6-7 Pool to Top 400 NA - Your Thoughts? - Page 17
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kcdc
United States2311 Posts
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Neo.NEt
United States785 Posts
On April 12 2011 04:06 VarpuliS wrote: If they're such bad players then you should take your free win and feel good about yourself. Cheese is a part of the game, and people need to learn to deal with it. A bo3 ladder would cause more problems than it would fix, anyway. The point is that it's a joke that doing this strategy every single game can put you in the "top 2%" of players. Whether it is the fault of the game or the people playing, the fact is that if I get lucky and my overlord sees his proxy gates, I'll win easy. If it doesn't, I'm pretty much dead unless some miracle happens, which doesn't make for very good game play if you ask me. | ||
Gecko
United States519 Posts
On 2-3 player maps not so much, but the comical defenses your replay pack showcased proves otherwise ![]() | ||
willoc
Canada1530 Posts
I remember Battle.net back in sc1 days was full of griefers and BMs and I guess it has not changed. I would report people who would not quit messaging me or who would get racist with their comments. Hopefully that helps the situation. | ||
phaZe-PropheT
United States30 Posts
If I do see a 6 pool coming, I just wall off with pylon and chrono a sentry and stalker and that usually holds it. Or you could try to get a zealot out and micro, up to you. 6 pool isn't impossible to hold though | ||
Lioness
Canada35 Posts
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Bonham
Canada655 Posts
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Aequos
Canada606 Posts
As P, I tend to 9 scout against Zerg, which will catch the pool if they're the first position scouted. However, if not, it tends to be much harder, as they can break the wall just before the cannon finishes and starts killing them. I'm still debating if it's simply micro thats needed to beat it, or if I have to change my walling from Forge/Gateway/Zealot earlygame to Pylon/Gateway/Zealot (more vulnerable to banelings, but lets me skip the forge on defense). | ||
carbon_based
United States46 Posts
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MacroKing
Canada298 Posts
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Cheerio
Ukraine3178 Posts
On April 12 2011 04:16 WhiteDog wrote: 6pool or even 7pool is great in a bo3 or more, but it's pretty useless in the ladder... You play to train yourself, what do you train by going 7pool ? Nothing, it's just like 4gate, retarded build that are great for mind gaming purpose, but useless in a bo1 game, unless you only play to get a nerd boner watching the victory screen. And getting better at a video game gives you what? a nerd boner? Getting better and winning are the branches of the same tree, it's all vanity. | ||
Lobotomist
United States1541 Posts
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Azarkon
United States21060 Posts
It's basically an exploitation of the fact that Protoss has no early ranged units but still has to build a wall-off to prevent ling runbys early/mid-game. 6/7-pool hits before Protoss can get a normal wall off up. | ||
1st_Panzer_Div.
United States621 Posts
I do think there needs to be more 6 pool and other forms of early all-ins from zerg in PvZ, it should help the meta game, as currently you can go Nexus first without reprecussion in a lot of games. | ||
Azarkon
United States21060 Posts
On April 12 2011 07:11 1st_Panzer_Div. wrote: My thoughts: You're not really in the top 400 in NA, you were briefly there on only the ladder. I do think there needs to be more 6 pool and other forms of early all-ins from zerg in PvZ, it should help the meta game, as currently you can go Nexus first without reprecussion in a lot of games. Forge first holds this strategy as someone above pointed out. The reason Protoss can get away with nexus first is because they know Zerg won't typically 6-pool for fear of losing to a forge first. If more Zerg 6-pooled more Protoss would go forge first. But if more Protoss forged first, less Zerg would 6-pool. It's not a stable meta-game, which is the reason the cheese sometimes works even at pro levels. EDIT: Forge first has its own weaknesses, especially on maps with wide open naturals, so it's not "the safe solution" to PvZ. | ||
rottenpotato
Canada130 Posts
On April 12 2011 06:45 MacroKing wrote: http://www.sc2ranks.com/us/694167/rottenpotato/season/1 Is this your profile? :O Yep, the one and only. | ||
FeyFey
Germany10114 Posts
But if you are lucky and scout the lings running to your base, you can cancel the cybercore and go for double gate. 2 gate zealot aggression won't be stopable for the zerg with only lings, roaches will be to late, so he needs spines. If you see the spines you can block of the ramp and straight tech to immortals and take the win. (omg yes no warp gate tech ! xD ) so 7 pool or 11 pool is pretty effectiv vs light tech + expansion builds. (who would have thought), i think the suprising effect of both is the same. with a 7 pool you will most likely see a drone sneaking arround early. But the newer maps have pretty neat xel naga towers all over the place, so you should always see the lings coming. (most players will ignore it early game so zergs will blindly run into your all seeing eye, 7 pool has a timing where it hits and you can scout the zerg after that timing) I mean a toss can also go 7 pylon 8 gate, just like a terran. And an late pool will lose to it as well. Toss is just atm so focused on the late game, that they forget the early game ^^ and most zergs, allow them that they can do. And well terrans can't do anything early game x3. tech structure like toss, but only get half of an zealot out of it hehe. and getting an effectiv bunker up is a miracle, though the bunker makes the marines evil. But the depot really kills terran cheese ^^. (well or the early other races scout ^^; ) PS: as toss vs zerg i still love my double gate opener ![]() | ||
JediGamer
United States656 Posts
2nd off Flab/Whiplash aren't "famous". They are just on "good" teams. What does famous even mean anymore I guess I am famous cuz my name is in the liquipedia! 3rd off what is the point of this. Only Actionjesus is allowed praise for 6 pools because he has nice micro a lot, which I never saw a hint of in any single game here. | ||
Quochobao
United States350 Posts
6 pool on 4 players map for toss--I have yet seen any definitive answer to what is the proper counter. | ||
rottenpotato
Canada130 Posts
On April 12 2011 08:02 Quochobao wrote: My thoughts are someone please make a guide on how to counter all kind of cheese please. 6 pool on 4 players map for toss--I have yet seen any definitive answer to what is the proper counter. Hopefully Blizzard changes the spawning points and there won't really be an issue. If maps become the same as MLG, there will be no more close-by-ground matches. Two scoutable spawns = time to react properly no matter what. | ||
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