• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:19
CEST 19:19
KST 02:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO75.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Weekly Cups (Oct 6-12): Four star herO Revisiting the game after10 years and wow it's bad Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw BW caster Sayle
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta Relatively freeroll strategies BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Rocket League: Traits, Abili…
TrAiDoS
Inbreeding: Why Do We Do It…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1250 users

Is SC skill natural or trained? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 30 Next All
Crackensan
Profile Joined August 2010
United States479 Posts
March 21 2011 15:53 GMT
#101
On March 22 2011 00:47 IdrA wrote:
you have to be able to think about the game in a certain way for practice to be productive.

otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches.


How do you mean? Do you mean like the outside the box thinking and problem solving? (I.E.: Screw 'Toss and their FF, how do I get around it/nullify that advantage) Or is it more standard "Well, that didn't work, let me try X build I saw Y player do?"

Also, how do you come up with builds? What kind of process do you use?

Thanks, IdrA. Big fan, rock the N.A.S.L.
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
bLooD.
Profile Joined November 2010
Germany470 Posts
March 21 2011 16:08 GMT
#102
On March 22 2011 00:47 IdrA wrote:
you have to be able to think about the game in a certain way for practice to be productive.

otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches.

Talkin about HuK there IdrA ? :D


If you work hard enugh you will get good. Thats it.
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
March 21 2011 16:16 GMT
#103
i think its a mix of both
i have friends who have played more games than i have and are worse than i am while i've only played a few hundred games and are a lot more better than they are (:

but it might be that they have less RTS experience while I've played sc1 on and off from grade 3 to 9, but the only thing I did was custom games so i guess that helps a lot with my micro never played melee games in sc1 btw xD

if youre wondering im a 3k diamond zerg which i think is pretty high diamond (:
BUTTHURT?
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
March 21 2011 16:18 GMT
#104
On March 22 2011 00:47 IdrA wrote:
you have to be able to think about the game in a certain way for practice to be productive.

otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches.


Well said. I've started keeping a list of my stupid choices that lose me games -- it's already helped a lot with focusing my thinking about my practice.
http://en.wikipedia.org/wiki/Lysenkoism
adius
Profile Joined May 2007
United States249 Posts
Last Edited: 2011-03-21 16:22:06
March 21 2011 16:21 GMT
#105
I think it can only help your improvement if you convince yourself that natural talent and ESPECIALLY balance are not significant factors in the outcome of your matches.

The decision of whether or not to play should be based on whether or not you enjoy the game.

I think these things are more important than the precise extent to which talent actually influences people's ability to play the game.
L3gendary
Profile Joined October 2010
Canada1470 Posts
March 21 2011 16:25 GMT
#106
I think hand dexterity plays a big role, and while you can improve with practice just like you can improve at any sport in the world with practice, you'll always be at a disadvantage.
95% practice
5% talent

People that have both are gonna be the best players. I think it's hard even for pros to gauge how much talent plays a role because its not something u can easily quantify and compare to other people. You can only judge how much practice u've put into the game and how u've improved over time.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 21 2011 16:28 GMT
#107
IMO it's almost entirely training that differentiates players like oGsMC from random NA/EU/Korean professional Protosses. Only by a regimented practice schedule with a variety of partners with a variety of styles can you prepare smooth builds like that and be able to execute them that well.

Up until that point, I think it's a combination of practice, intelligence, and a natural affinity for the game. Say what you want about being able to "learn" all aspects of the game, but some people definitely do pick it up more quickly than others, and some people (me) have been playing off and on since the beginning of Brood War and are still D+ material.

Mental quickness, toughness, and awareness are things you can hone, but not really be taught. Nerves are another thing that affect some people more than others, but practice and experience help alleviate those problems.
L3gendary
Profile Joined October 2010
Canada1470 Posts
March 21 2011 16:31 GMT
#108
On March 22 2011 01:28 ZasZ. wrote:
IMO it's almost entirely training that differentiates players like oGsMC from random NA/EU/Korean professional Protosses. Only by a regimented practice schedule with a variety of partners with a variety of styles can you prepare smooth builds like that and be able to execute them that well.


I'm sure theres plenty of korean professionals that play just as much as oGsMC. Why aren't all the other players from the oGs house dominating as much as he?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
mvpAKAenvyME
Profile Joined November 2010
Canada179 Posts
March 21 2011 16:32 GMT
#109
i think it also has to do with your computer on a certain level. when i first started playing sc2 i had a SHITTY computer, (10fps at the most) and i was placed in bronze league, just because of the slowness that the game was playing on, and the non existant micro, then as soon as i got a new computer, i was placed in diamond in under 50 games.
JeLLe04
Profile Joined March 2011
United States47 Posts
March 21 2011 16:33 GMT
#110
On March 22 2011 00:53 Crackensan wrote:
Show nested quote +
On March 22 2011 00:47 IdrA wrote:
you have to be able to think about the game in a certain way for practice to be productive.

otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches.


How do you mean? Do you mean like the outside the box thinking and problem solving? (I.E.: Screw 'Toss and their FF, how do I get around it/nullify that advantage) Or is it more standard "Well, that didn't work, let me try X build I saw Y player do?"

Also, how do you come up with builds? What kind of process do you use?

Thanks, IdrA. Big fan, rock the N.A.S.L.


I think that's pretty much what he meant. Basically, say you're going with a quick tech to a Brood Lord/Ultralisk combo to combat a four gate. Clearly, this won't work. The bad way to go about practicing is to drill the BL/Ultra combo so many times that you've memorized it well enough to win against 1/20 four gates, which leads you to think you'll eventually be able to beat them all. In reality, you need to completely change your perspective of a build to counter a four gate and start from scratch because a BL/Ultra combo is fundamentally not the right way to combat it.
Sabu113
Profile Blog Joined August 2009
United States11070 Posts
March 21 2011 16:40 GMT
#111
I hope someone posted the national geographic episode where they injected progamers with radioative isotopes to track brain activation while playing.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Idgaf
Profile Joined November 2010
United States16 Posts
March 21 2011 16:43 GMT
#112
This game as well as any game that is non physically limiting (such as power lifting) is truly not based entirely on hard work or genetic traits. Think of it this way, No one is born with 450 APM the first time they touch the game, that just doesn't happen, However the way a person thinks (which hugely differs from person to person can have a large impact on the game) If you take a look at the most world renowned pro players all of them have a few things in common.

First = they train for about 6 hours a day. This game and being able to play fast and effectively is largely due to you playing enough to create neurological pathways in your brains to effectively decrease the amount of time between a thought of what you need to be doing and the action of doing it. Through this practice you can make tasks that seemed unlikely to impossible completely plausible if not even simple. An example of this is when first learning to play, preforming actions without looking at the producing structure you were using seemed nearly impossible but, once you form the pathways it is not that difficult to be making drones at the same time as repositioning your army while simultaneously injecting 5 hatcheries across the map.

Secondly (this is where the truly outstanding players differ themselves from the people who just have straight practice on their side) = This is the ability to think quickly and strategically while in game. Ex. You see 12 bunkers at the front of a T base with a PF right behind it. Are you able to compose a way to handle it in a fashion that your opponent has not seen and thus will not be prepared for or are you gonna A click banes at it and hope the tank splash doesn't decimate you.

In my opinion it is a combination of both hard work and gift. Much like Micro and Macro the Proverbial Ying and Yang of your game play. Just one might win your a few games but, you simply cannot beat a player that is sound at both with just one. (unless you vastly out skill him in that one) At the top tier of play , top diamond up into masters, this gap in "I totally decimate my opponent in macro or micro", is virtually non existent because everyone has trained so hard to bring them both up to par.

In conclusion, Without working hard you will never achieve anything in starcraft but, if you are a player who works hard but only tries to use the "Standard Builds" that people are using every other game you will also be bad... You must think outside the box and come up with non-standard effective play. People complain about "cheese" so much in this game it's a little disheartening. This is a strategy game! Why not try to use your head to come up with some fun strategic play that is completely "non-standard" Because if you do come up with something that your Opponent hasn't seen 10 thousand times, such as Tank Stem marine. You will dominate that race for the next 2 weeks until someone can come up with something to stop it. Less QQ about cheese please, because if you cant stop it, It isn't his fault for trying to win, It's your fault for not reacting properly.
I was so messed up, I did a line out of a strippers grak....
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 21 2011 16:43 GMT
#113
im 100% convinced you need both - if it was only trained the players in the lower leagues would exclusively be the new ones

if you lack of the basic understanding and thinking necessary for an rts game you wont become any good

just like in real sports
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2011-03-21 16:58:54
March 21 2011 16:51 GMT
#114
On March 21 2011 22:37 hoby2000 wrote:
If you believe that people are just "natural" at some things, then you probably believe in a deity.

Why do I say this? Because if you believe in "natural" talent, you don't understand the world around you.
WHAT the...? How on earth did you correlate belief in a diety with belief in a genetic advantage over someone else? What nonsense.

It's impossible for everyone to have the same potential "best" skill level at Starcraft (or anything, for that matter). We're all different! Training and practice (and doing those effectively and with dedication) is going to be the biggest factor in success, yes, but at some point natural talent (or lack thereof) is going to be a deciding factor.

My mum is NEVER going to be good at music. Ever. And she never could have been. She could train for the rest of her life at it and she will still be bad; she could practice all day every day, she could receive the best training and coaching money could buy, she could obsess over it on internet forums, and she could think about it all the time..... but she's still going to wiggle her butt out of time from everyone else if she goes to aerobics class, and sing her favourite songs way out of tune.

Fortunately in this case, Starcraft requires a whole swathe of abilities and skills, so any disadvantage in one particular area is unlikely to be too much of a hindrance overall. Practice and hard work is going to get you a long, long way - but it's not everything.
Sometimes I sits and thinks, and sometimes I just sits
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 21 2011 16:52 GMT
#115
to be honest i think i could compete with the best if i put in the time. i play like 3 games a week, if that, and am near the top of the ladder. if i put in 8 hours a day there is no reason i couldn't improve massively. so to answer your question if anyone can. yes i believe if someone had the best of the best equipment and put hard work and dedication in to it they could definitely become great. however i would stop short and say that they probably wont become code S any time soon. Those players have been playing for well over 10 years now. SC1 has made them macro monsters. Also I think people can naturally pick up the game more quickly than others so the time and training it would take one person to become a top player would vary widely.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Mateo0
Profile Joined August 2010
France112 Posts
March 21 2011 16:53 GMT
#116
it's 10% natural and 90% trained. But as everybody is able to mass traning we can assume it's almost the contrary at top level.
m4553 always in my heart.
zylog
Profile Joined August 2010
Canada943 Posts
March 21 2011 16:58 GMT
#117
On March 22 2011 00:53 Crackensan wrote:
Show nested quote +
On March 22 2011 00:47 IdrA wrote:
you have to be able to think about the game in a certain way for practice to be productive.

otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches.


How do you mean? Do you mean like the outside the box thinking and problem solving? (I.E.: Screw 'Toss and their FF, how do I get around it/nullify that advantage) Or is it more standard "Well, that didn't work, let me try X build I saw Y player do?"


I think it's a more general statement on practice quality.

If you look at different disciplines, including sports, music performance, chess, etc. an important concept is that of focused practice - not just going through the repetitions but also staying mentally engaged in practice, making connections between repetitions and constantly tweaking ideas both in the mind and in subsequent actions.

This type of mental state is where learning actually occurs, and people who are successful at their respective disciplines tend to spend the majority of their practice time in this mode. Personality type is a huge factor in this, though I do believe that this type of thing can be learned. The thing is, someone who starts off with the right mindset for learning will display skill/talent earlier, which leads to better access to high quality coaching/competition, at which point it will be quite hard to catch up.

Things can become complicated when a complex discipline is mature: you can have some mental attitudes that are favourable to learning some more fundamental skills, while a different mindset is needed for success at the highest level. This can result in some players peaking out in skill level, while the other type requires more extensive coaching and practice in fundamentals to be successful.
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 21 2011 16:59 GMT
#118
Probably mostly practice. However I do feel that if I started playing rts right now I would never be good. I suck at pretty much every game I try, especially those that are mechanically demanding. But I've been playing starcraft for 11 years so I have that 300 apm mechanic ingrained in me.
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
March 21 2011 16:59 GMT
#119
Ill agree with the masses and say that training seperates the gods from the greats. But that doesn't mean natural talent doesn't come to play in here. I have been playing video games all my life. FPS, MMO, RPG, RTS, name a popular game and I've played/ beat em all. Every game I've picked up I've been able to beat and be good at with no problem at all. I barely play starcraft, but when I do I win quite often just because I have a natural niche for gaming.

I think people do have natural abilities that make them good at games/ things in general, but that can only bring you so far (diamond/ low masters) After that point it all depends on how much work you put in to it.
If you can chill. chill. - Liquid'Tyler
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 21 2011 17:01 GMT
#120
hey i started at bonze.... now i am a Diamond 3000+
some of it depends on how much you want to dedicate to it
SC > halo
Prev 1 4 5 6 7 8 30 Next All
Please log in or register to reply.
Live Events Refresh
3D!Clan Event
16:00
Kyuub1's CHallenge 2
3DClanTV 52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 79
JuggernautJason65
MindelVK 29
BRAT_OK 11
StarCraft: Brood War
Britney 33371
Calm 3431
Bisu 3019
Rain 1988
Horang2 965
Yoon 881
Soma 850
Light 670
Snow 546
Shuttle 519
[ Show more ]
firebathero 267
Soulkey 208
hero 201
Mini 166
Hyun 155
JYJ100
sorry 77
Dewaltoss 76
Aegong 64
Mong 56
Free 28
Sharp 25
Terrorterran 12
Dota 2
Gorgc7078
qojqva3259
monkeys_forever8
Counter-Strike
fl0m301
Other Games
B2W.Neo850
Liquid`VortiX198
Skadoodle162
KnowMe157
C9.Mang0121
Sick115
QueenE55
Trikslyr49
Organizations
Other Games
gamesdonequick425
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 55
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4024
• Jankos1359
• TFBlade751
Other Games
• imaqtpie600
• Shiphtur222
Upcoming Events
CranKy Ducklings
16h 41m
Safe House 2
23h 41m
Sparkling Tuna Cup
1d 16h
Safe House 2
1d 23h
Monday Night Weeklies
2 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.