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Patch 1.3 PTR Notes (12/3/2011 update) - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 Next All
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 21 2011 22:50 GMT
#521
On March 22 2011 07:44 Nazarid wrote:
i like that the viking flower or hiding units in general cant happan as easily, but does this mean i cant stack my mutas any more? if so its going to make hunting turrets/cannons much more costly than before. Thors will Lose their effectiveness if they cant splash aoe dmg on a stack of flying units. i feel that this change, effects more than just air units. it changes the way mutas work together. i have not tested this, so if some one has please let me know if you have; thru PM or something if you are still able to stack air units thru regular means not a patrol marker. thanks


it doesn't change anything to do with how they fly together as a group, just preventing the stacking on 1 exact spot using patrol.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
March 21 2011 23:01 GMT
#522
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not
Not my chair. Not my problem. That's what I say
SpectralFremen
Profile Joined January 2011
Australia386 Posts
March 22 2011 00:37 GMT
#523
Well we are going to see much less HT's and a lot more collosi.
I'm sure everyone is stoked about that.
"And so he spoke, and so he spoke, that lord of Castamere"
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-03-22 00:49:19
March 22 2011 00:48 GMT
#524
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not


Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.
Pwere
Profile Joined April 2010
Canada1557 Posts
March 22 2011 02:13 GMT
#525
Or have it require an SCV to salvage it. So many solutions, but build time hardly seems to matter with the new maps.
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 22 2011 02:36 GMT
#526
Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?
i c u
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 22 2011 02:42 GMT
#527
On March 22 2011 11:36 ChThoniC wrote:
Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?


You'll drop out of masters after the ladder lock if you play during the ladder lock, apparently MMR isn't going to be locked, and you'll get promoted/demoted appropriately when you do your placement match.
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 22 2011 02:50 GMT
#528
On March 22 2011 11:42 goiflin wrote:
Show nested quote +
On March 22 2011 11:36 ChThoniC wrote:
Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?


You'll drop out of masters after the ladder lock if you play during the ladder lock, apparently MMR isn't going to be locked, and you'll get promoted/demoted appropriately when you do your placement match.


I just mean for this season.
i c u
gulden
Profile Joined July 2010
Germany205 Posts
March 22 2011 04:07 GMT
#529
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not

I think the main reason why they Change(d) the build time, is to nerf bunker rushes in the early game
Malminos
Profile Joined July 2010
United States321 Posts
March 22 2011 04:44 GMT
#530
On March 22 2011 09:48 Dingobloo wrote:
Show nested quote +
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not


Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.


Yeah, i couldn't agree more. Build time is partly the issue. A bit. But moreso than anything the biggest frustration is the ease of salvaging which makes those attacks almost free.
"To dream of because become happiness "
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 22 2011 04:50 GMT
#531
On March 22 2011 13:07 gulden wrote:
Show nested quote +
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not

I think the main reason why they Change(d) the build time, is to nerf bunker rushes in the early game


It's fairly obvious that he knows that. His point is that its not much of a deterent compared to other possible ideas. Most terrans make the bunker away from the hatch so they can leapfrog, and half the time its not spotted either way, so adding the extra time doesnt really change much. Making the bunker cost 100 to lose would however slightly change the thought process behind bunkering especially when you need to make 2 or more.
eCakes
Profile Joined March 2011
Australia32 Posts
March 22 2011 16:00 GMT
#532
Is anyone else getting white and orange boxes instead of fire from terran buildings and their thrusters? Some sort of indie developers stamp on patch 1.3?
Also, I thought it was going to be an added damage with fungal creep to all units as well as more for armored, or did i misread earlier. Too bad they revoked the health buff, they should at least make infestors look cooler when they inevitably die.
Unexplained Bacon
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-03-22 16:03:09
March 22 2011 16:02 GMT
#533
On March 23 2011 01:00 eCakes wrote:
Is anyone else getting white and orange boxes instead of fire from terran buildings and their thrusters? Some sort of indie developers stamp on patch 1.3?
Also, I thought it was going to be an added damage with fungal creep to all units as well as more for armored, or did i misread earlier. Too bad they revoked the health buff, they should at least make infestors look cooler when they inevitably die.


Damage is the same vs light/normal units
DPS is doubled vs light/normal units
Damage is increased 30% vs armored units
DPS is +130% vs armored units

That's the way it's been all along so maybe you misread it =/.
Logo
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
March 22 2011 16:26 GMT
#534
I think that Collosi should go to Tier 3 (litlle bit more expensive with more shields or HP) and HT to tier 2 and it will be okay.. or maybe? Or we can wait for expansions aahh these patches! ))
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-22 16:32:11
March 22 2011 16:27 GMT
#535
On March 12 2011 22:10 CreepCrepe wrote:
Infestor still nerfed. Cool beans.


fuckin ban this fag lol. i cannot understand how it could possibly be a nerf. its insta cast and it does more dps. isnt that a buff?

On March 22 2011 09:48 Dingobloo wrote:
Show nested quote +
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not


Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.



this is exactly it. it doesnt really matter how long it takes for a bunker to go up if it salvages in 10 seconds and therefor is rarely ever a real investment for the terran. personally, i think salavage should take nearly as long as construction. that would make sense, especially for the 100 dollar you get back.
boredoms not a burden anyone should bare
howerpower
Profile Blog Joined June 2010
United States619 Posts
March 22 2011 16:40 GMT
#536
ladder and profiles no longer display loses? that's kinda lame.
Hobokinz
Profile Joined October 2010
United States126 Posts
March 22 2011 16:43 GMT
#537
On March 23 2011 01:27 BlazedHydra wrote:
Show nested quote +
On March 12 2011 22:10 CreepCrepe wrote:
Infestor still nerfed. Cool beans.


fuckin ban this fag lol. i cannot understand how it could possibly be a nerf. its insta cast and it does more dps. isnt that a buff?


The loss of stun time is what alot of people are upset about. Most of the time it was why we would use FG, but now it's some weird mix of ensnare and plague. IDK if it's a nerff, butI also dunno if it's a buff.
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
March 22 2011 17:29 GMT
#538
Its really buff these 4 seconds are enough to deal with everything + faster dmg.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
March 22 2011 18:12 GMT
#539
can anyone tell me if the observer changes been fixed? (made the new spectators features not take up whole screen)
Daeden.620
DeVo
Profile Joined April 2010
Germany71 Posts
March 22 2011 18:13 GMT
#540
Hey Guys,

I have a big problem, i tried to update my SC2 and get this error:


The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_AUTHENTICATION.xml" could not be applied. (MD5 mismatch: expected 0x29D267D6814B83A6B974FA66CCCC84F4, actual 0x6969B8670A5174FF978FD5C16EA668A9.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)


Has anyone a idea how i can solve that shit?
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