
6-7 Pool to Top 400 NA - Your Thoughts? - Page 16
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Elothis
111 Posts
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Alejandrisha
United States6565 Posts
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Fries
United States124 Posts
On topic, as a P (not highly ranked) I also find it very hard to hold off a 6 pool if scouting in the wrong order. It can be extremely frustrating to lose to but I kind of like it because it's good for working on your crisis management. Terran rushes still give me the most trouble. | ||
-_-
United States7081 Posts
On April 11 2011 23:27 GeorgeForeman wrote: Clearly Protoss players on ladder play WAY too greedy. Zergs just need to start 6pooling ~40% of the time on 4-player maps against them and eventually they'll have to start going 10-gate or whatever. I mean, when you think about it, gate on 14 is quite a lot of probes before production. Forcing a toss player to be more conservative early is the obvious way to get a slight advantage later on in the game. 13 gate can EASILY stop a 6 pool (i've never used 14 gate, but I assume it can as well), so tosses really don't need to change their builds. | ||
TrickyGilligan
United States641 Posts
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Cheerio
Ukraine3178 Posts
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Vendettta
9 Posts
A large number of people said in the comments that it is easy for protoss to hold off a 6 pool. The OP posted a freaking replay pack! He PROVED that it is not easy to hold off. How else did he get his ranking? How can so many mindlessly (while bragging) say something that the OP just proved is false????? His ranking is a DIRECT reflection of the difficulty of defeating a 6 pool. Though not designed to be a study, it seems to have been a fairly good method of taking a reasonably rigorous example of just that. | ||
Neo.NEt
United States785 Posts
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TrickyGilligan
United States641 Posts
On April 12 2011 03:47 Cheerio wrote: how do you stop 6 pool while FEing as protoss? You don`t. You need a wall to hold a 6 pool as P, and there`s just no way to have a wall at your natural and a nexus before the lings show up, there`s just simply not enough minerals minerals to do that in time, even on the larger maps. Best case scenario is you cancel the nexus as soon as you scout the fast pool and wall in your main, but that`s assuming you scout in time. | ||
Varpulis
United States2517 Posts
On April 12 2011 03:54 Neo.NEt wrote: Personally I think cheesy stuff like this ruins the game and I really wish ladder was BO 3 because of it. I've seen 2 different master leaguers who proxy gate EVERY SINGLE GAME. Both times I got lucky and my overlord saw the proxy gates and I can honestly say that after I held off the rush, those were the two absolute worst players I've ever played against. We're talking 31 probes 20 minutes into the game bad. I highly doubt these guys could compete with platinum players yet they were both pretty high in master league... If they're such bad players then you should take your free win and feel good about yourself. Cheese is a part of the game, and people need to learn to deal with it. A bo3 ladder would cause more problems than it would fix, anyway. | ||
vahgar.r24
India465 Posts
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WhiteDog
France8650 Posts
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Jonas :)
United States511 Posts
On April 12 2011 04:16 WhiteDog wrote: 6pool or even 7pool is great in a bo3 or more, but it's pretty useless in the ladder... You play to train yourself, what do you train by going 7pool ? Nothing, it's just like 4gate, retarded build that are great for mind gaming purpose, but useless in a bo1 game, unless you only play to get a nerd boner watching the victory screen. You have to practice these builds somewhere =) | ||
jinorazi
Korea (South)4948 Posts
On April 12 2011 04:13 vahgar.r24 wrote: Maybe on 2 player maps, but on 4 u need to take a chance. 1 Spot ur OL will find out the next u need to take a chance and hope. Else its gg toss will boost his gate and 1 zeal + prbes will pwn u i actually prefer to do 6/7 pool on 4 player maps, where it is less expected. as for the timing of scouting, when you scout little after the pool starts, 1 overlord will be close to the adjacent base and the drone should arrive to the other base, at the same time, the lings will spawn and head towards the middle of the map. the timing works out quite nicely on 4 player maps. with 2x DET + 4 more lings, 1zeal and probes will fall. the point of 6 initial lings are to rid of mining time by attacking gateway or pylon and pick off workers when possible. when more lings arrive, there isn't much protoss can do. | ||
Albrithe
Canada187 Posts
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AgentSmith
Canada91 Posts
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Aberu
United States968 Posts
On April 11 2011 07:15 rottenpotato wrote: Let me start by saying that I don't condone in any way cheesing, especially to the extreme that I took it that week. I don't play like this. That disclaimer is unnecessary man, don't beat yourself up. Cheese is a strategy. Either you abuse the advantage you may possibly have by making 6 lings before they can have a zealot, or they abuse the fact that you have little to no tech or economy to deal with a well timed gateway plus void ray timing attack. A strategy is a strategy. | ||
rottenpotato
Canada130 Posts
On April 12 2011 04:47 Aberu wrote: That disclaimer is unnecessary man, don't beat yourself up. Cheese is a strategy. Either you abuse the advantage you may possibly have by making 6 lings before they can have a zealot, or they abuse the fact that you have little to no tech or economy to deal with a well timed gateway plus void ray timing attack. A strategy is a strategy. I have the same thought process as you do, but the community doesn't. That being said, I really don't play like that and I really don't enjoy all-ins from anyone. I didn't have fun that week, although some of the chat made me smile ![]() | ||
adius
United States249 Posts
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imareaver3
United States906 Posts
On April 12 2011 04:54 adius wrote: If you're trying to talk about SC2 rushes the way people discussed BW rushes, you're wrong. Everyone at the top of ladder knows who CombatEX is and how he plays, and he still wins a crapload of games by playing that way. Same with PiQLiQ and a number of other players. The problem isn't that it's unbeatable, it's that it doesn't seem to be reliably beatable. It's because we (as players) don't have enough practice. If I were to just play a guy going 7-pool spine rush for two hours straight, I think I'd never lose to it again for a long time. But if I play one once a week, I forget all the lessons I learned from the last loss before I face the cheese again, so I lose. Problem is, most people can't/don't do that. However, I doubt that those all-ins would continue to work if they were practiced against, hence their rarity in high-level play. | ||
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