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Hello, i am Habit, no im not the wc3 legend, just a fanboy.
"stagaming" is one of my accounts. I have 2 other accounts placed very high in the masterleague last season both on NA and Europe. early when sc2 came out i already was a pretty good player, but i got frustrated since u had to play like 50 times better then ur protoss/terran oponnent to take a win down and zvz was basicly was cheese only (toss is still imbalanced zvz is still cheese).
Atm stagaming is simply a bet to get to gm-league with 6pool/7pooling only. the buildorders/scouttimings i use to play are worked out in the smallest detail not based on luck as many would consider. i twice ranked in the top 90 world with basicly just 6/7pooling(habit.678 back in march and stagaming pretty much now) and most of the ppl tend to call me newb, but after they try to 6pool theirselfs they will notice it is a pretty hard business, specially when u ladder late at night when u basicly only meet the same person over and over again. I pretty much only win because im outclassing my oponnent with the insane micro my bos need to be sucessful (sometimes i fail ).
my tactics arent that big of one way strats as u might think now, but the rules about getting to gm-league with 6/7p say, that if i meet people the 2nd time a day, im free to play a normal macro game, so some of you might know im not that bad of a player.
blizzard isnt giving an easy time on 6pooling by making the maps bigger and bigger, im running out of vetos and on some posis/maps its simply a defloss once ur oponnents start with 12 forge+def pylon in the minerals and double 11 rax. 9-12 pool is a defloss on pretty much every map.
One example. my scouttimings against toss are giving me the scout advantage on every position. so for example if its cross position, i dont send my drone all the way to close by ground just to see nothing is there. if my drone doesnt meet the scouting probe(9pylon=>scout) on the way to the close by ground posi i send it from half way there to crossed position.
The russian hackerboys are giving me a hard time, too. since they do like 6 scout instant on cross posi and complete the allin with 7 supply total.
Khaldor, a friend of mine once wanned to make a vod about me 6pooling, seems like he thought it is somekind of funny whenever i spammed him about whom i just 6pooled. :o i didnt want it in the end because i dont want that kind attentionwhoring and it would give me an even harder time to win my bet since like alot of more people would give me a defloss bo. if anyone is really interested in getting on top ladder lvl by 6pooling only, hes free to send me a pm, but always consider u cant win a tournament by just 6pooling since bo3s will give u a hard time unless its protoss ^_^
also if you guys will meet me on ladder feel free to call me actionjoseph.
Beeing a wc3 legend, same as beeing placed twice in the top 100 world doesnt make me special. im a human beeing, just like you
if theres a need of replays against the best of the best losing to 6pool just let me know ^_^
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habit what are you BOs?? please share your secrets for fellow zerg cheesers. or replays are good too!
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took me alot of work dude :/ zergs cheese, i hate them, same as i hate terran and toss for beeing imbalanced
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How do you 6 pool a terran? His scv will scout you in time for him to thrown down emergency wall-off, then he just needs one marine out and a few scvs repairing. And vs. Zerg do you also do spine crawler? When I'm going 14/14 I see a 6pool as a free win, unless I'm half-asleep and miss the spine crawler being built. Protoss is really vulnerable to this tho, since the metagame right now is them being greedy as fuck.
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im offering lessons, ur free to pm me with specific questions
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On August 06 2011 03:30 kushm4sta wrote: Can someone please answer, what do people think is the most effective 6 or 7 pool BO for each mu? I notice there are a lot of ways to do it involving extractor trick/when you make your OL/ bringing all your drones or just some for spines zvz, etc.
There are several ways to 6pool, and I can give you a few pointers/guidelines:
Against Protoss:
6pool, scout on ~1:40-1:44 on most maps to 2nd closest position (OL scouts the first closest). On a map like Shakuras, you send the Overlord to right/left position, and then send out your drone around 1:44 (or a little earlier, after the last mineral carry) to scout the other position.
The reason you can scout so late is because the pathing is the same for the lings up until the mid-point of the map. So, you don't need to know the correct location until this point in time, and ~1:44 gives you the most minerals.
Use this drone to harass until your lings get there, and usually it's a FFE to deal with. Don't freak out and just attack anyway. If he does anything other than let his forge die because he's pylon/cannon in his mineral line, you win.
Your build: 6pool 5 scout (~1:42-1:44 on most maps) 10 lings Build extractor on larva pop for 11/10 lings Build extractor on larva pop for 12/10 lings (then cancel both) Overlord at 100
if your macro is perfect (and it should be because this isn't difficult to do), your latter ling timings will be 2:02, 2:17, 2:32 and 2:47. This means you need to build an extractor in preparation for 2:32 larva, and in preparation for 2:47 larva.
The last set of lings won't reach your opponent until almost 4:00 in the game, but if they have delayed by continuously walling with pylons/gates/etc, you may need these extra lings to seal the deal.
If he didn't FFE, go for his pylon, then his gateway, and keep your OL above his nexus (or poke with 1 ling here and there). Let him mine all he wants, because he can't do anything except try and build a forge which you can either kill or kill all his probes by the time he's able to make a cannon (since you'll have 14 lings).
IF he manages to get a zealot out, surround it immediately and you will be able to kill it with exactly 4 lings. When a ling takes 2 hits, pull it back then resume attacking, and shift+add the next focused ling, and repeat. All 4 lings will have 1 zealot-hit left after that z dies. If you have more lings free for a full surround, you'll only need to do this once.
Micro your lings even when you're fighting probes and don't let him get a concave. If he does, just back up and reengage. You have all the time in the world once that pylon goes down (and it will go down quickly.) Use your drone for earlier dps on the pylon until a probe forces it off or the lings need the space. Almost always this pylon will die before the probes have time to get there and harass.
Against Zerg:
Overlord scout is a personal preference here. If you scout close air positions on ST for example, he'll know where you are in time. I usually scout close ground positions first with my OL on a map like this. You DON'T want your OLs to cross paths because it will give him an added incentive to drone scout you (since he knows where you are). On some maps however, there is only one place to drone scout. You may consider leaving your OL on a nearby edge of your creep, or take a more roundabout path to your opponent if he's close air positions. On most maps you don't need to know where your opponent is until 2:15-2:25, well after your lings are out and running toward one of the non-eliminated bases.
6 pool Drone to 7 (2 drones) Scout around ~1:42-1:44 (depending on the map) 6 lings Build extractor for 2:02 larva into 2lings Build Extractor for 2:17 larva into 2lings (and then cancel both) Make an overlord just as your lings get to his base (2:32)
DO NOT (and I can't stress this enough) send all your drones to your opponent. a 6pool with drones is far, far weaker than a standard 6pool because you can't reinforce.
Against a bad zerg, you'll beat him with either 6pool, but against a good zerg, you won't deliver a game-ending blow. Drop a spine with your scouting drone as soon as you can (I usually do it when my lings are at the ramp coming in) and then start dancing with the drones. You want to pressure him into engaging you, but you don't need to buy a lot of time. The spine will live unless 3+ drones attack it, or 1 ling continuously (minimum dps to prevent it from gaining hp). Don't place the spine in an open area for surround, but instead put it next to his pool/gas, or some other place that creates a partial wall-off for your spine.
Pick at the drones and be wary of him trying to mineral walk and don't let him get a surround. If he's grouping up on a patch, just back up a little bit and then go right back in. You can only pick at drones until your last 4 lings come in, and then you can openly engage him.
The reason you don't reinforce with 12, 14lings is because the game will be over (win or loss) by that point in time, so it's better to make the 2 drones early as an insurance policy.
Against Terran:
You're an idiot if you 6pool terran, plain and simple. If you REALLY must 6pool him though, I recommend doing a 2-drone rush once you have 100 minerals from your 6pool. If you're lucky, he'll fail in his micro and realize you're 6pooling too late.
Instead, I highly recommend july's 2-hatch no queen baneling bust, and it really only loses to fast reactor hellion openings. If he's planning a 1-rax expand, 1-1-1 (blue flame/banshee/etc) or even 2-rax expand, you'll get an easy win.
15 hatch 14 gas (immediately after hatch, earlier if you're late putting your hatch down, put 3 on and they stay) 13 pool 14,15 drone 15 OL 15 speed (you can start a queen if you're being scouted) 16,17 lings bane nest as soon as you've killed scouting worker.
Make only lings to 28 supply then OL.
Morph your banes (you should be able to afford around 7)
Keep poking his ramp to see what's up. When you go in, send a ling to attack a rax or something out of the way of your banes to soak up the initial damage (send 2-3 if you feel sure that it won't block your banes) and then ALWAYS (and I can't stress this enough):
ALMOST ALWAYS go for a depot, not the rax. If you see a SD/Rax/SD wall, then you may already know that the 5 banes it takes to kill a depot can kill two depots if you target the rax. HOWEVER, any units currently inproduction will still produce, you run the risk of overkill on the rax, and the battle will be over so quickly that you'll lose or win before the supply block has a chance to affect him.
ONLY IF he has practically nothing defending should you target the rax to kill both depots, and that's a big ONLY IF.
This build should lose to aggressive gas before rax hellion openings, and you still need to react appropriately to 2-rax aggression if it's early enough. 2-rax can still hit before your lings are out, and if it does you will need to pull most of your drones and respond accordingly.
Other than that, it's a highly effective build for a game that only lasts an extra two minutes and gives you a much higher win chance.
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i do not agree on the post above me, hes wrong in basicly every mu. what he describes always need a big fail in the oponnents play
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Theres this variant where you send the drones too, i use it vs terran because i can occasionally block the walloff or maybe send some drones but not all
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On August 06 2011 10:10 Bad_Habit wrote: i do not agree on the post above me, hes wrong in basicly every mu. what he describes always need a big fail in the oponnents play
Saying "you're wrong about everything" is as helpful as saying nothing. Why not contribute your expertise? I know nothing about 6pooling, so I don't contribute, but learning more about prominent strategies is interesting to me, and thus, I read his post. However, you claim to have that knowledge. Why not add something instead of nothing?
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On August 06 2011 10:50 RANDOMCL wrote:Show nested quote +On August 06 2011 10:10 Bad_Habit wrote: i do not agree on the post above me, hes wrong in basicly every mu. what he describes always need a big fail in the oponnents play Saying "you're wrong about everything" is as helpful as saying nothing. Why not contribute your expertise? I know nothing about 6pooling, so I don't contribute, but learning more about prominent strategies is interesting to me, and thus, I read his post. However, you claim to have that knowledge. Why not add something instead of nothing?
less qq more pew pew
User was warned for this post
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On August 06 2011 16:50 Bad_Habit wrote:Show nested quote +On August 06 2011 10:50 RANDOMCL wrote:On August 06 2011 10:10 Bad_Habit wrote: i do not agree on the post above me, hes wrong in basicly every mu. what he describes always need a big fail in the oponnents play Saying "you're wrong about everything" is as helpful as saying nothing. Why not contribute your expertise? I know nothing about 6pooling, so I don't contribute, but learning more about prominent strategies is interesting to me, and thus, I read his post. However, you claim to have that knowledge. Why not add something instead of nothing? less qq more pew pew
This is called what gets you banned on Teamliquid.
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for those who are really intersted in what im doing.
livestream.com/scarab
playing on the NA server on a friends account for the moment
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I do still keep an eye on this thread and times have really changed. The current map pool has this harder to pull off than ever before.
While still viable, I'm almost certain the win rates would be a lot lower than months ago.
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You 6 pooled to gm?
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On August 10 2011 08:07 HenryZ wrote:You 6 pooled to gm?  I can confirm that he did indeed 6/7 pool his way into GM in 6 hours.
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@ Habit:
I am interested in reps vs all 3 races. just curious what your exact timings are, 6pool is a nice thing to pull off in a bo5 or whatever..
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wow.. you shouldnt be able to do this...
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On August 10 2011 11:09 mumpfel wrote: @ Habit:
I am interested in reps vs all 3 races. just curious what your exact timings are, 6pool is a nice thing to pull off in a bo5 or whatever.. He wont give replays, i asked for them when he was beating some of the top europeans, and he denied me
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