes. If the opponent attacks the probes, you run. If he attacks the gateway/cannon/pylon, you poke and run as soon as he changes targets.


I hate to start shit, but I'm the one who posted the replay pack. I think I know what happens in 6-7 pools
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2011-04-10 23:25:37
April 10 2011 23:25 GMT
#96
On April 11 2011 08:14 wherebugsgo wrote:
Show nested quote +
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.

Lol you know you start with an overlord right - so when you build one you have a total of two overlords. Meaning you completely misinterpreted Whiplash's statement

edit: so ninja'd lol :p
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-04-10 23:26:21
April 10 2011 23:25 GMT
#97
On April 11 2011 08:23 wherebugsgo wrote:
Show nested quote +
On April 11 2011 08:16 rottenpotato wrote:
On April 11 2011 08:14 wherebugsgo wrote:
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.

Let's remove proxy gates, 4 gates, and cannon rushes, while we're at it, with some dumb arbitrary rule like "no pylons may be built within a certain range of the opponent's main"

The best part is that a 6 pool is really easily held with some basic worker micro.


It's really not. It's very, very hard to hold off, if not impossible, if all you have is workers.


Rofl. You are misinformed. Worker drills make 6 pools a joke. While it was an 8 pool, Tosyad vs Fruitdealer demonstrates this. Fruitdealer had only 14 drones, cause he went hatch first. I don't believe he lost a single drone.

I've done it plenty of times myself. You can do one of two things: you can go for a surround using a worker drill, or you can just run in circles until your zealot/cannon completes. If the opponent attacks the probes, you run. If he attacks the gateway/cannon/pylon, you poke and run as soon as he changes targets.


That sounds like a surefire solution if he magically has all his lings in 1 control group so that he can't attack your probes and your pylon at the same time.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
April 10 2011 23:26 GMT
#98
On April 11 2011 08:20 Acritter wrote:
Show nested quote +
On April 11 2011 08:14 wherebugsgo wrote:
On April 11 2011 07:26 Whiplash wrote:
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.

(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)


WTF? Glad you're not on the balancing team, cause if that was a serious remark (as it sounds like) you're a dumbass. You probably don't even realize that a standard 14/14 build comes before the second overlord.


Lemme just call you out on that. You're completely incorrect. Allow me to show you why with the 14/14 build order.

9 Overlord
14 Gas
14 Pool

Oh wait, what was that? It seems you built an Overlord. Whoops! Looks like that puts you at a count of two Overlords before the gas and pool went down. Only way you're doing 14/14 with one Overlord is if you build Extractors at your main and nat and then cancel them all. Not even sure if that will work, you'll have to have a larva spawn before you cancel the Extractors.

Now, I see the mistake you made. You were thinking "second Ovie BUILT," not "second Ovie TOTAL." Please be courteous when you're trying to correct someone's error, otherwise you end up looking like a jerk if you're right and stupid and uninformed if you're wrong.


Okay, you're right. But let's not seriously validate the claim that 6/7/8/or 9 pools should be just eliminated from the game. It's a cheese. It's a cheese just like rushed proxy stargate play is a cheese just like proxy gates are cheese just like cannon rushing is cheese. Cheese promotes good scouting, because without scouting you lose, and if you scout and respond correctly, you'll win 100% percent of the time. There is 0 deviation between a master level 6 pool and a grand master level 6 pool. Learn to scout it, and you'll get yourself some free points.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 10 2011 23:26 GMT
#99
I have a question, which build is actually more effective in ZvP, 6 pool or 7 pool? I was always curious. I know 7 pool comes ~7 seconds later, but you have enough cash to start 3 sets of lings as opposed to 2. And considering the large map sizes, does that 7 seconds really matter?
KallWest
Profile Joined February 2011
Germany24 Posts
April 10 2011 23:27 GMT
#100
I think there should be a gentlements agreement between players to not cheese. As the win percentage of the OP shows, 6/7 pools clearly are much harder to defend than to execute, which gives the attacker an unfair advantage in most cases. People say it's part of the game, but I think that is not an honorable opinion.

It's like a wild west duel with both shooters waiting to 12 o'clock to shoot. There is nothing to really stop one person to shoot at 11.59, but that would make him a coward and an asshole. I feel similarily about cheesers.

Cheese does serve the purpose of making high level tournament players unpredictable and keeping their opponents on their feet, and it is a useful tool for them, but the rest of us, which is 99,999% of Starcraft players, should not cheese out of fairness and respect for our opponent.
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