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On March 22 2011 07:44 Nazarid wrote: i like that the viking flower or hiding units in general cant happan as easily, but does this mean i cant stack my mutas any more? if so its going to make hunting turrets/cannons much more costly than before. Thors will Lose their effectiveness if they cant splash aoe dmg on a stack of flying units. i feel that this change, effects more than just air units. it changes the way mutas work together. i have not tested this, so if some one has please let me know if you have; thru PM or something if you are still able to stack air units thru regular means not a patrol marker. thanks
it doesn't change anything to do with how they fly together as a group, just preventing the stacking on 1 exact spot using patrol.
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I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not
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Well we are going to see much less HT's and a lot more collosi. I'm sure everyone is stoked about that.
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On March 22 2011 08:01 SirGlinG wrote: I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not
Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.
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Or have it require an SCV to salvage it. So many solutions, but build time hardly seems to matter with the new maps.
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Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?
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On March 22 2011 11:36 ChThoniC wrote: Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock?
You'll drop out of masters after the ladder lock if you play during the ladder lock, apparently MMR isn't going to be locked, and you'll get promoted/demoted appropriately when you do your placement match.
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On March 22 2011 11:42 goiflin wrote:Show nested quote +On March 22 2011 11:36 ChThoniC wrote: Am I the only one hanging in PTR cuz I don't want to drop out of masters before ladder lock? You'll drop out of masters after the ladder lock if you play during the ladder lock, apparently MMR isn't going to be locked, and you'll get promoted/demoted appropriately when you do your placement match.
I just mean for this season.
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On March 22 2011 08:01 SirGlinG wrote: I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not I think the main reason why they Change(d) the build time, is to nerf bunker rushes in the early game
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On March 22 2011 09:48 Dingobloo wrote:Show nested quote +On March 22 2011 08:01 SirGlinG wrote: I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it. Yeah, i couldn't agree more. Build time is partly the issue. A bit. But moreso than anything the biggest frustration is the ease of salvaging which makes those attacks almost free.
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On March 22 2011 13:07 gulden wrote:Show nested quote +On March 22 2011 08:01 SirGlinG wrote: I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not I think the main reason why they Change(d) the build time, is to nerf bunker rushes in the early game
It's fairly obvious that he knows that. His point is that its not much of a deterent compared to other possible ideas. Most terrans make the bunker away from the hatch so they can leapfrog, and half the time its not spotted either way, so adding the extra time doesnt really change much. Making the bunker cost 100 to lose would however slightly change the thought process behind bunkering especially when you need to make 2 or more.
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Is anyone else getting white and orange boxes instead of fire from terran buildings and their thrusters? Some sort of indie developers stamp on patch 1.3? Also, I thought it was going to be an added damage with fungal creep to all units as well as more for armored, or did i misread earlier. Too bad they revoked the health buff, they should at least make infestors look cooler when they inevitably die.
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On March 23 2011 01:00 eCakes wrote: Is anyone else getting white and orange boxes instead of fire from terran buildings and their thrusters? Some sort of indie developers stamp on patch 1.3? Also, I thought it was going to be an added damage with fungal creep to all units as well as more for armored, or did i misread earlier. Too bad they revoked the health buff, they should at least make infestors look cooler when they inevitably die.
Damage is the same vs light/normal units DPS is doubled vs light/normal units Damage is increased 30% vs armored units DPS is +130% vs armored units
That's the way it's been all along so maybe you misread it =/.
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I think that Collosi should go to Tier 3 (litlle bit more expensive with more shields or HP) and HT to tier 2 and it will be okay.. or maybe? Or we can wait for expansions aahh these patches! ))
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On March 12 2011 22:10 CreepCrepe wrote: Infestor still nerfed. Cool beans.
fuckin ban this fag lol. i cannot understand how it could possibly be a nerf. its insta cast and it does more dps. isnt that a buff?
On March 22 2011 09:48 Dingobloo wrote:Show nested quote +On March 22 2011 08:01 SirGlinG wrote: I still don't understand why they keep on trying with the bunkers build time etc. Having them salvaged for free will remain imbalanced towards the other races, it's the main reason it's use might be called abuse and it'll remain so no matter if they add more build time or not Instead of increasing the build time they should have increased the salvage time, I don't agree that it will never be balanced, but honestly you can salvage it when it's under direct fire in the early game and get away with it.
this is exactly it. it doesnt really matter how long it takes for a bunker to go up if it salvages in 10 seconds and therefor is rarely ever a real investment for the terran. personally, i think salavage should take nearly as long as construction. that would make sense, especially for the 100 dollar you get back.
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ladder and profiles no longer display loses? that's kinda lame.
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On March 23 2011 01:27 BlazedHydra wrote:fuckin ban this fag lol. i cannot understand how it could possibly be a nerf. its insta cast and it does more dps. isnt that a buff?
The loss of stun time is what alot of people are upset about. Most of the time it was why we would use FG, but now it's some weird mix of ensnare and plague. IDK if it's a nerff, butI also dunno if it's a buff.
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Its really buff these 4 seconds are enough to deal with everything + faster dmg.
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can anyone tell me if the observer changes been fixed? (made the new spectators features not take up whole screen)
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Hey Guys,
I have a big problem, i tried to update my SC2 and get this error:
The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_AUTHENTICATION.xml" could not be applied. (MD5 mismatch: expected 0x29D267D6814B83A6B974FA66CCCC84F4, actual 0x6969B8670A5174FF978FD5C16EA668A9.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate: TCApply)
Has anyone a idea how i can solve that shit?
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