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Patch 1.3 Map Changes - Page 18

Forum Index > SC2 General
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goswser
Profile Blog Joined May 2009
United States3548 Posts
March 22 2011 20:49 GMT
#341
Will MLG take off MLG Shakuras now, and use the new one? Or will they use the old one still with cross spots only?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
genius_man16
Profile Joined February 2011
United States749 Posts
March 22 2011 20:54 GMT
#342
On March 23 2011 04:21 Ribbon wrote:
Show nested quote +
On March 23 2011 04:17 sleepingdog wrote:
On March 23 2011 04:14 Ribbon wrote:
On March 23 2011 02:30 sleepingdog wrote:
On March 23 2011 02:29 Gescom wrote:
Training for GSL using ladder? They aren't going to make changes that will benefit 0.0001% of the player base. They changed the map in a way they saw fit that would make it more appropriate for the bnet population at large.


The bnet population at large never takes a 3rd base.


I'm thinking about writing a long post about this. A thought occurred to me that the reason the map pool is moving in the right direction kicking and screaming is because Blizzard is trying to ease the casuals into the concept macro games, so that it can then ease the casuals into "buying tickets to tournaments that pay us licensing fees". It actually explains a lot of their decisions really well.


Sorry for my cynical posts, but if Blizz wanted the casuals to play macro-games, why on earth would they have started off with maps like steppes?


To get them to buy the game in the first place, silly. Hence "ease". The game starts out as "fast exciting" one base maps like Steppes, evolves into two-base maps, and now we have 3 base maps like Typhon and TA LE. Slowly giving people who wouldn't be interested in a buying macro game more inclined to try them. And then to buy tickets to see them.


Then you must know way different casual players than I do. The casual players I know want to sit in their base and build up a mass of Battlecruisers and thors, not 1base all-in every game.

If Blizz wanted to cater to casual gamers every map in the pool would be like Terminus RE and Tal'Darim Altar.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Gemini_19
Profile Joined June 2010
United States1246 Posts
March 22 2011 20:56 GMT
#343
Blizzard just had to add rocks to something...
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 22 2011 20:57 GMT
#344
On March 23 2011 05:49 Newguy wrote:
Will MLG take off MLG Shakuras now, and use the new one? Or will they use the old one still with cross spots only?


I doubt they will use the new one for the first MLG (thats in less then 2 weeks now I think?). Next one I imagine they will change but wouldn't expect first one to be
When I think of something else, something will go here
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 22 2011 20:58 GMT
#345
Glad Shakuras Plateau is back... but the changes... I guess they'll be OK. Two guesses as to which unit causes the most number of maps to be broken since 1997. That's right, the siege tank! Pretty sure Shakuras Plateau was fine till every Terran started siege pushes from back there.
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2011-03-22 21:02:33
March 22 2011 21:01 GMT
#346
"Tal'Darim Altar! Now with rocks! Rocks everywhere! Brilliant!"

Genius.

Also, the ladder is totally broken and I can't play, how annoying.
mcleod
Profile Joined June 2010
Canada350 Posts
March 22 2011 21:02 GMT
#347
shakuras updates seem pretty good
really gonna help zerg out, no more back rock pushes from terran and no more rocks in middle making flanking much easier
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2011-03-22 22:29:47
March 22 2011 22:28 GMT
#348
Was so excited to see GSL map, then saw rocks...Sometimes it sucks being Zerg.

Hey Blizz make some good maps before you start altering other people's work.
aquanda
Profile Joined January 2003
United States477 Posts
March 22 2011 22:39 GMT
#349
why is delta still in there...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 22 2011 22:42 GMT
#350
On March 23 2011 07:39 aquanda wrote:
why is delta still in there...


yes...it is wasting a veto.

They should give us more vetoes or take out some maps.

So far I have Delta Q, Slag Pits, and Scrap Station vetoed.
Laids
Profile Joined January 2011
United Kingdom596 Posts
March 22 2011 22:58 GMT
#351
Jesus I hope Typhon, Shit pits and Delta get removed soon, give us more medium-large maps.
butter
Profile Blog Joined July 2009
United States785 Posts
March 22 2011 23:38 GMT
#352
Changes to the ramps on the 2v2 map (Wiki)Khaydarin Depths:

+ Show Spoiler [old] +
[image loading]

+ Show Spoiler [1.3] +
[image loading]

TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
abominable
Profile Joined March 2011
101 Posts
March 22 2011 23:59 GMT
#353
tal darim is a cross between lost temple and fastestmap
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 23 2011 00:25 GMT
#354
Well there you have it blizzard, even Jinro thinks your idiots

I like that 2v2 map map change, i played on that before and its so hard to defend your allies when the ramps are like that.
ffz
Profile Blog Joined April 2010
United States490 Posts
March 23 2011 00:27 GMT
#355
is it just me or does it look like protoss can just abuse the living fuck out of those cliffs on shakuras now with collosi and blink stalker voidray vs zerg?
Meow.
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 23 2011 00:54 GMT
#356
Thank goodness for Taldarim Altar and the return of Shakuras. Shakuras was my favorite map in the pool, and tbh I think the changes will make it that much more balanced and interesting. The change to backwater is a step in the right direction, but I'd like it if the ramp to the natural wasn't... oh I don't know, a million miles wide. Oh well, at least expanding once is more possible for zerg/protoss. they really need to get rid of slag pits, scrap and delta and though. the fact that they're making changes is at the very least an indicator they are listening (somewhat)
In theory, practice and theory are the same. In practice, they are not
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 23 2011 01:07 GMT
#357
On March 23 2011 07:58 Laids wrote:
Jesus I hope Typhon, Shit pits and Delta get removed soon, give us more medium-large maps.


Did you mean something else instead of Typhon? Because that map is one of the largest in the pool I think.
Slago
Profile Joined August 2010
Canada726 Posts
March 23 2011 01:09 GMT
#358
love these changes just sad it was only one new map but considering i was expecting none this is nice
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Mutarisk
Profile Joined July 2010
United States153 Posts
March 23 2011 01:10 GMT
#359
I believe changes were also made to Shattered Temple. It looks like the choke to the natural is more defined making it easier for wall in FE's
Obscura.304
Profile Blog Joined September 2010
150 Posts
Last Edited: 2011-03-23 01:13:47
March 23 2011 01:11 GMT
#360
So much misinformation in this thread.

Blizzard didn't add the rocks to Tal'Darim Altar. This is a much older version of the map thac you see in the GSL or the GSTL- this is the version that was used on Gisado back in January.

For proof- here's an ancient replay from an old patch on this version of the map (forgive my awful play)

http://www.mediafire.com/?7jvwwvp3z89wmoc
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