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Patch 1.3 Map Changes - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 21 Next All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 22 2011 17:30 GMT
#301
On March 23 2011 02:29 Gescom wrote:
Training for GSL using ladder? They aren't going to make changes that will benefit 0.0001% of the player base. They changed the map in a way they saw fit that would make it more appropriate for the bnet population at large.


The bnet population at large never takes a 3rd base.
"You see....YOU SEE..." © 2010 Sen
byobong7
Profile Joined February 2010
United States207 Posts
March 22 2011 17:32 GMT
#302
I do love how blizzard continues to refine good maps, add new ones, remove old ones even if they were loved. More map pool changes the better for the community in the long run!
CEVO SC2 Official
Spekulatius
Profile Joined January 2011
Germany2413 Posts
March 22 2011 17:32 GMT
#303
I don't care about the rocks. I don't care about small changes in the GSL map. I care about big steps towards a better map pool. This is one. Thank you, Blizz.
Always smile~
inimenesc
Profile Blog Joined December 2010
Estonia374 Posts
March 22 2011 17:33 GMT
#304
On March 23 2011 02:30 sleepingdog wrote:
Show nested quote +
On March 23 2011 02:29 Gescom wrote:
Training for GSL using ladder? They aren't going to make changes that will benefit 0.0001% of the player base. They changed the map in a way they saw fit that would make it more appropriate for the bnet population at large.


The bnet population at large never takes a 3rd base.

hardly ever 2nd base will be taken

But i will be in trouble with tvp, i suck at it as it is now, and after those few early buffs i cant defend deathball or chargealot rush, i just suck defending those :/, HTs were easier to defend against.
"When game is going full retard, you can only go with it. If you start going against it, if you start going half retard, you´re fucking done for." -n0tail 2014
Greatwasobi
Profile Joined March 2011
Canada4 Posts
March 22 2011 17:33 GMT
#305
Awesome taldarim altar is an amazing map! Excellent
"One death is a tragedy, a million is a statsitic, but zerglings are expendable"
Gescom
Profile Joined February 2010
Canada3513 Posts
March 22 2011 17:35 GMT
#306
On March 23 2011 02:30 sleepingdog wrote:
Show nested quote +
On March 23 2011 02:29 Gescom wrote:
Training for GSL using ladder? They aren't going to make changes that will benefit 0.0001% of the player base. They changed the map in a way they saw fit that would make it more appropriate for the bnet population at large.


The bnet population at large never takes a 3rd base.

Touche.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
xJaCEx
Profile Joined August 2010
155 Posts
March 22 2011 17:35 GMT
#307
Is there a problem with gulch's ramp I just played a game on it vs zerg and it was very hard to wall off properly at first. Also spine defences are insanely better at the nat now you basically have to go into the closer path or get sniped by spines as you try to move in.
First blood is as good as anything.
dvide
Profile Joined March 2010
United Kingdom287 Posts
March 22 2011 17:36 GMT
#308
On March 23 2011 02:29 Gescom wrote:
Training for GSL using ladder? They aren't going to make changes that will benefit 0.0001% of the player base. They changed the map in a way they saw fit that would make it more appropriate for the bnet population at large.

I don't understand how it's more appropriate. Casual players don't care about low mineral expansions because they're only casual players by definition. The competitive players who care about that sort of thing will all be aware of it. And once you've learned about it you've learned it forever. Not only for that map but you'll know that you should look out for such things on other maps.

Really Blizzard, how could a low mineral expo possibly negatively impact your sales? Do you think people are going to stop playing just because some expo has low minerals? On the contrary, if anything it would help long term sales and do nothing to slow short term sales. No casual is ever going to stop playing because some map has a low mineral expo.
OverZero
Profile Blog Joined December 2010
United States271 Posts
March 22 2011 17:36 GMT
#309
Really glad to see Shakuras back in there! Along with Taldarim! What a great map. At the same time though, I would really like to see Slag Pits and maybe Backwater gone... Hopefully they'll realize how awesome Terminius RE is. I really love that map. As for Scrap Station, it's not that I don't like the map, its just starting to get old.
PLAGUUUUUUU <My Stream: twitch.tv/paullolol > Check it out some time!!!
Mawi
Profile Joined August 2010
Sweden4365 Posts
March 22 2011 17:42 GMT
#310
im so happy to see Shakuras back!!! and Taldarim :D
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
SovSov
Profile Joined September 2010
United States755 Posts
March 22 2011 17:44 GMT
#311
They fucked up Tal Darim Alter.

They blocked the third and added a bridge in between the main and the third, which will allow Terran to make Zerg's life a living hell with Siege Tanks.
butter
Profile Blog Joined July 2009
United States785 Posts
March 22 2011 17:46 GMT
#312
For comparison, the analyzer image of Tal'darim Altar:

+ Show Spoiler [TSL/GSL] +
[image loading]

+ Show Spoiler [LE] +
[image loading]

It's the same size overall. There were some other changes besides the third, such as the addition of a reaper/colossus path between the main and third.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
bruteMax
Profile Joined October 2010
Canada339 Posts
March 22 2011 17:50 GMT
#313
I wonder why Delta Quadrant is still in the map pool? Such an old map, and one that can be so unfavourable to Zerg. I'd prefer seeing Crossfire SE (GSL) added in its place.
I'm the benevolent dictator you've been looking for.
mprs
Profile Joined April 2010
Canada2933 Posts
March 22 2011 17:50 GMT
#314
great change to shakruas, i like it very much
We talkin about PRACTICE
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
March 22 2011 17:54 GMT
#315
Sneaking GSL maps in...I love Blizzard. They, along with Valve, are the most attentive company to their customers, but Blizzard far more so.

Also...love the Backwater change!!
Don't worry. Taht's just Halo
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-03-22 18:01:51
March 22 2011 18:01 GMT
#316
I've got a whiny and a happy eye.
For once that they add a GSL map, and put back shakuras. Happy eye.
That they freaking change the proved GSL maps and adding destructible rocks and changing expansion layouts. Whiny one.

I really don't get Blizzards mentality.
If you do what the community wants, like changing the mappool according to the communitys desire, do it like they want and don't just kfdsjklfjldskjfkljeklejasööljsö screw things up again by doing unwanted, garbage things. I just don't get their reasoning with the way they
handle the development of Sc2.
They are adding so many (destructible) rocks (lol i know that one was bad) into their own way and displeasing us in the first place, instead of just doing proper work.
wat
Dharmok
Profile Joined April 2010
Netherlands57 Posts
March 22 2011 18:12 GMT
#317
Well.. I'm glad blizzard keeps taking steps in the right direction. But I do hope they will soon realize that their desire of having the same ladder map pool for both bronze and master league is just simply untenable. Steppes works fine in Bronze league I can imagine, but is horribly unbalanced on Platinum and higher. At the same time I can see how a map like Old Terminus RE could feel too large and overwhelming for the lower leagues.
Only dead fish go with the flow
Dommk
Profile Joined May 2010
Australia4865 Posts
March 22 2011 18:14 GMT
#318
On March 23 2011 02:44 SovSov wrote:
They fucked up Tal Darim Alter.

They blocked the third and added a bridge in between the main and the third, which will allow Terran to make Zerg's life a living hell with Siege Tanks.

But it is a low ground bridge though.... They will need spotters to see the high ground and nothing in the small area is immune to roach attacks (well, from one side yes, but not if Roaches are on both sides)
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 22 2011 18:18 GMT
#319
On March 23 2011 02:46 butter wrote:
For comparison, the analyzer image of Tal'darim Altar:

+ Show Spoiler [TSL/GSL] +
[image loading]

+ Show Spoiler [LE] +
[image loading]

It's the same size overall. There were some other changes besides the third, such as the addition of a reaper/colossus path between the main and third.


Besides the third getting a rock I actually really like the changes they made. The gas and minerals in the natural have been moved further away from the cliff to the lowground, making them harder to hit from the just below the cliff which I think is a nice change. The reaper/colosi path from 3rd to main is good as well even though I dont think it will be used much. They fixed a lot of pathing as well so you cant drop units in odd positions which even though we havent seen it used yet in the original version could be very abusive. If only they didnt have to throw rocks at everything.....
Let thy speech be better than silence, or be silent.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 22 2011 18:21 GMT
#320
On March 23 2011 02:46 butter wrote:
For comparison, the analyzer image of Tal'darim Altar:

+ Show Spoiler [TSL/GSL] +
[image loading]

+ Show Spoiler [LE] +
[image loading]

It's the same size overall. There were some other changes besides the third, such as the addition of a reaper/colossus path between the main and third.


Wow thanks for this, I haven't realized they added those stupid "bridges" too - I mean what is this even, do they have employees with nothing to do and tell them "hmm....instead of just surfing bnet forums you could modify maps a bit, wouldn't that be great?"

Don't get me wrong, it probably won't break match-ups. It's just...why...WHY do they have to modify a perfectly fine map (well, imo it's already a bit "too" large and wide open, but anyways), why couldn't the world just make sense.

"You see....YOU SEE..." © 2010 Sen
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