• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:40
CEST 16:40
KST 23:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20258Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced24BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 680 users

Patch 1.3 PTR Notes (12/3/2011 update)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 26 27 28 Next All
Philip2110
Profile Joined April 2010
Scotland798 Posts
Last Edited: 2011-03-12 13:22:42
March 12 2011 13:07 GMT
#1
Source: http://us.battle.net/sc2/en/forum/topic/1213111662

Balance

* GENERAL

o Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).


* PROTOSS

o Mothership

+ Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

o High Templar

+ Khaydarin Amulet upgrade (+25 starting energy) has been removed.

o Zealot

+ Charging Zealots will now hit fleeing targets at least once.


* TERRAN

o Battlecruiser

+ Movement speed increased from 1.406 to 1.875.

o Bunker

+ Build time increased from 35 to 40 seconds.

o Ghost

+ EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.


+ Tech Lab

# Stimpack upgrade research time increased from 140 to 170 seconds.


o ZERG

+ Infestor

# Health increased from 90 to 110. -- This change has been revoked.


+ Fungal Growth

# Stun duration decreased from 8 to 4 seconds.

# Damage increased by +30% vs. armored units.

# Now fires a missle instead of being instant cast.
-- This change has been revoked.




General

* Leagues & Ladders

o A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.

+ Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.

+ The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page
.
o The bonus pool has been reduced for arranged teams.

o Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.

+ This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.

+ Players can still utilize any bonus points they previously accumulated.

o Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.

o New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.

o Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


* Join Custom Game

o Several improvements have been made to the Join Custom Game section:

+ The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.

+ Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.

+ Games are now organized into several pages to make finding your desired game type easier:

# Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.

# Most Popular: Shows all game types, with the most played games sorted to the top.

# By Category: This page allows you to browse through Custom Games based on Category.

# Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.

# Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.

# Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.

# Bookmarks: Use this page to view your Bookmarked maps.

+ A search option has been added to the Join Custom Game interface.


* Observer and Replay UI

o New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.

+ Player Name Panel: Displays the players' name, team color, race, and supply count.

+ Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.

o In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.

o The main game UI can now be hidden/shown via hotkey.

o You can now toggle between player unit colors and team unit colors when watching a replay or observing.


* Game Options

o A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.

o A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.

o The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.





StarCraft II Editor Improvements

* Improved loading times for some custom maps with complex tech restrictions.

* The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.

* Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.

* The game cursor now remains visible while loading maps.

* Debug outputs are now displayed in the editor and in-game when using Test Document.

* Reworked Game Variants dialog to be more user-friendly:

o General tab has been removed. This text did not appear anywhere in game.

o Attributes tab has been split into Game Attributes and Player Attributes.

o Attribute UI now more closely reflects the game lobby.

o Default values are now enforced as necessary based on Player Properties.

* New trigger actions have been added:

o Set Camera Data: Changes the active camera data settings, as defined in the Data module.

o Show/Hide Resource: Shows or hides the specified resource in the UI.

o Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.

o Set Random Seed: Sets the random game seed to the requested value.

o Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.

* New trigger functions have been added:

o Convert Game Hotkey: Looks up hotkey as text.

o Convert Game Asset: Looks up asset path as text.

o Add On Child: Returns the child unit attached to the specified parent.

o Add On Parent: Returns the parent unit attached to the specified child.

o Catalog Entry Is Default: Returns if the specified entry is a default.

o Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.

* Test Document preferences can now configure an explicit random seed value.

* Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.

* Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.

* Instant larva-style training will now charge resources properly.

* Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.

* The Chance field in effects is now upgradeable.

* Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.

* The Player Property and Modify Player Property triggers can now disable the cost for each resource type.

* Added a text preview pane to the text editing controls.

* Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.

* Added armor to the Unit Property and Unit Type Property triggers.

* Added Weapon Damage and Weapon Speed Multiplier triggers.

* Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.

* Added a "Wait to Spend" flag, which is enabled by default, to effect abilities so configure whether orders wait until a cooldown or charge becomes available before they create their effect.

* Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.

* Added an Idle Command to unit data to configure what order the unit performs when idle.

* Added an actor message to allow models to change their hit-testable status.

* Additional options can now be configured using the command card editor.

* Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.

* Additional cheats are now available in-game when using Test Document.

o Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.

o AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.

o AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.

o AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.

o AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.

o AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.

o AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.

o AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.

o AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.

o AllianceVision - Changes the Vision alliance state between the selected players.

o BehaviorAdd - Adds the requested behavior to the selected units.

o BehaviorDuration - Sets the duration of the requested behavior.

o BehaviorRemove - Removes the requested behavior from the selected units.

o Charges - Toggles spell charge validation.

o Cooldown - Toggles spell cooldown validation.

o Creep - Adds creep at the cursor position given the requested radius.

o DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.

o DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.

o DeathAll – Kills all units on the map.

o DeathExcept - Kills all units on the map except the selected units.

o DeathSide - Kills all units owned by the selected player.

o DeathUnit - Kills the selected units. The type of death can be specified as a parameter.

o Defeat - Ends the game in defeat for the selected player.

o DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.

o Effect - Executes the requested effect from the selected units.

o FastBuild - Toggles fast building, research, and training times.

o FastHeal - Toggles fast healing times.

o Fidget - Forces selected units to perform the specified fidget type.

o Food - Toggles food usage validation.

o Free - Toggles resource cost validation and expenditure.

o God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.

o Loot - Drops a type of loot for the specified player.

o MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.

o Minerals - Adds the specified amount of minerals to the selected player.

o Move - Moves the selected units to the cursor position.

o NoDefeat - Disables defeat conditions.

o NoVictory - Disables victory conditions.

o Order - Orders the selected units to use an ability.

o Owner - Changes ownership for the selected units to the selected player.

o ResourceCustom - Adds the specified amount of a custom resource to the selected player.

o SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.

o SetLife – Sets the life of the selected units to the specified value.

o SetEnergy - Sets the energy of the selected units to the specified value.

o SetLife - Sets the life of the selected units to the specified value.

o SetShields - Sets the shields of the selected units to the specified value.

o SetResource - Sets the harvestable resources contained by the selected units to the specified value.

o ShowMap - Toggles fog of war display and validation.

o TechTree - Toggles tech tree dependency validation.

o Terrazine - Adds the specified amount of terrazine to the specified player.

o Tie - Marks all undecided players with the tie result.

o TimeOfDay - Sets the time of day to the specified time.

o TimeOfDayRate – Sets the rate that the time of day changes to the specified value.

o TrigDebug - Opens the trigger debug window.

o TrigRun - Runs the specified trigger.

o Uncreep - Removes creep at the cursor position given the requested radius.

o Undecided - Marks the selected player's result as undecided.

o Upgrade - Applies the selected upgrade to the selected player.

o Vespene - Adds the specified amount of vespene gas to the specified player.

o Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.

o XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.



Bug Fixes

* Achievements

o Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.

* Battle.net

o Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.

* Gameplay

o StarCraft II will continue running if corrupt textures/models/sounds are encountered.

o Conversation skipping and trigger skipping now share the same hotkey.

o The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.

o Cheat codes now only accept official names.

o Unit response sounds are now updated immediately when the selection changes.

o Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.

o Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.

o Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.

o Units can now be revived multiple times.

o Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.

o Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.

o The revive ability now works with multiple dead units.

o Revived units now properly dispatch a trigger event when killed again.

o Added additional information to unit tooltips in the tech trees.

o An alert has been added when MULEs expire.

o An alert has been added when the Chrono Boost buff expires.

o An alert has been added when the Spawn Larvae buff expires.

o Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.

o Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.

o Fixed an issue to prevent Force Fields from pushing units during construction.

o Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.

o Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.

o Fixed an issue placing Terran add-on buildings when multiple buildings were selected.

o The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.

o Additional stalemate warnings are no longer displayed when the game ends in a stalemate.

o Flying cloaked units are no longer revealed as detected when shown through the fog of war.

o Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.

o Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.

o Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.

o Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.

o Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.

o Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.

o Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.

o The Harvester count in the income leader panel now updates correctly.

o Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.

o The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.

o The Mute OS Microphone button has been removed from the Options' Voice page.

o Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.

o Using Edit Box Trigger Dialogs should no longer generate trigger errors.

o Media keys can no longer be bound to a custom hotkey.

o Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.

o Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.

o Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.

o The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.

* StarCraft II Editor

o Fixed an issue where editor control files could not be loaded in all languages.

o Fixed an issue with pasting text values in the editor.

o Fixed an issue where certain data fields would not list all possible values.

o Fixed an issue where the editor would crash after pasting a placed unit.

o Fixed a crash using the Unit Weapon Firing validator.

o Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.

o Animations in the previewer will now display using localized text.

o Game and player versions of the cooldown & charge triggers now interpret time values correctly.

o Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.

o Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.

o Setting a unit’s training progress to 100% will no longer cancel the training.
Master Sc2 - Diamond LoL - Eu W
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
March 12 2011 13:10 GMT
#2
So Terran is even more vulnerable to HTs and Infestors still die with 2 Tank shots? I like the other changes though..
CreepCrepe
Profile Joined January 2011
37 Posts
March 12 2011 13:10 GMT
#3
Infestor still nerfed. Cool beans.
Holdinga
Profile Blog Joined August 2010
Bulgaria300 Posts
March 12 2011 13:10 GMT
#4
can someone sum up the differences from the previous PTR patch notes =), it says here that the missile projectile of fungal growth has been revoked, is that true ? is that good?
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 12 2011 13:11 GMT
#5
On March 12 2011 22:10 CreepCrepe wrote:
Infestor still nerfed. Cool beans.


Infestor spell is now insta-cast. Isnt this a good thing?
Master Sc2 - Diamond LoL - Eu W
ALPINA
Profile Joined May 2010
3791 Posts
March 12 2011 13:13 GMT
#6
Very sad about infestor missile reverted

Missile gives nice micro to the game - muta/phoenix/hellion micro would be really cool vs. FG.

And I can't believe they reverted infestors hp - I mean what's the point?
You should never underestimate the predictability of stupidity
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 12 2011 13:13 GMT
#7
On March 12 2011 22:10 CreepCrepe wrote:
Infestor still nerfed. Cool beans.


Definitely a nerf against Medivac harass - which is bad as that's where Infestors need to shine to replace Mutalisks.

Harder to tell if it's a buff or a nerf in combat against MM-balls. Won't be as good at delaying pushes but will pack a better punch once you decide to engage.

Not a nerf against the Protoss death-ball but still very doubtful if it will be worth making them in this situation.
I
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
March 12 2011 13:16 GMT
#8
they nerfs the ghost emp so the protoss players who were complaining about HT should not cry now lol
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
March 12 2011 13:17 GMT
#9
Balance changes still look the same as they were a few days ago.
ALPINA
Profile Joined May 2010
3791 Posts
March 12 2011 13:17 GMT
#10
On March 12 2011 22:16 GiantEnemyCrab wrote:
they nerfs the ghost emp so the protoss players who were complaining about HT should not cry now lol


That change only helps if your HTs have 150-200 energy. How often do you see HTs with that much energy?
You should never underestimate the predictability of stupidity
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
March 12 2011 13:18 GMT
#11
* Instant larva-style training will now charge resources properly. - What is this?
Day[9] Made me do it
Highways
Profile Joined July 2005
Australia6103 Posts
March 12 2011 13:21 GMT
#12
Wow infestor back to 90 HP now??
#1 Terran hater
DooMDash
Profile Joined May 2010
United States1015 Posts
March 12 2011 13:21 GMT
#13
This was posted two days ago...
S1 3500+ Master T. S2 1600+ Master T.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 12 2011 13:22 GMT
#14
On March 12 2011 22:17 Callous wrote:
Balance changes still look the same as they were a few days ago.


Well they arnt
Master Sc2 - Diamond LoL - Eu W
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
Last Edited: 2011-03-12 13:23:17
March 12 2011 13:22 GMT
#15
edit- nevermind
aka Wardo
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 12 2011 13:23 GMT
#16
On March 12 2011 22:22 EdSlyB wrote:
You should highlight the changes.


Just did
Master Sc2 - Diamond LoL - Eu W
ALPINA
Profile Joined May 2010
3791 Posts
March 12 2011 13:23 GMT
#17
On March 12 2011 22:21 Highways wrote:
Wow infestor back to 90 HP now??


Yes, appears they were extremely hard to kill with 110 hp ^^
You should never underestimate the predictability of stupidity
Piski
Profile Blog Joined April 2010
Finland3461 Posts
March 12 2011 13:27 GMT
#18
On March 12 2011 22:17 Alpina wrote:
Show nested quote +
On March 12 2011 22:16 GiantEnemyCrab wrote:
they nerfs the ghost emp so the protoss players who were complaining about HT should not cry now lol


That change only helps if your HTs have 150-200 energy. How often do you see HTs with that much energy?


Agreed. This isn't changing the effect on shields and draining 100 energy is pretty much nulifiying any caster it hits.
I guess it's better than nothing, if you happen to have ht's that have more than 175 energy and when is the last time you have seen that :o With starting energy of 50 you have to warp them in. Take few bases and then return to them, while praying terran won't advance.

I'm not even commenting is the amulet thing fair or not, I don't mind them changing it but I rather it would be like 15 energy upgrade rather than having emp take only 100. Would make a lot more sense
WickedBit
Profile Joined August 2010
United States343 Posts
Last Edited: 2011-03-12 13:29:55
March 12 2011 13:28 GMT
#19
On March 12 2011 22:17 Alpina wrote:
Show nested quote +
On March 12 2011 22:16 GiantEnemyCrab wrote:
they nerfs the ghost emp so the protoss players who were complaining about HT should not cry now lol


That change only helps if your HTs have 150-200 energy. How often do you see HTs with that much energy?


That is true. I am not sure where blizzard is geting its balance feedback from but it doesn't look good. There have been a bunch of threads that have analyzed this and it seems perfectly reasonable to just nerf the amulet to 63 energy . But they for some reason don't want to do that. Its seems to be either all or nothing approach for them.
I hope they try a few more things before making this final. If changes to amulet go in, toss will be dominated by boring colossi play.
If they plan on making the amulet change final they should buff storm by a lot to make it more viable.
Grummler
Profile Joined May 2010
Germany743 Posts
March 12 2011 13:41 GMT
#20
So, we get an update including an emp nerf and Protosses are QQing about the ht nerf we already knew about.
Its a ghost nerf and therefore a small ht buff afterall. Its shocking how a Protoss players manages to QQ about a ghost nerf, while most terrans are like "well, emp WAS to strong, good they start nerfing it".
workers, supply, money, workers, supply, money, workers, ...
1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Bracket Day 2 - Final
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Clem vs Krystianer
uThermal vs SKillousLIVE!
Reynor vs MaNa
Lambo vs Gerald
RotterdaM2043
ComeBackTV 1720
IndyStarCraft 631
WardiTV397
CranKy Ducklings197
Rex161
3DClanTV 108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2043
IndyStarCraft 631
Rex 161
BRAT_OK 66
MindelVK 24
StarCraft: Brood War
Britney 48390
Horang2 5568
EffOrt 1490
Barracks 1427
Larva 1245
Stork 759
BeSt 614
firebathero 486
Soulkey 258
Hyun 192
[ Show more ]
Rush 145
Last 113
Dewaltoss 94
sorry 78
Sharp 70
Movie 56
Shinee 55
Sea.KH 55
sSak 48
Free 46
sas.Sziky 34
Shine 31
zelot 22
yabsab 17
Terrorterran 5
Dota 2
Gorgc5059
qojqva3730
XcaliburYe426
420jenkins244
LuMiX1
Counter-Strike
fl0m1770
sgares373
oskar167
Heroes of the Storm
Khaldor526
Other Games
B2W.Neo1755
Beastyqt1487
Hui .290
DeMusliM214
Fuzer 170
QueenE68
KnowMe50
Organizations
Other Games
BasetradeTV28
StarCraft: Brood War
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 51
• poizon28 13
• Dystopia_ 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3352
• WagamamaTV756
League of Legends
• Nemesis3147
• Jankos1221
Upcoming Events
BSL20 Non-Korean Champi…
3h 21m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Wardi Open
20h 21m
Sparkling Tuna Cup
1d 19h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.