APM not high enough for Masters? - Page 2
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89andy
Canada192 Posts
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tarath
United States377 Posts
I play toss and I think that for toss you can have very low apm as long as you are very precise and react very quickly. That is you don't need to be doing a ton of actions but if your forcefields are off by 1 hex or 500 milliseconds you just die a lot so as long as you are very calm and collected with your clicks you can get away with being quite slow at low masters level. | ||
KneeDeeP
United States256 Posts
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zylog
Canada943 Posts
Choose a task that you have to do in the game e.g. injecting larvae, building supply depots, etc. Figure out what the most effective series of hotkey presses and mouse actions are to execute that action.Then, practice that sequence at increasing speeds until you can do it extremely quickly and automatically. So, for a task that you might have previously executed at 150 apm you might now be doing at 300 apm. Now imagine gradually doing this for all the tasks you need to execute. In addition to directly increasing APM via shortening the time taken to execute tasks, you also free up some time which you can use to execute more tasks or do additional micro. | ||
Chocobo
United States1108 Posts
High APM is certainly not required to get to the higher levels of gameplay, though it certainly helps. Scouting, good game sense (for instance being able to see an army, realize it's small for this point in the game and know he must be teching to something), unit positioning, and solid macro can take you very far. I'm sure that high apm is needed to reach the very high levels of competitive gaming, but worry about that when you get to it. APM is needed to micro all your units while still doing all the stuff you normally do... to keep your scouting units moving and keep them alive if enemy units show up... all those little things can make a difference at the highest skill levels. But masters league is something like the top 4% of players now... it shows you have a very solid grasp of the game and know what's needed to win, but it's still a far cry from the pros. Masters is like the starting lineup of your high school basketball team, while the pros are in the NBA. | ||
Skaggs
United States57 Posts
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Shadowcloak
Netherlands194 Posts
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Zarahtra
Iceland4053 Posts
What I mean is if you have low APM compared to in this case low master players, other parts of your gameplay(Such as decision making/macro) need to be above low master players. But tbh to be low master, you just got to be doing something right. | ||
chonkyfire
United States451 Posts
I could see like 130, but 90... come on | ||
Arisen
United States2382 Posts
If you perfer to make every click and keystroke precise and only do it once, you're going to have a very low average APM, but that doesn't mean you aren't doing everything you need to do. If you can't perform the actions you need to do, then you might want to train your hand speed through mass practice with the aim of improving APM or reaction/fast games such as Minesweeper, and various other online games. Hope that helped. GL | ||
Owarida
United States333 Posts
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Zeetee
United States153 Posts
On April 08 2011 11:18 Slago wrote: 70 apm is enough to be masters as T or P, definately not Z, just to much to do as Z, I have around 210 real time apm, not sure what it is in-game (I use sc2 gears). but you should be fine, apm isnt really a huge stat, its what those actions are for when comparing P/T apms to Z apms people should take into account that doing several basic things as zerg requires more actions. for example: terran/protoss building workers: select CC/Nexus, press build worker. zerg building workers: select hatchery, select larvae, build worker. terran/protoss increasing suppy: select worker, build pylon. zerg increasing supply: select hatchery, select larvae, spawn overlord. once the muscle memory for these things (4e vs 4s vs 4sd) is developed, i would say that they take the same amount of effort to execute, but the Zerg ends up with higher apm. | ||
Whole
United States6046 Posts
On May 27 2010 23:53 IdrA wrote: apm is determined by mental limitations, not physical ones. it is not hard to click 300 times a minute, but it requires a lot of practice to be able to know what to do without spending time thinking about it. thats what translates to speed. | ||
On_Slaught
United States12190 Posts
Having said that, you clearly don't need the 300+ to be good. Stork in BW was notorious for having extremely low apm relative to everyone else. Despite that he is one of the best protoss in memory. As long as you have enough to do even the most basic of maneuvers (100+ i'd say), you can compete with the big boys. After that it comes down to decision making. | ||
Soulish
Canada1403 Posts
On April 08 2011 11:07 YoiChiBow wrote: Minigun became good and he was like only 80 tops. I've seen his stream, that guy is definitely not 80. He even spams the entire duration of the game, I'm thinking 200+ | ||
Jonoman92
United States9103 Posts
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SpiDaH
France198 Posts
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Ansinjunger
United States2451 Posts
The funny thing was, I once played a game listening to day9 daily 252 (where he discusses mouse/keyboard mechanics) and my APM went up to 100 over a normal length game, whereas my average is that 60-70 zone. Hearing him talk about minimap and other macro reminders (i.e. tapping) was kind of like having a coach help remind you of those things. I might just have to get into the habit of talking to myself while playing. The frustrating this is begin my games tapping a lot but when it becomes more complicated, I pretty much forget all about it until one of those "PHEW" moments. | ||
CanucksJC
Canada1241 Posts
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Shusaku
United States24 Posts
As far as improving goes, I find that you need to push yourself past your comfort limit and simply try to do more things faster than you are used to. After a while you will become comfortable at that speed and then you can continue to push it further. An important note though, make sure you are driving this based on actions you want/need to do moreso than some arbitrary apm number. Good luck. | ||
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