Is SC skill natural or trained? - Page 8
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Striding Strider
United Kingdom787 Posts
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Saechiis
Netherlands4989 Posts
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BeMannerDuPenner
Germany5638 Posts
On March 22 2011 03:06 Poopi wrote: I think until the very very top good training & dedication is what you need. Then it comes to talent. while true ,"talent" effects you at all levels. its the difference between someone who plays 80games a week and practices hard and is at top platinum and someone who plays 10 games a week and easily hangs in mid-top masters. dont wanna sound cocky but i think i can see it at myself. i rarely really play, my bonuspool keeps piling up constantly ,i even had a 2 month full break from sc2 but i still can hang rather easily in the top ~1k of my server(judging from added bonus pool + the level of the people i play against) and beat my clanmates which have 3-4 times as much games played + way way more customs. but maybe thats just related to my bw backround and that i somewhat "get" starcraft because of that. | ||
TrainFX
United States469 Posts
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Phayze
Canada2029 Posts
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Neverplay
Austria532 Posts
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legatus legionis
Netherlands559 Posts
For one you cannot refute the training part. If it wouldn't require training, you wouldn't need to play to be good. If you don't play you can't be good at playing because you aren't playing. The talent part brings in a bunch of issues in that its very ambiguous. There has to be a much more defined and specific point to be able to actually take the referred meaning into account. Which brings me to my final point. What defines good? What defines skill? At which moment can we start to draw conclusions? When you limit this too much you are throwing away the possibility that the realization of the answer lies beyond what you take into consideration. | ||
phantaxx
United States201 Posts
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DuckS
United States845 Posts
Call it what you want, but I do believe there are both skill and talent in this game. | ||
Lysenko
Iceland2128 Posts
I think in my own case I have a specific problem with just not caring that much about the outcome of any particular match. I think this kind of thing can be good for keeping practice going, but over the long run it may result in being undermotivated. | ||
Deadlyhazard
United States1177 Posts
I'd say it's the same with StarCraft. To be the next Jaedong, you're going to have to give up everything in your life (friends, etc) for awhile to train up to his level. Of course if you just want to be professional, you can have time for friends....possibly...............maybe not. | ||
Omgzpwnd
Poland59 Posts
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JiYan
United States3668 Posts
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Diderick
Netherlands298 Posts
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GhostBusters
United States198 Posts
Just my 2 cents. FYI by.flash actually WAS born with a gauss rifle. | ||
dmillz
Canada270 Posts
On March 22 2011 04:06 JiYan wrote: 10% talent and 90% work. hard work alone will get you to be a pro, but that 10% is what defines who the best is. Pretty much this! | ||
theBullFrog
United States515 Posts
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Cain0
United Kingdom608 Posts
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LittLeD
Sweden7973 Posts
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PokePill
United States1048 Posts
Yea guys, success directly correlates to how hard you work. Therefore those who are mediocre don't work as hard as those who succeed. Those who make it to the NBA and escaped poverty worked the hardest. The people who are rich are those that sacrificed the most. The best SC2 players are the ones that train the hardest. Right. Everything is a choice and those who choose to be mediocre are simply lazy. | ||
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