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6-7 Pool to Top 400 NA - Your Thoughts? - Page 17

Forum Index > SC2 General
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kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 11 2011 20:31 GMT
#321
6/7 pool is really hard to beat as P. Since the zealot build time nerf, you either have to wall off completely, build a forge and cannons, or accept that the lings are getting into your base. It's not hard to survive the attack--the tricky part is that it's not as all-in as it seems. If you wall off with a forge and build cannons, Z gets a free expansion, and with the early queen, Z can catch up in workers pretty quickly. If you go for the zealot+probes defense, you just need to micro really well while you try to keep your build order together with constant probe production. If both players play perfectly, P wins, but it definitely tests your control and focus.
Neo.NEt
Profile Joined August 2010
United States785 Posts
April 11 2011 20:33 GMT
#322
On April 12 2011 04:06 VarpuliS wrote:
Show nested quote +
On April 12 2011 03:54 Neo.NEt wrote:
Personally I think cheesy stuff like this ruins the game and I really wish ladder was BO 3 because of it. I've seen 2 different master leaguers who proxy gate EVERY SINGLE GAME. Both times I got lucky and my overlord saw the proxy gates and I can honestly say that after I held off the rush, those were the two absolute worst players I've ever played against. We're talking 31 probes 20 minutes into the game bad. I highly doubt these guys could compete with platinum players yet they were both pretty high in master league...

If they're such bad players then you should take your free win and feel good about yourself. Cheese is a part of the game, and people need to learn to deal with it. A bo3 ladder would cause more problems than it would fix, anyway.


The point is that it's a joke that doing this strategy every single game can put you in the "top 2%" of players. Whether it is the fault of the game or the people playing, the fact is that if I get lucky and my overlord sees his proxy gates, I'll win easy. If it doesn't, I'm pretty much dead unless some miracle happens, which doesn't make for very good game play if you ask me.
Apologize.
Gecko
Profile Joined August 2010
United States519 Posts
April 11 2011 20:39 GMT
#323
6pooling is good on 4 player maps because you can get lucky and be scouted last, making the game pretty hopeless for a protoss player. A good player can pull probes to defend but that just puts you at even while Z gets a free hatchery and fast queen.

On 2-3 player maps not so much, but the comical defenses your replay pack showcased proves otherwise .
willoc
Profile Joined February 2011
Canada1530 Posts
April 11 2011 20:57 GMT
#324
I did something similar last season to get my 100 random wins. Using all-in builds for whichever race I got (3 rax, 8 pool, cannon/zealot rush) and it worked quite well. I can't believe all the BM I got though. People on NA whine like hell. More than half the time I would get called "nooby" or a "hacker" (wtf). guess people are just mad and want you to be mad as well. It's funny cause a lot of the games would be determined by micro and the people who had some micro would usually defend the attacks (the others would have shitty micro and call me no skill at the end - funny).

I remember Battle.net back in sc1 days was full of griefers and BMs and I guess it has not changed. I would report people who would not quit messaging me or who would get racist with their comments. Hopefully that helps the situation.
Be bold and mighty forces will come to your aid!
phaZe-PropheT
Profile Joined April 2011
United States30 Posts
April 11 2011 21:08 GMT
#325
I always scout after pylon on 9 to make sure nothing cheesy happens. Also, I'm always wary of 6 pool. Usually on 4 player maps, you send a probe to the edge of your base at around 1 min to see if there's a scouting overlord, that way, you only need to check 2 locations instead of three.

If I do see a 6 pool coming, I just wall off with pylon and chrono a sentry and stalker and that usually holds it. Or you could try to get a zealot out and micro, up to you. 6 pool isn't impossible to hold though
-__-"
Lioness
Profile Joined January 2010
Canada35 Posts
April 11 2011 21:37 GMT
#326
It's a good experiment to perform but you swear at people, taunt them, don't ever gg.. Your a BM piece of shit just trying to show off. Your micro and decision making are quite bad considering how little you have to focus on with this.
Bonham
Profile Joined November 2010
Canada655 Posts
April 11 2011 21:42 GMT
#327
As a toss, I don't really mind it when my opponent 6 pools me. Makes the game interesting and intense, albeit a little shorter. The trickiest part for me comes when I hold it off (assuming I manage to) and need to followup to grab my win. I'm often so excited that I'll run out with whatever zealots survived and try to whoop his ass. Often he'll have some spines or roaches out and I'll lose all my stuff, putting us on more even ground.
Aequos
Profile Joined October 2010
Canada606 Posts
April 11 2011 21:42 GMT
#328
I was strongly against this, until I realized how great micro practice it was early game. Individually microing probes back to the line to reset their shield as they're about to die while fighting Zerglings requires quick fingers, and I'm certain that I can put this speed to use elsewhere in the game.

As P, I tend to 9 scout against Zerg, which will catch the pool if they're the first position scouted. However, if not, it tends to be much harder, as they can break the wall just before the cannon finishes and starts killing them. I'm still debating if it's simply micro thats needed to beat it, or if I have to change my walling from Forge/Gateway/Zealot earlygame to Pylon/Gateway/Zealot (more vulnerable to banelings, but lets me skip the forge on defense).
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
carbon_based
Profile Joined December 2010
United States46 Posts
April 11 2011 21:44 GMT
#329
tell me why pool after 2nd OL would be bad again??? fast pool zergs are absolutely ruining the team ladder, and its pretty obvious that its imba vs toss if this kid, who as hostilepig says above, has nothing special when it comes to game sense or micro, can get pretty fukn high on the ladder doing straight fast pools against people MUCH better than him - no offense kid.
http://www.sc2ranks.com/us/1830689/zugzwang
MacroKing
Profile Blog Joined January 2011
Canada298 Posts
April 11 2011 21:45 GMT
#330
http://www.sc2ranks.com/us/694167/rottenpotato/season/1 Is this your profile? :O
Member of the NEX Clan!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-04-11 21:48:10
April 11 2011 21:45 GMT
#331
On April 12 2011 04:16 WhiteDog wrote:
6pool or even 7pool is great in a bo3 or more, but it's pretty useless in the ladder... You play to train yourself, what do you train by going 7pool ? Nothing, it's just like 4gate, retarded build that are great for mind gaming purpose, but useless in a bo1 game, unless you only play to get a nerd boner watching the victory screen.

And getting better at a video game gives you what? a nerd boner? Getting better and winning are the branches of the same tree, it's all vanity.
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 11 2011 22:00 GMT
#332
I see quite a bit of rage from protoss players in this thread about it being a build order loss if you scout last on a four player map, and therefore can't get a forge/cannon up in time. Can you really not just pull probes and delay til you have a zealot? I mean you'll have what, 14 probes out, which means he'll have to wait til he's got 8 or 10 lings out to engage, at which point you'll have a zealot, and it's a micro battle. It really seems like a coin flip even if you don't respond "correctly" with a forge. Am I wrong?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-04-11 22:15:17
April 11 2011 22:08 GMT
#333
Not the point. The key to this strategy is not to engage the Protoss's probes and zealot but to harass him to keep him off mining while your ling numbers grow. Protoss can't force you into a battle. They can only try to chase you around (bad move) or try to mine with a zealot protecting the probes, in which case you kill their pylon and gateway and it's GG.

It's basically an exploitation of the fact that Protoss has no early ranged units but still has to build a wall-off to prevent ling runbys early/mid-game. 6/7-pool hits before Protoss can get a normal wall off up.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
April 11 2011 22:11 GMT
#334
My thoughts: You're not really in the top 400 in NA, you were briefly there on only the ladder.

I do think there needs to be more 6 pool and other forms of early all-ins from zerg in PvZ, it should help the meta game, as currently you can go Nexus first without reprecussion in a lot of games.
Manager, Team RIP ZeeZ
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-04-11 22:22:46
April 11 2011 22:18 GMT
#335
On April 12 2011 07:11 1st_Panzer_Div. wrote:
My thoughts: You're not really in the top 400 in NA, you were briefly there on only the ladder.

I do think there needs to be more 6 pool and other forms of early all-ins from zerg in PvZ, it should help the meta game, as currently you can go Nexus first without reprecussion in a lot of games.


Forge first holds this strategy as someone above pointed out. The reason Protoss can get away with nexus first is because they know Zerg won't typically 6-pool for fear of losing to a forge first. If more Zerg 6-pooled more Protoss would go forge first. But if more Protoss forged first, less Zerg would 6-pool. It's not a stable meta-game, which is the reason the cheese sometimes works even at pro levels.

EDIT: Forge first has its own weaknesses, especially on maps with wide open naturals, so it's not "the safe solution" to PvZ.
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 11 2011 22:32 GMT
#336
On April 12 2011 06:45 MacroKing wrote:
http://www.sc2ranks.com/us/694167/rottenpotato/season/1 Is this your profile? :O


Yep, the one and only.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-04-11 22:46:39
April 11 2011 22:37 GMT
#337
jupp you can wall off with your probes until the zealot is there, and at best you can manage that you can attack with 2 probes while he can attack with onle 1 ling, and can always push a probe into the first ling to use a fresh probe for blocking. Its tricky and if you aren't good at micro its best to block of with a pylon and block off with some probes before you cancel it, so the zerg can't run by. (also the pylon thing is saver since the zerg can make a drone slide into your base in any case you always need probes)
But if you are lucky and scout the lings running to your base, you can cancel the cybercore and go for double gate. 2 gate zealot aggression won't be stopable for the zerg with only lings, roaches will be to late, so he needs spines. If you see the spines you can block of the ramp and straight tech to immortals and take the win. (omg yes no warp gate tech ! xD )

so 7 pool or 11 pool is pretty effectiv vs light tech + expansion builds. (who would have thought), i think the suprising effect of both is the same. with a 7 pool you will most likely see a drone sneaking arround early. But the newer maps have pretty neat xel naga towers all over the place, so you should always see the lings coming. (most players will ignore it early game so zergs will blindly run into your all seeing eye, 7 pool has a timing where it hits and you can scout the zerg after that timing)
I mean a toss can also go 7 pylon 8 gate, just like a terran. And an late pool will lose to it as well.

Toss is just atm so focused on the late game, that they forget the early game ^^ and most zergs, allow them that they can do. And well terrans can't do anything early game x3. tech structure like toss, but only get half of an zealot out of it hehe. and getting an effectiv bunker up is a miracle, though the bunker makes the marines evil. But the depot really kills terran cheese ^^. (well or the early other races scout ^^; )

PS: as toss vs zerg i still love my double gate opener its a nice pressure build, especially right now where every zerg has forgotton that roaches are t1. And if you follow it up with immortals or/and phoenix you often get the zerg pants down. (though the ragequit rate is pretty high ...)
JediGamer
Profile Joined August 2010
United States656 Posts
April 11 2011 22:54 GMT
#338
First off your neither at top %2 or top 400 or even close.
2nd off Flab/Whiplash aren't "famous". They are just on "good" teams. What does famous even mean anymore I guess I am famous cuz my name is in the liquipedia!

3rd off what is the point of this. Only Actionjesus is allowed praise for 6 pools because he has nice micro a lot, which I never saw a hint of in any single game here.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Quochobao
Profile Joined October 2010
United States350 Posts
April 11 2011 23:02 GMT
#339
My thoughts are someone please make a guide on how to counter all kind of cheese please.

6 pool on 4 players map for toss--I have yet seen any definitive answer to what is the proper counter.
Best or nothing.
rottenpotato
Profile Joined March 2011
Canada130 Posts
April 11 2011 23:19 GMT
#340
On April 12 2011 08:02 Quochobao wrote:
My thoughts are someone please make a guide on how to counter all kind of cheese please.

6 pool on 4 players map for toss--I have yet seen any definitive answer to what is the proper counter.


Hopefully Blizzard changes the spawning points and there won't really be an issue. If maps become the same as MLG, there will be no more close-by-ground matches.

Two scoutable spawns = time to react properly no matter what.
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