• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:07
CEST 05:07
KST 12:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon205.0.16 Hotfix (June 30) - Balance + Bug Fixes26Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5096 users

Abilities that nullify micro - Good or bad? - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 All
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
April 15 2011 23:47 GMT
#501
As the OP stated the worst thing about forcefield is Protoss NEEDS it to survive early game. I've experimented and tried tons of other builds to survive early Terran pressure and you just come out too far behind if you do manage to fight it off.

I do think forcefield is too powerful as well. I won't list the reasons why because we all know about them. I would like to mention how bullshit they are against Zerg though just for the sake of it.
Not bad for a cat toy.
Valroth
Profile Joined January 2011
New Zealand28 Posts
April 16 2011 00:10 GMT
#502
I think forcefields should not be able to be placed on top of units, they should require empty space.
AKspartan
Profile Joined January 2011
United States126 Posts
April 16 2011 02:34 GMT
#503
Would you say that fungal growth, neural parasite, and concussive shells are also bad for the game?

I wonder what effect making FF much shorter in duration but cheaper in energy would have.
Cellophane
Profile Blog Joined July 2010
United States27 Posts
April 20 2011 09:58 GMT
#504
i'm sure i'm not the first person to notice this, but brood war wasn't exactly devoid of spells that stopped micro. what about lockdown? or stasis field? stasis field shuts down units for 40 seconds. lockdown shuts down units for 60 seconds. sure they couldn't be attacked, but the point was the whole divide-and-conquer aspect - you could get rid of part of your opponents army until you killed whatever was left, then kill the part that you temporarily removed. sounds a bit like the strategy with force fields, huh? except force fields are just walls that last for 15 seconds, while fungal lasts for 4, and concussive shells lasts for a whopping 1.5. i'll admit that the sc2 spells are lower tier, but look at the spells themselves. i'd rather be able to guarantee that my opponents units are gonna be out of the battle for 40 seconds than have to micro correctly to cut my opponents army in half (for 15 seconds).
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
April 20 2011 10:17 GMT
#505
On April 20 2011 18:58 Cellophane wrote:
i'd rather be able to guarantee that my opponents units are gonna be out of the battle for 40 seconds than have to micro correctly to cut my opponents army in half (for 15 seconds).

force fields are really easy to do, im a zerg and my force fields were perfect when i tried out protoss the first time

you dont have to micro correctly, you just have to spend 0,5 seconds of doing something different than 1a and you automatically win the battle
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-04-20 10:24:02
April 20 2011 10:20 GMT
#506
On April 20 2011 18:58 Cellophane wrote:
i'm sure i'm not the first person to notice this, but brood war wasn't exactly devoid of spells that stopped micro. what about lockdown? or stasis field? stasis field shuts down units for 40 seconds. lockdown shuts down units for 60 seconds. sure they couldn't be attacked, but the point was the whole divide-and-conquer aspect - you could get rid of part of your opponents army until you killed whatever was left, then kill the part that you temporarily removed. sounds a bit like the strategy with force fields, huh? except force fields are just walls that last for 15 seconds, while fungal lasts for 4, and concussive shells lasts for a whopping 1.5. i'll admit that the sc2 spells are lower tier, but look at the spells themselves. i'd rather be able to guarantee that my opponents units are gonna be out of the battle for 40 seconds than have to micro correctly to cut my opponents army in half (for 15 seconds).

Stasis was late game and expensive to do. It was also quite easy to deal with with units like scourge (not that it was a problem vs zerg in the first place) and science vessel. Lockdown could be cured (in TvT), but aside from that, ghosts were rather rare units to be used anyway as far as I remember. You also didn't mention ensnare, which was hard to aim, on a unit that was weak/expensive, and maybe didn't slow enough.

Not only all that stuff, but the abilities in starcraft 2 took a lot more skill to use. There was no smart casting for stuff like stasis so you couldn't just hold down a key and click away — that is pretty big.


I'm not against forcefield overall, I am just terribly against them the way that they are now. They need to be channeled (I don't think this is the best solution) and/or a destructible/targetable unit with health. Nothing seriously wrong with concussive shells or fungal growth I'd say.
On April 16 2011 11:34 AKspartan wrote:
neural parasite

Neural parasite doesn't belong on that list because it can be countered by killing the infestor, which isn't hard considering they have only 90 health and can't move or burrow while doing it.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
andrewwiggin
Profile Joined September 2010
Australia435 Posts
April 20 2011 10:21 GMT
#507
On April 20 2011 18:58 Cellophane wrote:
i'm sure i'm not the first person to notice this, but brood war wasn't exactly devoid of spells that stopped micro. what about lockdown? or stasis field? stasis field shuts down units for 40 seconds. lockdown shuts down units for 60 seconds. sure they couldn't be attacked, but the point was the whole divide-and-conquer aspect - you could get rid of part of your opponents army until you killed whatever was left, then kill the part that you temporarily removed. sounds a bit like the strategy with force fields, huh? except force fields are just walls that last for 15 seconds, while fungal lasts for 4, and concussive shells lasts for a whopping 1.5. i'll admit that the sc2 spells are lower tier, but look at the spells themselves. i'd rather be able to guarantee that my opponents units are gonna be out of the battle for 40 seconds than have to micro correctly to cut my opponents army in half (for 15 seconds).


this.

abilities that negate micro aren't anything new people... -_-
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
April 20 2011 12:12 GMT
#508
On April 20 2011 18:58 Cellophane wrote:
i'm sure i'm not the first person to notice this, but brood war wasn't exactly devoid of spells that stopped micro. what about lockdown? or stasis field? stasis field shuts down units for 40 seconds. lockdown shuts down units for 60 seconds. sure they couldn't be attacked, but the point was the whole divide-and-conquer aspect - you could get rid of part of your opponents army until you killed whatever was left, then kill the part that you temporarily removed. sounds a bit like the strategy with force fields, huh? except force fields are just walls that last for 15 seconds, while fungal lasts for 4, and concussive shells lasts for a whopping 1.5. i'll admit that the sc2 spells are lower tier, but look at the spells themselves. i'd rather be able to guarantee that my opponents units are gonna be out of the battle for 40 seconds than have to micro correctly to cut my opponents army in half (for 15 seconds).


I wouldn't count lockdown on this, since it is MUCH harder to use it on BW than use FF on SC2.

beside that, i agree with pretty much everything that you said.
Prev 1 24 25 26 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft616
ViBE271
Nina 162
RuFF_SC2 128
Ketroc 30
StarCraft: Brood War
Rain 3848
GuemChi 3248
Free 160
HiyA 91
Mind 78
Noble 74
Sharp 50
Bale 31
Terrorterran 18
yabsab 11
[ Show more ]
Purpose 7
Dota 2
NeuroSwarm173
Counter-Strike
taco 507
Super Smash Bros
hungrybox1067
Other Games
summit1g9384
C9.Mang0736
PiGStarcraft453
Maynarde141
UpATreeSC50
JuggernautJason19
Organizations
Other Games
gamesdonequick1269
BasetradeTV326
Dota 2
PGL Dota 2 - Main Stream143
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 111
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush936
• Stunt360
• Lourlo214
Upcoming Events
CrankTV Team League
7h 53m
Bombastic Starleague
16h 53m
The PondCast
1d 6h
HomeStory Cup
1d 7h
Replay Cast
1d 20h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.