• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:48
CEST 05:48
KST 12:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1522 users

Patch 1.3 PTR Notes (12/3/2011 update) - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 Next All
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 21 2011 22:50 GMT
#521
On March 22 2011 07:44 Nazarid wrote:
i like that the viking flower or hiding units in general cant happan as easily, but does this mean i cant stack my mutas any more? if so its going to make hunting turrets/cannons much more costly than before. Thors will Lose their effectiveness if they cant splash aoe dmg on a stack of flying units. i feel that this change, effects more than just air units. it changes the way mutas work together. i have not tested this, so if some one has please let me know if you have; thru PM or something if you are still able to stack air units thru regular means not a patrol marker. thanks


it doesn't change anything to do with how they fly together as a group, just preventing the stacking on 1 exact spot using patrol.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
March 21 2011 23:01 GMT
#522
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not
Not my chair. Not my problem. That's what I say
SpectralFremen
Profile Joined January 2011
Australia386 Posts
March 22 2011 00:37 GMT
#523
Well we are going to see much less HT's and a lot more collosi.
I'm sure everyone is stoked about that.
"And so he spoke, and so he spoke, that lord of Castamere"
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-03-22 00:49:19
March 22 2011 00:48 GMT
#524
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not


Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.
Pwere
Profile Joined April 2010
Canada1556 Posts
March 22 2011 02:13 GMT
#525
Or have it require an SCV to salvage it. So many solutions, but build time hardly seems to matter with the new maps.
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 22 2011 02:36 GMT
#526
Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?
i c u
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 22 2011 02:42 GMT
#527
On March 22 2011 11:36 ChThoniC wrote:
Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?


You'll drop out of masters after the ladder lock if you play during the ladder lock, apparently MMR isn't going to be locked, and you'll get promoted/demoted appropriately when you do your placement match.
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 22 2011 02:50 GMT
#528
On March 22 2011 11:42 goiflin wrote:
Show nested quote +
On March 22 2011 11:36 ChThoniC wrote:
Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?


You'll drop out of masters after the ladder lock if you play during the ladder lock, apparently MMR isn't going to be locked, and you'll get promoted/demoted appropriately when you do your placement match.


I just mean for this season.
i c u
gulden
Profile Joined July 2010
Germany205 Posts
March 22 2011 04:07 GMT
#529
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not

I think the main reason why they Change(d) the build time, is to nerf bunker rushes in the early game
Malminos
Profile Joined July 2010
United States321 Posts
March 22 2011 04:44 GMT
#530
On March 22 2011 09:48 Dingobloo wrote:
Show nested quote +
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not


Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.


Yeah, i couldn't agree more. Build time is partly the issue. A bit. But moreso than anything the biggest frustration is the ease of salvaging which makes those attacks almost free.
"To dream of because become happiness "
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 22 2011 04:50 GMT
#531
On March 22 2011 13:07 gulden wrote:
Show nested quote +
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not

I think the main reason why they Change(d) the build time, is to nerf bunker rushes in the early game


It's fairly obvious that he knows that. His point is that its not much of a deterent compared to other possible ideas. Most terrans make the bunker away from the hatch so they can leapfrog, and half the time its not spotted either way, so adding the extra time doesnt really change much. Making the bunker cost 100 to lose would however slightly change the thought process behind bunkering especially when you need to make 2 or more.
eCakes
Profile Joined March 2011
Australia32 Posts
March 22 2011 16:00 GMT
#532
Is anyone else getting white and orange boxes instead of fire from terran buildings and their thrusters? Some sort of indie developers stamp on patch 1.3?
Also, I thought it was going to be an added damage with fungal creep to all units as well as more for armored, or did i misread earlier. Too bad they revoked the health buff, they should at least make infestors look cooler when they inevitably die.
Unexplained Bacon
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-03-22 16:03:09
March 22 2011 16:02 GMT
#533
On March 23 2011 01:00 eCakes wrote:
Is anyone else getting white and orange boxes instead of fire from terran buildings and their thrusters? Some sort of indie developers stamp on patch 1.3?
Also, I thought it was going to be an added damage with fungal creep to all units as well as more for armored, or did i misread earlier. Too bad they revoked the health buff, they should at least make infestors look cooler when they inevitably die.


Damage is the same vs light/normal units
DPS is doubled vs light/normal units
Damage is increased 30% vs armored units
DPS is +130% vs armored units

That's the way it's been all along so maybe you misread it =/.
Logo
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
March 22 2011 16:26 GMT
#534
I think that Collosi should go to Tier 3 (litlle bit more expensive with more shields or HP) and HT to tier 2 and it will be okay.. or maybe? Or we can wait for expansions aahh these patches! ))
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-22 16:32:11
March 22 2011 16:27 GMT
#535
On March 12 2011 22:10 CreepCrepe wrote:
Infestor still nerfed. Cool beans.


fuckin ban this fag lol. i cannot understand how it could possibly be a nerf. its insta cast and it does more dps. isnt that a buff?

On March 22 2011 09:48 Dingobloo wrote:
Show nested quote +
On March 22 2011 08:01 SirGlinG wrote:
I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not


Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.



this is exactly it. it doesnt really matter how long it takes for a bunker to go up if it salvages in 10 seconds and therefor is rarely ever a real investment for the terran. personally, i think salavage should take nearly as long as construction. that would make sense, especially for the 100 dollar you get back.
boredoms not a burden anyone should bare
howerpower
Profile Blog Joined June 2010
United States619 Posts
March 22 2011 16:40 GMT
#536
ladder and profiles no longer display loses? that's kinda lame.
Hobokinz
Profile Joined October 2010
United States126 Posts
March 22 2011 16:43 GMT
#537
On March 23 2011 01:27 BlazedHydra wrote:
Show nested quote +
On March 12 2011 22:10 CreepCrepe wrote:
Infestor still nerfed. Cool beans.


fuckin ban this fag lol. i cannot understand how it could possibly be a nerf. its insta cast and it does more dps. isnt that a buff?


The loss of stun time is what alot of people are upset about. Most of the time it was why we would use FG, but now it's some weird mix of ensnare and plague. IDK if it's a nerff, butI also dunno if it's a buff.
Homeless666
Profile Joined March 2011
Czech Republic50 Posts
March 22 2011 17:29 GMT
#538
Its really buff these 4 seconds are enough to deal with everything + faster dmg.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
March 22 2011 18:12 GMT
#539
can anyone tell me if the observer changes been fixed? (made the new spectators features not take up whole screen)
Daeden.620
DeVo
Profile Joined April 2010
Germany71 Posts
March 22 2011 18:13 GMT
#540
Hey Guys,

I have a big problem, i tried to update my SC2 and get this error:


The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_AUTHENTICATION.xml" could not be applied. (MD5 mismatch: expected 0x29D267D6814B83A6B974FA66CCCC84F4, actual 0x6969B8670A5174FF978FD5C16EA668A9.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)


Has anyone a idea how i can solve that shit?
Prev 1 25 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 136
Nina 123
ProTech75
StarCraft: Brood War
Shuttle 878
Nal_rA 156
HiyA 110
Bale 23
Icarus 5
PianO 1
Dota 2
NeuroSwarm144
LuMiX1
League of Legends
JimRising 604
Counter-Strike
Coldzera 368
Stewie2K94
Super Smash Bros
C9.Mang0373
Other Games
summit1g8364
XaKoH 82
ViBE48
Trikslyr45
Organizations
Other Games
gamesdonequick956
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH147
• Sammyuel 20
• practicex 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo812
• Stunt249
Upcoming Events
RSL Revival
6h 12m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
7h 12m
The PondCast
9h 12m
RSL Revival
1d 6h
Zoun vs Classic
Korean StarCraft League
1d 23h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.