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6-7 Pool to Top 400 NA - Your Thoughts? - Page 19

Forum Index > SC2 General
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Jiddra
Profile Joined October 2010
Sweden2685 Posts
April 17 2011 23:37 GMT
#361
Was it this thread that made Idra 6pool @ Dreamhack inv?

I am not young enough to know everything.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
April 17 2011 23:40 GMT
#362
where are VODs for dreamhack?
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 22 2011 05:03 GMT
#363
On April 18 2011 08:37 Jiddra wrote:
Was it this thread that made Idra 6pool @ Dreamhack inv?



That'd be interesting

I really doubt it though. He seemed like after that first game he just wanted to throw it away and go home.

Idra is known for never cheesing/hating it.
Hoon
Profile Joined December 2010
Brazil891 Posts
April 22 2011 05:14 GMT
#364
On April 22 2011 14:03 rottenpotato wrote:
Show nested quote +
On April 18 2011 08:37 Jiddra wrote:
Was it this thread that made Idra 6pool @ Dreamhack inv?



That'd be interesting

I really doubt it though. He seemed like after that first game he just wanted to throw it away and go home.

Idra is known for never cheesing/hating it.

Yeah, IRCC iNcontroL said that he pretty much gave up after game 1, so he just 6pooled to give away the series.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
April 22 2011 05:17 GMT
#365
No clue how your win ratio vs P is so high. I find 6/7 pool fairly weak unless it's something like adjacent positions and I scout you last.
zyglrox
Profile Joined August 2010
United States1168 Posts
April 22 2011 05:19 GMT
#366
On April 22 2011 14:17 Jonoman92 wrote:
No clue how your win ratio vs P is so high. I find 6/7 pool fairly weak unless it's something like adjacent positions and I scout you last.



that's probably the main reason is scouting a 6 pool last. that or a forge first build can sometimes lose if the player panics, or is too greedy (like 15 forge or something) other than that, 6 pool should be pretty easy to stop and the zergs so far behind it leads to really unsatisfying games.
champagne for my real friends, and real pain for my sham friends.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
April 22 2011 05:40 GMT
#367
As protoss you just need to scout really good and put up a forge while blocking your ramp with buildings. I tried cybernetics and 2 gateways, and that failed miserably lol. 6 pool is such a bitch of a strat to beat as protoss.
BasilPesto
Profile Blog Joined October 2010
Australia624 Posts
Last Edited: 2011-04-22 06:05:45
April 22 2011 06:05 GMT
#368
On April 12 2011 14:38 rottenpotato wrote:
http://wiki.teamliquid.net/starcraft2/6-Pool
http://wiki.teamliquid.net/starcraft2/7_Pool_(vs._Zerg)

I updated builds/put some notes on the wiki as well.


*Facepalm at 'rottenpotato's 7pool'

Why not call the Ice Fisher build?
"I before E...*sunglasses*... except after C." - Jim Carrey
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
April 22 2011 06:10 GMT
#369
i'm a toss player. it's easy to stop once you scout it.
Not sure which map is best but i find i can scout the zerg almost always for these 6pool builds. it's annoying though if your unlucky with the scout.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
SlipperySnake
Profile Blog Joined November 2010
248 Posts
April 22 2011 06:19 GMT
#370
Someone should put together a rage video of all the people that cussed this guy out. If I had high enough MMR I would probably be on there raging. That is the nature of ladder, people do ridiculous stuff. Props to ActionJesuz.
abaitor
Profile Joined August 2010
England45 Posts
Last Edited: 2011-04-22 09:16:15
April 22 2011 09:15 GMT
#371
I'm so glad you lost the game when you offensive gged the protoss player :/ Offensive gging is such a dick move.

See, your win ratios are pretty high, but if you had good micro, it would be insane. I'm talking like, being able to micro the zealot in the wall to kill it without losing lings, having a drone block a terran's barracks to possibly cause him to place it differently (dunno if that works usually, i saw it done once), etc etc, it would be so much stronger.
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
April 22 2011 09:22 GMT
#372
whiplash also lost to some newb(HEHAHHAA) doing a 7RR at MLG Dallas2010. twice. so no shock there.
thebullfrog
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2011-04-22 09:39:44
April 22 2011 09:38 GMT
#373
If you know how to deal with it, 6-Pool is never a problem. Only 1 thing you could win a game with 6-pool against me:
Small 4-player map, i scout your position the last. Then there is no way to stop it. But your winratio will be 33% on small maps and 0 % on big maps.

If i do a forge opening, it is so easy to hold, even if the ramp is 20k metres wide. Just build a pylon and a cannon in your mineral line. And do a bit of probe micro.

6-Pool against Protoss is either a Auto-Loss or a stupid coinflip.

(But it seems like quite a lot don't know how to deal with it. Sadly, because it's easy to stop)
LeCastor
Profile Joined July 2010
France234 Posts
July 04 2011 12:09 GMT
#374

I’ ve been experimenting this for while, to consume bonus pool and farm some portraits.
If you wonder how to stop this , here the best defenses I found:

Protoss: (I have like 75% winrate against platinium people )

Pull all of your drone to protect pylons.
Put more than one pylon next to each other to minimize the zerglings surround.
Build gw/pylons near the nexus, so it’s easy to pull drones off.
Very early forge shut down this. Later forge make it like 50/50 winrate.

Zerg: (I have like 50% winrate)


It’s more micro intensive than versus Protoss.
Almost never win against people who put two spine crawlers in the mineral line.
If you go to snipe them with zerglings, you have easy surround with the drones.


Terran: (In this matchup I almost never win with 6 pool)

If I manage to block the second supply depot and go in there, it’s still pretty difficult.
As a terran you pull of all of you scv’s , and you surround the marine to protect him. You can add an additional bunker if the zerg let you do it.


I have downvoted:

xelnaga caverns  People always expect rush on this.
scrap station  Too long distance to rush, but It’s still ok. The problem is I have a lot of ZvZ.
Slag pits  easy to scout on close spots.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
July 04 2011 12:18 GMT
#375
Zerg can 6 pool and Terran can do that 3 rax all-in with scv...
Flying, sOs, free, Light, Soulkey & ZerO
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 04 2011 12:20 GMT
#376
As much as I hate cheesy builds, this build is rather efective in the current meta game due to alot of tosses going forge fast expands ect. It's risky though cause a good toss can just finish a wall in quickly, but i'm surprised you got that far with it.

That's really impressive!
Luppa <3
Valikyr
Profile Joined June 2010
Sweden2653 Posts
July 04 2011 12:23 GMT
#377
Seems like a giant waste of time. But whatever floats your boat I guess.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
July 04 2011 12:25 GMT
#378
maybe against a forge FE you can win with 6 pool, but its just too damn easy to wall off against it if you DO scout it
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Saicam
Profile Joined July 2011
262 Posts
July 04 2011 12:51 GMT
#379
7 pool is much better overall than 6 pool because you can always constantly send lings
Lorch
Profile Joined June 2011
Germany3702 Posts
July 04 2011 12:56 GMT
#380
Imho cheese is just one of the few things that actually take away from the huge skill gap starcraft has right now, it's a cheap and easy way to win games you shouldn't win in the first place (e.g. people cheesing the shit out of july zerg in the open bracket at cbus). But the positive thing is that we see a lot less cheese across the board (let's forget about the silly na server) especially compared to the release time or gsl open season 1. Imho cheese will slowly disappear in high level play as most builds will be more or less cheese safe.
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